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Jhoric
11-18-2005, 11:37 PM
<DIV>"Travel carpet locations no longer require you to own a carpet to use them."</DIV> <DIV> </DIV> <DIV>Hiya, since this is the case now, can you please change 2 things. Can you first put on the map an icon representing where each of these carpets are in PoF and SS. And 2nd, can you please change the image of the carpet from ghostly grey which is hard to see to a normal carpet like the starter positions in SS at docks and PoF at the ortillian camp. Thank you.</DIV>

KBern
11-18-2005, 11:44 PM
<P>Not that is is a very big deal but it would be nice to have a carpet go from the docks in SS right to the swiftrider camp, or at least put a station in front of the zone in like the arena one.</P> <P>You can zone to FP, Q, and MD from the SS carpets so it would make sense to put something right to the swiftrider station also.</P>

Blackguard
11-19-2005, 12:38 AM
The carpets should no longer be the ghostly texture they were before as of Update #17a. Is this not the case? <div></div>

Tzen
11-19-2005, 12:55 AM
I think what Kbern is trying to say is tha it would be nice to have an option on the SS docks carpet that takes you directly to the Swiftriders camp, ie zone from docks to swiftriders camp.  That is a stellar idea! ... assuming I understand correctly

KBern
11-19-2005, 12:59 AM
<P>Thats exactly what I mean. :smileyvery-happy:</P>

Terabethia
11-19-2005, 01:11 AM
<P>Also, how about we add a new feature where you simply type in a loc and click the teleport button and off you go! :smileysurprised:  I mean, some on people, is it really that bad to have to run 50 steps?</P> <P>Here is what you do... zone into SS, take the carpet to Twin Tears. RUN to PoF zone behind the scorpians (which is not that far away) and go right into the camp. Takes about 1 minute tops. What is the big deal? </P> <P>Please please don't let this go live!!! Why must the dev insist on making everything easier? Is it really a huge deal to require you to do a quest to have some convenience? You are already removing the delay with the 4 part quest, and increasing the speed so the reward is going to be more attractive. Why on earth would you now allow everyone to use it. </P> <P>Here is the funny part... all of the casual players always complain that SoE designs their game around the hardcore player. That they allow all the hardcore players to get something, and then take it away. Like the massive complaints about the master 1 reward for Poets access. Well guys, here is the side that you NEVER pay attention to. The hardcore players get screwed a lot, too. We had to do the carpet quest. We had to do Nek Castle: The Return access. And so on etc... you have it pretty [expletive haxx0red by Raijinn] easy! It really makes me sad :smileysad:</P>

KBern
11-19-2005, 01:19 AM
<P>Do you find it difficult to run to PoF?  No, neither do I, but I do find it tedious when there are transport systems in place that are used in a half-tush way.</P> <P>SOE and other MMORPG's have come to the conclusion a long time ago that forced travel in order to reach a place to play is not a good idea.</P> <P>Just look at the PoK in EQ1, and trollies in CoH, and space stations in SWG.</P> <P>Allowing people to travel faster is not "dumbing down the game", just making it more convenient since the system is already in place to do so.</P> <P>No one will be leveling to 60 any faster this way, other than being able to traverse from point A to point B quicker.</P> <P>Will it make or break the game either way?  No, but since this is about testing and feedback, and cant hurt to give suggestions.</P> <P>If it is put in, you can always run everywhere you need to if you want to "make things more difficult and tedious" for yourself.</P> <P>I really find it humorous that I am labeled "hardcore" by so called casual players in some threads because I do the master quest, and agree on somethings remaining a challenge, but then in the same forums I am labled as casual by the self proclaimed hard core legend in their own mind players when I agree with taking tedium out of the game.</P> <P>I am neither hard core, not casual, I just like to enjoy a well made game with out waste of time sinks put in to supposedly make the game "harder".</P> <p>Message Edited by KBern on <span class=date_text>11-18-2005</span> <span class=time_text>03:26 PM</span>

Za
11-19-2005, 01:33 AM
There's a LARGE difference between making travel between areas easier and making travel period trivial.In CoH, you have to get the correct city stations to travel between zones. You can't just go from any Station to any other station.Same with EQ1 and PoT, you couldn't just go to any teleporter and use it to go to any other zone.This system works the same. You get convenient travel to and from general areas, but you gotta do SOME work from area to area.

jb-
11-19-2005, 02:17 AM
<DIV>Dangerous travel (ex: Nektolus Forest path from CL to the docks) is what made the game fun at lower levels.   Adventuring into new areas where you know you can die if you take the wrong step was fun and challenging.  Now you just bypass it all and the mobs there and in other travelled areas are solo.  That's what I think some people are trying to convey by not making the game easier.</DIV>

DarkEle
11-19-2005, 02:37 AM
<DIV>I'm confused by this item.  I've been using the traveling carpets since I got to SS (a few weeks ago) and I haven't completed the carpet quest yet.  Nor have I purchased one of the regular carpets.  I just have to run to the destination once and then I can fly there as many times as I want.  Is this not how it is supposed to work or am I missing something?</DIV>

Kordran
11-19-2005, 02:53 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Terabethia wrote:<BR> <P>Also, how about we add a new feature where you simply type in a loc and click the teleport button and off you go!<BR></P> <HR> </BLOCKQUOTE> <P><STRONG>Kal Ort Por</STRONG>!</P> <P>I'd personally love it if they added mark, recall and gate spells like they have in Ultima Online.</P> <P> </P>

Wizardli
11-19-2005, 03:00 AM
<P>DarkElena, prior to this change you could not take the carpet back from say Twin Tears to the dock, unless you had a quest carpet or bought carpet equipped.  Now after this change you will be able to go from any destination carpet back to the docks/swiftriders.</P> <P> </P>

Banef
11-19-2005, 03:16 AM
<span><blockquote><hr>Terabethia wrote:<div></div> Here is the funny part... all of the casual players always complain that SoE designs their game around the hardcore player. That they allow all the hardcore players to get something, and then take it away. Like the massive complaints about the master 1 reward for Poets access. Well guys, here is the side that you NEVER pay attention to. The hardcore players get screwed a lot, too. We had to do the carpet quest. We had to do Nek Castle: The Return access. And so on etc... you have it pretty [expletive haxx0red by Raijinn] easy! It really makes me sad :smileysad: <div></div><hr></blockquote> EXACTLY, it's bull[expletive haxx0red by Raijinn]!</span><div></div>

Sean Leclair
11-19-2005, 03:24 AM
<DIV>so once again, those of us who worked hard get screwed over by having what we worked for handed out to everybody else practically. oh sure yay now our carpet is a little fast, though dont know many who acctually use it for travel. cant beleive i wasted a week doing this quest for a total like 10% and 20g and a carpet that does me no good.</DIV>

Banef
11-19-2005, 03:26 AM
I doubt it is 48 speed like my ghost horse, so I guess I can just destroy the useless POS now, and I won't have to assist my guildies on part 3 and 4 anymore. What a joke! <div></div>

Ember
11-19-2005, 03:54 AM
<DIV>I completed this quest a few weeks ago and was very proud of that accomplishment.  It was hard work and it took us a couple of tries, but we did it.</DIV> <DIV> </DIV> <DIV>I don't understand why this is being changed.  This quest gives you something to work towards.  I guess on the bright side I wont have to help anyone else with it now, but I really didn't mind helping.  It wasn't like this was a rare spawn or long camp, it was a triggered mob that was a challenge for a single group to take on.</DIV> <DIV> </DIV>

TheManInTheBox
11-19-2005, 04:10 AM
<BR> <BLOCKQUOTE> <HR> Ember wrote:<BR> <DIV>I completed this quest a few weeks ago and was very proud of that accomplishment.  It was hard work and it took us a couple of tries, but we did it.</DIV> <DIV> </DIV> <DIV>I don't understand why this is being changed.  This quest gives you something to work towards.  I guess on the bright side I wont have to help anyone else with it now, but I really didn't mind helping.  It wasn't like this was a rare spawn or long camp, it was a triggered mob that was a challenge for a single group to take on.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR> </P> <P><FONT face="Comic Sans MS" size=3>Same here, a rather bland change in my opinion.... :smileyindifferent:</FONT></P>

EvilIguana9
11-19-2005, 04:38 AM
I'm usually a big fan of changes that make the game more accessible.  But this one doesn't excite me.  I have been working diligently on the carpet quest for some time now.  After they change this, there will really be very little incentive to try to get the flying carpet.  Why bother when I can just buy a horse with saved up pp? I think the original concept was great.  You can hoof if you want to travel back to the camp, or you can use call.  Or you can do a set of quests to get a carpet that lets you travel a bit easier. I hope this change doesn't go through. <div></div>

Elitema
11-19-2005, 05:46 AM
agreed, this change is the lose.  all those that worked on the quest so they can get a convenance for themselfs are going to lose that sence of rewardness that they got when they finished the quest that they worked on for weeks or months. 

Despak
11-19-2005, 12:53 PM
<P>I have to agree with the "NO" crowd.  I haven't got a carpet yet (am on Carpet Quest 2) but FFS SoE stop making everything in the game trivial.  It was handy being able to travel to an area you have explored, but this change just makes everything too easy.</P> <P>Hell it's not exactly a timesink running back from an area.</P> <P>SS is a fun zone, lots to see and even more to do, but with this people are not even going to see half the content you created.</P>

Ls
11-19-2005, 06:07 PM
Soon this game is called "Wold of Everquest 2: Where no Challange is avaible" <div></div>

Tames
11-19-2005, 08:27 PM
<DIV>When the zone is mostly grey there isnt any challenge, unless the zone has random higher level events. </DIV> <DIV> </DIV> <DIV>Make faster travel dependent on a simple quest done at a certain level.</DIV> <DIV> </DIV> <DIV>Running "West Karana" over and over again is the path to madness, there is no reason for it when its all grey.</DIV> <DIV> </DIV> <DIV>World shrinkage is an issue and needs to be considered but forcinng people to run the same old boring route that never changes isnt smart design.</DIV>

Speak
11-19-2005, 08:54 PM
<DIV>Just look at the PoK in EQ1, and trollies in CoH, and space stations in SWG</DIV> <DIV> </DIV> <DIV>Well POK is one of the key things that ruined EQ1.   By making travel too easy, you make the world smaller.   EQ2 is just becoming WOW-lite, little difference between the two.  It is just too bad that SOE only measure of success is the number of paying customers.  Guess quanity is more important then quality. Killing time here is  about all there is left to do, as many of us wait for  Vanguard.  This game has become way too easy. </DIV>

Vicio
11-19-2005, 09:10 PM
<DIV>I don't mind getting to a location where I can group. However those places are the docks, cliffs, PoF camp, and Maj'Dul.</DIV> <DIV> </DIV> <DIV>Those should be the only places where the carpet goes, and the only places that the carpet takes you back to.</DIV>

Naggyba
11-19-2005, 11:09 PM
So, just make the carpet reward 40 speed. That will be a good exchange for anyone being able to use the return carpets and will be a great reward for doing the quest.

Admundfor
11-20-2005, 07:49 AM
<P>woot nothing like wasting time and effort on gaining guild lvls for rewards just to have them made meaningless.......woot SOE.....</P> <P>well guess ill see how many shard i can leave in the world for the next 4 days till my subscription runs out.....dont bother replying to this  i wont see it</P>

Zenshi
11-20-2005, 08:28 AM
<DIV>Lol, they are <FONT size=3><EM>only changing the return trip</EM></FONT>. You know the same loc that evac/escape takes you to? </DIV> <DIV> </DIV> <DIV>The skill/spell that at least 7 classes get automatically with no effort (other than leveling up)?</DIV> <DIV> </DIV> <DIV>Why use the carpet when you can buy a horse? ... erm, carpet is free vs many plat wasted on a horse - hey could buy rares w/that cash!</DIV> <DIV> </DIV> <DIV>I've had the carpet since the 2nd week of DoF and it bothers me <EM><FONT size=3>not one bit</FONT> </EM>that ppl can now use the ghost carpets for return trips.  It did make having a carpet useful for more than travel but they're increasing the speed of the carpet to offset the loss of the unique perk for carpet owners.</DIV> <DIV> </DIV> <DIV> </DIV>

Thormiel
11-20-2005, 02:59 PM
<blockquote><hr>jb- wrote:<DIV>Dangerous travel (ex: Nektolus Forest path from CL to the docks) is what made the game fun at lower levels.   Adventuring into new areas where you know you can die if you take the wrong step was fun and challenging.  Now you just bypass it all and the mobs there and in other travelled areas are solo.  That's what I think some people are trying to convey by not making the game easier.</DIV><hr></blockquote>A low level doesn't magically get to use the griffon rides in Nektulos though. You still need to find that egg first So you would still need to get to N'Mar's Ascent / Bone Lake to collect the egg.

Suta
11-21-2005, 09:48 AM
<BR> <BLOCKQUOTE> <HR> Jhoric wrote:<BR> <DIV>"Travel carpet locations no longer require you to own a carpet to use them."</DIV> <DIV> </DIV> <DIV>Hiya, since this is the case now, can you please change 2 things. Can you first put on the map an icon representing where each of these carpets are in PoF and SS. And 2nd, can you please change the image of the carpet from ghostly grey which is hard to see to a normal carpet like the starter positions in SS at docks and PoF at the ortillian camp. Thank you.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Actually I'd rather keep it the way it is, get the carpet quest before you can use the carpet points and anybody who doesn't like it go back to WoW where you belong among other brainless, insta gratification types of idiots.</P> <P> </P>

Catharz
11-21-2005, 12:46 PM
I only just got the carpet on the weekend, and I like the fact they're changing it.  Sure, I put a heap of work into getting it (I'm the only one in my little guild who has one so far), but the speed increase will compensate me for the work and will make it slightly faster than the level 20 status horse I currently have (and slightly faster than pathfinding + sow totem + jboots).  For the work involved (we needed people out of group to help on the last fight), I think the speed should have at least been as much as the level 20 status horse. As for the return trips?  While it's been good for exploring and soloing (especially in PoF), I'll be happy that my guildies don't need to rely on grouping with a scout to get back to zone in quickly.  But remember, they still have to get back to those carpet points while a scout can evac from anywhere in zone. I do feel for the people who purchased the old 66pp carpets.  But IMO, the pricing on those (along with the SQ house pricing) was over the top. Also, aren't the level 30 status mounts 48% and the SS carpet are getting changed to 40%?  If so, the difference between them is substantial (so not a great loss to those who purchased them), but makes it a good reward for the effort involved.  If not, then the SS carpets should probably be kept at about 35%.  But 25% is way too slow for something that takes so much work and coordination to get. If anything, I disagree with the elimination of the timer.  Not being able to complete it in a single day contributed to making it an achievement.  It was something you needed to plan around getting (even if the individual steps aren't hard until the last one).  I think it needs at least a 72 minute timer on it.  Otherwise, the carpet won't feel like much of an achievement to anybody.  With the timer gone, I can see people will be wanting help to get it on the day they hit level 48 (which I won't be too keen to help on since the final mobs were orange and rather hard at level 52). <div></div>

josie67
11-21-2005, 01:01 PM
I agree completely with Catharz.

KBern
11-21-2005, 06:37 PM
<P>Some people enjoy the game for what it is, a game, and have fun.</P> <P>Others seem to only get enjoyment by having things other dont have.</P> <P>Whatever floats your boat...I am on the fun side and what others have does not take away my fun one bit.</P> <P>Yes and I have done the carpet myself and still dont care.</P> <P>You all sound like everyone's parents, "Oh I had to walk uphill both ways in the snow barefoot...how dare you get to take a bus and complain?!?!"</P> <P>Pick your battles people is all I am going to say on this.</P>

Catharz
11-22-2005, 03:44 AM
Hehe, gotta say I also agree with KBern's points. Sometimes SOE makes something too easy, and lots of people (mostly people who don't have the result) whine when they change it to be harder. Sometimes SOE makes something too hard, and lots of people (mostly people who do have the result) whine when they change it to be easier. The funny thing in this case, is I'm sure some of the people who /feedback'd to say the quest was too hard for the result are among those whining about it being changed to be too easy. <div></div>

Cynto
11-22-2005, 04:41 AM
<DIV>All I have to say is that I don't have the SS carpet yet, still working on the quest, and I think this change is the stupidest thing i've seen in a while. Why the heck bother with the quest at this point? The last group of mobs is a royal pain in the [Removed for Content] to do with one group, even 55+ and I've already got a 40% basic mount from FP, which I might add is not all that pricy to get if you're 50+ anyway. Why bother doing the quest when I can use the carpet points already and have something with 40% movement speed increase? What is the point other than the "ooo looky! I've got another quest racked up and done! YAY!" pfft.</DIV> <DIV> </DIV> <DIV>And honestly, this is probably the worst thing they could have done if they wanted people to actually care about the guild level 30 mounts. 8% movement increase with no other stats is not worth the 10pp and high status cost. They were already looking really shabby compaired to the Maj'Dul mounts which add to your melee/casting ability and are only 8% slower. </DIV> <DIV> </DIV> <DIV>As for the carpet points being usable from the get go.... even the griffon towers in TS and Nek require a quest to activate, and i've been running through those zones for over 10 months. Appearently I need to do quests to make travel in old world zones faster, but hey, that new zone thats only been around 2 months, lets just nerf the exploration part of it, its old enough. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Honestly, they should at least put in another minor quest like the griffon egg gathering quests in Nek and TS for you to use the return function of the carpets out in the desert. Making it this easy really is dumbing down the game way beyond what is needed. Its not like it was that big a zone to begin with.</DIV> <DIV> </DIV> <DIV>And for those of you who comment that there are already 7 or so classes that can just evac themselves from wherever in zone back to docks, so this isn't any different, it is. That ability required you to at least level up your charachter to 25 if you were a scout, and even then you could only use it every 30 min, this is a bit more unrestricted than that, and IMHO makes the game just a tad less immersive than it was before. Honestly, whats next? You really couldn't get much easier than this unless you made everyone able to gate every 30 seconds from point x to point y at a whim.</DIV> <DIV> </DIV> <DIV>And no, i'm not one of those people that spouts out "I'm quitting over this omg they nerfed my uber leetness!" I'm just a bit peeved that an item I was working hard to get for the convienience/cool factor has been nerfed into uselessness, I can't even place it in my house for decoration. And its not like the quest was all that hard to begin with, I did the 3rd part of it with a group of 5 tanks and an assassin all lvl 52 to 53, we beat him easily just using intercept on the Main tank. Bah, oh well, guess I'll just finish it when someone else needs the kill, I'm sure as heck not going to waste my guildies time on this for myself now.</DIV>

Catharz
11-22-2005, 06:12 AM
     <span><blockquote><hr>Cynto wrote:<div>All I have to say is that I don't have the SS carpet yet, still working on the quest, and I think this change is the stupidest thing i've seen in a while. Why the heck bother with the quest at this point? The last group of mobs is a royal pain in the [Removed for Content] to do with one group, even 55+ and I've already got a 40% basic mount from FP, which I might add is not all that pricy to get if you're 50+ anyway. Why bother doing the quest when I can use the carpet points already and have something with 40% movement speed increase? What is the point other than the "ooo looky! I've got another quest racked up and done! YAY!" pfft. </div></blockquote>May not be pricey for you, but as a 55 Prov / 52 Monk I'm yet to ever accumulate more than 5pp lol.  But I'm not in a raiding guild, never seen a fabled item drop (except for a couple of masters from crawlers in Splitpaw, which were immediately given to guildies) and my guild is only level 21 (so I couldn't buy the 48% speed mounts even if I had the cash).  Some find it easier to raise cash than others.  I'm one of the others. <span>:smileywink:</span> <blockquote> <div>And honestly, this is probably the worst thing they could have done if they wanted people to actually care about the guild level 30 mounts. 8% movement increase with no other stats is not worth the 10pp and high status cost. They were already looking really shabby compaired to the Maj'Dul mounts which add to your melee/casting ability and are only 8% slower. </div></blockquote> Yeah, I'm not sure about what they should do about the level 30 mounts.  I'll probably still get one when my guild hits 30 (just for the extra speed) and I'll probably get one of the armoured mounts for soloing.  First I'll need to get armour and weapons though (my T5 legendary stuff is quickly running out of steam).  It all takes cash that I don't currently have though. <blockquote> <div> </div> <div>As for the carpet points being usable from the get go.... even the griffon towers in TS and Nek require a quest to activate, and i've been running through those zones for over 10 months. Appearently I need to do quests to make travel in old world zones faster, but hey, that new zone thats only been around 2 months, lets just nerf the exploration part of it, its old enough. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Honestly, they should at least put in another minor quest like the griffon egg gathering quests in Nek and TS for you to use the return function of the carpets out in the desert. Making it this easy really is dumbing down the game way beyond what is needed. Its not like it was that big a zone to begin with. </div></blockquote> I totally agree.  A quest to use the points should be an absolute minimum.  But I wouldn't like all the people who have done the quest (including myself) to lose the ability to use the carpet points.  So I'd prefer to have it accept either obtaining the carpet, or some other quest similar to the Nek/TS ones. <blockquote> <div>And for those of you who comment that there are already 7 or so classes that can just evac themselves from wherever in zone back to docks, so this isn't any different, it is. That ability required you to at least level up your charachter to 25 if you were a scout, and even then you could only use it every 30 min, this is a bit more unrestricted than that, and IMHO makes the game just a tad less immersive than it was before. Honestly, whats next? You really couldn't get much easier than this unless you made everyone able to gate every 30 seconds from point x to point y at a whim. </div></blockquote> Umm, who is going to be running around SS and PoF under level 25?  A time restriction would be a good way of differentiating between those who have done the carpet quest and those who haven't.  It'd still make it inconvient enough for people to want to do the quest. <blockquote> <div>And no, i'm not one of those people that spouts out "I'm quitting over this omg they nerfed my uber leetness!" I'm just a bit peeved that an item I was working hard to get for the convienience/cool factor has been nerfed into uselessness, I can't even place it in my house for decoration. And its not like the quest was all that hard to begin with, I did the 3rd part of it with a group of 5 tanks and an assassin all lvl 52 to 53, we beat him easily just using intercept on the Main tank. Bah, oh well, guess I'll just finish it when someone else needs the kill, I'm sure as heck not going to waste my guildies time on this for myself now.</div><hr></blockquote> It may be useless to you.  But for anybody without the coin to buy an armoured horse or in a guild below level 30, it will still be a nice item after the speed is increased.  At 25% it's only a gimmick for me as I already had a faster horse from when my guild hit 20 and group with scouts a significant portion of the time (I do use it occasionally to make my guildies jealous<span>:smileyvery-happy:</span>).  </span><span>I don't think they should totally eliminate the timer between steps in the quest though.  The organisation it took provided much of the sense of achievement in completing the quest  for me.  </span><span>I also don't think they should make the carpet points usable to everyone without effort, but I won't cry about that either.</span> <span> I think some upgrade in speed was necessary though.  Anybody who is high enough to complete the quest (even somebody with limited cash like myself) should have a faster mount already.  That upgrade in speed is what I'm looking forward to most, but 40% is probably over-kill if they don't update the guild level 30 mounts.  They are much more difficult to get IMO.</span><div></div>

AzraelAzgard
11-22-2005, 07:01 AM
<DIV>The fact that when the world greys out and is of no challenge to you because your a high level and therefore have probably run the route your running many many times before exists.</DIV> <DIV> </DIV> <DIV>So you world shrink for with them in mind as the mobs are no challenge and people have run it loads before so no big deal, its something that ends up happening and people who its aimed at appreciate it.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The issue is world shrinking aimed at higher levels but available to lower levels.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Take PoK in EQ1, great for lvl 65's going places, getting to skip runs they have made hundreds of times for maybe years. But ruining of the experience for low levels who dont have the same scare and experience and exploring the world, engaging with the world and not skipping content.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The solution is simple, make the fast travel for certain zones have a level to use. So when your too high for a zone you can travel easy in it.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Maybe level 15 to use the griffon station to Oracle tower from Qeynos in Antonica, lvl 20 to go to the Steppes one. and advancing like that in Commonlands too. Basically so you can get quick travel to an area when your the appropriate level for it (earlier here because they are basically the main low level zones)</DIV> <DIV> </DIV> <DIV>Similarly done in TS.</DIV> <DIV> </DIV> <DIV>Have to be lvl 20 or higher to buy a ticket to TS or Nek from harbour.</DIV> <DIV> </DIV> <DIV>Have to be lvl 45 to use a carpet in harbour to get to SS. (this is the intended level, and well it should be 50 imo as people are gonna start skipping Lavastorm and Everfrost and head straight for DoF, we will have content skipping like in EQ1 and some people will probably never visit some zones, places will become empty like the Bloodline chronicles zones.</DIV> <DIV> </DIV> <DIV>Have to be lvl 30 to take a ship to Enchanter Lands, Zek (making all bells useable by any level and having level 3's allowed all over is a joke)</DIV> <DIV> </DIV> <DIV>Lvl 35 to take a boat to Ferrott.</DIV> <DIV> </DIV> <DIV>Level 40 to take boat to Everfrost and Lavastorm.</DIV> <DIV> </DIV> <DIV>The quests to get earlier access could be still used but could function differently, maybe a level 30 with the access done can group with ppl 25 to 29 and allow them to enter the place they have access for and have done the boat quest for at an earlier level, so if you have someone high enough to enter who has done quest he can get a lower level average party in as a whole.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Carpets in SS and PoF should work like Ant ones, and only be able to travel around certain ones at certain levels atleast. Better yet can only be used when you quest the flying carpet to get to other locations after you discover them.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The main issue with world shrinking and easier travel for high levels who want to skip things they have done hundreds of times and pose no challenge to is when these quick easy travel options are made available to Bob lvl 3 newbie who will then end up skipping content and challenge with easy the game. Some kind of level restriction needs to be brought in on easy travel.</DIV> <DIV> </DIV> <DIV> </DIV>

schrammy
11-24-2005, 04:09 PM
<DIV>Both sides have decent points in this thread, but I agree with the people who say it becomes to easy.</DIV> <DIV> </DIV> <DIV>Whats next the teleport in LS accessible right from the start? Especially with acces quests to those zones removed</DIV>

Dalick
11-24-2005, 04:58 PM
<DIV><BR> <BLOCKQUOTE> <HR> AzraelAzgard wrote:<BR> <DIV>The fact that when the world greys out and is of no challenge to you because your a high level and therefore have probably run the route your running many many times before exists.</DIV> <DIV> </DIV> <DIV>So you world shrink for with them in mind as the mobs are no challenge and people have run it loads before so no big deal, its something that ends up happening and people who its aimed at appreciate it.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The issue is world shrinking aimed at higher levels but available to lower levels.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Take PoK in EQ1, great for lvl 65's going places, getting to skip runs they have made hundreds of times for maybe years. But ruining of the experience for low levels who dont have the same scare and experience and exploring the world, engaging with the world and not skipping content.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The solution is simple, make the fast travel for certain zones have a level to use. So when your too high for a zone you can travel easy in it.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Maybe level 15 to use the griffon station to Oracle tower from Qeynos in Antonica, lvl 20 to go to the Steppes one. and advancing like that in Commonlands too. Basically so you can get quick travel to an area when your the appropriate level for it (earlier here because they are basically the main low level zones)</DIV> <DIV> </DIV> <DIV>Similarly done in TS.</DIV> <DIV> </DIV> <DIV>Have to be lvl 20 or higher to buy a ticket to TS or Nek from harbour.</DIV> <DIV> </DIV> <DIV>Have to be lvl 45 to use a carpet in harbour to get to SS. (this is the intended level, and well it should be 50 imo as people are gonna start skipping Lavastorm and Everfrost and head straight for DoF, we will have content skipping like in EQ1 and some people will probably never visit some zones, places will become empty like the Bloodline chronicles zones.</DIV> <DIV> </DIV> <DIV>Have to be lvl 30 to take a ship to Enchanter Lands, Zek (making all bells useable by any level and having level 3's allowed all over is a joke)</DIV> <DIV> </DIV> <DIV>Lvl 35 to take a boat to Ferrott.</DIV> <DIV> </DIV> <DIV>Level 40 to take boat to Everfrost and Lavastorm.</DIV> <DIV> </DIV> <DIV>The quests to get earlier access could be still used but could function differently, maybe a level 30 with the access done can group with ppl 25 to 29 and allow them to enter the place they have access for and have done the boat quest for at an earlier level, so if you have someone high enough to enter who has done quest he can get a lower level average party in as a whole.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Carpets in SS and PoF should work like Ant ones, and only be able to travel around certain ones at certain levels atleast. Better yet can only be used when you quest the flying carpet to get to other locations after you discover them.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The main issue with world shrinking and easier travel for high levels who want to skip things they have done hundreds of times and pose no challenge to is when these quick easy travel options are made available to Bob lvl 3 newbie who will then end up skipping content and challenge with easy the game. Some kind of level restriction needs to be brought in on easy travel.</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>First of all, the access was level limit for Zek and Enchanted lands at launch. You could get in by quest or in at level 35(?) with out. They did away with that system and personaly I like it. Dont get me wrong the quests are great but asking someone at that time to try and level up to 35(?) in Thundering Steppes or Nek Forest was insane. There was no Splitpaw to help people power level thier chars and by the time you were level 29 almost everything in Thundering Steppes and Nek were green. This was especialy hard on soloers.</DIV> <DIV> </DIV> <DIV>Second, to your statements that ccontidict one another about high levels having run the land many many times and not needing to... yet low levels having to wait to xx level to get on a Griffon... what happens to all those high levels who made alts? Do they then have to do as you say and run the lands all over again... maybe not on a main but yet again on an alt(s)?</DIV> <DIV> </DIV> <DIV>Right now there is nothing that anyone is really missing out on. Low levels who are new to the game will almost never know about the dock bell to Thundering Steppes and Nek untill they have already been through it. Unless they have friends in game who have been playing for ever and tell them. And at that level coin isnt as "Plentyful" as it is later on and most will not be likely to drop the coin to get the ticket just to get there 5 min faster.</DIV> <DIV> </DIV> <DIV>The way the zones are set up right now Thundering Steppes and Nek are the hub for all content ( Outside of DoF ). You get to the docks of those zones and they lead you to the rest of the world. The only reason someone would not have seen a zone is if they didnt go there on purpose.</DIV> <DIV> </DIV> <DIV>As for the Carpets in DoF the only thing they are changing is what many told them to do during Beta and that is to add a return trip on the carpets. Not just for those who have a Guild level 30 carpet or a Quest carpet. ( Quest carpt stinks in my opinon anyway too slow and the only reason many "now" get one is for the look or the return trip from the ghost carpets. )</DIV> <DIV> </DIV> <DIV> </DIV>

Darmash
11-24-2005, 06:17 PM
<div></div>What about adding the other locations for people who have a carpet then ? <div></div><p>Message Edited by Darmash on <span class=date_text>11-24-2005</span> <span class=time_text>02:18 PM</span>

Qandor
11-26-2005, 11:34 AM
<DIV>A few more tweaks of this nature, finish negotiations to get the rights to put Elmo and Oscar the Grouch in the game, and bingo we will finally have Sesame Street Online.</DIV> <DIV> </DIV> <DIV>Maybe even a use finally for those tradeskill society MOTD. Todays letter is B and todays number is 7.</DIV>

Speak
11-26-2005, 07:46 PM
<DIV>The reason SOE is moving EQ2 to a more easier and faster game is because WOW has a 4.5 million paying customer base. As people max out levels in WOW and burn through WOW's end game, or lack of end game. SOE is hoping to pick up a percentage of those players.  Since those WOW players are use to simple game play, fast leveling, fast transportation, you can see SOE is re-engineering  EQ2 to fit the WOW customer's playing styles.  To grow revenues EQ2 has two choices.  Create a rich complex game that requires skill and time for a player to be successful in with a smaller player base and for customers to pay more, or to simpify the game and draw in players whose  gaming concept is lets have fun by leveling very fast, with simple quest, fast transportation and little skill or work to be successful and pay a low month fee.  Well we can see the direction EQ2 is going.     Closing one of my accounts the other day, the exit questions and poll were all designed how to make the game easier not more complex.</DIV>

lilmohi
11-29-2005, 12:56 AM
<DIV>It seems to me that the people who complain most about "Soe dumbing down eq2 by decreasing travel times" are the ones who own 40%+ mounts.  If you are really worried about world shrinkage then sell your mount and cancell all run speed buffs, and just see how tedious the game gets.  If you have a horse that fast, then a carpet ride back to the zone in is hardly worth the trouble unless you happen to be exping by one.  Even when playing a newbie in antonica, i rarely use the towers since they are usually too far out of my way or don't go close enough to my destination, so i still get the full feel of just how freaking huge those zones are.  Now i wouldn't mind if they implemented minor easy solo quests to activate the carpets such as they did with griffin towers in Nek/TS, but to keep them so only the elite raiding players have access to them is just wrong.</DIV> <DIV> </DIV> <DIV>Seriously, i'm working on this quest not for "return trip" effect, but for a really neat looking mount that moves way faster than my pathfinding (i lack both the guild or the funds for the uber mounts).</DIV> <DIV> </DIV> <DIV>Just for the record i played eq1 as a cleric for 4 years, and the addition of portals in pok made playing so much more enjoyable since i could then log in and go join a group and exp w/o wasting 40 minutes and a trail of corpses just to get to the group who invited me.</DIV>

steelblueangel
11-29-2005, 09:49 PM
<P>LOL KBERN .... I agree why should I have to walk a mile in the snow when I dont have to especially in a game I play for fun, grin. I like the new arrangement with the carpets. I did the quest prior, but no big deal. Good job Dev's : ) Some ppl would throw a fit if u gave them 100 plat because they didnt have to earn it lol. </P> <P>An easy solution to many of the problems that ppl complain about the game being made easier is to provide a function icon similar to the stop experience or resume experience. For those that want to play hard core they could chose a function to lose all their items upon death until they get their shard back, an icon to let them fizzle more, icon to be interrupted more, and an icon to be stunned more often. Then they could play hard core by their own choice and not effect the rest of us who just want to have fun. </P> <P>It does not bother me that I did the boat quest, and access quest to many areas that are not longer needed for others. I'm glad they were removed it provides easier access and that means groups are formed quicker. I like that alot. </P> <P>Keep up the good work dev's .</P>