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Bloodtoo
11-08-2005, 09:58 PM
Seems recent changes to various root spells have affected the low level root spells also.  It's been a long time since I've played at this level, but this root worked well before the changes.  I will test at higher levels when i get there but with this the way it is it will take a long time. Caster level 6 Mage on white and blue juvenile shriller's and crypt substances. <font color="#ffff66">                                       </font><font color="#ffff66"><u>Casts</u></font><font color="#ffff66"> </font><font color="#ffff66"><u>Resist</u></font><font color="#ffff66"> </font><font color="#ffff66"><u>Breaks</u></font><font color="#ffff66"> </font><font color="#ffff66">Arcane Chains (app2)    <font color="#ffffff">   42        3        27</font></font> <font color="#cc99ff">     </font><font color="#cc99ff" size="2">32 stuck from those 27 early breaks = 84.3% early break      I don't have the duration times but usually only a few seconds before it would break.</font> This resulted in 5 deaths all directly after an early root break.  Also found most fights against white mobs I did not have enough power to finish.  Having to constantly recast root really chewed through the mana. Not sure if the recent changes were designed to make the game this hard, I doubt it.  Seems to me this will frustrate a lot of new players.  I really think these "slight chance to break" percentages need a bit of adjusting. <div></div>

Neric
11-08-2005, 11:07 PM
<DIV>If they keep this change, they really need to drop the mana cost of the root line of spells by at least half</DIV><p>Message Edited by natjur on <span class=date_text>11-09-2005</span> <span class=time_text>06:08 AM</span>

Bloodtoo
11-09-2005, 09:21 AM
I agree but even if it was cheap I doubt many people will use root in it's current state, except at low levels where you don't have a choice. I'd rather root cost more power and was somewhat reliable. <div></div>

Feaw
11-09-2005, 11:31 AM
I agree most of the time when Im on my mages I feel like its a waste of power and seconds and only use it when I need to try to run.  

Jadr
11-09-2005, 02:50 PM
Root is only ment as CC in this game as far as i can tell, Root Nuking is not ment to be a viable stratagy in EQ2. <div></div>

Pogball
11-09-2005, 03:15 PM
Umm there are several classes that only have the root option to solo... what is our 'viable stategy' then?

SmEaGoLLuM
11-09-2005, 03:49 PM
<span><blockquote><hr>Bloodtooth wrote:Seems recent changes to various root spells have affected the low level root spells also.  It's been a long time since I've played at this level, but this root worked well before the changes.  I will test at higher levels when i get there but with this the way it is it will take a long time. Caster level 6 Mage on white and blue juvenile shriller's and crypt substances. <font color="#ffff66">                                       </font><font color="#ffff66"><u>Casts</u></font><font color="#ffff66"> </font><font color="#ffff66"><u>Resist</u></font><font color="#ffff66"> </font><font color="#ffff66"><u>Breaks</u></font><font color="#ffff66"> </font><font color="#ffff66">Arcane Chains (<font color="#ff3300">app2</font>)    <font color="#ffffff">   42        3        27</font></font> <font color="#cc99ff">     </font><font color="#cc99ff" size="2">32 stuck from those 27 early breaks = 84.3% early break      I don't have the duration times but usually only a few seconds before it would break.</font> This resulted in 5 deaths all directly after an early root break.  Also found most fights against white mobs I did not have enough power to finish.  Having to constantly recast root really chewed through the mana. Not sure if the recent changes were designed to make the game this hard, I doubt it.  Seems to me this will frustrate a lot of new players.  I really think these "slight chance to break" percentages need a bit of adjusting. <div></div><hr></blockquote> App2? Having trouble at level 6? Doing a study at level 6?</span><div></div>

Bloodtoo
11-09-2005, 04:31 PM
<span><blockquote><hr>SmEaGoLLuM86 wrote:<span><blockquote><hr>Bloodtooth wrote:Seems recent changes to various root spells have affected the low level root spells also.  It's been a long time since I've played at this level, but this root worked well before the changes.  I will test at higher levels when i get there but with this the way it is it will take a long time. Caster level 6 Mage on white and blue juvenile shriller's and crypt substances. <font color="#ffff66">                                       </font><font color="#ffff66"><u>Casts</u></font><font color="#ffff66"> </font><font color="#ffff66"><u>Resist</u></font><font color="#ffff66"> </font><font color="#ffff66"><u>Breaks</u></font><font color="#ffff66"> </font><font color="#ffff66">Arcane Chains (<font color="#ff3300">app2</font>)    <font color="#ffffff">   42        3        27</font></font> <font color="#cc99ff">     </font><font color="#cc99ff" size="2">32 stuck from those 27 early breaks = 84.3% early break      I don't have the duration times but usually only a few seconds before it would break.</font> This resulted in 5 deaths all directly after an early root break.  Also found most fights against white mobs I did not have enough power to finish.  Having to constantly recast root really chewed through the mana. Not sure if the recent changes were designed to make the game this hard, I doubt it.  Seems to me this will frustrate a lot of new players.  I really think these "slight chance to break" percentages need a bit of adjusting. <div></div><hr></blockquote> App2? Having trouble at level 6? Doing a study at level 6?</span><div></div><hr></blockquote>Yes, I thought I made that quite clear in my post.  I'm not going to say the same stuff again you can just read my post.  Because of the few spells low level casters have they are even more dependant on root.  Try for your self, it's more difficult to play at level 6 now than it is at level 60.  Isle of Refuge may not tell the tale because mobs seem to be made weaker there.  Once you are off the island go solo some white no-arrow mobs and see how you do.  Even blues are chalenging.  Not sure people new to the game will have the patience to continue.</span>

Jal
11-09-2005, 04:33 PM
My roots were my life up until about level 15 when i started to egt some decent damage spells.Now i use them for tackling groups to split them up and take 1 on 1 but as they break often its led to alot of deaths.If they are to break like this then shorten the cast time alot so you can at least try and reapply quickly.

SmEaGoLLuM
11-09-2005, 04:42 PM
<div></div><div></div><span><blockquote><hr>Bloodtooth wrote:<span><blockquote><hr>SmEaGoLLuM86 wrote:<span><blockquote><hr>Bloodtooth wrote:Seems recent changes to various root spells have affected the low level root spells also.  It's been a long time since I've played at this level, but this root worked well before the changes.  I will test at higher levels when i get there but with this the way it is it will take a long time. Caster level 6 Mage on white and blue juvenile shriller's and crypt substances. <font color="#ffff66">                                       </font><font color="#ffff66"><u>Casts</u></font><font color="#ffff66"> </font><font color="#ffff66"><u>Resist</u></font><font color="#ffff66"> </font><font color="#ffff66"><u>Breaks</u></font><font color="#ffff66"> </font><font color="#ffff66">Arcane Chains (<font color="#ff3300">app2</font>)    <font color="#ffffff">   42        3        27</font></font> <font color="#cc99ff">     </font><font color="#cc99ff" size="2">32 stuck from those 27 early breaks = 84.3% early break      I don't have the duration times but usually only a few seconds before it would break.</font> This resulted in 5 deaths all directly after an early root break.  Also found most fights against white mobs I did not have enough power to finish.  Having to constantly recast root really chewed through the mana. Not sure if the recent changes were designed to make the game this hard, I doubt it.  Seems to me this will frustrate a lot of new players.  I really think these "slight chance to break" percentages need a bit of adjusting. <hr></blockquote> App2? Having trouble at level 6? Doing a study at level 6?</span><hr></blockquote>Yes, I thought I made that quite clear in my post.  I'm not going to say the same stuff again you can just read my post.  Because of the few spells low level casters have they are even more dependant on root.  Try for your self, it's more difficult to play at level 6 now than it is at level 60.  Isle of Refuge may not tell the tale because mobs seem to be made weaker there.  Once you are off the island go solo some white no-arrow mobs and see how you do.  Even blues are chalenging.  Not sure people new to the game will have the patience to continue.</span> <hr></blockquote>I know what you said, but I understand it's hard to tell implications over the net. You answered your own problems when you said app2? <span><span><span>:smileyvery-happy: All roots say: </span></span></span></span>Upgrades to this spell reduce the target's resistance to the full duration of the root effect. A friend just joined the game about a week ago, he owned through the early stages and is now a 21 wizard. He solos named, e.g he soloed fanglord at 19. (And yes he soloed named before level 10). <div></div><p>Message Edited by SmEaGoLLuM86 on <span class=date_text>11-09-2005</span> <span class=time_text>09:47 PM</span>

Pogball
11-09-2005, 05:19 PM
Ive get sick of hearing people use the 'someone i know can do this, some class can solo this' to justify this change. Not all classes are the same!Level 6 app2. Why not? Not all level 6's can be twinked with the an adept or master of the spell. If you rely on the root to solo, play the game and have fun it's a big issue. No root, no solo, death over and over again and 84.3% early break hardly seems balanced. Every mob becomes a risk not worth taking. Too expensive for repairs etc. No fun! Go ask a pre-cu character who had an unreliable root how much fun it was to solo. This is just going to put people off playing either the game or that class.

Jadr
11-09-2005, 06:12 PM
As how your class should be soling with teh changed root. I don't know, I can only speak for my own class. I havent used root to solo as a wizard since the CU,  tbh I didn't bvefore that. It has never been worth it on Solo flagged mobs, apart from Orenge ones that i probably wont win against anyway. Its just a matter of doing enougth damage to kill the mob before it kills you. Damge Shileds and Dots are your friend here to get around interupts. Now im not saying i agree that this is the way things should be, Its no secret that i personally thought LU13 was very badly thought out overall and at least half of it should be reverted back to the way it was. But that's different from saying you can solo now, as you almost cirtainly can. <div></div>

SmEaGoLLuM
11-09-2005, 06:23 PM
<div></div><span><blockquote><hr>Pogball wrote:Ive get sick of hearing people use the 'someone i know can do this, some class can solo this' to justify this change. Not all classes are the same!Level 6 app2. Why not? Not all level 6's can be twinked with the an adept or master of the spell. If you rely on the root to solo, play the game and have fun it's a big issue. No root, no solo, death over and over again and 84.3% early break hardly seems balanced. Every mob becomes a risk not worth taking. Too expensive for repairs etc. No fun! Go ask a pre-cu character who had an unreliable root how much fun it was to solo. This is just going to put people off playing either the game or that class.<hr></blockquote> Is it that hard to update the root to adept1 or even app4? Don't say it doesnt make a diff cos it does, even the power cost is the same. </span><span>My friend was not twinked out, I offered to twink him out but he said it's cool.</span> <span> I had a 50 warlock post revamp and I too felt the hit of breakable roots as a sorc, don't get me wrong. Every mob becomes a risk not worth taking? I like how people exaggerate things to prove their point. When you start a post saying you had app2 then the rest of the post is hardly justified. You expect an app2 root to be just as good as adept1? The difference is life of death for a newbie. But if you still believe with an app2 root, a newbie should hardly be scratched in battle then I have nothing more to say.</span><div></div><p>Message Edited by SmEaGoLLuM86 on <span class=date_text>11-09-2005</span> <span class=time_text>11:27 PM</span>

missionarymarr
11-09-2005, 06:41 PM
<BR> <BLOCKQUOTE> <HR> SmEaGoLLuM86 wrote:<BR> <SPAN><BR> <BLOCKQUOTE> <HR> Pogball wrote:<BR>Ive get sick of hearing people use the 'someone i know can do this, some class can solo this' to justify this change. Not all classes are the same!<BR><BR>Level 6 app2. Why not? Not all level 6's can be twinked with the an adept or master of the spell. If you rely on the root to solo, play the game and have fun it's a big issue. No root, no solo, death over and over again and 84.3% early break hardly seems balanced. <BR><BR>Every mob becomes a risk not worth taking. Too expensive for repairs etc. No fun! Go ask a pre-cu character who had an unreliable root how much fun it was to solo. This is just going to put people off playing either the game or that class.<BR> <HR> </BLOCKQUOTE><BR>Is it that hard to update the root to adept1 or even app4? Don't say it doesnt make a diff cos it does, even the power cost is the same. </SPAN><SPAN>My friend was not twinked out, I offered to twink him out but he said it's cool.</SPAN><BR><SPAN><BR>I had a 50 warlock post revamp and I too felt the hit of breakable roots as a sorc, don't get me wrong.<BR><BR>Every mob becomes a risk not worth taking? I like how people exaggerate things to prove their point.<BR><BR>When you start a post saying you had app2 then the rest of the post is hardly justified. You expect an app2 root to be just as good as adept1? The difference is life of death for a newbie.<BR><BR>But if you still believe with an app2 root, a newbie should hardly be scratched in battle then I have nothing more to say.<BR></SPAN> <P>Message Edited by SmEaGoLLuM86 on <SPAN class=date_text>11-09-2005</SPAN> <SPAN class=time_text>11:27 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>The thing is he is not talking about the higher end or even the mid level game. He is talking about the beginning of the game and I must admit that very few players have the money to be able to afford spell upgrades at that point. I know at the beginning I don't even usually have the money to upgrade much equipment just go with what I can get from quests.</DIV>

Bloodtoo
11-09-2005, 10:18 PM
<span><blockquote><hr>SmEaGoLLuM86 wrote:<div></div><div></div><span><blockquote><hr>Bloodtooth wrote:<span><blockquote><hr>SmEaGoLLuM86 wrote:<span><blockquote><hr>Bloodtooth wrote:Seems recent changes to various root spells have affected the low level root spells also.  It's been a long time since I've played at this level, but this root worked well before the changes.  I will test at higher levels when i get there but with this the way it is it will take a long time. Caster level 6 Mage on white and blue juvenile shriller's and crypt substances. <font color="#ffff66">                                       </font><font color="#ffff66"><u>Casts</u></font><font color="#ffff66"> </font><font color="#ffff66"><u>Resist</u></font><font color="#ffff66"> </font><font color="#ffff66"><u>Breaks</u></font><font color="#ffff66"> </font><font color="#ffff66">Arcane Chains (<font color="#ff3300">app2</font>)    <font color="#ffffff">   42        3        27</font></font> <font color="#cc99ff">     </font><font color="#cc99ff" size="2">32 stuck from those 27 early breaks = 84.3% early break      I don't have the duration times but usually only a few seconds before it would break.</font> This resulted in 5 deaths all directly after an early root break.  Also found most fights against white mobs I did not have enough power to finish.  Having to constantly recast root really chewed through the mana. Not sure if the recent changes were designed to make the game this hard, I doubt it.  Seems to me this will frustrate a lot of new players.  I really think these "slight chance to break" percentages need a bit of adjusting. <hr></blockquote> App2? Having trouble at level 6? Doing a study at level 6?</span><hr></blockquote>Yes, I thought I made that quite clear in my post.  I'm not going to say the same stuff again you can just read my post.  Because of the few spells low level casters have they are even more dependant on root.  Try for your self, it's more difficult to play at level 6 now than it is at level 60.  Isle of Refuge may not tell the tale because mobs seem to be made weaker there.  Once you are off the island go solo some white no-arrow mobs and see how you do.  Even blues are chalenging.  Not sure people new to the game will have the patience to continue.</span> <hr></blockquote>I know what you said, but I understand it's hard to tell implications over the net. You answered your own problems when you said app2? <span><span><span>:smileyvery-happy: All roots say: </span></span></span></span>Upgrades to this spell reduce the target's resistance to the full duration of the root effect. A friend just joined the game about a week ago, he owned through the early stages and is now a 21 wizard. He solos named, e.g he soloed fanglord at 19. (And yes he soloed named before level 10). <div></div><p>Message Edited by SmEaGoLLuM86 on <span class="date_text">11-09-2005</span> <span class="time_text">09:47 PM</span></p><hr></blockquote>First, It doesn't make the difference you are implying it does.  You are suggesting that at adept 1 early break will go from 84.3% to something like 10% which is where it maybe useful.   Second, most or many people starting out do not have access to Adept 1 spells for a while, I know I didn't.  Third, App3 spells should be reduced effectiveness from Adept 1 not completely broken.   Fourth, at posting this issue only existed on test server.  When your friend started out I doubt he made his toon on test did he? If you still doubt me do as i suggested and go try it out.  Even upgrade your spells to Adept 1 if you like.</span>

xxArcane
11-09-2005, 10:48 PM
They have to consider the fact that people will eventualy upgrade their spells. If they made app2 root work realy well, then what do people who have Master1 and eventualy Master3's get? Exactly, they would get nothing, so there would be no point in upgrading that spell.

Bloodtoo
11-10-2005, 08:08 AM
<span><blockquote><hr>xxArcanexx wrote:They have to consider the fact that people will eventualy upgrade their spells. If they made app2 root work realy well, then what do people who have Master1 and eventualy Master3's get? Exactly, they would get nothing, so there would be no point in upgrading that spell. <div></div><hr></blockquote>Working "really well" was not the point of my arguement.  I agree the spell should scale but it should still work even at App1.  In it's current condition it's not working at all, and I from testing Adept 1 root changes (now on live) they don't any better.  I'll post the results of my testing from live once I parse the logs.</span><div></div>