View Full Version : Named/Boss NPC/Encounter Testing
EJdev
11-03-2005, 07:51 AM
Due to some changes in the combat revamp that occured in conjunction with the expansion release, some named NPCs have been reported to be much more difficult than intended. Recently, I did a fine-tune pass across these NPCs and I am looking for feedback in difficulty. Basically, any named NPC that can be killed falls into this category (both old world and Ro). Please respond with specific encounters or NPCs that seem to be disproportionately powerful for their level/place in the world. <div></div>
Traldan Omegafyre
11-03-2005, 08:00 AM
These changes were made only on the Test server I'm assuming?<div></div>
Cecil_Stri
11-03-2005, 08:57 AM
<P>I haven't tested the changes you made but.... ALL low level triple ups need a pass.</P> <P> </P> <P>Named in the newbie grounds around the city and in the sewers are pretty much unkillable</P>
Reposa
11-03-2005, 09:08 AM
Barakah and Siyamak in Maj'Dul <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> 8k Heat/Cold resist, still takes 12-15k AoE's, intended? <div></div>
Nefand
11-03-2005, 09:08 AM
<DIV>Try Cazel some time. While it is possible to kill him using some kiting techniques and alot of roots you need a very very high dps group with a caster with a good root in it. Cazel is almost totally untankable, he hits like a gx2 and has an ae stun/knock back. He is WAY over powered.</DIV>
Adewale
11-03-2005, 09:25 AM
Alangria in Permafrost. No way 12 level 50s could kill her. No way. Even if you add a couple levels it's very unrealistic. <div></div>
xarion_silentha
11-03-2005, 09:28 AM
<DIV>Take a look at Sunchild in the Court of Al Afaz, he is currently hitting way too hard (8k w/ max mitigation).</DIV>
TunaBoo
11-03-2005, 09:59 AM
cazel is fair the the loot he has, don't change. <div></div>
ChaosUndivided
11-03-2005, 10:25 AM
<DIV>All the level 65-67 Named in Poet's Palace : Return (the raid zone) could use a look at. We've beat all the level 65 ones, but the level 67 named just hit for 10k with 4.5k mitigation. Plus Specials and Adds. Keep in mind with the new con system orange mobs are exponentially tougher than yellows, and these are high orange.</DIV> <DIV> </DIV> <DIV>Loot needs to be looked at too, we killed multiple 65/66 named x4's in a zone with 6 day lockout and got wood with bad items.</DIV> <DIV> </DIV> <DIV>The named in Inner Temple of Silent city could use a look at too incredibly tough and as they stand now only 3-4 guilds Worldwide can probably beat them.</DIV>
Moorgard
11-03-2005, 10:37 AM
<P>To be clear, EJ is requesting that you test these mobs after Update #16b, which should be on Test tomorrow. It includes his changes to named mobs.</P><p>Message Edited by Moorgard on <span class=date_text>11-02-2005</span> <span class=time_text>09:38 PM</span>
ChaosUndivided
11-03-2005, 11:01 AM
<BR> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> <P>To be clear, EJ is requesting that you test these mobs after Update #16b, which should be on Test tomorrow. It includes his changes to named mobs.</P> <P>Message Edited by Moorgard on <SPAN class=date_text>11-02-2005</SPAN> <SPAN class=time_text>09:38 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>That's cool, but do you guys have guilds on test that even have access to these zones or can you test them internally, because I know on live only 2-3 guilds at most even have access to these zones after doing the Difficult access quests. I'm just hoping they get well tested.
Golembes
11-03-2005, 11:33 AM
<DIV><BR> <BLOCKQUOTE> <P> <HR> EJdev wrote:<BR>Due to some changes in the combat revamp that occured in conjunction with the expansion release, some named NPCs have been reported to be much more difficult than intended. <HR> <P></P> <P>Oh man, really?</P></BLOCKQUOTE></DIV>
Yeah don't change Cazel. You should have a good group to be able to do him for the items he drops. To say he's untankable isn't true. If you have a tank with full cobalt its do-able. You just need a good strategy. Easier isn't always better unless there's no reward or the mob is simply unkillable like 10k AE's and stuff like that.
black_cap
11-03-2005, 03:08 PM
<span><span><blockquote><hr>Xibitt wrote:<div></div>Yeah don't change Cazel. You should have a good group to be able to do him for the items he drops. To say he's untankable isn't true. If you have a tank with full cobalt its do-able. You just need a good strategy. Easier isn't always better unless there's no reward or the mob is simply unkillable like 10k AE's and stuff like that.<hr></blockquote></span>He is untankable. a 60 Guardian with full cobalt and some T6 fableds that are better still got beat down with just 2 hits. We took him down, but not from him tanking. From a 60 wizard rooting him and a 60 illusionist mezzing him. I'd agree with the rest though, don't change him. He is tough no doubt, but well worth the kill. </span><div></div>
Rhianni
11-03-2005, 07:02 PM
Thought the title mentioned something about testing not [expletive haxx0red by Raijinn] about getting your [expletive haxx0red by Raijinn] beat
Evadne
11-03-2005, 07:37 PM
Yes, Test has enough players of a level to test the mentioned mobs. ~Eva <Fhir Rhuen> <div></div>
Guzz_Deaths_Door_EF
11-03-2005, 07:55 PM
<DIV> <P><SPAN><BR>I hit Siyamak one day to see how much he hit me for, he hit me once for about 6K dmg and I didn’t die, but right after he hit me with the knock back he despawned, and respawned a bit later when it became night</SPAN><SPAN></SPAN></P></DIV> <P>Message Edited by Gumse on <SPAN class=date_text>11-03-2005</SPAN><SPAN class=time_text>03:59 PM</SPAN></P><p>Message Edited by Gumse on <span class=date_text>11-03-2005</span> <span class=time_text>03:59 PM</span>
Guzz_Deaths_Door_EF
11-03-2005, 07:56 PM
<BR> <BLOCKQUOTE> <HR> Nefandus wrote:<BR> <DIV>Try Cazel some time. While it is possible to kill him using some kiting techniques and alot of roots you need a very very high dps group with a caster with a good root in it. Cazel is almost totally untankable, he hits like a gx2 and has an ae stun/knock back. He is WAY over powered.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>i can't agree, while he was a challange the first time i gave this encounter a shot, he is a push over now IMHO.... </DIV>
XskullbusterX
11-03-2005, 07:58 PM
<P>I dont believe Cazel has to be changed ... he is perfectly fine .. im a 59 paladin and I tank him great ... as long as you control agro it can be done <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> ... ussual groups I go in with are Pally Guardian Ranger Healer (anytype will do) any 3 other DPS ... Sometimes ill tank and sometimes the guard will tank either way ... we have not had a problem yet and to be completely honest I like the challenge that Cazel brings ...</P> <P>Brakkah - for the golden dragon ... resists help a lot on her and to be honest I think she will be fine against a full raid of 60s .... 12k hit from her does happen a lot and to be honest it drops the tank pretty fast with chain heals ... will test this more ..</P> <P>Terrorturantula ... i know has been beaten on many servers ... but i also know he can hit between 10-15k poison / disease <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> ... im sure this is intended .. i havent yet tanked this .. but im sure i will .</P> <P>If i can think of any others i will post them here ... but so far id say leave Cazel he is very doable ... and leaves a bit of a challenge in trying him ..</P> <P> </P> <P>Tordyn - 59 paladin</P> <P>MM - Lords of the Triple Moons</P>
XskullbusterX
11-03-2005, 08:02 PM
<P>Ive also done all the contested since DOF ... in the old world .. IE -- Krathuk , Fist , Hand , Nagilek , Asph , Alangaria , Vox , and so on ... including many of the instances.. such as Darathar .. and MoTM and Tremblar... </P> <P>They are all doable once again and are not impossible . Once again we are mostly all 57 + but even at 50 i dont see any problem with attacking these mobs. </P> <P>will keep you informed on any changes after the Update...</P> <P> </P> <P>Tordyn - 59 Paladin </P> <P>MM - Lords of the Triple Moons</P>
YouNeedALi
11-03-2005, 08:27 PM
<BR> <BLOCKQUOTE> <HR> XskullbusterX wrote:<BR> <P>Ive also done all the contested since DOF ... in the old world .. IE -- Krathuk , Fist , Hand , Nagilek , Asph , Alangaria , Vox , and so on ... including many of the instances.. such as Darathar .. and MoTM and Tremblar... </P> <P>They are all doable once again and are not impossible . Once again we are mostly all 57 + but even at 50 i dont see any problem with attacking these mobs. </P> <P><FONT color=#ff0000>I hope you are not the one testing these. We are level 57+, that mob intended for level 50 we handled pretty well, so I see no problems with a group of lvl 50 characters handling it as well. That is the most pointless and off the mark comment. You have con differences to take into account, max mitigation and spells, and everything else. Please do not post anymore about what a lvl 57+ can do to an encounter intended for lvl 50 characters. You analysis helps nothing. Mentor everyone to level 50, and actually test it for once. That is what test is for, not to hear what a character 7 levels above the encounter thought.</FONT></P> <P> </P> <P>will keep you informed on any changes after the Update...</P> <P><FONT color=#ff0000>Please only do if you mentor to 50 and try them out, not if you do it at level 59/60. It would help out the devs and players much more that way.</FONT></P> <P> </P> <P>Tordyn - 59 Paladin </P> <P>MM - Lords of the Triple Moons</P> <BR> <HR> </BLOCKQUOTE><BR>
reaper
11-03-2005, 08:31 PM
<HR> XskullbusterX wrote:<BR> <P>Brakkah - for the golden dragon ... resists help a lot on her and to be honest I think she will be fine against a full raid of 60s .... 12k hit from her does happen a lot and to be honest it drops the tank pretty fast with chain heals ... will test this more ..</P> <P>Terrorturantula ... i know has been beaten on many servers ... but i also know he can hit between 10-15k poison / disease <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> ... im sure this is intended .. i havent yet tanked this .. but im sure i will .</P> <P>Tordyn - 59 paladin</P> <HR> <DIV> </DIV> <DIV> </DIV> <DIV>I think the Gold and Silver Dragons are just fine for the challange they provide the problem is more the fact that the scales to spawn them are hard to obtain. Many</DIV> <DIV>Guilds have killed one or the other.. but not both due to not having the scales from</DIV> <DIV>PP.</DIV> <DIV> </DIV> <DIV>As for "Terrorturantula" he is def. a tankable encounter since you can build</DIV> <DIV>up resists.. and was only hitting me for almost 3k when I was buffed up..</DIV> <DIV>The problem for most guilds is that you need to figure out how to hold aggro</DIV> <DIV>since he resists taunts alot.</DIV> <DIV> </DIV> <DIV><BR></DIV> <BLOCKQUOTE> <HR> XskullbusterX wrote:<BR> <P>Ive also done all the contested since DOF ... in the old world .. IE -- Krathuk , Fist , Hand , Nagilek , Asph , Alangaria , Vox , and so on ... including many of the instances.. such as Darathar .. and MoTM and Tremblar...</P> <P>They are all doable once again and are not impossible . Once again we are mostly all 57 + but even at 50 i dont see any problem with attacking these mobs.</P> <P>will keep you informed on any changes after the Update...</P> <P>Tordyn - 59 Paladin<BR></P> <HR> </BLOCKQUOTE> <DIV>and yup.. I agree.. a Lv. 50 Tank with T6 Legendary Armor can tank any of these</DIV> <DIV>mobs... there isn't a problem here.. but for 55+ Players.. it isn't an issue of killing</DIV> <DIV>these mobs.. it's why would you want to?!?</DIV> <DIV> </DIV> <DIV>The only good drops from these mobs are the jewlery for your right side slots...</DIV> <DIV>but if you've been killing these mobs since before expansion.. then you'll only kill</DIV> <DIV>them for the SP, and the T5 rares for home status reduction.</DIV> <DIV> </DIV> <DIV>It's funny hearing people get excited for the ebon and cedar from these drops</DIV> <DIV>now.. :smileyvery-happy:</DIV>
Kyralis
11-03-2005, 08:55 PM
<span><blockquote><hr>black_cap wrote:<span><span></span>He is untankable. a 60 Guardian with full cobalt and some T6 fableds that are better still got beat down with just 2 hits. We took him down, but not from him tanking. From a 60 wizard rooting him and a 60 illusionist mezzing him. I'd agree with the rest though, don't change him. He is tough no doubt, but well worth the kill. </span><div></div><hr></blockquote> He's definitely not untankable. We kill him basically every night and I don't think we've ever bothered to root him- his damage isn't at all a problem. The only thing that makes the encounter difficult is the stun.</span><div></div>
reaper
11-03-2005, 08:59 PM
<BLOCKQUOTE> <HR> Caerwyn wrote:<SPAN><BR>He's definitely not untankable. We kill him basically every night and I don't think we've ever bothered to root him- his damage isn't at all a problem. The only thing that makes the encounter difficult is the stun.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P>Bingo.. We beat him before we hit 60 and there was a T6 armorer avil on our server.</P> <P>He's much easier now with, T6 armor and Adept 3 spells avil. to all of us.</P>
<span>He is untankable. a 60 Guardian with full cobalt and some T6 fableds that are better still got beat down with just 2 hits. We took him down, but not from him tanking. From a 60 wizard rooting him and a 60 illusionist mezzing him. This mob is so simple. He requires a small strat to beat but after you get it down hes cake and drops faster then a blackburrow gnoll. I normally tank him with only 1 healer healing. Ill agree also, the old world contested t5 mobs are pointless other then sp and t5 rares for housing. Due to the silly penalties and caps placed on t5 fabled gear, there really isnt a level 50s guild out there that needs 15 epic mobs to farm for t5 gear. You also have to take into account that pre dof it took a well established guild to beat a lot of them and no well established guild is going to need t5 fabled. Any guild now with the playerbase and organization to do these will just grind to 60 or go for the t6 treasured/cobalt due to the cap and penalties. We decided to even try brutal acts of war for the fun of it and I noticed there is a level cap to even access the vault. Please explain to me what pickup raid of 45-50 is gonna walk in there and own that encounter. My idea is, to make all old world contested t6 mobs. Adjust the loot tables for the instanced t5 mobs and toss most the contested loot on them for drops for the t5 pickup raids and upcoming lower level guilds. This would give every raid guild more to do and eliminate that feeling of containment. Theres just no need for that many t5 epics. The majority of epic encounters should always be tuned to max level considering thats where most guilds start raiding and thats when the level dispersement comes to a close. Hell, even an option to click a t6 version of the instanced epic t5 encounters pre dof would be nice, similar to the difficulty settings on some zones. But as far as contested t5 go, its the t6 guilds killing them for the status, not the pickup raids of 50s. Sure, the 50s and pickup raids need some content but honestly, how many level 35-40 epic battles were there anyway? Not much needed at all. The content should scale along with the progression of the game, leaving behind some content for the old tiers but transfering a lot of it to the next. This is what made the world in eq1 seem much larger and "expanded" rather then goat herding us into the next tier, raising the level cap 10 levels, and tossing us the usual limited options that we have. This was a good thing to stick with doing that seems to have completely faded. So, in closing. I would revamp and lower difficulty on all t5 old world instanced mobs, and then add a very difficult setting with a t6 version thats tuned to the the current raiding tier. Its the only way to create a balance. All t5 contested just make harder and bump them to t6. Maybe leave a few for the pickup raids and lower difficulty, thats optional but if you do that then you should set a restriction to prevent the t6 guilds from farming them for sp otherwise the intended raid levels will never have a shot at any of them. All the 67 contested I agree to tune them to be more appropriate in difficulty. Even some of the doable epic encounters are a bit much. Barakah and siyamak in majdul are doable, but thats with no room for error basically. Having an AE that hits for more hps then most the raid has regardless of resists is almost silly. I dont know if this is true but I would assume that these encounters werent meant to have a stopwatch handy to time the AEs perfectly and do ins and outs because that seems to be the norm nowadays and what this boils down to is a lack of excitement imo. I find it much more exciting if the raid were intended to eat the AE, and have to make critical use of group heals while keeping the MT alive. I would probably make the aes bearable, but still dangerous and make the timing more sporatic. Other then that, I would have to say that a lot of the rebalancing has to take place in fixing some of the classes. Ill save that for the appropriate forum but just to throw out an example, terrorantula encounter and taunting. Its not a matter of fixing terrorantula, probably as much as its a matter of fixing some classes and their abilities more. Just my 2 cents. </span><div></div>
reaper
11-03-2005, 10:57 PM
<BLOCKQUOTE> <P> </P></BLOCKQUOTE> <HR> <P>Skrye wrote:<BR><SPAN><FONT color=#ff0033>He is untankable.</FONT> a 60 Guardian with full cobalt and some T6 fableds that are better still got beat down with just 2 hits. We took him down, but not from him tanking. From a 60 wizard rooting him and a 60 illusionist mezzing him.</SPAN></P> <HR> <P>That's not true... you can ask other raiding guilds. It has been<BR>done on many servers now and some have even used Brawlers.. As an<BR>SK when I was MT for this encounter.. the DD was only hitting me<BR>for appox 3k and the AoE for 1100.. Every guild has their own way<BR>that's yours.. but my guild has also accomplished alot in this<BR>expansion. Nothing is impossible or untankable.</P> <P></P> <HR> Skrye wrote:<BR><SPAN><BR>My idea is, to make all old world contested t6 mobs. Adjust the loot tables for the instanced t5 mobs and toss most the contested loot on them for drops for the t5 pickup raids and upcoming lower level guilds.<BR></SPAN><BR> <HR> <P><BR>There is really no need for this.. These mobs are fine the way they are..<BR>Tweek them for the 45-55 players so they can con't to get their players<BR>equiped.. use these mobs for the up and coming guilds to learn strats on<BR>so they can face the new T6 mobs. By changing these mobs not only would<BR>it take more of Sony's resources from fixing T6 content.. but it would<BR>subject all the lower level players to just do instances until they all<BR>leveled to 60. Most of the Vets have been killing these mobs since Jan..<BR>why would you want to kill the same mob for over a year?!?</P> <P>Sony has created new content for you to experiance.. now I know<BR>from experiance that it's not perfect atm... but they are working<BR>on things.. but there are plenty of things to do for any T6 Raiding<BR>guild currently.. you just need to find them. I agree we do need<BR>more T6 contested.. but that will come with time.</P> <P>And well.. I know you haven't found all the zones because (Spoiler) you<BR>will face all these Old Mobs again down the line... but as T6 Encounters.</P> <P></P> <HR> Skrye wrote:<BR><SPAN><BR>All the 67 contested I agree to tune them to be more appropriate in difficulty. Even some of the doable epic encounters are a bit much. Barakah and siyamak in majdul are doable, but thats with no room for error basically. Having an AE that hits for more hps then most the raid has regardless of resists is almost silly. I dont know if this is true but I would assume that these encounters werent meant to have a stopwatch handy to time the AEs perfectly and do ins and outs because that seems to be the norm nowadays and what this boils down to is a lack of excitement imo. I find it much more exciting if the raid were intended to eat the AE, and have to make critical use of group heals while keeping the MT alive. I would probably make the aes bearable, but still dangerous and make the timing more sporatic.<BR></SPAN><BR> <HR> <P>I don't want to give too much away.. but you will need to<BR>work on a solid strat. I don't understand how Terrorantula<BR>is untankable.. but these are doable to you. Eventualy that<BR>quest will lead you to "Pedestal of Sky" and you will have<BR>to face both of them in one room with both their AoE hitting<BR>you..</P> <P>There is no pulling one or the other.. they both aggro together.<BR>The set up in the city helps you learn each mob solo.. but you<BR>will need to learn how to face them together. You can't run in<BR>and out in a closed room.</P> <P><IMG src="http://malice-guild.com/images/ScreenShot_00000.PNG"></P> <P>Right now things need to be fixed.. yes.. but I don't<BR>agree on changing old content to keep T6 Raiding guild<BR>happy at the expense of up and coming raiding guilds.</P> <P>Nor do I.. or I'm sure other raiding guilds want to kill<BR>the same mob going on over a year... and into a T7 Expansion.</P> <P><SPAN class=time_text>*Edit - Grammer*</SPAN></P><p>Message Edited by reaper98 on <span class=date_text>11-03-2005</span> <span class=time_text>01:18 PM</span>
XskullbusterX
11-03-2005, 11:03 PM
<DIV>I believe you miss took my thread on the following --- <P><FONT color=#ff0000></FONT> </P> <P><FONT color=#ff0000>to quote <A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=193331" target=top><SPAN>YouNeedALife</SPAN></A></FONT><FONT color=#ffffff> </FONT></P> <P><FONT color=#ff0000>I hope you are not the one testing these. We are level 57+, that mob intended for level 50 we handled pretty well, so I see no problems with a group of lvl 50 characters handling it as well. That is the most pointless and off the mark comment. You have con differences to take into account, max mitigation and spells, and everything else. Please do not post anymore about what a lvl 57+ can do to an encounter intended for lvl 50 characters. You analysis helps nothing. Mentor everyone to level 50, and actually test it for once. That is what test is for, not to hear what a character 7 levels above the encounter thought.</FONT></P> <P><FONT color=#ffffff>My intentions were to only speak to those where were saying that they were having difficulties with x2 and x4 and couldnt believe that a group a higher 50s could take these out ... im a very knowlegable raider and gamer of eq2 ... all of the things you listed are true but my intentions on that post was to tell people they are duable... im sure every MOB in this game is doable .. it just takes different tactics ... sorry for the confusion and I agree to have an appropriate analysis of this you need to all be 50 and so on ... but to myself and many others T5 raid mobs are only good for Exping a guild .. and or rares for housing .. or making money .. nothing more nothing less ... gear really isnt an issue since T6 Crafted is much better ... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> once again sorry for the misunderstanding and thanks for bringing this up ..</FONT></P> <P> </P> <P>Tordyn - 59 Paladin</P> <P>MM - Lords of the Triple Moons</P> <P><FONT color=#ff0000></FONT> </P></DIV>
XskullbusterX
11-03-2005, 11:08 PM
<DIV>Reaper98 <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Hey i think you mis-took Skrye .... Reaper ... he was trying to quote someone else .. i just caught that also ... he has been tanking all of those to the fullest ... i know this because he is our tank <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> ... im on your side here as is Skrye ... his post was a little misleading becuase the quote was mixed with the other thread ... but all in all ... we are on the same page <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Tordyn - 59 Paladin</DIV> <DIV> </DIV> <DIV>MM - Lords of the Triple Moons</DIV>
Vellek
11-03-2005, 11:22 PM
<BR> <BLOCKQUOTE> <HR> reaper98 wrote:<BR> <DIV> </DIV> <DIV>I think the Gold and Silver Dragons are just fine for the challange they provide the problem is more the fact that the scales to spawn them are hard to obtain. Many</DIV> <DIV>Guilds have killed one or the other.. but not both due to not having the scales from</DIV> <DIV>PP.</DIV> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE> <P> </P> <P>I disagree. No guild on our server but ours would have a chance at beating these the way they are now. They are tankable, but the AE is a little extreme. At nearly 8000 heat resist I was taking 13k heat damage from Barakah. </P> <P>Tordyn, you said "resists help a lot." I would like to know where you are getting this information because resists meant nothing to me when I tanked her. I was getting hit for 13k whether I had 8k heat resist or 5k heat resist. Since the AE kills everyone in it 95% of the time, and happens every 45 seconds, you need to come up with alternate ways of dealing with the AE, whatever they may be (dodging, reflecting, etc.). </P> <P>I dont think this is the way this fight was intended. I believe the AE was meant to be partially mitigated by high heat resists. When the update about orange con mobs went live, the update notes said players will no longer be able to mitigate attacks from orange cons. The con of the mob is the primary determining factor, not your mitigation or your heat/cold resist. Hence, a 13k heat AE will hit you for 13k regardless of your heat resistance. I believe this to be the case on Barakah and Siyamak atm. If it is intended, fine keep it the way it is, but I believe it was not intended. </P>
Naggyba
11-03-2005, 11:24 PM
Aye, it doesn't matter what your resist are, you take up to like 15k. You can have 3k resist or 8k resist an take pretty much the same amount of damage from an Orange con mob.It looks like orange con mobs totally negate any resist you have.
reaper
11-03-2005, 11:27 PM
<P>Hey Tordyn.. </P> <P>That's total fine man.. I still remember you and Skrye from MM.<BR>It's been along time.. but all in all this is just a thread to<BR>discuss everyones point of view.</P> <P>These mobs are / were extreamly hard when the expansion first<BR>came out.. and I'm not saying they still are not now.. but<BR>some of the encounters that will be coming up for many people.. <BR>All come down to the perfect pull.. or for one person not to be<BR>paying attention and the entire raid will wipe.</P> <P>Say hi to the gang back on MM for me.. :smileyvery-happy:</P>
OneBadAli
11-03-2005, 11:44 PM
<BR> <BLOCKQUOTE> <HR> Gumse wrote:<BR> <DIV> <P><SPAN><BR>I hit Siyamak one day to see how much he hit me for, he hit me once for about 6K dmg and I didn’t die, but right after he hit me with the knock back he despawned, and respawned a bit later when it became night</SPAN><SPAN></SPAN></P></DIV> <P>Message Edited by Gumse on <SPAN class=date_text>11-03-2005</SPAN><SPAN class=time_text>03:59 PM</SPAN></P> <P>Message Edited by Gumse on <SPAN class=date_text>11-03-2005</SPAN> <SPAN class=time_text>03:59 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Did you hit Siyamak in Dragon form? I'm guessing you didnt. He starts off with a 12 to 15k ae in dragon form.
XskullbusterX
11-04-2005, 12:03 AM
<P>Reaper</P> <P>What guild were you in .. im trying to remember .. im gonna laugh cause i probably grouped with you a lot ... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> eheh <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but ya i agree ... this is a post on peoples oppinions .. and we need to keep that in mind ... things will get worked out <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> </P> <P>ill say hey to everyone bro for ya <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> ehhe once i remember who your main was <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P>
reaper
11-04-2005, 12:38 AM
<DIV>LOL.. </DIV> <DIV> </DIV> <DIV>My main still goes by the same name and same class since day one.</DIV> <DIV>I used to be the GL of "The Unsung" back on MM and then merged with</DIV> <DIV>"Lost" after our numbers dwindled.. I used to run around with Adewale</DIV> <DIV>doing quests for a long time... but some of my old guildmates from "Lost"</DIV> <DIV>have joined your guild back on MM.</DIV> <DIV> </DIV> <DIV>Ex. Ardo, Niv, Zedlav, Adarin, etc..</DIV> <DIV> </DIV> <DIV>Pretty much when all my old friends quit the game.. </DIV> <DIV>(RIP: Taelith, Adewale, Jaas, Kendaas, Akujin, Leuna, Etc.)</DIV> <DIV>I left MM with Ebonbane & Lizardling... and some other friends</DIV> <DIV>came and joined us soon after.. anyhoo.. going way off topic..</DIV> <DIV> </DIV> <DIV>Kick the gnome for me back on MM..</DIV> <DIV> </DIV> <DIV>*Gnome Punting is still the best sport* :smileyvery-happy:</DIV>
Im not asking for a strat on the dragons, nor do I need one. Im not saying they arent doable, im saying the means in which you have to beat them is not something that makes the encounters fun, or really my idea of challenging. Yeah, it makes then harder due to less or no room for error, but why should you not be able to take some of the AEs in this game? Makes no sense to me why ae timers should ever have to be figured out on anything. It shouldnt be about dodging aes, it should be about being able to take them. Currently, no amount of resists will protect you from dying by barakas sun strike or whatever its called. You might get lucky, but its stupid nonetheless. Yeah, I can discuss strats on beating them, and id rather not give anything away that we know as well but I just dont agree with whats presented in some of these encounters. As far as up and coming guilds go and t5, why should there be 15 epic mobs in that tier? I fail to see why its necessary or how it would be taking away content from anyone else. There isnt a large influx of people that form level 45-50 raids and those that do are still going to have 55+ members along to help. The only upgrades worth even getting at level 50 are t5 jewelery, considering any t5 gear they get will be a waste and outdated at level 52 or whatever the min level to wear cobalt is. Yeah sure, if you arent a tank then theres some odds and ends out there thats still nice for the other classes despite the caps and penalties placed on things but my point is that if it takes a well equipped raid full of 50s to acquire gear thats only useful for a couple levels, then its pointless and there is no need or even a desire to spend the time it takes to gear up a guild this way when its so much easier to go out and get 2 levels and buy or harvest cobalt. Basically it just comes down to fun. A raid of 45-55 will do it for fun. Some will make use of the loot upgrades for a few levels, some wont need it at all. 99% of the time they will be farmed by level 60s for the coin and guild xp. I fail to see the balance there. If theres to be lower tier raid content, it needs to be in an amount that will still give lower tier pickup raids something to do but at the same time if its going to be contested by level 60 players, then x4 mobs shouldnt be trivial with 1 or 2 groups of 60s. The only purpose these epic mobs served before dof was that it gave guilds something to work toward gearing up and beating, as they were usually the more challenging fights. Now that the level cap has been raised, there isnt that level plateau of people maxing out and gearing up to take them. Basically they wont be killed without the help of other people on the raid over level 50, which at 50 they have nothing to really offer anymore since cobalt is twice as good, even some of the treasured t6 gear. Its not like a guild of people are going to turn off their xp at 50 and you cant really put a cap on the mobs or forming a raid for them will just become impossible to find that many 50s with the gear necessary to beat them. There is little solution other then setting mobs at max level and leaving enough "fun" mobs around for the lower level guilds to play with, or taking away any reward or point in doing them past 50. Option 1 is the best choice. There is no such thing as a level 50 raid to kill contested t5 mobs. Its either going to be mixed levels ranging from 50-60, or its going to be 2 groups of 60s farming it. Personally I would make the guild xp gained scale appropriately to avg raid level and create a penalty for level 60s going in and downing them in 5 mins the sec they spawn. This would cause people to either have to mentor down and take it at the desired difficulty, or there just wont be an interest in it for people above 50. Maybe create an option to scale youre level down to any lower level youve already gained, without the need to mentor someone. This would allow you to put a cap on certain mobs that would eliminate the reward, but give each 50+ person in the raid the option to scale down to 50 and fight it with fulll challenge for the reward. Then of course get rid of the item level penalties, because imo, most of us want to feel like were progressing our gear and not starting over with a clean slate every expansion. This would create a need to kill the lower tier mobs and progress upto t6, which would leave plenty more content and allow the smaller guilds the chance to experience the older content (which is probably new to them still) and still give a feeling of progress rather then knowing its all for gear that will get sold to a vendor in 2 more levels. Tier progression and itemization seems to me, one of, if not the biggest issue ive seen with this game. <div></div>
reaper
11-04-2005, 02:50 AM
<BLOCKQUOTE> <HR> Skrye wrote:<BR>Yeah, it makes then harder due to less or no room for error, but why should you not be able to take some of the AEs in this game? Makes no sense to me why ae timers should ever have to be figured out on anything. <HR> </BLOCKQUOTE> <P>Well.. when you get deeper in the content you won't be able to take all<BR>the AoE's.. and usally when a mob is hitting a raid for 27-38K .. It means <BR>that 1.) SoE doesn't want you to take a direct hit or 2.) There's<BR>another way to do it..<BR></P> <DIV><IMG src="http://www.malice-guild.com/images/ScreenShot_00023.JPG"></DIV> <DIV> </DIV> <DIV>I really hope you guys look into his AoE.. I had 5k worth of resists when I got hit for</DIV> <DIV>almost 27K.. others with less got hit for 38K</DIV>
lol but you just stated that 1, soe doesnt want you to take the ae, or 2. theres another way to do it Personally, I disagree that they wouldnt want you to take the ae. If they didnt want you to take it they would have made it an ae deathtouch. The ae is meant to be taken, its just not tuned right if its 1 shotting the entire raid. Thats my outlook on that. Theres always another way to do it, as with most encounters. It still doesnt excuse the fact that mobs can AE for more hps then anyone in the raid has. Encounters are meant to be fun and challenging, but if the idea of challenge means that you must purposely wipe a few times in order to time an ae on a stopwatch then I fail to see that. Timing AE should be an option, not a necessity. Sure, you can take less dmg at the cost of doing the extra dps but thats the glory in doing things a diff way and having multiple strategies that work on the same mob. I just dont buy into the AE being there as their way of saying you have to figure out our timer and not let anyone get hit or you lose. <div></div>
cheerupbrian
11-04-2005, 05:05 AM
Definitly the named in newbie zones, some sit there all day because their to hard and players really don't group in these areas. Their just going to waste. <div></div>
Heiro
11-04-2005, 05:42 AM
<DIV>Might want to post this request in the Testers Only forum, as thats where those of us who actually play on test will be able to read and reply without having to sift though pages of drivel from non-Test players.</DIV>
EJdev
11-04-2005, 05:55 AM
<span><blockquote><hr>cheerupbrian wrote:Definitly the named in newbie zones, some sit there all day because their to hard and players really don't group in these areas. Their just going to waste. <div></div><hr></blockquote>To clarify, I am as much interested in the low level nameds as I am the expansion high tier named fights.</span><div></div>
sorinev
11-04-2005, 07:47 AM
<span><blockquote><hr>EJdev wrote:<span><blockquote><hr>cheerupbrian wrote:Definitly the named in newbie zones, some sit there all day because their to hard and players really don't group in these areas. Their just going to waste. <div></div><hr></blockquote>To clarify, I am as much interested in the low level nameds as I am the expansion high tier named fights.</span><div></div><hr></blockquote> At least in the ruins of freeport, those named orcs are pretty uber. A named of that caliber is fine for a higher tier zone, but the named orcs in ruins are pretty mean. The named Brokentusk and Lonetusk guys, that are around level 14, ^^^ heroics that are not aggro and are single target. Considering that at least on my server, most people in that level of zone only have a handful of gear and lots of empty slots, and are typically solo (i.e. nobody really groups at those levels because of how fast they go by), those orcs are nuts. I've even seen 2 or 3 identical nameds up before. Someone ran the head chief of the orc clan through the clone vat.</span><div></div>
Chabisu
11-04-2005, 08:50 AM
Not sure if he got looked at, but the Epic x2 mob in Cove of Decay for the Manastone HQ is a beast on Live currently. My Necromancer and Fury have duoed low green epic x2 mobs before and when we did him added a mentored level 50 Guardian to tank this quite grey mob.The end result was that my necromancer died once, the Guardian almost died once, and when the fight was over the three of us were oop. The Captain was dropping nearly 2k damage spells on the tank and the group as a whole. Not something that would be easily doable by a group who was actually his range.
<BR> <BLOCKQUOTE> <HR> EJdev wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> cheerupbrian wrote:<BR>Definitly the named in newbie zones, some sit there all day because their to hard and players really don't group in these areas. Their just going to waste.<BR> <BR> <HR> </BLOCKQUOTE>To clarify, I am as much interested in the low level nameds as I am the expansion high tier named fights.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <DIV>On that note...</DIV> <DIV> </DIV> <DIV><STRONG>Oakmyst Forest</STRONG></DIV> <DIV> </DIV> <DIV>Karach the Spider Queen (level 12^^^-13^^^, IIRC)</DIV> <DIV>She has a poison DoT that drops most level 13 players in 1-2 hits. For that matter, it may be a nuke, I'm dead too soon to see for sure. I've seen one drop from Karach on the broker, and I've never managed to kill her at an appropriate level myself.</DIV> <DIV> </DIV> <DIV>Grubdigger (level 15^^^)</DIV> <DIV>Just Nasty. I klnow he's supposed to be the toughest thing in Oakmyst, but I've seen him drop a full group of level 16-18 players just from massive melee damage that two healers couldn't keep up with.</DIV> <DIV> </DIV> <DIV><STRONG>Forest Ruins</STRONG></DIV> <DIV> </DIV> <DIV>The Basalt Watcher (level 15^^^)</DIV> <DIV>I still haven't figured out how to trigger this guy to change from statue to animate form, but he literally one-shotted a twinked level 16 Paladin (solo, not in a group) wearing a full set of pristine <STRONG>Legendary </STRONG>crafted equipment (weapons, armor, accessories, shield). I dunno what he did, but it sure hurt that Paladin, and I don't know how a level 15 in Treasured has any chance whatsoever of tanking it, even with a full group backing him up.</DIV> <DIV> </DIV> <DIV>Also, how the heck DO you get him to turn from statue to mob?</DIV> <DIV> </DIV> <DIV><STRONG>Peat Bog</STRONG></DIV> <DIV> </DIV> <DIV>Bashmouth (level 12^^^-13^^^)</DIV> <DIV>He doesn't really need any tweaking, but I had to mention him, as he's the coolest named mob I've yet found in a newbie zone <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV><STRONG>Antonica</STRONG></DIV> <DIV> </DIV> <DIV>Grolven Chiptooth (level 21^^^)</DIV> <DIV>This guy regularly runs up to groups killing around BB, and one-shots characters as high as level 19. Just recently I was there with a 18 Bard, killing the level 16 gnolls, when I panned and saw Chiptooth wandering toward us. I started to type a warning, and was dead before I finished the word 'add.' (I was going to say 'add Chiptooth,' but that wasn't happening <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )</DIV>
<P>Named mobs in freeport graveyard have always been overpowered.</P> <P>Not sure about the crab in Sunken City as when I levelled there he was always bugged - and when I've been back with alts I haven't seen him up.</P> <P> </P>
Matia
11-04-2005, 03:08 PM
<BR> <BLOCKQUOTE> <HR> Droo2 wrote:<BR> <P>Not sure about the crab in Sunken City as when I levelled there he was always bugged - and when I've been back with alts I haven't seen him up.</P> <HR> </BLOCKQUOTE>Ran into him last night playing one of my alts. Ran over my lvl 11 Crusader like it wasn't even there. Didn't even have time to see him before I was looking at the revive window.<BR>
<BR> <BLOCKQUOTE> <HR> reaper98 wrote:<BR> <BLOCKQUOTE> <HR> Skrye wrote:<BR>Yeah, it makes then harder due to less or no room for error, but why should you not be able to take some of the AEs in this game? Makes no sense to me why ae timers should ever have to be figured out on anything. <HR> </BLOCKQUOTE> <P>Well.. when you get deeper in the content you won't be able to take all<BR>the AoE's.. and usally when a mob is hitting a raid for 27-38K .. It means <BR>that 1.) SoE doesn't want you to take a direct hit or <STRONG><FONT color=#ff0066>2.) There's<BR>another way to do it..<BR></FONT></STRONG></P> <DIV><IMG src="http://www.malice-guild.com/images/ScreenShot_00023.JPG"></DIV> <DIV> </DIV> <DIV>I really hope you guys look into his AoE.. I had 5k worth of resists when I got hit for</DIV> <DIV>almost 27K.. others with less got hit for 38K</DIV><BR> <HR> </BLOCKQUOTE> <DIV>Assuming AE's go off at a set time duration (I.E every 45 seconds), to counter them, why can't the raid just time them and when it is about to go off.. everyone just get out of AE range with the exception of the one tanking it. After the AE, the secondary tank (And group) runs back, gets some aggro built up, calls for assist, and the rest of the raid jumps back into the fight.. then rinse and repeat or is this type of strat not effective in EQ2? We used it alot in EQ1 raid mobs that had a nasty timed AE. </DIV> <DIV> </DIV> <DIV>I don't raid atm in EQ2 so I really don't know.. If this strat can possibly be used then maybe this AE is intended.. </DIV><p>Message Edited by Trook on <span class=date_text>11-04-2005</span> <span class=time_text>04:13 AM</span>
NerroVI
11-04-2005, 05:39 PM
They do Trook, timing AE's happens all the time, usually 1 person calls the AE incoming and then when the AE is done, also the casters usally stand at max range so they only have to move a shor distance away, now some raids are harder then others but that has been a strat since EQ days call the AE move call AE down return to killing. <div></div>
In eq though, geometry would block or affect AEs. I think it made for some interesting strats using the area around you as well. <div></div>
Aandien
11-04-2005, 06:44 PM
<DIV><BR> <BLOCKQUOTE> <HR> reaper98 wrote:<BR> <BLOCKQUOTE> <HR> Skrye wrote:<BR>Yeah, it makes then harder due to less or no room for error, but why should you not be able to take some of the AEs in this game? Makes no sense to me why ae timers should ever have to be figured out on anything. <HR> </BLOCKQUOTE> <P>Well.. when you get deeper in the content you won't be able to take all<BR>the AoE's.. and usally when a mob is hitting a raid for 27-38K .. It means <BR>that 1.) SoE doesn't want you to take a direct hit or 2.) There's<BR>another way to do it..<BR></P> <DIV><IMG src="http://www.malice-guild.com/images/ScreenShot_00023.JPG"></DIV> <DIV> </DIV> <DIV>I really hope you guys look into his AoE.. I had 5k worth of resists when I got hit for</DIV> <DIV>almost 27K.. others with less got hit for 38K</DIV><BR> <HR> </BLOCKQUOTE><BR>Here -- I'm a nice guy. I'll give you the strat to avoid the AE for this....</DIV> <DIV> </DIV> <DIV>Go go music box quest and its ability "Root Djinn Master".</DIV> <DIV> </DIV> <DIV>Given they put this quest in the game and give you an item that has no use whatsoever EXCEPT on this particular fight. I'm going to go out on a limb and say, this 30k AE was indeed intended to be just that...a DODGEABLE death touch.</DIV> <DIV> </DIV> <DIV>Now go find your scarabs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>And I agree, it annoys me having to time killer ae's. I wish they would take the approach "twitch" games do in situations like this (like Ninja Gaiden on X-Box) and provide a visual clue (and some of them are ultra minor) that gives you enough time if you notice to react and avoid the AE. A heck of a lot more skill watching for an obscure visual clue amongst the chaos of 24ish people than it is to have a stopwatch taped to your monitor.</DIV><p>Message Edited by AncientElster on <span class=date_text>11-04-2005</span> <span class=time_text>05:50 AM</span>
Johaan
11-04-2005, 07:57 PM
<P>The Troll Plunderer in Cauldron Hollow seems inordinately hard for the level. In particular, one of the MOBs in that encounter charms. When the charm lands, the charmed player becomes supermob and starts doing extreme damage. High resists don't seem to affect the outcome, and stuns/interrupts are not effective over the entire encounter. Eventually one of the charms breaks through and then its body count time.</P> <P>If we could bring a dozen nukers to the party, that might work, but given the demographics of Najena it's going to hard to arrange these days. We will keep trying, but ...</P> <P>In summary, the charm cast in this encounter seems to be irresistable, and when it lands, its over. Intended or over powered?</P>
NerroVI
11-04-2005, 08:42 PM
Yar Geometry and enviroment played major parts in EQ and raids, while I still have fun with most of the raids here, they still lack the epic feel alot of the raids in EQ had. Like crawling thru NTOV or clearing VT in 3 hours, or plane of time clears, im realing hoping they put in some more lengthy raids, not zone in invis to area set up pull kill /wave gate or heck why invis in alot of places it is just 1 boss mob just run right to him =p <div></div>
reaper
11-04-2005, 09:03 PM
<BLOCKQUOTE> <HR> AncientElster wrote:<BR> <DIV> <BLOCKQUOTE> <P><IMG src="http://www.malice-guild.com/images/ScreenShot_00023.JPG"></P></BLOCKQUOTE><BR>Here -- I'm a nice guy. I'll give you the strat to avoid the AE for this....</DIV> <DIV> </DIV> <DIV>Go go music box quest and its ability "Root Djinn Master".</DIV> <DIV> </DIV> <DIV>Given they put this quest in the game and give you an item that has no use whatsoever EXCEPT on this particular fight. I'm going to go out on a limb and say, this 30k AE was indeed intended to be just that...a DODGEABLE death touch.</DIV> <DIV> </DIV> <DIV>Now go find your scarabs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>And I agree, it annoys me having to time killer ae's. I wish they would take the approach "twitch" games do in situations like this (like Ninja Gaiden on X-Box) and provide a visual clue (and some of them are ultra minor) that gives you enough time if you notice to react and avoid the AE. A heck of a lot more skill watching for an obscure visual clue amongst the chaos of 24ish people than it is to have a stopwatch taped to your monitor.<BR></DIV> <HR> </BLOCKQUOTE> <DIV><FONT face=Arial size=2>:smileyvery-happy: There's way more involved to this than what I'm stating here...<BR>All I'm going to say is that the Music Boxes.. (We all have them completed.. and One<BR>of at least each Note also). but they get resisted just like Taunts.. so this encounter<BR>isn't that simple... Challenging.. but not easy. You also need to consider the recast<BR>time on them as well.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>Anyhoo.. This might be bugged.. or just on par with that SoE wants.. but if people<BR>are having a hard time with Terrorantula or the Dragons.. then they need to change<BR>their strats for the content that lies ahead. </FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>*Edit - Shortened Post*</FONT></DIV><p>Message Edited by reaper98 on <span class=date_text>11-04-2005</span> <span class=time_text>11:05 AM</span>
Queen Alexandria
11-04-2005, 09:08 PM
<blockquote><hr>AncientElster wrote: <DIV><BR> <BLOCKQUOTE> <HR> reaper98 wrote:<BR> <BLOCKQUOTE> <HR> Skrye wrote:<BR>Yeah, it makes then harder due to less or no room for error, but why should you not be able to take some of the AEs in this game? Makes no sense to me why ae timers should ever have to be figured out on anything. <HR> </BLOCKQUOTE> <P>Well.. when you get deeper in the content you won't be able to take all<BR>the AoE's.. and usally when a mob is hitting a raid for 27-38K .. It means <BR>that 1.) SoE doesn't want you to take a direct hit or 2.) There's<BR>another way to do it..<BR></P> <DIV><IMG src="http://www.malice-guild.com/images/ScreenShot_00023.JPG"></DIV> <DIV> </DIV> <DIV>I really hope you guys look into his AoE.. I had 5k worth of resists when I got hit for</DIV> <DIV>almost 27K.. others with less got hit for 38K</DIV><BR> <HR> </BLOCKQUOTE><BR>Here -- I'm a nice guy. I'll give you the strat to avoid the AE for this....</DIV> <DIV> </DIV> <DIV>Go go music box quest and its ability "Root Djinn Master".</DIV> <DIV> </DIV> <DIV>Given they put this quest in the game and give you an item that has no use whatsoever EXCEPT on this particular fight. I'm going to go out on a limb and say, this 30k AE was indeed intended to be just that...a DODGEABLE death touch.</DIV> <DIV> </DIV> <DIV>Now go find your scarabs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>And I agree, it annoys me having to time killer ae's. I wish they would take the approach "twitch" games do in situations like this (like Ninja Gaiden on X-Box) and provide a visual clue (and some of them are ultra minor) that gives you enough time if you notice to react and avoid the AE. A heck of a lot more skill watching for an obscure visual clue amongst the chaos of 24ish people than it is to have a stopwatch taped to your monitor.</DIV><p>Message Edited by AncientElster on <span class=date_text>11-04-2005</span> <span class=time_text>05:50 AM</span><hr></blockquote>Have you taken into consideration the recast time and coordination it takes to perform said task? It's too unreliable.
Yeah, I wasnt referring to the djinn master though. It makes sense that they would give you an item quest to counter the ae and whether that item should be required or simply just make it a bit easier is another story. Im speaking in relation to many mobs in the game. Pre dof, it usually came down to ranged fights since most contested mobs ended up with the same ae. At least if you got hit with one before, you wouldnt usually take an instadeath. My thought on this is, instead of making aes so damaging to the point where its pointless to even take them for the extra closeup dmg during the fight, make them bearable but add other unique skills to the mob that makes each encounter fun and challenging in its own way. Some encounters are different, others are blatantly the same. Theres just more action and excitement going on closeup where the entire raid can take dmg and healers have to be on their feet rather then the fight all coming down to the perfect pull, and melee doing range attacks while MT is only taking the dmg. I think if the aes were bearable, more people would stay in the fight and just decide to heal through them. Then just add a few more skills to eat up healing resources and make each fight tricky and skillful. Fights like vox, brutal acts of war, krathuk, tremblar, were all unique in their own way, and probably some of the funnest. Fights such as vazgok, pretty much all the x2 contested, and a few others usually came down to ranged fights and werent really that distinguished or exciting. Thats just my opinion though. <div></div>
reaper
11-10-2005, 01:07 PM
<DIV>I really don't know what to say.. I thought after Live Update 16 the Npc were going to be looked at..</DIV> <DIV> </DIV> <DIV><IMG src="http://www.malice-guild.com/phpbb/files/jura_nata_68_2_138.jpg"></DIV> <DIV> </DIV> <DIV>You really need to look into these mobs.. Not only do they not even drop wood chests.</DIV> <DIV>You have encounters that are EIGHT levels above us.. </DIV> <DIV> </DIV> <DIV>These mobs do huge DD.. and both of her adds do "Wraith of the Djinn" AoE's on top of DD</DIV> <DIV>just like her.. If your going to keep increasing these encounters you need to provide some</DIV> <DIV>reward.</DIV><p>Message Edited by reaper98 on <span class=date_text>11-10-2005</span> <span class=time_text>03:19 AM</span>
Queen Alexandria
11-10-2005, 07:29 PM
She looks mad... maybe we shouldnt be killing things, maybe we shouldnt be killing anything at all *sad panda face*.
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