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Anzak
12-11-2005, 01:30 AM
Hey look we get to have quest gives show us the give quests because it was not easy enough to find them as it was. Personally I think this was one of the dumbest ideas ever put in a game. Oh and now we can see the reward before we do the quest great so that means more quests will be deleted as people get them and say oh that reward sucks.  Instead of working on it for a bit and then looking it up on the internet and say oh that reward sucks now we can just look and go hey that sucks no point to waste my time with it and enjoy the content. I hated these things in WoW and was one of the reason I didn't want to play WoW.  I hate the idea of dumbing down the quest system so the little kids don't have to think about them. <div></div>

Styk
12-11-2005, 01:45 AM
<DIV>EXACTLY ..... the WoWification of EQ2 is in fullswing</DIV>

XskullbusterX
12-11-2005, 01:56 AM
<P>OMG Strykr We agree on something <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> woo hoo.  Ya this idea is totally rediculous but hey you can switch it off <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> lol ... can we please feed this game to the casual gamer just a little more <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>Happy Holidays</P>

Krelfeari
12-11-2005, 02:04 AM
<DIV>dude totally an icon above an NPC's head to tell you what they do is totally stolen from wow and not like the 47 NES and SNES games that did it or the other early PC games that had it years before even EQ1!<BR></DIV> <DIV> </DIV> <DIV>Your totally right, must be a wow rip off! YEAH BABY!  :smileysurprised:</DIV>

HanktheDwarf
12-11-2005, 02:48 AM
So if someone else has a good idea then you're not allowed to use it?  Tolkien had dwarves and elves and orcs and everything in between.  Oh wait, so does EQ2.  Let's just call it EverTolkien. <div></div>

Calthine
12-11-2005, 02:57 AM
<BR> <BLOCKQUOTE> <HR> HanktheDwarf wrote:<BR>So if someone else has a good idea then you're not allowed to use it?  Tolkien had dwarves and elves and orcs and everything in between.  Oh wait, so does EQ2.  Let's just call it EverTolkien.<BR> <BR> <HR> </BLOCKQUOTE><BR>LOL!  And Tolkien took something like 9 of 13 of Bilbo's dwarven companion's names directly from the <A href="http://www.sacred-texts.com/neu/pre/" target=_blank>Prose Edda</A> <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <p>Message Edited by Calthine on <span class=date_text>12-10-2005</span> <span class=time_text>12:58 PM</span>

Amise
12-11-2005, 03:20 AM
<span>I know plenty of people who just don't like questing & won't do it unless the reward is something they want to use.  Personally I love it & I'll do any little quest I find whether or not I get any kind of reward out of it.   But I don't expect everyone to feel this way and I'm perfectly happy with the idea that game mechanics might include some things that I don't like or want or need.  I am all for these changes - ultimately I hope it will encourage people to do quests, and will make them more satisfied and less frustrated with questing when they know they're getting something worthwhile at the end.  <font color="#ffffff"></font></span><div></div>

Magu
12-11-2005, 06:59 AM
First off, EQOA had it before WoW. Second, if you don't like it, YOU CAN TURN IT OFF! Jeez, why is that such a hard concept for you people? <div></div>

Actfive
12-11-2005, 07:36 AM
<DIV>It's quite simple....WoW has 4 billion subscribers, EQ2 nine including my pet cat...Of the 4 billion, 75% have reach the maximum level in WoW and most are looking for a new fix....They search the net and download EQ2, Eve, and any other demo on-line game they can get thier teenage fingers on, looking for thier new fix. They are looking for thier WoW clone game, and by the wondes of the ever changing game that we now play, eureka!!...They have found it..A game that gives them all the quick leveling that they loved in WoW...The name?...EQ2 Light, the game we now play.</DIV> <DIV> </DIV> <DIV>The bottom line is that SoE wants these WoW refugees as SoE are driven by one thing...Corporate greed, and the more gamers on thier books, the better...This means that the loyal veteren subscribers are pushed aside, in the seach for the corporate balance sheet. SoE have alwasy been driven this way (SWG anyone?), and in the end we are all just a number in the contunuous war of the corporate Bean Counters to be the game with the most subscribers...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Tarmagin
12-11-2005, 07:36 AM
<P>Magus you don't get it do you?  You can't call it questing when you are doing no questing.  If SOE is going to give you everything on a silver platter you can not call it questing because you are doing none.  Why remove any sense of accomplishment.  Sure you can turn it off if they put it in but IT SHOULD NOT BE IN THERE IN THE FIRST PLACE!</P> <P>No one should want things to be just handed to them without having to work at all.  I know there are a lot of pathetically lazy people out there but they should not be engouraged our rewarded.  Stop the stupidity already.  I think we have been dumbed down enough already.</P>

Conequis
12-11-2005, 07:39 AM
<span><blockquote><hr>Actfive wrote:<div></div> <div>It's quite simple....WoW has 4 billion subscribers, EQ2 nine including my pet cat...Of the 4 billion, 75% have reach the maximum level in WoW and most are looking for a new fix....They search the net and download EQ2, Eve, and any other demo on-line game they can get thier teenage fingers on, looking for thier new fix. They are looking for thier WoW clone game, and by the wondes of the ever changing game that we now play, eureka!!...They have found it..A game that gives them all the quick leveling that they loved in WoW...The name?...EQ2 Light, the game we now play.</div> <div> </div> <div>The bottom line is that SoE wants these WoW refugees as SoE are driven by one thing...Corporate greed, and the more gamers on thier books, the better...This means that the loyal veteren subscribers are pushed aside, in the seach for the corporate balance sheet. SoE have alwasy been driven this way (SWG anyone?), and in the end we are all just a number in the contunuous war of the corporate Bean Counters to be the game with the most subscribers... </div> <div> </div> <div> </div> <div> </div> <div> </div><hr></blockquote> And yet those of you complaining still can't get yourself to cancel your accounts and stop posting on an EQ2 forum.  Now that I find not only ironic, but humurous.  Oh I know many of you say you have cancelled your accounts (or will) however, we all see you guys posting months afterwords.  That is truly the definitiion of pathetic.</span><div></div>

Actfive
12-11-2005, 07:53 AM
<P>Oh I will be cancelling, don't worry about that..I have already cancelled two accounts, and just have the one to go. The only reason this third has not gone the way of the other two is my guild...I enjoy thier company, I enjoy the banter, and I will continue to enjoy the same into 2006 when we all move in-mass. It to me several months to get my first guy to 50, and it's taken me just under a month to get the second guy there...Thats a fact, and people say these changes are for the better?..Give me a break</P> <P>I continue to post in the remote hope that something that I write will get through thier thick skulls, and they will actually take a step back and see the big picture. A pipe-dream admittingly, but at least I can say I tried. The game at launch was not that bad, and with a bit of buffing around the edges could of been somthing classic. The problem is instead of buffing the edges, they cut them off, and then have tried to glue them back in a different place, and in the end it looks like some abstract work of art. You know the ones that are in the art gallery?.."Man Sitting" You look at it, and somewhere amongst the twisted peices of art, you can kinda make out a man sitting...</P> <P> </P><p>Message Edited by Actfive on <span class=date_text>12-10-2005</span> <span class=time_text>09:59 PM</span>

Atmosphear1993
12-11-2005, 08:13 AM
<DIV>I see nothing wrong with indiciating which NPCs give quests.  Visual icons will ensure players do not miss a quest when they are combing through NPCs in search of a new quest.  Otherwise, more rewarding quests are usually popular through word of mouth, which probably won't change.</DIV> <DIV> </DIV> <DIV>The devs had wanted to allow NPCs to show the reward before doing the quest ever since they changed all items to Attunement.  I personally don't agree with this change since the whole point of quests was to discover what the reward is.  However, I don't plan to look at the reward when I do the quest.</DIV> <DIV> </DIV> <DIV>I have a feeling people will still do the same amount of quests after this update.  You forget that most quest items can be sold for decent coin.  Most of the generic quests in DoF yield crappy items, but they all sell usually between 3-10gp to vendor.  Free gp upon completing quests is definately not a bad thing, and thus I believe players will still complete the "crappy item" quests for vendor loot.</DIV> <DIV> </DIV> <DIV>Not to mention quests give great XP, and has the player kill mobs he/she might not usually kill.</DIV>

Flor
12-11-2005, 08:52 AM
<P>The sky is falling, the sky is falling.  This is the end of EQ2 as we know it.  It is going to be just like WoW in a few more months.  It is all  Bush's fault.  <Insert a few more generalizations here></P> <P>As one of the coders said, this is an option.  You can turn it off.  EQ2 is still a complex world with thousands of quests, a ton of things to do, a robust crafting system, etc.  If you think that it is becoming like WoW, obviously you haven't played WoW.  Very different games and a very different player base.  Yes, there are certain things that I don't like in the game but becoming a WoW clone, I don't think so.  I just don't see what the big deal is.</P> <P> </P>

Lawre
12-11-2005, 09:52 AM
<div></div><div></div><span><blockquote><hr>Actfive wrote:<div></div> <div>It's quite simple....WoW has 4 billion subscribers, EQ2 nine including my pet cat...Of the 4 billion, 75% have reach the maximum level in WoW and most are looking for a new fix....They search the net and download EQ2, Eve, and any other demo on-line game they can get thier teenage fingers on, looking for thier new fix. They are looking for thier WoW clone game, and by the wondes of the ever changing game that we now play, eureka!!...They have found it..A game that gives them all the quick leveling that they loved in WoW...The name?...EQ2 Light, the game we now play.</div><hr></blockquote> Haha, quick levelling like? Please. In WoW I was able to hit level 10 within an hour. I been playing EQ2 for a little over 2 weeks and I am just hitting level 13. The time I play is the same (about 20 hours a week) and my playstyle is no different. This game is nothing like WoW, which is why I came to it. There will be some inevitable similarities due to them being part of the same genre, but they are still two completely seperate games. WoW was nothing but kill this, kill that, get uber loot... wash, rinse, repeat. At least with EQ2 I can kill this, kill that, spend the day crafting, harvest something and think about what I can make with what I'm harvesting, mentor a friend, etc. Now ay is this game a WoW clone. Hell, all the kids I know who are currently hooked on WoW say EQ2 is too boring. Hell, one kid even stated that the crafting system in EQ2 is too complicated and convoluted, even though I personally figured everything out by messing with it for 10 minutes. Cmon, you people are making mountains out of molehills. Now if NPCs get question and exclimation marks over thier heads in a future patch, then yea... I will definitely take back my words, put on my lifejacket and jump ship early. But seriously, I dont think they will try to copy WoW at all. SOE has a decent amount of experience with MMOs, blizzard doesnt. It shows since WoW really doesnt have any long-term appeal and you can tell this by many people getting bored just after a year the game has came out (myself included). I am sure SOE has been thinking long-term from the start (the graphics are an obvious indicator... computers at the time couldnt even run the game maxed out) and wont make any fixes that will make the game appear to people that want instant gratification.</span><div></div><p>Message Edited by Lawresi on <span class="date_text">12-10-2005</span> <span class="time_text">11:58 PM</span></p><p>Message Edited by Lawresi on <span class=date_text>12-11-2005</span> <span class=time_text>12:01 AM</span>

Galn
12-11-2005, 12:40 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Actfive wrote:<BR> <P> It to me several months to get my first guy to 50, and it's taken me just under a month to get the second guy there...Thats a fact, and people say these changes are for the better?..Give me a break</P> <HR> </BLOCKQUOTE> <DIV>I am curious how you can level to 50 in a month? Do you play 10 hours a day? Whats the trick? </DIV> <DIV> </DIV> <DIV>Before some of you go telling me to slow down and enjoy the content I'll say I want to get one of my 10 characters to 50 as fast as possible, I'll enjoy the lower level content with the other 9 characters. <BR></DIV>

Actfive
12-11-2005, 01:20 PM
<BR> <BLOCKQUOTE> <HR> Galn wrote:<BR> <DIV><BR></DIV> <BLOCKQUOTE> <HR> </BLOCKQUOTE> <DIV>I am curious how you can level to 50 in a month? Do you play 10 hours a day? Whats the trick? </DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P>Should of clarified...Was talking about a crafter :smileyhappy:</P> <P><BR> </P>

Actfive
12-11-2005, 01:37 PM
<P>But....New Guy off island, goes good...Kill the green triples in Oakmyst...Move on to the green triple crabs to the sth of the forest in Ant..Move on to the Forest Wardens/Gnoll triples in the forest...Then to Stormhold triples near the chess board...Then to Nek Forest for Owl Bear doubles & triples, or RoV..Proberly better in RoV for Master drops, then to Zek or EL for a couple of levels..Hit RE, gain more Masters, then onto CT for yet more masters...By that stage mid 40's, then on to DoF...Thats a quick leveling guide, if you want to bypass the content. </P> <P>Don't get me wrong, EQ2 has massive content, and it is one of the things I truely love about the game. There is so much to do but due to the easy of leveling, the removal of access quests, ect, ect  most of the content is grey before you have a chance to discover it. Agree, that is where alts come in, but the speed these days that you can level at produces people who are playing the high end content and have not a clue how to play thier class.</P>

Giral
12-11-2005, 01:47 PM
<DIV>Do we have to see the quest reward ? can we atleast have an option NOT to see the reward , i could care less about the Dumb icons. the whole funnest part of the end of the quest is getting a suprise reward Good or Bad, lol its a Suprise, </DIV> <DIV> </DIV> <DIV>for me the Funenst part of the game is the quest , the beginning to the middle , the end is well the end BUT you had that one last moment of Is this thing giong to be Uber or am i giong to get merchant trash ,           This is like Reading the End of a book first and then giong to Chapter 1     :smileysad:   when did i land in Hell and what did i do to deserve this :smileysad:</DIV> <DIV> </DIV> <DIV>is See Quest reward a Option or it just displays item ??? </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Man this will so ruin my questing in game to the point of just do quests i have to do like its a job :  ( </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Giralus on <span class=date_text>12-11-2005</span> <span class=time_text>12:48 AM</span>

jpowe
12-11-2005, 02:28 PM
Human beings in general love drama, and its no different with WoW and EQ2.  You have loyalists to both sides who don't realize they are both wrong.  You cannot participate in an arguement if you refuse to consider the opposing viewpoint.  WoW has a bad thing attached to it, a reputation of being easy and childish.  Anyone who has played the game seriously will tell you otherwise.  People loyal to EQ2 see themselves as a more mature audience that do more hardcore gaming.  Who is right as who is wrong?  The developers have a vision of EQ2.  To make content accessible, to remove the "elite" group at the top, a problem in MANY games.  WoW is a good example, where the epic gear only pops up if you dedicate 18 hours a day to PvPing or get into a raiding guild.  In EQ2, you can gain excellent gear at any level and in any position.  While it will not be the absolute best, it will be good none-the-less.  The death penalty changes and easier experience add to this idea.  The plan is to make the game accessible to larger portion of the playerbase.  And of course people will be angry when this happens.  People are power-hungry by nature and love to be in the most elite class.  Someone that is level 60 in full fabled gear will cry out if it was made mroe accessible.  In a less specific scenario, people at higher levels will cry out when the higher levels are made easier to reach.  They are party of an elite minority and it means nothing when everyone can be in it.  You can call it dumbening down the game, but in truth it is only making content accessible. Look at the recent changes to quests and answer this: how are they any easier?  The implications of the new system are obvious.  Because rewards are shown ahead of time people can now choose to bypass quests which offer them no benefit.  Easier?  They lose out by having to make up for it in grinding experience.  Sure, they don't get to experience the frustration and suprise of completing a quest, but this is of no matter to someone who doesn't roleplay seriously anyways.  There is no challenge in hailing every NPC in sight to see who has a quest.  A timesink is not equal to a challenge.  I can safetly say with 99% confidence that someone would complain if similar changes were made to other things: What if the quest journal was enlarged? Rubbish, the hardcore players had to choose what quests to keep! What if the quest helper displayed multiple quests? Dumbing down the game, the REAL player had to open their journal and switch quests. Then what about existing things?  Because tedium equates to challenge to people around here, custom interfaces should be trashed.  They make the game easier for people by displaying information better.  People already have the power to make a game challenging on their own too.  Have you tried to play say, a tank that wears no armor?  Or how about a  caster that plays off their base intelligence?  A no-weapons character or a level-restriction challenge where you only fight orange mobs?  Make a charcter that you delete when they die.  Sure, grouping would be difficult but self-challenges are a major part of MANY games out there. <div></div>

Giral
12-11-2005, 02:55 PM
<DIV>Jpowers wrote : </DIV> <DIV> </DIV> <DIV>Then what about existing things?  Because tedium equates to challenge to people around here, custom interfaces should be trashed.  They make the game easier for people by displaying information better.  People already have the power to make a game challenging on their own too.  Have you tried to play say, a tank that wears no armor?  Or how about a  caster that plays off their base intelligence?  A no-weapons character or a level-restriction challenge where you only fight orange mobs?  Make a charcter that you delete when they die.  Sure, grouping would be difficult but self-challenges are a major part of MANY games out there. </DIV> <DIV> </DIV> <DIV>;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>yeah tried lots of things like this , lots of fun, but just a bunch of rubish in a serious debate, Sure the congressman could rip his clothes off an pull out a gun and shoot his opponents , but it wouldn't have anything to do with the actual debate Or anything else for that matter except that he's quite deranged, and thats what your equating challenge to for those that have a lack of it , they need to turn into crazied monkeys that rip thier armour off and try to attack Red mobs with no weopons . Ludicris? i think so , Fun Hell yeah : ) </DIV> <DIV> </DIV> <DIV>anyway So is the ability to Turn off the Show Quest item an option for those of us that don't want to see it ? or maybe just For players that like challenges they could turn it off time for time , or even in role play were players go to a random Flagged NPC and get a random quest and go on a journey for an unknown reward ? If it can be used in this fashion i think it would atleast not Biase to bad One play style over another , and could make those that are opposed to it have a little less sting and also an option. </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Giralus on <span class=date_text>12-11-2005</span> <span class=time_text>01:56 AM</span>

Galn
12-11-2005, 09:26 PM
<DIV><BR> <BLOCKQUOTE> <HR> jpowers wrote:<BR> People already have the power to make a game challenging on their own too.  Have you tried to play say, a tank that wears no armor?  Or how about a  caster that plays off their base intelligence?  A no-weapons character or a level-restriction challenge where you only fight orange mobs?  Make a charcter that you delete when they die.  Sure, grouping would be difficult but self-challenges are a major part of MANY games out there. <BR> <BR> <HR> </BLOCKQUOTE></DIV> <DIV> </DIV> <DIV>This was something I started doing with Diablo I, the Naked Mage, Melee Mages, Fighters that used only certain items etc. Here on EQ2 I created a fighter and seen how far I cold solo the Isle of Refuge with the help of my higher ups in Qeynos. Was able to solo the Orc cave but Rockabelly was just a smidge out of reach and couldnt retry once I figured out what I did wrong the first time. Even my 2 main characters, a Monk and Swashbuckler roam around in robes now, and dont even wear their leather or chain armor unless I'm tanking with them, yes I tank with my scout when duoing. One thing I had really considered doing is seeing how far I could get with all apprentice II skills and store bought equipment. Maybe even only use crude quality so you can hit some of the mobs immune to normal weapons. Of course the way this game is designed a lot of your damage is from combat arts so may be a berserker that uses 2 pristine forged tin daggers, or a tin tulwar, or even a tin longsword and elm kite sheild. See how far you can get with all t1 equipement. I'm actually going to try one or two of these myself. Killing yellow con mobs solo without any difficulty can get boring after a while. </DIV>

Solu
12-11-2005, 09:37 PM
<P>Personally I think its a good idea... how do you look for a job in real life ?  Newspapers, adds help wanted signs etc.  </P> <P>Do you take a job without knowing the pay and benefits? No</P> <P>And on a side note im willing to bet that half of the people complaining (if not more so) are the same people that do quests already knowing the rewards from a friend that did it ... and/or looked it up online to see how to complete it and what the reward is.  Those are the same people [expletive haxx0red by Raijinn]ing about the change and calling people that like the idea lazy</P> <P> </P> <P>Soluss</P>

Anzak
12-11-2005, 10:02 PM
I think people are missing the point.  I Have seen threads saying WoW's quest system is so much better (I disagree with that)  Please up in this that and the other.  What do we get?  A dumbed down interface option to make all the WoW fanbois happy.  All this is an attempt to pull people from WoW to EQ2 because there is something that they like from WoW here. As for the turn it off comment.  Plan and simple only true roleplayers are going to turn it off because too many people are looking for any edge they can get so this will be one more thing to help them get that edge.  To play with it turned off will be a hinderance to most people so it will just stay on for them. <div></div>

Sorris
12-11-2005, 10:24 PM
<DIV>I don't know about the rest of you, but I personally hate having to talk to every npc I come across every time I hit a new level just to be sure that they don't give me a quest now that I'm level x.  The quest icons keep me from having to do that, when I am in the level range to get a quest it will let me know now.  When I first arrived in Qeynos with my first toon I went from zone to zone speaking to every npc I could find, then I did every quest in my journal.  After that I had to go back and talk to every npc in every hamlet again.  Just to be sure that none of them required level 10 for my new quests.  This kind of thing bores me to death.  With the new system they can put high end quest npc's in any zone, including the newbie hamlets and you will be able to spot them.   I know I never talk to any of these npc's anymore, this means I could be missing content just because I don't want to waste an hour talking to every npc in the hometown in order to possibly find one new quest that I couldn't get before.  It also makes a bit of sense for the realism of the game.  The npc hailing you and talking as you passed by was a decent system but seemed to disappear outside of the main cities.  This icon represents the npc showing interest in talking to you.  One thing I always found amazing in RPG's in general was the audacity that the heroes have, walking up to everyone they see and hailing them.  Do me a favor and walk up to everyone you see and say hi next time you are in the mall.  No?  Oh yeah, they'd probably look at you like you were crazy right?</DIV> <DIV> </DIV> <DIV>With this system I am more likely to get a lot more questing done.  As for the fact that you can see the quest reward before accepting the quest now, why not?  How many of you would take a job where they didn't tell you what you were getting paid until after you did the work for them?  I know if I am going to perform a service for someone, I want to know what my compensation will be in advance.  For example, npc z asks you to deliver a suit of armor to npc y for a small reward.  Wouldn't you be inclined to ask how much?  </DIV> <DIV> </DIV> <DIV> </DIV>

Elya
12-11-2005, 10:28 PM
<DIV>There are some positive benefits of this, which those without kids may not have noticed. One of my friends has a son who plays WoW. Why WoW instead of EQ2? Well thats simple. He does quests, he completes them, he groups, and he does quite well, for a completely illiterate 3.5 year old. This kind of interface option will allow parents some breathing room, and help their children, who already play mommy n daddys game, to experience more content.</DIV> <DIV> </DIV> <DIV>While many here will think of this as a "so what", to the parents of little ones raised from birth watching mom n dad play, this is a HUGE benefit. Thumbs up SOE for broadening the horizons. As another poster pointed out, if you don't like it, you can turn it off =)</DIV>

Atmosphear1993
12-12-2005, 12:34 AM
<BR> <BLOCKQUOTE> <HR> Elyana wrote:<BR> <DIV>There are some positive benefits of this, which those without kids may not have noticed. One of my friends has a son who plays WoW. Why WoW instead of EQ2? Well thats simple. He does quests, he completes them, he groups, and he does quite well, for a completely illiterate 3.5 year old. This kind of interface option will allow parents some breathing room, and help their children, who already play mommy n daddys game, to experience more content.</DIV> <DIV> </DIV> <DIV>While many here will think of this as a "so what", to the parents of little ones raised from birth watching mom n dad play, this is a HUGE benefit. Thumbs up SOE for broadening the horizons. As another poster pointed out, if you don't like it, you can turn it off =)</DIV><BR> <HR> </BLOCKQUOTE> <DIV>I personally would never expose a child to this type of game at that age...does anyone else find it odd to let a 3 year old play a graphic game that requires communication?  Shouldn't they be watching children's programming instead or playing Reader Rabbit?  A 3 year old is not SOEs target audience for this game.  Interesting stuff.</DIV>

WapcapletT
12-12-2005, 02:02 AM
Well I don't know about a lot of you, but this was one of the things I did like about WoW during my two week runaround.But riddle me this...Would you rather it be like in EQ1 where you had no indication someone was giving a quest, you had to repeat what the NPC said to progress? I sure don't.<div></div>

Naggyba
12-12-2005, 04:00 AM
I like this about WoW. Many things I like in WOW that should be here. Many things in EQ2 I wish were in WoW.Many people put down WoW, mostly those that never tried it. Whatever you may think, it has a lot of good things, so does EQ2.Both games have their good and bad. Right now, EQ2 has more bad, in the high end at least. I still play both. I'm just currently having a lot more fun in WoW, because of the direction EQ2 has taken.I love WoW's loot system. Man, wish we had that kind of system back in the days of leveling up. Would have been a lot more fair than EQ2's system of awarding the loot to one person most of the time.I like EQ2 where even newbs, if they have the cash, can buy and ride mounts and get around.Point is, jsut because ideas from another game are put in, doesn't make it a bad thing.

-Aonein-
12-12-2005, 05:45 AM
<DIV>Im so sick to death of seeing this type of outrageous claims and total misinformation. Lvl 10 in 1 hour on WoW? You just hit lvl 13 and it took you over 2 weeks on EQ2?...........:smileyindifferent:</DIV> <DIV> </DIV> <DIV>To put it simply, i have a lvl 51 Warrior on the Durotan server on WoW havent played him for months, about 4 - 5 months. Now i live in Australia and they recently only just opened up some Oceania based servers for the Oceanic population so my brother and myself decided to start fresh and roll some new toons on there, im talking brand spanking new server, everyone is a noobie and it took us 1 and a half weeks just to hit lvl 24 and thats knowing what we know now after having a few higher level toons. By the way we dont play casually, call us nerds or what ever, we play about 6 - 10 hours daily and do every single quest we can get our hands on. Why does it take so long to level in WoW? Simple, because you dont have a increase to running speed and you cant get a Mount until lvl 40+, making foot power our only mode of transportation or the flight way points.</DIV> <DIV> </DIV> <DIV>Now, before we made these new toons in WoW, i finally got my brother to try out EQ2 which he only tried for less then 2 weeks and was lvl 32 by the time he went back to WoW in less then 2 weeks. Im a Qeynos based char and have always been one since day 1, i know nothing of Freeport or its quests and i decided to roll a alt Bruiser with him at the same time and i cannot honestly believe how much easier it is now for lower levels to level, you are basically leveling faster then you will ever see majority of the content, and yes we started from scratch because i hate twinking and i hate spending money on alts or twinks that arent going to be my main, and i wanted my Brother to make his own opinion on the game and not force stuff down his throat. By the way, i have a 59 Berserker, 56 Illusionist and my wife plays a 59 Templar ( yeah thats right, not all people hwo play WoW are kids......).</DIV> <DIV> </DIV> <DIV>Does anyone remember what Stromhold used to be like 10 months ago? Challenge wise i mean? Or what about Ruins of Varsooons? What about Thundering Steppes or just how about Crypt of Betrayal or Antonica even? These zones were deadly if you didnt know what you were doing and thought yourself to be a hero, now there just.........plain.</DIV> <DIV> </DIV> <DIV>I remember when we where doing Stromhold for our Armor Quests back in Decemeber, my my what fun it was, it was exhilarating, the thrill of adventuring such a deadly zones was a awesome feeling, and so was Crypt of Betrayal, after lvl 30 it all started to look and feel the same, not alot changed except levels.</DIV> <DIV> </DIV> <DIV>My problem at the moment is, im going to use WoW as my example simply because this game seems to be some what trying to compete with WoW, now ive no problem with good healthy competition but coping stuff to the extent that Sony is doing to try and do god only knows what. Problem im having is what ever Blizzard do Sony seem to be following suit, take for example :</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The combat revamp, WoW had a tweaking session and EQ2 had a combat revamp to accomidate PvP, fair enough.</DIV> <DIV><BR>WoW inplements more Flight paths to make it a little easier on the newbies because you cant get a horse or mount until lvl 40 anyway and i cant see a total fresh new player to WoW getting a Mount until there close onto 50 anyway because it costs you 100 gold all up to get one, and 100 gold isnt as easy to make in that game from fresh if you played it and understood how the game worked Skill wise and how much it costs to upgrade those skills. Unless they ebay the cash or get lucky and have a rich player give them money.</DIV> <DIV><BR>EQ2 implements more Griffon towers after WoW has implemented more Flight paths. </DIV> <DIV> </DIV> <DIV>WoW makes quest mobs easier to find and makes it easier to discover named mobs.</DIV> <DIV><BR>EQ2 makes it easier to quest related mobs and makes named mobs appear more often after WoW has implemented it.</DIV> <DIV><BR>WoW Quest log has always had the choice to sort by catergory or by zone and when this was brought up many months ago Moorgard replied with something along the lines of " we wont be doing that because we dont want people playing the quest log, we want them to play the game " more or less, cant remeber his exact words, some time later EQ2 implements it so you can filter your quest log by zone or catergory.</DIV> <DIV><BR>WoW was released with a mail system from day 1.</DIV> <DIV><BR>EQ2 took 2 months before we got a mail system in live.</DIV> <DIV><BR>WoW always had icons indicating wether the NPC has a quest, one coming up or a update to a quest the player already has going at the time.</DIV> <DIV><BR>EQ2 now talk of implementingthe same idea in reguards to quest identification.</DIV> <DIV><BR>WoW has never had a debt system in place for death but has always had a shard recovery run which never takes any longer then 2 mins anyway because your at 40% run speed + very close by to where you died in ghost form.</DIV> <DIV><BR>EQ2 removed shard recovery due to so called lose of subscriptions and tweaked XP debt upon death.</DIV> <DIV><BR>WoW Mitigation / Avoidance displays and mechanical fuction has always been the way it was since release.</DIV> <DIV><BR>EQ2 Mitigation / Avoidance displays and mechanical function have changed how many times since release? 4 times?</DIV> <DIV><BR>WoW itemization has always been high chance of Decent to Good items from instance zones.</DIV> <DIV><BR>EQ2 make one groupaable Fabled instance zones to accomidate the WoW factor on ease to find decent gear that will at least compare to the higher end player with out putting in half as much time as the higher end player.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><BR>I could go on about how much EQ2 has copied from WoW and one can argue how many games in the past have used similar systems, but the point is if there going to use a system thats similar to implement it in there own way, not flat our copy it OR try and keep up with them.</DIV> <DIV> </DIV> <DIV>For me, EQ2 is starting to get way too easy, i miss the key wording of certain sentences to get that next update like you had to do in old school MUD games, i miss naked shard recovery runs that used to make everyone laugh or cry and sometimes both, i miss the challenge that MMORPG's seem to have forgotten in the past 3 or so years for reasons unknown and what i miss most is a game that drags you in and keeps you coming back for more no matter how many naked shard recovery runs you have to do or how long you have to camp said mob to upgrade that next step on your quest.</DIV> <DIV> </DIV> <DIV>Im playing WoW atm because it at least retains some challenge, challenge can be measured in many ways, each person has his / her own definitions of what a challenge really is. Challenge for me is depth. The deeper the better. The longer it takes the better. The harder it is, the better. While both games have boht of these aspects, i think at the moment WoW has more colour and armor diversity. EQ2 has started to show some difference in armor diversity but only because we are all sick to death pf looking like we are lvl 20 at 60.</DIV> <DIV> </DIV> <DIV>I simply miss the hard stuff, and no telling me to go back to the likes of UO, EQ1, Lineage 1 or 2 etc wont work because those games are basically becoming obselete on a techonolgy stand point, its like going back to the school you spent your entire life at, great memories, different feeling, a feeling that doesnt suffice.</DIV> <DIV> </DIV> <DIV>I miss long access quests like Plane of Time, Tacvi: Seat of the Slayer, Citadel of Anquish, Vex Thal, SSRA Emp Chamber / Lord Seru just to name a small few hehehe. Something i truely cherished was my Monk Epics, 1.0 and 1.5, almost go 2.0. had all the stuff just needed the last drop from CoA which i gave up on for this game.........starting to wonder if missing out on such a massive status item like that was worth it.</DIV> <DIV> </DIV> <DIV>I miss the reward being the content itself for the amount of time and effort i / we put into getting to a certain place, zone or instance.</DIV> <DIV> </DIV> <DIV>To put it simply, i miss the ability to be all i can be.</DIV><p>Message Edited by -Aonein- on <span class=date_text>12-12-2005</span> <span class=time_text>10:48 AM</span>

retro_guy
12-12-2005, 08:20 AM
Really this change makes very little difference since atleast 90% of quest rewards are vender fodder anyway. <div></div>

Valnir BloodMo
12-12-2005, 08:27 AM
<DIV> </DIV><p>Message Edited by Valnir BloodMoon on <span class=date_text>12-11-2005</span> <span class=time_text>10:28 PM</span>

Krelfeari
12-12-2005, 04:45 PM
<P>crap crap crap....another whining jerk...more crap....constructive but crap jerks replied in crappy jerk ways...ok...I'm through with this post!</P> <P> </P> <P><FONT size=6><FONT color=#6699ff>I</FONT><FONT color=#ff3333>*</FONT><FONT color=#6699ff>B</FONT><FONT color=#ff3333>*</FONT><FONT color=#6699ff>T</FONT><FONT color=#ff3300>*</FONT><FONT color=#6699ff>L</FONT></FONT></P>

xandez
12-12-2005, 11:24 PM
<DIV>Well, i agree the OP here. I also kinda hate these new WoWifications... Dont make this game too easy. Please.</DIV> <DIV>Oh wait... they already have <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Well, ill try to have fun while it lasts...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>++Xan</DIV> <DIV> </DIV>

Coastwatcher
12-13-2005, 12:51 AM
I, for one, can't wait until these (they're optional, you know) so-called WoW changes are implemented. The more of these pompous, elitist, "hardcore" players that leave EQ2, the better. Geez, they don't even want it to be an option ! " It shouldn't even be there in the first place !" says they. Talk about freedom of choice.

JoarAddam
12-13-2005, 01:02 AM
<BR> <BLOCKQUOTE> <HR> Krelfearius wrote:<BR> <DIV>dude totally an icon above an NPC's head to tell you what they do is totally stolen from wow and not like the 47 NES and SNES games that did it or the other early PC games that had it years before even EQ1!<BR></DIV> <DIV> </DIV> <DIV>Your totally right, must be a wow rip off! YEAH BABY!  :smileysurprised:</DIV><BR> <HR> </BLOCKQUOTE><BR>You are now my hero!

luciu
12-13-2005, 02:05 AM
<P>Skipping past all the whinging in this thread, I have a few issues with the system.</P> <P>As it stands in Test, it is not working properly. Some questgivers don't show the quill, even if there are in the right level range. Some quest givers show the quill, even when the quest is not available because you don't meet the requirements (like a previous quest completion, or harvesting skill level), or even worse, when there are no more quests to give. I hope that this is just an implementation issue, but it doesn't look that way.</P> <P>I can turn the system off, and I will probably do so, but I am worried that they will roll with the system incorrect, where the quills and books shown are not accurate enough. Is it worse to put in a system that isn't reliable and confusing for a newbie?</P>

Geekyone
12-13-2005, 02:11 AM
<BR> <BLOCKQUOTE> <HR> Conequis wrote:<BR><SPAN><BR> <BLOCKQUOTE>And yet those of you complaining still can't get yourself to cancel your accounts and stop posting on an EQ2 forum.  Now that I find not only ironic, but humurous.  Oh I know many of you say you have cancelled your accounts (or will) however, we all see you guys posting months afterwords.  That is truly the definitiion of pathetic.<BR></SPAN></BLOCKQUOTE> <HR> </BLOCKQUOTE><BR> <DIV>Maybe because like me...they like EQ2, but dislike the way it is being managed.  I love EQ2, it is just a beautiful game with a lot of character.  But some of the things happening to it aren't so good.  </DIV> <DIV> </DIV> <DIV>This isn't my post opposed to this update, but a post oppsed to Conequis' post.</DIV>

Elya
12-13-2005, 02:25 AM
<BR> <BLOCKQUOTE> <HR> Atmosphear1993 wrote:<BR> <BR> <BLOCKQUOTE> <HR> </BLOCKQUOTE> <DIV>I personally would never expose a child to this type of game at that age...does anyone else find it odd to let a 3 year old play a graphic game that requires communication?  Shouldn't they be watching children's programming instead or playing Reader Rabbit?  A 3 year old is not SOEs target audience for this game.  Interesting stuff.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Maybe it seems strange to you, but is it really all that strange? Many children have TVs in their rooms, and play stations, and computers by the tender age of 5. In "my" day, a record player was a hot comodity. To my friend it is another form of entertaintment and also something to challenge his son...and his other children. His 8 year old, 12 year old and 3.5 year old run around WoW in groups, laughing, emoting and having a grand old time of it. He already watched daddy play these types of games from infancy, he used to "help" daddy by banging the keys. Why not let him play and have fun? Maybe he isn't the target audience, but I do know MANY parents allow their kids to play EQ, EQ2, and WOW. His oldest child, the 12 year old, used to hate to read. Now his reading and comprehension have improved, as have his grades and attitude. His 8 year old daughter used to be fairly introverted and shy. Now she is much more self assertive and confident. Coincidence? Maybe. He DOES monitor his children's playtime. Its not like they spends hours in game on a daily basis like many adults do. They also run around outside, getting (gasp) exercise!</P> <P>Several of my guildmates have children. These children also watch their moms n dads play. They like to help by pointing things out. The flashing icons give them one more thing to "help" with. Its a game, a tool, which can also be educational if monitored. It helps them reason out, associate, and is alot better than plopping them down in front of a TV set to watch a purple dinosaur or some other inane childrens program. The bank icon is a perfect example about symbol recognition. One of my guildmates children knows what that is, and when he gets to sneak on dads toon, he will often make a bee line for the bank to see what dads got. Almost every kid I know loves the pets. They also like playing house and decorating the rooms. One guildmate has 15 pets, which she calls the menagerie, because her kids were haveing so much fun making them perform, that they kept begging her for MORE mommy!</P>

Terabethia
12-13-2005, 02:43 AM
<BR> <BLOCKQUOTE><FONT size=2></FONT> <HR> Tarmagin wrote:<BR> <P><FONT size=2>Magus you don't get it do you?  You can't call it questing when you are doing no questing.  If SOE is going to give you everything on a silver platter you can not call it questing because you are doing none.  Why remove any sense of accomplishment.  Sure you can turn it off if they put it in but IT SHOULD NOT BE IN THERE IN THE FIRST PLACE!</FONT></P> <P><FONT size=2>No one should want things to be just handed to them without having to work at all.  I know there are a lot of pathetically lazy people out there but they should not be engouraged our rewarded.  Stop the stupidity already.  I think we have been dumbed down enough already. </FONT></P> <HR> </BLOCKQUOTE><BR> <DIV><FONT color=#33ccff>Please, allow me to clairfy something for you. Here, strait from Dictionary.com:</FONT></DIV> <DIV><FONT color=#33ccff><STRONG><FONT color=#ffffff>Quest (n.) - The act or an instance of seeking or pursuing something; a search.</FONT> </STRONG></FONT></DIV> <DIV> </DIV> <DIV><FONT color=#33ccff>Where in this definition does it state that you must not know any information, including the reward, for a quest? A quest, by definition alone, is simply the journey to get somewhere, and the end reward has nothing to do with it. </FONT></DIV> <DIV><FONT color=#33ccff></FONT> </DIV> <DIV><FONT color=#33ccff>If someone doesn't do a quest that you did because they don't like the reward, what does that matter to you? How does it effect your life? And how is this "dumbing down the game"? SoE is simply giving you more information so that you can make a choice. They are not putting in walkthroughs, they are only going to tell you what you will get out at the end of the quest. No one is going to have anything handed to them on a silver platter, everyone will still have to do work. You still have to DO THE QUEST to get the reward. Nothing is being made easier, only more informative. All the same work is there. What is the problem? </FONT></DIV><p>Message Edited by Terabethia on <span class=date_text>12-12-2005</span> <span class=time_text>01:45 PM</span>

Atmosphear1993
12-13-2005, 03:34 AM
<BR> <BLOCKQUOTE> <HR> Elyana wrote:<BR><BR> <BLOCKQUOTE> <HR> Atmosphear1993 wrote:<BR> <BR> <BLOCKQUOTE> <HR> </BLOCKQUOTE> <DIV>I personally would never expose a child to this type of game at that age...does anyone else find it odd to let a 3 year old play a graphic game that requires communication?  Shouldn't they be watching children's programming instead or playing Reader Rabbit?  A 3 year old is not SOEs target audience for this game.  Interesting stuff.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Maybe it seems strange to you, but is it really all that strange? Many children have TVs in their rooms, and play stations, and computers by the tender age of 5. In "my" day, a record player was a hot comodity. To my friend it is another form of entertaintment and also something to challenge his son...and his other children. His 8 year old, 12 year old and 3.5 year old run around WoW in groups, laughing, emoting and having a grand old time of it. He already watched daddy play these types of games from infancy, he used to "help" daddy by banging the keys. Why not let him play and have fun? Maybe he isn't the target audience, but I do know MANY parents allow their kids to play EQ, EQ2, and WOW. His oldest child, the 12 year old, used to hate to read. Now his reading and comprehension have improved, as have his grades and attitude. His 8 year old daughter used to be fairly introverted and shy. Now she is much more self assertive and confident. Coincidence? Maybe. He DOES monitor his children's playtime. Its not like they spends hours in game on a daily basis like many adults do. They also run around outside, getting (gasp) exercise!</P> <P>Several of my guildmates have children. These children also watch their moms n dads play. They like to help by pointing things out. The flashing icons give them one more thing to "help" with. Its a game, a tool, which can also be educational if monitored. It helps them reason out, associate, and is alot better than plopping them down in front of a TV set to watch a purple dinosaur or some other inane childrens program. The bank icon is a perfect example about symbol recognition. One of my guildmates children knows what that is, and when he gets to sneak on dads toon, he will often make a bee line for the bank to see what dads got. Almost every kid I know loves the pets. They also like playing house and decorating the rooms. One guildmate has 15 pets, which she calls the menagerie, because her kids were haveing so much fun making them perform, that they kept begging her for MORE mommy!</P><BR> <HR> </BLOCKQUOTE> <P><BR>Well lets put it this way, the devs should not cater to people outside the age range of the game.  I am pretty sure the devs are not thinking "hey lets see how this game can be more accessable to a 5 year old."  I personally would not group with a character that is being controlled by a 5 year old since there will be a clear lack of communication and skill. </P> <P>But hey, using Everquest as a learning tool is an interesting thing.  Its just that I wouldn't want my kids exposed to certain visuals in the game.  It's probably no worse than say, a Harry Potter movie.  I remember hearing a kid scream during that snake scene in the second movie when I was dragged out to see it.  But its generally not a good thing to let a kid know that its okay to kill everything is sight, not to mention the language people are free to use in the game.  EQ2 is most definately not a tool.  You can associate icons with any type of game out there, not just EQ2, and have a kid pick up on what that icon means.</P> <P>Don't know if you know this or not, but there is an mmorpg out there specifically tailored for kids called Toon Town.  I don't know specifics about the game, but there are educational values associated with the game.  I believe SOE has something about in the news section right now actually.</P>

bfspider
12-13-2005, 04:54 AM
There is a time where I would rather have a 3 yr. old in group that some other people that play this game.  And, you would be surprised on how well they can communicate than others.<div></div>

Flor
12-16-2005, 04:08 AM
Dang, you all must have smart 3-5 year olds.  I can't imagine either of my kids playing a MMORPG.  My daughter likes jumping my character and running them around a bit.  But I would never let her control her own toon and play seriously.  She is having enough challenge with her educational programs.  For now, it is Dora the Explorer.....:smileywink:

Takaris
12-16-2005, 04:14 AM
<BR> <BLOCKQUOTE> <HR> Anzak wrote:<BR>Hey look we get to have quest gives show us the give quests because it was not easy enough to find them as it was.<BR><BR>Personally I think this was one of the dumbest ideas ever put in a game.<BR><BR>Oh and now we can see the reward before we do the quest great so that means more quests will be deleted as people get them and say oh that reward sucks.  Instead of working on it for a bit and then looking it up on the internet and say oh that reward sucks now we can just look and go hey that sucks no point to waste my time with it and enjoy the content.<BR><BR>I hated these things in WoW and was one of the reason I didn't want to play WoW.  I hate the idea of dumbing down the quest system so the little kids don't have to think about them.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Actually before i do a quest i can look it up on the web or look in my guide book. Now i dont have too...so what is the big deal? </P> <P>I generally want to know im not doing something useless. </P> <P>I sometime go over a quests level and i delete cause i dont really see the reason for doing it anymore cause there is no experience from it. Sometimes i like the quests story and will do it despite the reward or experience. </P> <DIV>Let it be up to you if you want to do a quest or not...</DIV> <DIV> </DIV> <DIV>Didnt i hear it would be an optional thing? Is that true? If you dont like it...turn it off. </DIV>

Blintok
12-16-2005, 04:32 AM
<span><blockquote><hr>Anzak wrote:Hey look we get to have quest gives show us the give quests because it was not easy enough to find them as it was. Personally I think this was one of the dumbest ideas ever put in a game. Oh and now we can see the reward before we do the quest great so that means more quests will be deleted as people get them and say oh that reward sucks.  Instead of working on it for a bit and then looking it up on the internet and say oh that reward sucks now we can just look and go hey that sucks no point to waste my time with it and enjoy the content. I hated these things in WoW and was one of the reason I didn't want to play WoW.  I hate the idea of dumbing down the quest system so the little kids don't have to think about them. <div></div><hr></blockquote> LoL - i guess it too difficult to go to the options screen and turn this off if you dont want it. i suppose you dont use the bells-take the boat-ride a horse-use buffs-ride a griffin. after all these things make the game easier to play. it just not a challenge to instantly pop around zones when its much more fun to walk everywhere. It may shock you, but some people do quests just for the sake of doing them. hope you are sitting down for this..it really a shocker.. but some people actually role play in a mmo Role Playing game. its sounds like the old - you kids got it so easy these days - when i went to skool i had to walk bare foot thru shards of broken glass in -40 weather and snow drifts up to my neck. ... </span><div></div>

Takaris
12-16-2005, 04:41 AM
<BR> <BLOCKQUOTE> <HR> Geekyone wrote:<BR><BR> <BLOCKQUOTE> <HR> Conequis wrote:<BR><SPAN><BR> <BLOCKQUOTE>And yet those of you complaining still can't get yourself to cancel your accounts and stop posting on an EQ2 forum.  Now that I find not only ironic, but humurous.  Oh I know many of you say you have cancelled your accounts (or will) however, we all see you guys posting months afterwords.  That is truly the definitiion of pathetic.<BR></SPAN></BLOCKQUOTE> <HR> </BLOCKQUOTE><BR> <DIV>Maybe because like me...they like EQ2, but dislike the way it is being managed.  I love EQ2, it is just a beautiful game with a lot of character.  But some of the things happening to it aren't so good.  </DIV> <DIV> </DIV> <DIV>This isn't my post opposed to this update, but a post oppsed to Conequis' post.</DIV><BR> <HR> </BLOCKQUOTE> <P>But i dont understand...Its optional..right? You can turn it off right? So what is the problem? If a newbie wants to have an easy time and have a little icon over quest givers head then...well..Great. </P> <P>Its optional right? </P> <P>Ive played Wow as well...dont like the cartoon graphics...sure some are pretty but it just dosnt hit me. HATE the way elves look. The game IS easy. As one fellow poster said...It took him 1 and 1/2 weeks of playing to level to 25 or so in Wow. Well is that good or bad? Im a casual player and it didnt take me very long at all to level up. Its just flavor and perception really. I didnt like the flavor of Wow. </P> <P>Is EQ2 cut and pasting WOw in its game? Well alot of these options are common sense and worthwile...but to say its copying...i dont think so. </P> <P><BR> </P>

Takaris
12-16-2005, 04:50 AM
<BR> <BLOCKQUOTE> <HR> Floria wrote:<BR> Dang, you all must have smart 3-5 year olds.  I can't imagine either of my kids playing a MMORPG.  My daughter likes jumping my character and running them around a bit.  But I would never let her control her own toon and play seriously.  She is having enough challenge with her educational programs.  For now, it is Dora the Explorer.....:smileywink:<BR> <HR> </BLOCKQUOTE> <P><BR>I agree with you. Now i dont think kids are stupid but the average attention span of a 3yr old is limited at best. SHe may think the first few minutes are interesting but after that...its all down hill.</P> <P>I tested with a 5yr old girl...all i got was..."thats pretty" and she followed a Nymph for a bit...it attack...and she kept screaming..."Why is it doing that!!!???"...i tried to explain but it wasnt going over that well...and she demanded that Nymphs dont hurt people. "NO"...and she stopped.</P> <P>Tried it on my Cousin...a boy of 12yrs old and a avid PS2 player. He liked the voice overs and the combat buy was miffed at the lack of scripted direction (Which by the way is how SWG messed up its game)...and quickly started just bashing everything in site...NPC quests be damned....Kill, die, kill, die, kill, die.... He got the hang of quests eventually and even grouping but his 12yr old mentality got him in more trouble with the older players then not....</P>

WildMare
12-16-2005, 07:10 AM
<P>This game has become STALE...And it does not make sense to dumb the game down to attract other players who like easy to level, dumbed down games like WoW...Afterall, is'nt that the reason they left the easy to level game in the first place? So...they come here, level up fast, an then what? Go elsewhere!!</P> <P>I believe SOE is what has dumbed down...maybe they are not paying their employees enough to produce anything better for EQ2? Maybe this game is budgeted (from the looks of the LU's it appears budgeted anyway).</P> <P>This game feels like it is orientated toward old folks homes with LAN connections. So easy to do anything and mindless.</P> <P>Kid appeal for sure. Maybe they need an EQ3 to combine EQ1 + EQ2....Gee, 1+2 = 3!! Did you all get that? Maybe SOE will.</P> <P>I always enjoyed leveling in EQ1...you felt like you had DONE something and in the middle of grouping you would say DING 55 or DING 62!! and everyone gratzed you....in EQ2 its like you play for one day and gain a level no big deal...mindless...not even worth mentioning...in fact, when grouping and someone says ding 47!! I feel happy/sad for them....happy that SOMEONE feels like it is still an accomplishment, and sad that they have not realized it is not a big deal at all anymore.</P> <P>I get the feeling that EQ2 will fall thru the floor and SOE will get what they deserve A HUGE FEELING OF EMBARRASSMENT FOR THEIR FAILED ATTEMPT in front of Blizzard. I think they even know it is coming.</P> <P>/rant off</P> <p>Message Edited by WildMare on <span class=date_text>12-15-2005</span> <span class=time_text>06:12 PM</span>

sharz
12-16-2005, 08:46 AM
<div></div>lol i dont get it they look it up and give up any way? and if it shows the reward they give up then......dont get the diffrence.... really i dont care if they stole it from wow or any one else it helps a little good for them <div></div><p>Message Edited by sharzor on <span class=date_text>12-15-2005</span> <span class=time_text>07:55 PM</span>

Cuz
12-16-2005, 09:16 PM
This thread kind of reminds me of the fat guy that sued the top 3 fast food chains in the US for making him over weight and out of shape. He had the option to eat healthy, but decided to eat fast food 3 times a day.

Borre
12-17-2005, 11:36 AM
I'm sorry, but I really like the new changes to quest givers on Test, and that's actually what will make me come back to EQ 2.  I played EQ for 4 years, and just got to a point where I couldn't figure out why I thought it was fun to sit in Velketor for 12 hours to get from level 54 to 55 (as an example), or wait 90 minutes for your raid group to show up and race another guild and lose, thereby wasting 3-4 hours a night.  I really liked some of the things in WoW (and disliked others which is why I'm no longer playing it), but I always felt comfortable as a player because I knew what I could do, and I could do it in a short period of time if possible, and if I was in a new zone I'd never been in, seeing those ! above the quest givers was just cool.I just started up EQ 2 again after not playing it for 9 months, started a completely new character, and after completing the Citizenship Task in Freeport, I felt dropped in the middle of an ocean because I had no idea what to do next.  I spoke to some NPCs and got some quests, but still felt like I was swimming in the middle of an ocean.  Anytime I need to go download some database to figure out what to do next and where has quests my level, there's a problem.  Then I created a character on Test, and after completing the Citizenship Task (in Qeynos this time), I had already picked up 4 other quests from quest givers I happened to run by, and I felt confident I had stuff to do, and haven't consulted the database once.And as others have said, turn it off if you don't like it, that's the beauty of having in-game preferences.  If you feel this stuff makes the game more like WoW, turn it off and play the way you're used to.<div></div>

Droka
12-17-2005, 07:36 PM
It is because of people like Borreny that I am fine with it. It will not effect my game play, and I probably wont turn it off. But, if it makes people like Borreny happy to play and invites others to play, I am all for it. Welcome back Borreny <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.

Castonu
12-17-2005, 08:01 PM
I agree with the changes. When I first saw it on test, I thought that it was great idea. And graphically it is done very, very well. And I think it will be bring more people back as soon as they find out about this change. When I first started playing early this year, I knew from playing previous MMOGs' to talk to every NPC that I could. But when you stop and think about the situation and how a brand new player that has never played an MMOG would be kinda lost when it came to this one aspect. And this is one BIG aspect of this game and one of the more fun parts to do!

Borre
12-17-2005, 11:08 PM
Thank you Droka, I definitely have already told friends who were extremely turned off by EQ2 before to try it again once these changes make it live (I even yelled at one that it's changed a lot since he quit and not to be so judgemental <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. As it is, I'm holding off playing my character on the live server and playing on the test server until this stuff gets rolled out.<div></div>

-Aonein-
12-18-2005, 02:06 AM
<BR> <BLOCKQUOTE> <HR> Castonu wrote:<BR> I agree with the changes. When I first saw it on test, I thought that it was great idea. And graphically it is done very, very well. And I think it will be bring more people back as soon as they find out about this change. When I first started playing early this year, I knew from playing previous MMOGs' to talk to every NPC that I could. But when you stop and think about the situation and how a brand new player that has never played an MMOG would be kinda lost when it came to this one aspect. And this is one BIG aspect of this game and one of the more fun parts to do!<BR> <HR> </BLOCKQUOTE> <P><BR>This is where i think alot of people get confused.</P> <P>Part of the atmosphere in a MMORPG was all about getting lost in a huge fantasy world, adventuring places you had never been reguardless of mob level or your own characters level.</P> <P>It seems to me people just dont have the persistance or mental attitude to do that anymore with out first seeing if its worth there while, games are becoming all about the loot and is it worth my time rather then it be about the adventure and getting lost in a huge fanatasy world which is a adventure itself.</P> <P>From a casual point of view i suppose this can be a decent change, from a more experienced point of view from a harder core old school player, this accually makes my game play more dis-tasteful, turn it off you say? How much more do i have to turn off to try and keep some sort of adventure feeling going on?</P> <P>Unfortunetly this is how its going to be for a year or two until someone finally releases a game that will go up against all odds and cater for the older school more experienced harder core player, people cant pretend we dont exsist because we do, and todays generation of MMORPG's is not much more then watered down clones of each other.</P>

thark
12-19-2005, 12:10 AM
<DIV>I have played both WoW and EQ2 as I think many of you has done aswell..</DIV> <DIV> </DIV> <DIV>The feeling i got when seeing all these questgivers instantly, well at first you dont think about it, but the world gets smaller, how is this, because you don't have to bother with all the other NPC's that walk the streets, those that maybe have something fun to share, you miss out alot of the world and lore, but hey ..everyone with families coudn't possibly be interessting in stories that actually doesn't give you 10 gold or a broadsword of holy vengence..or ?</DIV> <DIV> </DIV> <DIV>I have watched these post closely, and in every patch they start, nerfs, simplification, stop making it easy, etc etc, I have even participated in countless of them both here and in other boards...But I have started to realise that -</DIV> <DIV> </DIV> <DIV> There is <STRONG>no POINT in resisting</STRONG> any longer, the adjustments will come "towards a more accessible gameplay" anyway. as stated by Moorgaard.</DIV> <DIV> </DIV> <DIV> Why do we need a more <STRONG>accessible</STRONG> gameplay, do we not need the world, lore the <STRONG>useless NPC's </STRONG>anymore, why don't we just have a small hub with entrences for a dungeon or gamearea for instance gratification ? hmm reminds me alot of Dungeons and Dragons Online <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Why do we actually have to bother about running to a game area ? </DIV> <DIV> </DIV> <DIV>Do we not wan't see anything else part from the questarea ?</DIV> <DIV> </DIV> <DIV>Do we not want to end up in any sort of trouble part from something that has to do with the quest we have ? </DIV> <DIV> </DIV> <DIV>Why do we want to be heroes in a world, if we don't want to see/know the world around us ?</DIV> <DIV> </DIV> <DIV>Why do we actually have to unlock a questarea/land etc ?</DIV> <DIV> </DIV> <DIV>Why do we have to run back to get shards ?</DIV> <DIV> </DIV> <DIV>Why do we have to have experience dept or group dept ?</DIV> <DIV> </DIV> <DIV>In the future </DIV> <DIV> </DIV> <DIV>Why do we have a xp statue in qeynos, one click every hour for 1000xp ?</DIV> <DIV> </DIV> <DIV>Why do we actually have to die, we have lives at home you know ?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Most of you that are positive towards all these changes, you do realise that by taking away all these things in a gameworld you are stripping it clean,and making it smaller, smaller to something that can't even be called a world anymore, just a small hub with entrences to diffrent areas, just because you say you have works and real like issues, well I have a family and 2 kids and work, still I don't want any of these stupid changes, I want a living breathing world complete with all the dangers, not just dangers <STRONG>when it suits me. </STRONG></DIV> <DIV><STRONG></STRONG> </DIV> <DIV><STRONG></STRONG> </DIV> <DIV><STRONG>/Rigmor</STRONG></DIV>

Droka
12-19-2005, 02:36 PM
<DIV> <DIV>Why do we actually have to bother about running to a game area ? </DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>I don't mind running, believe it or not I run alot despite the fact I have a carpet. Sometimes I like the slower pace of things.</FONT></DIV> <DIV> </DIV> <DIV>Do we not wan't see anything else part from the questarea ?</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Absolutely, before I even start doing quests, I like to try and see the whole map. If I don't I will wonder what that island is out there forever, and that would just bother me.</FONT></DIV> <DIV> </DIV> <DIV>Do we not want to end up in any sort of trouble part from something that has to do with the quest we have ? </DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>I don't mind getting adds as I explore or anything else. Its fun, especially when you agro a ^^^ 5+ levels higher than you. Its a run for your life.</FONT></DIV> <DIV> </DIV> <DIV>Why do we want to be heroes in a world, if we don't want to see/know the world around us ?</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>See above answers.</FONT></DIV> <DIV> </DIV> <DIV>Why do we actually have to unlock a questarea/land etc ?</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>I liked doing the unlock quests. I thought it was lame, but see my summary response below.</FONT></DIV> <DIV> </DIV> <DIV>Why do we have to run back to get shards ?</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>I didn't like this either, but alas the game is not built only for me. I did find no shards useful as I started leveling a new alt though <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. My sis in law that plays, was like "in your face, I knew you would come around". I still think death should have value, but not sure how that will be.</FONT></DIV> <DIV> </DIV> <DIV>Why do we have to have experience dept or group dept ?</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Debt is a good thing. Helps stifle progress for a bit as you work of your mistakes, nothing in life is free, rarely should that be the case in games.</FONT></DIV> <DIV> </DIV> <DIV>In the future </DIV> <DIV> </DIV> <DIV>Why do we have a xp statue in qeynos, one click every hour for 1000xp ?</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>I love comments like this. Thanks for the laugh.</FONT></DIV> <DIV> </DIV> <DIV>Why do we actually have to die, we have lives at home you know ?</DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000>I was trying to figure out what this means but I stopped trying.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>As you can see I am the one that everyone hates on a raid or group because I read the quests. I am the one that explores and likes to take time checking things out (like to find good screenshots for my computer wallpapers.). I like questing and haveing to complete quests to gain access to content (as long as there is a story to it, I dont like grind quest or camp quests. Give me a purpose, but that is for another discussion). The access quests to EL and Zek where cool. Anyways, the point is my play style does not use these new implementations. However, why should I force someone to play like me? If they give me the option to keep enjoying my play style and having fun, why should I make someone who does not like to read quests or explore or talk to people or listen to lore, do just that. Yes you question why they want to play a game like this, but maybe they like graphics and trying to dominate every game. Who knows, I dont care. I play for my enjoyment and if they want to see a quill above the NPC head so they dont have to quess who to hail, then let them.</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000>I hope you see my point. You dont have to agree. I do see a problem with all the updates, and that is I will not always find groups to be able to keep my play style. For instance I probably wont find a group to do zek boat ride anymore. Is seeing more people in game and makeing more new friends a good trade off for that, absolutely. Even the prospect is worth it.</FONT></DIV></DIV>

Kenazeer
12-19-2005, 10:42 PM
<BR> <BLOCKQUOTE> <HR> bfspider wrote:<BR>There is a time where I would rather have a 3 yr. old in group that some other people that play this game.  And, you would be surprised on how well they can communicate than others.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Hehe. Don't know about a 3 yr. old, but I bet you would enjoy my 12 yr. old son better than a lot of people.</P> <P>Funny thing, I consider EQ2 an educational tool, but not in the normal sense. The whole reason I let my sons (8 and 12) play is because it teaches them cooperation, respect, strategy...etc, as well as helping with social skills.</P> <P>My older son can type fine, so I let him group as much as he wants. The 8yo is still getting the hang of it, so he mostly groups with me or runs around solo. They both know the rules.</P> <UL> <LI>Any bad language or inapproprate behavior, they log out.</LI> <LI>Give group members at least 15 minutes lead time on leaving.</LI> <LI>No AoE around non-aggro mobs :smileyvery-happy:</LI> <LI>etc</LI></UL> <P>Actually, I like to think I am raising the next generation of MMORPG players the right way from the get go.</P> <P> </P>

ke'la
12-19-2005, 11:35 PM
<div></div>Actfive Wrote:It to me several months to get my first guy to 50, and it's taken me just under a month to get the second guy there...Thats a fact, and people say these changes are for the better?..Give me a break<hr>Of course your lvl 50 "main" spent absolutly no money on your alt and you went mainly to parts of the world you never been to befor.  Or maybe you went to the exsact same places only this time in Imbued Legondary Gear adept 1+ spells tore though the content because you knew the "good" hunting grounds. Your right you can easly move a toon from 1-50 in about a month if you Tweak it and know where to fight. However, New players don't have this info or thoughs goods, so you can not compair your New Player experiance to your Alt one, atleast in terms of time put in.(I am also shure you never had anyone mentor your toon... not even once).  Try lvling a toon with No Cash but what its earned and only armor from Drops/Quests and fight in areas your not famailer with and I bet it will take much longer to lvl.And don't tell me you don't tweak your toon if you didn't lvl20 iteams would not go for almost as much if not more then lvl 50 Iteams<div></div>

ke'la
12-20-2005, 12:05 AM
<div></div><font color="#ff0000">I hope you see my point. You dont have to agree. I do see a problem with all the updates, and that is I will not always find groups to be able to keep my play style. For instance I probably wont find a group to do zek boat ride anymore. Is seeing more people in game and makeing more new friends a good trade off for that, absolutely. Even the prospect is worth it.</font><hr>What server are you on I personally would love to do the Zek/EL/Feer/EF boatride quests again(and LS for the first time). Plus the new rewards for thoughs quests are kinda cool/unique. Infact my chanter was using that one-handed wand that was as big as a staff until she turned 54 and harvested herself some Ironwood.I found that thoughs quests where some of the most fun and engaging quests in the game. I personally can't wait until my Monk is old enough to solo though ToN as again my guild is not much into questing.<div></div>

grymmstone
12-20-2005, 02:47 AM
Ummmm... Last time I checked most companies are driven by bottomline. My boss is constantly telling me to trim staffing hours and make my deptartment do more with less to show more profit. I wouldn't say that SoE is driven by greed. They are just trying to find the system that draws the huge population. If that means emulating World of Borecraft then that is just what will happen. So then we all scream "I am running to Vanguard" (Grass is Greener) Hello last time I checked Sigil is in bed with Microsoft on this project. Let's talk about corporate greed. Do you honestly think Mocrosoft is going to let Vanguard live if it does not start filling Bill's pockets with more money. I DO NOT THINK SO.

thark
12-20-2005, 05:08 AM
<DIV>Droka, my whole point was that the world around us get smaller and smaller, but ofcourse you are right aswell, We don't <EM>actually</EM> need to do anything that was "pointless to some" and this is what EQ2 is aiming at..and Im sorry for not liking that goal..</DIV> <DIV> </DIV> <DIV>My take is that, by stripping EQ2 of all the "pointless features" the time consuming ones or the frustrating ones, they will get less gameworld but more game, but am I wrong in saying that this was always ment to be a MMORPG..my take on a MMORPG is that it has to have a world, not a 100% realistic world naturally, but something that makes it feel close to a living breathing world.</DIV> <DIV> </DIV> <DIV>Tell me who in the right mind will talk with NPC's after this patch that has no quest/merchant or othervise useful NPC tag above the head ?</DIV> <DIV> </DIV> <DIV>We all have things we see as important in a game/gameworld, I think one of the most important things in these types of games is immersion, a strong feel that you actually is there, but if they take away all these things I can easily see myself getting lazy.</DIV> <DIV> </DIV> <DIV>Another thing is that I actually enjoy travel, travel trough dangerous areas, solve hard quests to get access, that was always the first step for me, now I don't have to bother anylonger..just step into action</DIV> <DIV> </DIV> <DIV>Ohh btw..My last ironic comment was a little confusing, I saw that when I read it.</DIV> <DIV> </DIV> <DIV> <DIV><EM>Why do we actually have to die, we have lives at home you know ?</EM></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000><EM>I was trying to figure out what this means but I stopped trying</EM></FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV>I simply ment that we all have real life issues, better take death away completly, so you could take on the boss as many times you like.</DIV> <DIV> </DIV> <DIV>I guess my time in EQ2 draws towards its end, I was there when the world still offered some challange, and I'm glad for that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV>And please don't tell me that the world still offers the same challange, because it simply doesn't. All these "mundane" things has to be part in an MMO world, else it will become a hub with doors to intances, atleast according to me.</DIV></DIV>

Twizzel
12-20-2005, 05:19 AM
<BR> <BLOCKQUOTE> <HR> ke'la wrote:<BR> Actfive Wrote:<BR>It to me several months to get my first guy to 50, and it's taken me just under a month to get the second guy there...Thats a fact, and people say these changes are for the better?..Give me a break<BR> <HR> <BR>Of course your lvl 50 "main" spent absolutly no money on your alt and you went mainly to parts of the world you never been to befor.  Or maybe you went to the exsact same places only this time in Imbued Legondary Gear adept 1+ spells tore though the content because you knew the "good" hunting grounds. Your right you can easly move a toon from 1-50 in about a month if you Tweak it and know where to fight. However, New players don't have this info or thoughs goods, so you can not compair your New Player experiance to your Alt one, atleast in terms of time put in.(I am also shure you never had anyone mentor your toon... not even once).  Try lvling a toon with No Cash but what its earned and only armor from Drops/Quests and fight in areas your not famailer with and I bet it will take much longer to lvl.<BR><BR>And don't tell me you don't tweak your toon if you didn't lvl20 iteams would not go for almost as much if not more then lvl 50 Iteams<BR> <BR> <HR> </BLOCKQUOTE><BR>I did just this...left my main and other alts on Najena and started one (and only one) alt on Lucan D'Lere.  In less than 5 weeks, he is lvl 34 and in far better armor than any of my other alts.  I am not guilded and have soloed from day one, so all was through my effort.  He is also a lvl 33 Alchemist and has sold ZERO alchemist goods on the broker.  I wish I could find some new hunting grounds to level up an alt, but unfortunately there isn't much low level stuff...hmmm...Antonica or Commonlands?  Really only depends if you want to be good or evil.  <STRONG><EM>The fact of the matter is that this game is SIGNIFICANTLY less challenging than it was at launch.</EM></STRONG>  About the only thing I find really challenging is finding something to do with my Templar that pretty much became an ornament after LU13...