View Full Version : Please remove No-Trade flag
Silence01
10-30-2005, 08:07 PM
I hope there will be removed the no-trade flag at lu 16. this is an stupid flag an would help no man. Ich pay for this game, also i would like trade my items i have lootet. i think lore is good but no-trade is absolutly stupid, very stupid. thanx <div></div>
Hallo!! <DIV> </DIV> <DIV> </DIV> <DIV>Du müssen ein translater benutzen und Ihr ich betreffen für I im Pfosten. Aber auf jeden Fall, stimme ich zu <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>rough translation for the Non Deutsch speakers:</DIV> <DIV> </DIV> <DIV>You must be using a translater by the Ich (meaning "I" in German) in your post <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But yes, I agree with you</DIV>
ValdacilFelagund
10-31-2005, 11:19 AM
<P>Not that I completely agree with it, but I believe this is a move similar to the Attune changes made earlier this year. Nearly every quest item in DoF is No-Trade which shows an obviously deliberate move that direction. Perhaps they didn't want people who hadn't paid for the expansion to be able to have items from the expansion. Perhaps they wanted to encourage more people to take part in the quests and experience the content. Perhaps they are again attempting to control the economy by limited the number of items which can be sold on the market. Perhaps they are trying to promote T6 crafted items by preventing a flood of quested items on the market. More than likely it's closer to most if not all of the above. In any case it's obviously done on purpose.</P> <P>As a side note completely off topic... I LOVE your siggie Lahash. That's awesome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
<BR> <BLOCKQUOTE> <HR> Valdacil wrote:<BR> <P>Not that I completely agree with it, but I believe this is a move similar to the Attune changes made earlier this year. Nearly every quest item in DoF is No-Trade which shows an obviously deliberate move that direction. Perhaps they didn't want people who hadn't paid for the expansion to be able to have items from the expansion. Perhaps they wanted to encourage more people to take part in the quests and experience the content. Perhaps they are again attempting to control the economy by limited the number of items which can be sold on the market. Perhaps they are trying to promote T6 crafted items by preventing a flood of quested items on the market. More than likely it's closer to most if not all of the above. In any case it's obviously done on purpose.</P> <P>As a side note completely off topic... I LOVE your siggie Lahash. That's awesome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <BR> <HR> </BLOCKQUOTE><BR>Hehehe thanks!! I have an updated version of it, just havent gotten around to upload it yet <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Anyhow I can see the whole attunement thing, but what really peeves most people off is that the quest rewards for some of these are no trade and of something I can't use... For instance... being a bruiser, I cannot use any of the Locust stuffs (or many of them) Now I have alts I would love to hand them over to. Maybe flag this stuff as acct only no trade? If ya know what I mean <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> As many have stated before, perhaps an option for completing these quests is the answer. Who knows <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <p>Message Edited by Lahash on <span class=date_text>10-30-2005</span> <span class=time_text>10:32 PM</span>
Dasein
10-31-2005, 12:01 PM
There are many items from DoF that are trade-able, from common drops to high-end raid gear. There doesn't seem to be any particular rhyme or reason to the use of the no-trade flag on dropped items.
Landiin
10-31-2005, 12:29 PM
No what is silly is the class only drops from 1 group instance zones.. Oh gosh we have a fury and a temp, but the drop is for a shammy no-drop.. I can totaly see this on raid mobs but not single group instances.<div></div>
ValdacilFelagund
10-31-2005, 09:32 PM
<P>From what I've seen the drop items are still that... drops... and thus tradeable (for the most part). The majority of the items which are No-Trade are quest rewards. I agree with Lahash however that it is silly that a quest reward would be very class specific and yet be No-Trade also. It means that only a small percentage of people who do that quest are going to get a true reward, the rest of the classes will get something they can sell to a vendor for 7gp. If they are going to make these items No-Trade in order to encourage everyone to do the quests then they need to provide more rewards. So instead of the reward being a VLA shoulders, you should have your choice between VLA, LA, MA, or HA depending on your class, all with appropriate stats and Mit for the type of armor. Jewelery can stay single reward since all classes can use jewelery. If a weapon is the reward then they should offer DW slash/piece, DW crush, 1-hand slash, 1-hand crush, 2-hand slash, 2-hand pierce, 2-hand crush all as chioces in order to cover every possible class... again with appropriate stats and dmg.</P> <P>However that would require a good deal of extra time making all the additional items and they were pushing to get the expansion out when it wasn't finished as it was. Although, all this time spent on adjusting the interface TWICE!!! and adding the SOGA models could have been spent more constructively by the content and art departments by adding these extra quest reward choices. And now the problem is that if they add the additional quest reward choices (which they should) those of us who already did the quests are SOL. Although they could just make the additional choices available at the Shady Swashbuckler for the exact same coin cost as they would sell to the vendor. Then we can get the reward we wanted for the same coin cost as we sold back the reward we couldn't use. It would also be fair while preventing someone from buying things from the Shady Swashbuckler and selling them to a vendor for profit.</P>
Dasein
10-31-2005, 09:41 PM
I wonder how many people end up using most of the quest rewards? Personally, I'd say I end up selling easily 90% of non-HQ/epic quest rewards. Some I keep only because they have a high resist, but are not part of my primary gear.
ArivenGemini
11-01-2005, 08:51 PM
<span><blockquote><hr>Landiin wrote:No what is silly is the class only drops from 1 group instance zones.. Oh gosh we have a fury and a temp, but the drop is for a shammy no-drop.. I can totaly see this on raid mobs but not single group instances.<div></div><hr></blockquote> They also do it in solo instances, ie in splitpaw.. I get stuff I either cant wear or would never wear, but it is no-trade... it is a stupid idea to lock it like that... if they want no-trade they should only drop stuff that can be used by the class(es) there.</span><div></div>
ArivenGemini
11-01-2005, 08:52 PM
<span><blockquote><hr>Valdacil wrote:<div></div> <p>From what I've seen the drop items are still that... drops... and thus tradeable (for the most part). The majority of the items which are No-Trade are quest rewards. I agree with Lahash however that it is silly that a quest reward would be very class specific and yet be No-Trade also. It means that only a small percentage of people who do that quest are going to get a true reward, the rest of the classes will get something they can sell to a vendor for 7gp. </p><hr></blockquote> It isn't just quests.. the splitpaw solo instances drop armor that is no-trade but may not be usable by you.. </span><div></div>
Coutra
11-01-2005, 08:59 PM
<DIV>would it be more practical to make no-trade items tradeable throughout a persons account? am i stuck to keep a character because i want certain reward items that i recieved throughout my playtime? such as the valentines day item, the paintings, statues.. etc..i shouldn't feel obligated to keep a character just because everything is bound to that character.. </DIV> <DIV> </DIV> <DIV>this is my only real concern with no-trade items. if it was fixed so that it could be traded within a person's account i think most people wouldnt have a problem with it... but when you loot a really nice piece of equipment and you cant even use it OR trade it, it is a bit discouraging at times...<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> this is the same with player rewards, i want to be able to keep things i achieve and not be forced to keep a character i am no longer interested in playing.</DIV>
Benfyn
11-01-2005, 09:41 PM
<P>So far we've been lucky. We've only had one fabled piece of no-trade gear go to waste on account of none of us being the right class for it. Nothing worse than getting a master chest and the only item inside being of no use to anyone.</P> <P> </P> <P>Krrrath, lvl 59 Guardian of Kithicor</P>
ValdacilFelagund
11-01-2005, 11:26 PM
<P>I agree that it is stupid to have drops be No-Trade. My guess with the Splitpaw thing is that the drop ONLY drops in Splitpaw and Sony didn't think it was fair for someone who didn't play Splitpaw to be able to obtain the item. Therefore, if someone wanted that item, Sony would want them to go play (and therefore pay for) Splitpaw hoping to get that drop also. And thus I guess the same thing would apply to multiple characters on the same account in their thinking... if you get a drop on one character that would be good for another character, then you should go play Splitpaw with that other character hoping to get that drop.</P> <P>Now, I'm a habitual twinker myself. I've been playing since beta and the reason I don't have a level 60 character right now is because I enjoy the variety of the various classes and thus I keep recreating characters. I have the Station account so I can have more character slots (I know, it's like a disease... I need a 12 step program I think... altaholics annoymous anyone?) and I'll play a character for a while then reroll them to try something else. Every time I create a new character I twink them out with my crafters and whatever items I get from my higher level characters. I've had character that use items like Garments of Varsoon right at the minimum usable level because some higher level player obtained the item and transfered it over to them. I don't see a problem with this... Sony is still getting their money from me... in fact more because I keep recreating and thus never reach the endgame and run out of things to do. Therefore, what is the harm if I get enjoyment out of helping my new characters out a little bit.</P> <P>The fact that they have made items No-Trade because they come from expansion packs, adventure packs, or special events does seem like something that ought to be able to be transfered within a single account. I mean I understand they want to promote more people purchasing the adventure pack or expansion by not allowing them to obtain the items from that zone, but all the characters on your account have access to the zone, therefore they aren't promoting any more money into their pocket by preventing you from transfering the item within your own account. I know I paid for the pre-order of EQ2 and lost a pair of the free Jboots because I claimed them on a character that no longer exists. At a minimum they should make claimable items like that re-claimable if the character who claimed them is destroyed. But that is a different problem. One problem with making No-Trade items transferable within account is that you would get those rare instances where someone REALLY wanted to transfer an item to another account. They would create a lvl 3 character, transfer the No-Trade item to that character, then sell them on Exchange to the other account (costs them $10.10 to transfer the character this way instead of $50 or whatever the character transfer service costs), then once on the new account they could transfer the No-Trade item to an active character and delete the "mule." Now at the going rate of coin (about $9-10/plat) the No-Trade item would have to have a value (to the player) of at least 1pp in order to make this system seem worthwhile. But things like the Valentine's Day reward, claimed items, and other similar No-Trade items have transendental value which can't be measured in coin.</P> <P>But then again, this "issue" above would be a rare occurance and only an issue on 2 server currently. The rest of the servers would not have this problem. So I basically say again that I support the idea of No-Trade being within account. Another thing I'd like to see if the ability to transfer Lore items through the bank. It is really annoying when I have a LORE item on one character and have to get my wife or someone else to help me transfer it to another character because I can't put it in my shared bank slot (something like the Burned Out Lightstone, Stiletto's Orders, both are good examples).</P> <p>Message Edited by Valdacil on <span class=date_text>11-01-2005</span> <span class=time_text>10:28 AM</span>
Shantee
11-02-2005, 12:00 PM
My only prob with no trade, is.. so far 90% of the quests have absolutly nothing I can use on my monk. It's all gears from healers or scouts or Plate wearers. The stuff I can wear, had high wis or int, but no sta, or str, or agi. I would like to see more varity of items offered. <div></div>
Aienaa
11-02-2005, 02:01 PM
<DIV>No Trade and Lore items were introduced in EQ1 as a way to prevent people from monopolizing spawns with the intent to prevent others from being able to get these items so they would have to buy it from them.... IE why would you farm a spot for countless hours if you could either not trade the item that dropped, or could only hold 1 of them... </DIV> <DIV> </DIV> <DIV>What this does is allow more people to attempt to obtain these items through normal means ( IE going and killing the mob and getting the item for yourself), rather than to have to pay someone that camps the spawn preventing others from getting thier fair shot at it....</DIV> <DIV> </DIV> <DIV>Personally, I would rather see all Fabled items (spells included) be No Trade (but drop rates increased).... This alone would cut out the plat farmers that continously monopolize spawns in order to sell the items on the market, then turn around and sell the plat to companies for real cash.... I can't tell you how many times I have gone looking for a named mob for a certian quest, or for a certian item, just to find some Bot group there farming it....</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Gwern - 60 Assassin</DIV>
Silence01
11-02-2005, 03:05 PM
Maybe at static mobs, but at instaced zones? There is no farming, every one can go in there.No-trade flag lowered the game fun, this is fact. <div></div>
ArivenGemini
11-02-2005, 08:06 PM
<span><blockquote><hr>Aienaa wrote:<div>No Trade and Lore items were introduced in EQ1 as a way to prevent people from monopolizing spawns with the intent to prevent others from being able to get these items so they would have to buy it from them.... IE why would you farm a spot for countless hours if you could either not trade the item that dropped, or could only hold 1 of them... </div> <div> </div> <div>What this does is allow more people to attempt to obtain these items through normal means ( IE going and killing the mob and getting the item for yourself), rather than to have to pay someone that camps the spawn preventing others from getting thier fair shot at it....</div> <div> </div> <div>Personally, I would rather see all Fabled items (spells included) be No Trade (but drop rates increased).... This alone would cut out the plat farmers that continously monopolize spawns in order to sell the items on the market, then turn around and sell the plat to companies for real cash.... I can't tell you how many times I have gone looking for a named mob for a certian quest, or for a certian item, just to find some Bot group there farming it....</div> <hr></blockquote> Used for that type of purpose isn't as bad as making an item no-trade in a custom instance that only you can enter.. there is no monopolizing of spawns, there is no botting that interferes with you (they get their own instance)... </span><div></div>
zorbdan
11-02-2005, 11:23 PM
It's primary function is to prevent twinking and ''content bypass'' . The DEVs try very hard to prevent twinking and content bypass, for some reason.
<BR> <BLOCKQUOTE> <HR> zorbdan wrote:<BR>It's primary function is to prevent twinking and ''content bypass'' . The DEVs try very hard to prevent twinking and content bypass, for some reason. <BR> <HR> </BLOCKQUOTE><BR>Care to explain?
CB_Swami
11-03-2005, 12:08 AM
<BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR><BR> <BLOCKQUOTE> <HR> zorbdan wrote:<BR>It's primary function is to prevent twinking and ''content bypass'' . The DEVs try very hard to prevent twinking and content bypass, for some reason. <BR> <HR> </BLOCKQUOTE><BR>Care to explain? <BR> <HR> </BLOCKQUOTE> <P><BR>What this poster is talking about is when a player uses one high level character to collect items for a lower level character to use as soon as possible, usually when the second character would not be able to obtain it themself. </P> <P> </P> <P>I understand some peoples point that you still worked for the item for that character, but that character did not. I personally think it should be ok to trade no trade items between characters on the same account since it was collected by the same person using the item, but some don't see it my way.</P> <P> </P> <P>I would also like to see items that are attuned, attuned to the account not the character, but that is whole other issue. and I'm sure the crafters would be in an uproar over that little suggestion.</P>
ValdacilFelagund
11-03-2005, 02:37 AM
<P>Yes, but the "content bypass" argument doesn't apply to a same account. If I go out to an instance zone (lets say Splitpaw for argument sake) and experience the content on one character then pass that item on to the one of my other characters how did I "bypass" that content? As expansive as this game is I have bypassed a LOT of content because I outleveled it. So I should be able to decide to do zone X, Y, Z with one character and zone A, B, C with another character and zone M, K, L with yet another character and get a complete experience. With the current system of preventing twinking in this way if I want the items for another character I have to go to that same zone and do the same darn quests over and over again. That means I again outlevel other content that I might have experienced otherwise.</P> <P>And when you really think about it, No-Trade is really idiotic anyhow unless the item is quest specific (like it's needed for a quest step or something). Think about it... you go out adventuring with a bunch of people, kill some orc and look at his shiny armor. Whoever happens to touch the shiny armor first now can't get rid of it. So now they are lugging around this piece of shiny armor and all of their friends are looking at them, but they can't get rid of it. Perhaps it's cursed? However, when they get back to town any common vendor will take the item off their hands. So all vendors know a remove curse spell? </P> <P>So I guess I understand the content locking... find a unique item in a zone and you can't just sell that on the market, but what is the harm in passing that to another toon on the same account. Why force us to do the same old things over and over again if we want the items for our other characters, especially if we can't use the item on our main?</P>
retro_guy
11-03-2005, 07:41 AM
<BR> <BLOCKQUOTE> <HR> Landiin wrote:<BR>No what is silly is the class only drops from 1 group instance zones.. Oh gosh we have a fury and a temp, but the drop is for a shammy no-drop.. I can totaly see this on raid mobs but not single group instances.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I agree - remove the no-trade flgs please.</P> <P>It's crazy to be in a group, kill a tough mob get a MASTER CHEST which has a FABLED item - "yay!!", we think, then realise it's a no-trade item that can only be used by a (single) class that is not EVEN IN OUR GROUP.</P> <P>What a frigging waste.</P> <P>Who's idea was it to put in a mechanism which makes Fabled drops vendor fodder?</P> <p>Message Edited by retro_guy on <span class=date_text>11-02-2005</span> <span class=time_text>06:42 PM</span>
<BR> <BLOCKQUOTE> <HR> Yakblat wrote:<BR> <DIV>would it be more practical to make no-trade items tradeable throughout a persons account? am i stuck to keep a character because i want certain reward items that i recieved throughout my playtime? such as the valentines day item, the paintings, statues.. etc..i shouldn't feel obligated to keep a character just because everything is bound to that character.. </DIV> <DIV> </DIV> <DIV>this is my only real concern with no-trade items. if it was fixed so that it could be traded within a person's account i think most people wouldnt have a problem with it... but when you loot a really nice piece of equipment and you cant even use it OR trade it, it is a bit discouraging at times...<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> this is the same with player rewards, i want to be able to keep things i achieve and not be forced to keep a character i am no longer interested in playing.</DIV><BR> <HR> </BLOCKQUOTE>I really support the idea of being able to trade NO TRADE items between alts on the same account only. After all ,you did the work and all wearables have minimum level requirements thus it is NOT twinking. You could twink in EQ1, you CAN'T in EQ2.<BR>
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