View Full Version : EQ2 ideas
malykii
10-31-2005, 09:20 PM
<DIV>Hey guys,</DIV> <DIV> </DIV> <DIV>Hoping that some of the dev team comes across this because I really like this game and want to see it exceed EQ1. The game has all the graphics and a good storyline but the one thing I find lacking is the lack of good gameplay. I have played eq1 for 6 years on two different accounts and eq2 now for about a year. I still end up finding myself going back to play eq1 alot more. So I sat back and thought about why. The part about eq1 that makes it so successful is this. At a certain lvl you come to the point where you need to start grouping. Now I understand everyone wants the ability to solo but it is not what everyone needs. That is basically the key point that made eq1 so successful. You had to make a group to excel and at the same time your meeting new friends. This was a big draw for people to stay with the game. Acheivements are much more rewarding when you can celebrate with the people that helped you. My recommendation is this. Keep caracters pretty much the same as you have them set now(so all classes can solo). Reduce out of combat power and health regeneration significantly. Give enchanter cleric bard classes the abilities to greatly enhance regeneration of both in groups. Reduce number of killable npc's in zone, increase repsawn times, and get rid of the chance to run away and the mob deagros. Sprint is fine but make the person have to run to gaurds or zone. Finally make one consider system. Get rid of heroic and non heroic mobs. Make the spectrum much broader. My lvl 44 sk shouldnt be able to solo yellow mobs that should be group material. You can make it so he can solo a lvl 34 mob and still be dark blue but say a lvl 40 mob i might have to run away from. This will do couple key things. One it will make travel a tid bit easier by spreading the zone out some and reducing npc's (especially agro npc's near road). Two players that want to solo will be forced to stay closer to guards or to zone out and in such making them more apt to lfg to experiance higher zone gameplay (This will also slow game progression). Third, players will still be able to solo, but the changes to the regeneration will greatly increase diversity of classes played in game/group and amount of players lfg. Anyway thanks for your time.</DIV> <DIV> </DIV> <DIV>christian aka malykii 70 sk bb server eq1</DIV> <DIV> Kyii lvl 44 woodelf sk nektulos server eq2</DIV> <P>Message Edited by malykii on <SPAN class=date_text>10-31-2005</SPAN> <SPAN class=time_text>08:41 AM</SPAN></P><p>Message Edited by malykii on <span class=date_text>10-31-2005</span> <span class=time_text>09:10 AM</span>
Dasein
10-31-2005, 09:29 PM
You realize that there are a lot of people playing EQ2 precisely because it doesn't have the things you want in it. There's also a reason SOE is continuing to support EQ1. They are different games designed to appeal to different audiences.
Asp728
10-31-2005, 09:32 PM
<P>Agree with the above poster</P> <P> </P> <P>EQ2 should not equal EQ1....they are different games. Thus is the reason EQ1 still has support. If you prefer that style of gameply, the option to return to EQ1 is still there.</P>
Cidal
10-31-2005, 09:39 PM
<P>Aye, I for one, only play EQ2 because it is not EQ1. Never wanted to play EQ1, not interested in anything resembling it. I have a problems with the camps in this game, but have come to accept them, so long as it doesn't get any worse.</P> <P>A move towards EQ1 may save the game for you, the OP, but would ruin it totally for me, and I suspect thousands of others that have chosen to come here but not to EQ1.</P>
malykii
10-31-2005, 10:03 PM
sorry didn't get everything out with what i said in first message so i edited it. camps are part of life and we aren't talking about making the game better for you. we are talking about making the game better for everyone by trying to help people make a more coardinated effort. there is a reason why so many people tried eq2 and left for wow or eq1 again. It was a huge letdown when it was first released. I agree it has gotten better. But it still has a ways to come. I agree this is a different game than eq1. It should be but it doesnt support all players like eq1 does. The new way loot is given out is a great idea. Camping named for loot was bogus. But the mob locking in this game is bogus also. Lets face it, there is going to be camps. But the hole group sitting there for hours for a mob then suddenly one high lvl comes in and wants to take the camp and greys out the mob first and 5 hours of your time is down the drain. The reason you dont like eq1 is because it takes work and a team effort to achieve certain things. Which is alot harder than soloing everything in a zone because your 5 lvl's above it. This game has made it to easy. You all are the minority and not that your unimportant. The game needs to facilitate those that don't share your views also and that is what you have to see.
Deadly Nightshadow
10-31-2005, 10:06 PM
SOE doesn't really like posts saying things like "Saving EQ2".....Most threads like this get locked and/or removed. You might want to change the title before it happens.
Dasein
10-31-2005, 10:10 PM
<P>The problem is, you're limiting yourself to copying EQ1's gameplay instead of looking for different solutions to the issues you talk about. </P> <P>You also seem to assume there is a correct playstyle for PWGs, namely grouping, and that grouping is superior to soloing. Thus, gameplay needs to be setup to encourage your favored behavior while discouraging what you do not favor. Why is this? </P>
malykii
10-31-2005, 10:11 PM
<DIV>point taken title changed =)</DIV>
malykii
10-31-2005, 10:26 PM
<DIV>It doesnt copy eq1 gameplay because your not sitting on your not sitting for 15 min between fights to med up. You have to admit there are big caracter gaps in the game favoring tank classes because there isnt much use for enchanters and alot of healing classes. That is why i quit playing my cleric. </DIV> <DIV> </DIV> <DIV>Grouping should be superiour to soloing that is just common sense. It is in the game right now. Just not enough that it makes people want to actually lfg. Gameplay needs to be more balanced. Right now gameplay favors soloists unless your raiding. Which there isnt any point to raiding in this game either because i can still solo very well with player made gear and with epic gear you don't really solo any better. In such there isnt really much reward to push yourself to become better. When you become lvl 60 there isnt any aa and if you don't group then most just leave the game or make new caracters. </DIV>
Goldenpaw
10-31-2005, 10:26 PM
<BR> <BLOCKQUOTE> <HR> malykii wrote:<BR>sorry didn't get everything out with what i said in first message so i edited it. camps are part of life and we aren't talking about making the game better for you. we are talking about making the game better for everyone by trying to help people make a more coardinated effort. there is a reason why so many people tried eq2 and left for wow or eq1 again. It was a huge letdown when it was first released. I agree it has gotten better. But it still has a ways to come. I agree this is a different game than eq1. It should be but it doesnt support all players like eq1 does. The new way loot is given out is a great idea. Camping named for loot was bogus. <FONT color=#ffff00>But the mob locking in this game is bogus also</FONT>. Lets face it, there is going to be camps. But the hole group sitting there for hours for a mob then suddenly one high lvl comes in and wants to take the camp and greys out the mob first and 5 hours of your time is down the drain. <FONT color=#ff3300>The reason you dont like eq1 is because it takes work and a team effort to achieve certain things</FONT>. Which is alot harder than soloing everything in a zone because your 5 lvl's above it. This game has made it to easy. <FONT color=#66ff00>You all are the minority and not that your unimportant</FONT>. <FONT color=#ff6600><FONT color=#3300ff>The game needs to facilitate those that don't share your views also and that is what you have to see</FONT>.</FONT> <BR> <HR> </BLOCKQUOTE> <P><FONT color=#6633ff>Color coded to address the individual statements.</FONT></P> <P><FONT color=#ffff00>Have you played lately? Mob locking has changed so that it is no longer what it was, you can choose to have the encounter locked, or not, its now up to you. I am not sure I've read a post by anyone complaining the mob is locked or not, this has worked well in my humble opinion for EQ2.</FONT></P> <P><FONT color=#ff0000>Did he say anything about why he didn't like EQ1? I stopped playing EQ1 because I didn't have the time to devote 8 hours of gameplay everyday. I quit personally because trying to find a group for 3 hours wasn't a lot of fun, even as a Warrior / Shaman husband wife combination we had to wait for people to show up to play. I quit EQ1 because sir as much as I wanted to "team up" and get the good stuff, the established upper tier'ed guilds to do raiding had shut their doors, and after numerous attempts to party with their groups, they were too busy raiding to find out if we would fit in or not. This was on the Legends server. I had no choice on raiding or not, just couldn't do it.</FONT></P> <P><FONT color=#ff0000>Thankfully in EQ2 I can if i choose go raid something with 12 people, I thought 6 people was a team effort, I thought 12 to 24 people was a team effort, but unless it is 100+ people is it not a team effort?</FONT></P> <P><FONT color=#66ff00>Those of us who played EQ2 to get away from EQ1 are the minority? Are you sure about that? This isn't EQ1 version 2, it is EQ2, one that was stated repeatedly would not be EQ1. If I tell you a tree is made of wood, how much time are you going to argue with me that it is made of metal because that is the way you want it to be? If SOE says EQ2 isnt EQ1, then why should it be at all?</FONT></P> <P><FONT color=#0000ff>Not to be rude, but it seems you are awfully determined to have EQ2 be EQ1 except with better graphics. Vanguard seems more cut out for you, you might want to stop funding EQ2 now, quit creating angst for yourself and just gear up for Vanguard, i mean it really is EQ1 version 2.</FONT></P>
malykii
10-31-2005, 10:40 PM
Golden I agree with alot in the revamps of this game. Esp the smaller raids and such. I just think more needs to be done to support game diversity and help promote those that want to group. I spend about 2 hours playing this game with lfg up the entire time and never get offers and I know of alot of other people that do too. I start alot of groups but then on the entire server there is only 5 people lfg and they are all tanks? Just saying there should be some adjustment to favor grouping and divirsity of caracters more so that it facilitates some of us a tad bit more. =) <p>Message Edited by malykii on <span class=date_text>10-31-2005</span> <span class=time_text>09:42 AM</span>
Goldenpaw
10-31-2005, 10:47 PM
<DIV>You definetly get my vote on that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'm not sure what they would do to do that, but I do agree with you!</DIV> <DIV> </DIV> <DIV>I see better now where you are coming from.</DIV>
malykii
10-31-2005, 11:12 PM
<DIV>it seems to me they have made soloist so strong is this game that the only way to go about doing it would be to tone down soloing ability somewhat. but that is just my opinion</DIV>
Kyuven
10-31-2005, 11:21 PM
then get those 5 people and kill something. this isn't EQ1 where 6 warriors charging at something was a stupid idea, it actually WORKS the con system is the way it is because, while a yellow should be hard (and is) they're marked so that a group that sees a ^^^ yellow says "i would prefer to hunt that than the bajillion v and vv mobs all over the zone" the con system, IMO, is absolutely wonderful (except on raids, they need to add a ^^^^ con for true epic mobs) it goes back to the old debate: "it cons white to me, the con says it's an "even match", yet i can't kill it" from eq1. logically, if something is a little stronger than you, you should be able to fight it and TRY to win <div></div>
Cidal
11-01-2005, 01:30 AM
<BR> <BLOCKQUOTE> <HR> malykii wrote:<BR> Golden I agree with alot in the revamps of this game. Esp the smaller raids and such. I just think more needs to be done to support game diversity and help promote those that want to group. I spend about 2 hours playing this game with lfg up the entire time and never get offers and I know of alot of other people that do too. I start alot of groups but then on the entire server there is only 5 people lfg and they are all tanks? Just saying there should be some adjustment to favor grouping and divirsity of caracters more so that it facilitates some of us a tad bit more. =) <P>Message Edited by malykii on <SPAN class=date_text>10-31-2005</SPAN> <SPAN class=time_text>09:42 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Just because you can never find anyone LFG, Do Not Assume that everyone in game is soloing. The fact is that most of the people are already grouped, or group often with the same bunch of folks. The communities in this game, whether by design, or by SOE's failure to attract and maintain a customer base, are relatively small. Since they are small, they also become comfortable, where anyone who plays from night to night is able to meet a few peep here and there and form lasting playing relationships. These people then seem to group together consistently throughout the game levels. Others, because of the levels we have reached, choose to group mostly with guildy's. Other's may even just pick up groups on the fly once they reach a contested mob, they join up for the kill, maybe stick for some xp, and then off they go again. Whatever happens, there is still a high necessity for grouping.</P> <P>To say that people can just solo their way through the game is to be misinformed, or IMO a pathetic attempt to manipulate the Dev's into seeing your perspective as the correct one. To any event, it comes across as nothing but ignorance. Just because you can't open the LFG window and thumb through people to form pick-up groups doesn't mean they don't exist. It just means that you might have to take a minute to introduce yourself and ask for an invite, or /OOC and invite people yourself.</P> <P>To any event, it's clear that you aren't happy here, so I implore, as an earlier poster did, to just save your money, stop playing EQ2, and wait for something more worth your while to come along. In the mean time, leave us, several thousand people, in the supposed minority, who enjoy it as it is, alone to our shorter camp times and semi-casual play styles.</P> <P> </P> <P>BTW If you have days and days to commit to camping a silly video game, shame on you, and shame on you mother for not kicking you out of her basement and into the job market... that is unless you are independently wealthy, lol, which I am guessing you are not.</P>
Landiin
11-01-2005, 12:36 PM
<div></div>Fact is that on most servers the population has decreased so much that it is hard to find people LFG out side or you guild or what not because people are all ready grouped with guildies or friends. I wouldn't be suprised to see servers merging soon realy. ANY game is carried by the hard core gaming people, its just fact and EQ2 does not favor that crawed. Not saying its wrong and it may be just what SOE wants out of EQ2. Untill EQ2 has 'REAL', 'WORKING', 'Meaningfull' content for these types of people it will not generate the money need that will justify Sony dumbing more cash into it for more dev,programers ect. I use to say EQ2 is young and in time.. But I look at the numbers between EQ2 and WoW and I am just shocked. Now I have never played WoW and do not intend to (not a anima type) but I do talk to friends that left eq for eq2 and then went to WoW and stayed and from what they tell me raiding has meaning. When you kill raid content u get rewarded with loot that the every day soloer can't get ect.. ( I don't know that from fact just what they say) and that is what the hard core group is all about. If they spend the time and dedication to get strats and exicute it to kill the biggest of baddies then their time should be rewareded with somthing that isnt' trumped by somthing so easy obtained.I know this will get blasted to there and back but its the truth. If a game can not keep the hard core gamer then the game will fade away. That is why so many people have stayed with EQ and its numbers are greater then EQ2 and from what others have told me is why WoW's numbers is so far abouve the EQ2. I wold bet money if SOE would bring EQ's graphics in line with EQ2's EQ's number would sky rocket and come close to giving WoW numbers a run.<div></div><p>Message Edited by Landiin on <span class=date_text>11-01-2005</span> <span class=time_text>01:40 AM</span>
<DIV>I just wish they would add a return key when typing on the forums, then life would be great. And maybe a way to edit posts.</DIV><p>Message Edited by Sugo1 on <span class=date_text>10-31-2005</span> <span class=time_text>11:45 PM</span>
Dasein
11-01-2005, 09:57 PM
<HR> ANY game is carried by the hard core gaming people, its just fact and EQ2 does not favor that crawed. Not saying its wrong and it may be just what SOE wants out of EQ2. Untill EQ2 has 'REAL', 'WORKING', 'Meaningfull' content for these types of people it will not generate the money need that will justify Sony dumbing more cash into it for more dev,programers ect. <DIV> <HR> </DIV> <P>Unless these hardcore gamers are paying more for their subscriptions than the rest of us, I don't see how this is the case. </P> <P>And WoW does not cater to the hardcore crowd at all - WoW is much more casual/solo friendly than EQ2. </P>
Landiin
11-01-2005, 10:17 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Caswydian wrote:<BR></P> <P>Unless these hardcore gamers are paying more for their subscriptions than the rest of us, I don't see how this is the case.</P> <P>And WoW does not cater to the hardcore crowd at all - WoW is much more casual/solo friendly than EQ2.</P><BR> <HR> </BLOCKQUOTE>No they don't pay more but they are the people who draw others to the game. They are the ones that are most likly to not quit for RL, they drive the game forwards, They drive the new player to lvl so they to can join them and keep their accounts active. ATM EverCraft2 don't have any thing to keep these people. Why raid, when all your efforts are nullified in the next expantion? If there was progression to raiding then that wouldn't be such a big issue but as it stands now there is no mid teir raid/loot its Crafter then Fabel. Its all about who keeps their accounts active and pays for all the bells of a game. Us the normal player does not have the draw to pull players from other games. It takes the Uber peopel to do that.<BR>
Dasein
11-02-2005, 01:13 AM
<HR> No they don't pay more but they are the people who draw others to the game. They are the ones that are most likly to not quit for RL, they drive the game forwards, They drive the new player to lvl so they to can join them and keep their accounts active. <DIV> <HR> </DIV> <P>Where do you get the idea that the hardcore gamers are better recruiters? Do you have marketing data that backs this up? </P> <P>As for retention, they may not quit for real life, but they'd certainly quit for another game. I see nothing to suggest that the hardcore gamers are more loyal to one game than casual players, however. </P> <P>Further, you seem to forget that 'hardcore' gamers are in the minority - only a few percent of the total population, maybe 2-3 guilds per server are 'hardcore'. </P>
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