View Full Version : Newly revised charm
PigLick
10-27-2005, 09:42 AM
So far, from my limited testing, the duration of charms do seem to be significantly improved. This should be a nice benefit to soloing coercers. However, it's still way out of whack for use in a group, for the same reasons as before. The mobs you're most likely to be charming in groups will have some up-arrows, but when you charm them they get downgraded, but when charm breaks they immediately return to their native strength. I understand and agree that allowing us to control unhindered ^^^ mobs would be unbalanced, but the benefit of having a moderately-powered pet that could turn and kill us at any moment, for the cost of three concentration slots, is not worth it to the group. Either: allow charmed up-arrow mobs to retain *some* of their extra strength. (In another thread I suggested that each ^ act as the equivalent of one spell quality level upgrade, in terms of dps, not duaration/resist check). or Add a "safety measure" on charm break. A short (3-5sec) stun, or a slightly longer period (5-7 seconds) where the mob remains in it's weakened state would be nice, and not likely unbalanced, but would allow us at least a small chance to regain control of the situation before it's too late (of course if the mob is killed in this weakened state the rewards would be reduced appropriately). In fact, I really don't think that both (ie up-arrows retain some strength and a small safety measure) of these suggestions together would be overpowered, but either one alone would be better than nothing, which is what our pet is now in a group fighting reasonable group content. Even with these changes using those precious threee concentration slots for a pet in a group would be an unlikely choice, but it would at least be there as a reasonable, if not ideal, option, just as Illusionists have the reasonable, if not ideal, option to use their pets in a similar group situation. PigLick <p></p>
Zander
10-28-2005, 01:17 AM
I like either well... I like both of your ideas for changes to charm. Does Illusionist Personae take 3 slots as well? Maybe I am not high enough level yet, but it just seems to me that 3 conc slots would basically never be useful in a group situation by limiting the amount of buffs etc we could provide. <p></p>
Ricon
10-28-2005, 05:51 PM
3 conc is too much for charm - means you cant buff the pet you do get and, as you say, groups dont want you if you cant give out your nice DPS buff, Aggro buff etc. If they leave Charm as it is, which is sucky, at least reduce the Conc cost down to 2 or even 1. To prevent us having lots of charmed pets (which is what the 3 Conc cost did) simply have any existing charm break instantly when the spell is cast on another target. <div></div>
<P>The Coercers REALLY need fixing with this patch. Unless we are in a DPS ONLY group we are useless except for some buffs. Add any of the other caster classes and we get relegated to buff bot status. Our dps is the lowest I have seen on any class except a templar that sits and heals. If you have a conjuror or warlock in your group don't even try using your mezzes as you cripple their dps and only slow the group down.</P> <P>Can a developer please respond? What are the plans for this class?</P> <P>If the mobs we can charm break too easy and are lowered in power we are useless. In a group we need to be able to charm a mob that lasts and does enough damage to make up for our weak/slow damage spells. I feel this is a minimum fix for this class.</P> <DIV>My coercer is only mid 20's level and I see this issue just getting worse and worse. When I duo with my son's assassin we do well, but add any other caster class and I barely contribute to the group. It is REALLY sad and disappointing.</DIV> <DIV> </DIV> <DIV>Thanks for your consideration of these comments.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
cant agree morecharm 1 conc only breakable if we cast it another time , same as pets if u have 1 out ,and u cast another the last 1 dissapear.Charm no breakable , or permacharm (u lost pet when u die, zone , log out , or evacc ) permacharm overpowered? ehm lets seeu charm a mob ^^^ mob is lowered to normalcharm a mob vvv mob stil vvv why?our dps SUCKS , poor dots , poors dd´s spells , hell let me charm a wizard or warlock mob and i can dps a bit more , since pets cas 1 spell (if can) and melee , maybe a scout mob will be better , but well , with a permacharmed pet or a charm for 10 min , we can dps a bit more.in a group i put buffs up , mana regen up , haste melees, and other buffs ,and drain xp , why? NO MEZZ need , tank select A mob , died fast enough to kill B , and C and C was mezze but since warlock do aoe ...now aoe mezz , well walock casting his devastion and unhappy since no hit all mobs! helllll coercer no more mez aoe , ok....no mezs plz! , no needed, want me to nuke? HAHAHA nuke u? HAHAHAHA , put mana and haste and sit here ....ok .... T.Tthats how a coercer play this game , stifle 1 or 2 times and mob die before u can cast it...stun? why? drain mana yeah good idea , same as stifle...cant nuke , cant mezz ,cant stun ,cant stifle , only buff bots and sit .Charm? HELL NO! i dont want extra adds, or the coercer simple dont want to die or dont want to keep healers worried about coercer , all targeting tank , pulling oh coercer is being hitted for his pet , let him die! so he learn to no charm mob ._. , coercer die , party kill pet , party KICK OUT COERCER W/O being rezzed , go to rez and try to get your shard back ....coercers live isnt easy enough....more nerfs and nerfsah and that is in groups in raids is worse ,and solo? can coercer solo? nowadays.......no......
PigLick
10-28-2005, 06:47 PM
<span><blockquote><hr>Ricon wrote:3 conc is too much for charm - means you cant buff the pet you do get and, as you say, groups dont want you if you cant give out your nice DPS buff, Aggro buff etc. If they leave Charm as it is, which is sucky, at least reduce the Conc cost down to 2 or even 1. To prevent us having lots of charmed pets (which is what the 3 Conc cost did) simply have any existing charm break instantly when the spell is cast on another target. <div></div><hr></blockquote>Actually the 3 conc has nothing to do with keeping us from having two pets, because the spell is already a "toggle" in that if you try to cast it while you have something charm, it just breaks that charm. I believe the 3 conc was just a balancing factor to what could/should be a powerful ability. It's our "stance," if you will. Of course this stance, at this point, doesn't live up to it's 3 conc. Even when soloing it's not all that beneficial. I won't go so far as to say it's useless or worse like so many others, but in my tests it basically comes out even, in both efficiency and safety, with root & nuke (again, I'm talking soloing). In groups it's not even close to being an option. PigLick</span><div></div>
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