View Full Version : Berserker nerfs / Split Paw
JediAveng
11-08-2005, 01:37 PM
<DIV>Can you for once leave the berserker class ALONE - everyone in my guild quit playing one. I'm the only one [expletive haxx0red by Raijinn] enough to try and stick with it.</DIV> <DIV> </DIV> <DIV>You nerfed the class to bottom feeder status... What are you trying to do - kill the class entirely? Enough is enough.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>And for crying out loud - will you leave SP alone. Casual gamers would like a place to play with decent exps gain without trying to find a group. You punish casual gamers too harshly with this change. </DIV>
Zhonata
11-08-2005, 02:20 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> JediAvenger wrote:<BR> <DIV>Can you for once leave the berserker class ALONE - everyone in my guild quit playing one. I'm the only one [expletive haxx0red by Raijinn] enough to try and stick with it.</DIV> <DIV> </DIV> <DIV>You nerfed the class to bottom feeder status... What are you trying to do - kill the class entirely? Enough is enough.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>And for crying out loud - will you leave SP alone. Casual gamers would like a place to play with decent exps gain without trying to find a group. You punish casual gamers too harshly with this change. </DIV><BR> <HR> </BLOCKQUOTE> <DIV><BR>While I dont agree that we have been nerfed to bottum feeder status it <STRONG>IS</STRONG> my belief that these nerf you have instituted in the upcoming LU16 path are going to seriously hurt our abilty to hold aggro. You are taking away alot of our procs and our damage. Unbridled fury accounts for at most 15% of our total damage and according to your nerf you will be reducing that by 6% plus what ever you reduce its damage by. We are losing the aggro from that damaged lost and the aggro from the procs off it and our group and self beserkers. If you check the beserker forums you will see this concern and their validations. Can you Dev's please address this issue and answer our plea for and explanation. We need and explanation why......these nerfs are considered necessary.</DIV>
Triste-Lune
11-08-2005, 07:23 PM
i was concerned not to see anything reguarding that issue on the in testing board. i m not playing on test but i can assure you that with outrage master 1 fearsome shout master 2 and brutal pledge adp3 like the rest of all my skills and always assuming offensive stance ( making harder for healers to keep me alive ) i still have some aggro issue. So nerfing our proc number is going to make it even harder... not to mention that the new "going berserk" after a kill is still leaving me clueless i ll need to test it but if on a single heroic mob the only time i ll go berserk is when he ll be dead this is really going to be loosy. We have 2 skill to go berserker and from what i read the proc rate should be twice less often and the second one seems to be the one allowing us to go berserker after the death of the mob.I was more thinking that berserkers needed a help rather than a nerf. i think we are one of the only class that need to be in offensive stance sacrifying defense in order to hold aggro properly.Our taunts are already some of the weakest so why nerf our DPS and our utility in groups. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />Give us something instead of nerfing us more after having nerfed rampage.
Karde Shar
11-08-2005, 08:26 PM
<DIV>That's it. Now I've seen everything! Hahahaha.</DIV>
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