View Full Version : On 16 b Changes for Wizards
Lady Uaelr
11-05-2005, 03:49 AM
<DIV>Frostbound Gift didn't last long enough to be very useful. Now that the duration is being changed in the opposite direction needed, it becomes trivialized and pretty much worthless. Bummer, it could have been a nice spell.<BR><BR>AoE spells cost more mana to cast, the fact it's AoE is not a valid reason to nerf the duration. Other classes have 3 minute unbreakable roots. Wizard roots don't need to be nerfed yet even more.<BR><BR>AoE Nukes are unaddressed. The cast times are too long and the damage so weak that we're being out dps'd by a factor of 2:1 by many other classes in a typical group. Paladins, Conjurors and Warlocks all do twice the dps we do in a group.<BR><BR>There still isn't an Adept 3 recipe for Shocking Pulse (a pre DoF spell).<BR><BR>Nice change to Surging Tempest, but it's still a piece of garbage that won't make it to my hotbar.<BR><BR>I'm still waiting patiently for wizards to be tied for first place in DPS. The only situation where we are is on high hit point single target mobs. On everything else, our dps drops massively due to excessive casting times, weak damage and no upgrades from 50-60. The class really needs attention and improvements, not nerfs.<BR><BR>This update overall hurts wizards more than it helps and it completely ignores the glaring issues that remain after the Combat Update. </DIV>
Cowdenic
11-05-2005, 06:35 AM
And it is not fair wizards get 5000 point nukes while warlocks only get 2000 point nukes. Can we get a nerf of wizards solo target abilities if they are going to boost their AE abilities.
Antai
11-05-2005, 06:58 PM
<span><blockquote><hr>Lady Uaelrea wrote:<div>Frostbound Gift didn't last long enough to be very useful. Now that the duration is being changed in the opposite direction needed, it becomes trivialized and pretty much worthless. Bummer, it could have been a nice spell.AoE spells cost more mana to cast, the fact it's AoE is not a valid reason to nerf the duration. Other classes have 3 minute unbreakable roots. Wizard roots don't need to be nerfed yet even more.AoE Nukes are unaddressed. The cast times are too long and the damage so weak that we're being out dps'd by a factor of 2:1 by many other classes in a typical group. Paladins, Conjurors and Warlocks all do twice the dps we do in a group.There still isn't an Adept 3 recipe for Shocking Pulse (a pre DoF spell).Nice change to Surging Tempest, but it's still a piece of garbage that won't make it to my hotbar.I'm still waiting patiently for wizards to be tied for first place in DPS. The only situation where we are is on high hit point single target mobs. On everything else, our dps drops massively due to excessive casting times, weak damage and no upgrades from 50-60. The class really needs attention and improvements, not nerfs.This update overall hurts wizards more than it helps and it completely ignores the glaring issues that remain after the Combat Update. </div><hr></blockquote>I don't understand the change to Frostbound gift either; most wizards don't use it anyway, because the hassle to coordinate its use is too large in comparison to its effect. Imho (wiz 55) there is no big general problem with the wizard class, certainly no 'glaring issuea'. We are doing good damage in groups. General problems I see: - raid mobs still resist a lot ( think this is on the list of fixes done right now by SOE, can be wrong, then it would be a 'glaring issue') - casting time of aoe is too long compared to the damage it does. Maybe you can shorten the casting time and prolong the reuse time. Our spell upgrades from 51-60 are very very unexciting. I was looking forward to become 50 for at least 10 lvls. At the moment I couldn't care less whether I hit a new level or not and this will stay so until I hit 60. But probably we similar situations in other class advancements. Actually I think the update comes with some nice ideas for all players.</span><div></div>
They nerfed frostbound gift and gave it an even smaller duration? That's really is just insane. <div></div>
Lady Uaelr
11-06-2005, 02:14 AM
<P>Frostbound Gift with a shorter duration does not make any sense.</P> <P>If you are fighting a mob in a group - does it make sens to cast this or to continue to assist MT in order to kill the mob. I rather conserve my power for mana transfers and nukes than on this stupid spell.</P> <P>The spell in it's original form is ok - it would be nicer if it lasted longer.</P> <P>So this is yet another spell we will have no use for.</P> <P> </P> <P>Thanks.</P>
Fingle
11-07-2005, 06:30 PM
I second the motion that the change to frostbound gift makes no sense. Personally I can activate it with three aoe's in the current time limit, one of which is the 52 spell that does no damage on it's own. Now maybe there are wild group combos that mean this spell gets activated a lot, I just don't know. <div></div>
Tomanak
11-07-2005, 08:12 PM
<BR> <BLOCKQUOTE> <HR> Antaios wrote:<BR><SPAN><BR><BR>Our spell upgrades from 51-60 are very very unexciting. I was looking forward to become 50 for at least 10 lvls. At the moment I couldn't care less whether I hit a new level or not and this will stay so until I hit 60. But probably we similar situations in other class advancements.<BR><BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Aye, not to get off topic but you are not alone in this. One of my biggest motivations for leveling a toon from 1-50 is that there are skills that I actually look forward to getting. This is not however the case from 50-60. The upper level skills are uninspiring to say the least. Its pretty sad when your only motivation to getting your toon leveled is to grey out a zone to make T5 harvesting easier. </DIV>
Lady Uaelr
11-08-2005, 01:20 AM
<BR> <BLOCKQUOTE> <HR> Cowdenicus wrote:<BR>And it is not fair wizards get 5000 point nukes while warlocks only get 2000 point nukes. Can we get a nerf of wizards solo target abilities if they are going to boost their AE abilities. <BR> <HR> </BLOCKQUOTE><BR> <DIV>Why would you ask for a nerf to wizards?</DIV> <DIV> </DIV> <DIV>Instead you should ask for an increase in nuke dd.</DIV> <DIV> </DIV> <DIV>It is people like you that make this game not worth playing with non-constructove comments.</DIV> <DIV> </DIV> <DIV>Now go back to pre-school.</DIV>
Lady Uaelr
11-08-2005, 01:29 AM
<BR> <BLOCKQUOTE> <HR> Tomanak wrote:<BR><BR> <BLOCKQUOTE> <HR> Antaios wrote:<BR><SPAN><BR><BR>Our spell upgrades from 51-60 are very very unexciting. I was looking forward to become 50 for at least 10 lvls. At the moment I couldn't care less whether I hit a new level or not and this will stay so until I hit 60. But probably we similar situations in other class advancements.<BR><BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Aye, not to get off topic but you are not alone in this. One of my biggest motivations for leveling a toon from 1-50 is that there are skills that I actually look forward to getting. This is not however the case from 50-60. The upper level skills are uninspiring to say the least. Its pretty sad when your only motivation to getting your toon leveled is to grey out a zone to make T5 harvesting easier. </DIV><BR> <HR> </BLOCKQUOTE> <P>/agree I am not excited by any of these spells.</P> <P>I also was super excited when I first had immoliation and so excited about getting ice comet. That excitment went away when I realized that my main nuke gets resisted close to 80% of the time by many raid mobs.</P> <P>Surging Tempest - I thought this woulb be amazing but - the recast is soo long it does not make any sense to use. Maybe if it did an AOE of all mobs in encounter that would be much better.</P> <P>Sunstrike - it's ok.</P> <P>Cremate: too little damage.</P> <P>We need to get a magic based spell that debuffs cold and heat.<BR></P>
Crono1321
11-08-2005, 03:06 AM
<span><blockquote><hr>Lady Uaelrea wrote: <blockquote> <hr> Cowdenicus wrote:And it is not fair wizards get 5000 point nukes while warlocks only get 2000 point nukes. Can we get a nerf of wizards solo target abilities if they are going to boost their AE abilities. <div></div> <hr> </blockquote> <div>Why would you ask for a nerf to wizards?</div> <div> </div> <div>Instead you should ask for an increase in nuke dd.</div> <div> </div> <div>It is people like you that make this game not worth playing with non-constructove comments.</div> <div> </div> <div>Now go back to pre-school.</div><hr></blockquote>Why? Because you can do 3x the solo target damage of a warlock, and then turn around and do 80% of the AE damage a warlock can do. Warlock single target spells got DEMOLISHED post combat changes. Our nuke that used to do 2000damage and 2 second cast is now 700-1400 damage and a 3 second cast. The same goes for our DOT and for our smaller single target DD. Even with netherous realm, wicked gift, Aura of Emptiness, and a troub's dissonant note up, I am lucky to break 400dps on a single target. Wizard? Hm ok here you go, 800dps. Group battle? With all my procs up and devastation, 1100dps (not counting the maelstom issue), wizard and ranger, 900. Our roles are not evenly spaced out. Warlocks got screwed in single target, and wizards basically stayed the same in group target. Let me use my 400 power per cast AE nukes on single target to keep up..oh wait my 6000 power is already drained.</span><div></div>
IllusiveThoughts
11-08-2005, 03:59 AM
<BR> <BLOCKQUOTE> <HR> Crono1321 wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Lady Uaelrea wrote:<BR><BR> <BLOCKQUOTE> <HR> Cowdenicus wrote:<BR>And it is not fair wizards get 5000 point nukes while warlocks only get 2000 point nukes. Can we get a nerf of wizards solo target abilities if they are going to boost their AE abilities. <BR> <HR> </BLOCKQUOTE><BR> <DIV>Why would you ask for a nerf to wizards?</DIV> <DIV> </DIV> <DIV>Instead you should ask for an increase in nuke dd.</DIV> <DIV> </DIV> <DIV>It is people like you that make this game not worth playing with non-constructove comments.</DIV> <DIV> </DIV> <DIV>Now go back to pre-school.</DIV><BR> <HR> </BLOCKQUOTE>Why? Because you can do 3x the solo target damage of a warlock, and then turn around and do 80% of the AE damage a warlock can do. Warlock single target spells got DEMOLISHED post combat changes. Our nuke that used to do 2000damage and 2 second cast is now 700-1400 damage and a 3 second cast. The same goes for our DOT and for our smaller single target DD. Even with netherous realm, wicked gift, Aura of Emptiness, and a troub's dissonant note up, I am lucky to break 400dps on a single target. Wizard? Hm ok here you go, 800dps. Group battle? With all my procs up and devastation, 1100dps (not counting the maelstom issue), wizard and ranger, 900. Our roles are not evenly spaced out. Warlocks got screwed in single target, and wizards basically stayed the same in group target. Let me use my 400 power per cast AE nukes on single target to keep up..oh wait my 6000 power is already drained.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P><BR>please prove that wizards can do 80% of your ae damage. Your nuke If its the one I think your talking about was nerfed to be equal to the wizard one and its cast timer was raised to 3s too. You guys just dont get ice comet, but instead you get a nice aoe dot that does nearly 1K per mob per tick add that to even just 2 mobs and it out dmg's ice comet 2-1. You dont see wizards crying nerf to warlock ae do you? calm down. Lets keep the respective posts to their own topics.</P> <P>I hate to see threads where people jump in and post non constructive information. This isn't about warlocks for 16b its for wizards. If your upset about your class then please post about it in a new thread.</P>
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