View Full Version : Ebon Vanguard: Before & After LU15
Jindris
10-20-2005, 11:36 AM
<DIV><FONT size=4>Well ladies and gentlemen... Cobalt Vanguard after LU15 definately does not look blue.</FONT></DIV> <DIV><FONT size=4></FONT> </DIV> <DIV><FONT size=4>But Ebon Vanguard... definately DOES look VERY black! Is this supposed to be better? Of all the complaints about existing armor models, shouldn't the point be to make them better instead of worse? Then what is the reason for this?</FONT></DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#3366ff size=5>Below --- Ebon Vanguard Before LU15 --- GOOD!</FONT></STRONG></DIV> <DIV> </DIV> <DIV><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/ebon-before-lu15.jpg"></DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ff0000 size=5>Below --- Ebon Vanguard After LU15 --- BAD BAD BAD!!!</FONT></STRONG></DIV> <DIV><STRONG><FONT color=#ff0000 size=5></FONT></STRONG> </DIV> <DIV><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/ebon-after-lu15.jpg"></DIV> <DIV> </DIV>
Lagge
10-20-2005, 12:33 PM
<P>Looks like you just coloured that in with a crayon!</P> <P>Some kind of darkened armour is needed for assassins, but that dark just looks well iffy.</P> <P>I used to play NWN's as a rogue and had some armour that was exactly like that above. I think it was a custom armour for a NPC where whoever had made it had basically just picked the black brush in paint and coloured in all the decals.</P><p>Message Edited by Laggerr on <span class=date_text>10-20-2005</span> <span class=time_text>01:35 AM</span>
<P>They just went and changed the RGB. The details went KAPUT.</P> <P>Very amateur. A good engine treated like that!</P>
Zenshi
10-20-2005, 05:24 PM
<DIV>My cobalt looks the same as the LU15 ebon in the pics. <BR> <BR>I'm running 2x GeForce 7800 GTX in SLI, almost every setting maxed and/or turned on- and these 2 armors look the same. The colors are so dark it's almost a void/blackhole effect. Very hard/impossible to make out any detail on the armor unless zoomed in to just before the camera changes to 1st person. I had 2 torches and was running around in Majdul during the day w/bloom effects on and off... still void effect and unable to see any/much detail. <BR> <BR>I can see blue tint (barely) when i'm zoomed in to a very tight angle shot and move the camera around. </DIV> <DIV> <BR>With my settings, the ebon on my zerker before LU15 was actually a glossy dark black +rust. </DIV><p>Message Edited by Zenshi on <span class=date_text>10-20-2005</span> <span class=time_text>06:33 AM</span>
EtoilePirate
10-20-2005, 08:09 PM
<span><blockquote><hr>Laggerr wrote:<div></div> <div></div> <p>Looks like you just coloured that in with a crayon!</p> <p>Some kind of darkened armour is needed for assassins, but that dark just looks well iffy.</p><hr></blockquote>Whereas I think the ebon chain looks terriffic -- but it has edging and details and things.</span><div></div>
thepriz
10-20-2005, 08:36 PM
Wow, I think they should have just removed the rust from the original one and it would have looked better. <div></div>
cr0wangel
10-20-2005, 09:16 PM
<P>Okay, from my perspective the ebon armor looks like before. I did not noticed any change for the ebon armor. However this is true that the cobalt armor look a little bit dull and the color is too dark (too much of contrast or gamma maybe?) The color is blue cobalt, but there is no details in the armor, disappointing.</P> <P>Here a screenshots of the new armor models. My friend (left) is wearing the indium vanguard armor, very nice armor silver and blue, a lot of details. My character (right) is wearing chest and legs cobalt, you can see this is dark blue. My spaulders and gloves are ebon, so black.</P> <P><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=461554" target=_blank>http://eq2players.station.sony.com/en/image_view.vm?imageId=461554</A></P>
<P>With that pic, i really can't see any blue in there.. </P> <P>I logged in after LU15 and took a look at my Cobalt. Only when I looked real close up like 3 feet away could I see the slightest hint of blue. I tried various settings including many many different gamma settings and when I have the brightness and gamma up high, I can see blue but that is WAY to bright to play the game. </P> <P>I am using an ATI X800XL on Balanced. The blue still needs work. Needs to be alot brighter.. I should be able to see that someone is wearing Cobalt from a distance.. Not half a mile but atleast 2-300 ft IMO.</P> <P>And with the ebon, They did say it was now black.. That looks black to me.. </P><p>Message Edited by Trook on <span class=date_text>10-20-2005</span> <span class=time_text>11:14 AM</span>
Ironmeow
10-20-2005, 10:17 PM
<BR> <BLOCKQUOTE> <HR> cr0wangel wrote:<BR> <P>Okay, from my perspective the ebon armor looks like before. I did not noticed any change for the ebon armor<BR></P> <P></P> <HR> </BLOCKQUOTE><BR> <DIV>how can you not see the change the 2 pictures are up there. The top one is ebon before patch, the bottom one is ebon after the patch. detail gone, textures gone its just a blackhole in the screen.</DIV>
KBern
10-20-2005, 11:18 PM
<BR> <BLOCKQUOTE> <HR> cr0wangel wrote:<BR> <P>Okay, from my perspective the ebon armor looks like before. I did not noticed any change for the ebon armor. However this is true that the cobalt armor look a little bit dull and the color is too dark (too much of contrast or gamma maybe?) The color is blue cobalt, but there is no details in the armor, disappointing.</P> <P>Here a screenshots of the new armor models. My friend (left) is wearing the indium vanguard armor, very nice armor silver and blue, a lot of details. My character (right) is wearing chest and legs cobalt, you can see this is dark blue. My spaulders and gloves are ebon, so black.</P> <P><A href="http://eq2players.station.sony.com/en/image_view.vm?imageId=461554" target=_blank>http://eq2players.station.sony.com/en/image_view.vm?imageId=461554</A></P> <BR> <HR> </BLOCKQUOTE>That is just sad. The indium looks better than the cobalt.<BR>
Belgor
10-20-2005, 11:48 PM
<BR> <BLOCKQUOTE> <HR> Ironmeow wrote:<BR> <BR> <BLOCKQUOTE> <HR> cr0wangel wrote:<BR> <P>Okay, from my perspective the ebon armor looks like before. I did not noticed any change for the ebon armor<BR></P> <P></P> <HR> </BLOCKQUOTE><BR> <DIV>how can you not see the change the 2 pictures are up there. The top one is ebon before patch, the bottom one is ebon after the patch. detail gone, textures gone its just a blackhole in the screen.</DIV><BR> <HR> </BLOCKQUOTE>Ebon looks the same as it did before in game for me. But yes, those two pictures are different.<BR>
Landiin
10-21-2005, 12:41 AM
<DIV><BR> <BLOCKQUOTE> <HR> Ironmeow wrote:<BR> <BR> <BLOCKQUOTE> <HR> cr0wangel wrote:<BR> <P>Okay, from my perspective the ebon armor looks like before. I did not noticed any change for the ebon armor<BR></P> <P></P> <HR> </BLOCKQUOTE><BR> <DIV>how can you not see the change the 2 pictures are up there. The top one is ebon before patch, the bottom one is ebon after the patch. detail gone, textures gone its just a blackhole in the screen.</DIV><BR> <HR> </BLOCKQUOTE><BR>Crowangel must be running on a low graphics setting, it does look a lot like that if your graphics setting is down. Same with Fabel, Looks kind like you have on white powder paited armor or long-johns.</DIV>
Daish
10-21-2005, 09:23 AM
<P>The fact that the coolest vanguard armor in the ENTIRE game is the T6 Indium, non-rare stuff. The cool looking stuff in the link above....</P> <P>The fact that that is the coolest looking armor and is absoutely the WORST armor a tank could wear.... just says alot about SOE, imho.</P> <P>Not only do they have to rush content out two months AFTER they offer it for sale, they have such poor planning and implementation... this is what we get... sigh</P>
Jindris
10-21-2005, 11:09 AM
<P>Hey guys, for those of you that didn't notice, this thread is about pristine forged ebon vanguard asking why all the details were removed from it. This thread is not about indium or cobalt, its about ebon. So if you feel the need to talk about cobalt and indium, start your own thread.</P> <P>If you do not see the difference between those two pictures then you need to adjust your moniter. Yes, the pictures are different, The setting is different, and the lighting may be slighly different. I adjusted each pictures brightness, contrast, and intensity by the same values, for the purpose of displaying on this forum.</P> <P>The fact that the settings and lighting is different does not change this fact. The fact is that the details are still there, but the armor model has been darkened so much that in order to see it, the game gamma must be cranked three-fold, wich makes the rest of the game look terrible. No setting or lighting condition in the game will show ebon vanguard at its original detail.</P> <P>I hoped that the dev's would have come accross this thread and seen the point I was trying to make, and restore ebon vanguard to its original detail. Cobalt vanguard definately needed an adjustment to make it look different than ebon, but ebon vanguard was fine as it was and there was no need to change it. This has happened once before. The appearance of ebon vanguard was altered for the worst, and it was fixed not too long later.</P> <P>I hope any SOE official who see's this thread will agree with me and do something about this. I personally am half way towards switching over to cobalt soon, but that does not mean that I don't care about the appearance of older armor models, and the rest of the art in EQ2.</P>
Jindris
10-21-2005, 11:18 AM
<DIV>P.S. I apologize if I run out of bandwidth. I think it might happen soon.</DIV>
g0thiC_iCe_cReaM
10-21-2005, 05:30 PM
<DIV>i think what is happening is there is a graphic artist person over at SOE with some messed up brightness/gamma settings on their video card</DIV> <DIV>the aq armor color ranges were waaaaaay out of whack...blackguard had a post about the hues being outside the normal range that they do stuff at...so perhaps it was just a case of someone with a messed up monitor or video card doing a quick reworking of the textures on the armor...</DIV> <DIV> </DIV> <DIV>dropped ebon armor looks fine, looks just like player crafted ebon looked before the update (i picked up a chest peice in feerott lastnight wandering around) i put it on and the black matched my fulginate vanguard spaulders, but the player crafted ebon's hues are too dark...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <DIV>here are 2 screenshots taken with extreme quality settings</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>this one is how the armor looks normally:</DIV> <DIV> </DIV> <DIV><IMG src="http://www.chicagonote.com/misc/gart_1.jpg"></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>with a few adjustments in photoshop you can actually see what was intended</DIV> <DIV> </DIV> <DIV><IMG src="http://www.chicagonote.com/misc/gart2.jpg"></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <DIV>i see the detail but the brightness has to be way to high to get the details out...</DIV> <DIV>perhaps adjust the brightness of the ebon armor texture a bit?</DIV> <DIV> </DIV> <DIV><IMG src="http://www.chicagonote.com/misc/gart3.jpg"></DIV> <DIV> </DIV> <DIV>and here is the same settings adjusted a little with photoshop:</DIV> <DIV> </DIV> <DIV><IMG src="http://www.chicagonote.com/misc/gart4.jpg"></DIV> <DIV> </DIV> <DIV> </DIV></DIV></DIV>
<span><blockquote><hr>Jindrisek wrote: <p>I hoped that the dev's would have come accross this thread and seen the point I was trying to make, and restore ebon vanguard to its original detail. Cobalt vanguard definately needed an adjustment to make it look different than ebon, but ebon vanguard was fine as it was and there was no need to change it. This has happened once before. The appearance of ebon vanguard was altered for the worst, and it was fixed not too long later.</p> <p>I hope any SOE official who see's this thread will agree with me and do something about this. I personally am half way towards switching over to cobalt soon, but that does not mean that I don't care about the appearance of older armor models, and the rest of the art in EQ2.</p> <div></div><hr></blockquote> Ebon was most definitely NOT fine before. I actually prefer the new look better, but thats not because I like it. I just really disliked the old model. I hated the rusted look, I paid way too dearly for it to have rusted [expletive haxx0red by Raijinn] armor. They need to bring it back to having some sort of details but not rust, please dont rust my armor again. I hate that. If you want rusty plate, use carbonite.</span><div></div>
Naggyba
10-21-2005, 06:27 PM
www.imageshack.com is your friend when hosting pics. No bandwidth limits and free.
Ironmeow
10-21-2005, 11:52 PM
<DIV>well for me its not the look that bothers me its that its hard to tell whats cobalt and whats ebon, also they look similar in that they both have no detail and are flat it makes everyone look like a noob</DIV>
Pheeb
10-22-2005, 03:25 PM
I've had the same reaction - this is very amateur'ish work...unacceptable for a game engine such as EQ2 - why did they touch Ebon? Cobalt had to be addressed NOT Ebon. <div></div>
Vicio
10-22-2005, 05:07 PM
<DIV>I think the devs saw people wanted Ebon black and took that to mean <EM>black</EM>. They probably didn't realize</DIV> <DIV>players simply wanted Ebon to not have rust on it. Cobalt indeed should have been addressed and how they</DIV> <DIV>goofed that up I don't know.</DIV>
Jindris
10-23-2005, 01:03 AM
<DIV>Any armor model, regardless of wether its made of metal, cloth, or leather, should have texture details to show that. Solid black is not acceptable. There is nothing about the current ebon model that shows that its made out of metal. It doesn't shine anymore, and it has absolutely no details at all.</DIV>
Jindris
10-23-2005, 01:09 AM
<P>Look at the desert chitin armor model. Why should this level 45 armor look better, and have more details than ebon (and cobalt) vanguard? Its much easier to obtain than both.</P> <P><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/desert-chitin-vanguard.jpg"></P> <P>This is what I think should be done for the ebon vaguard model. They should use the desert chitin armor model and make the dark blue trim area's of this armor BLACK, and fill in the rest of it with a very dark RED (but not BLACK, dark RED) They should use this same armor model to make the cobalt model. Leave the blue trim areas alone, and make the rest of the area a very dark blue (but not BLACK, dark blue).</P> <P>If you look at this armor model, it looks very much like the icon when you examine ebon vanguard:</P> <P><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/pristine-imbued-ebon-vanguard.jpg"></P> <P>And if you look at the icon shown for desert chitin vanguard, it looks very much like the actual ebon vanguard model (pre-LU15 that is) These armor models have been mixed up. That is obvious.</P><p>Message Edited by Jindrisek on <span class=date_text>10-22-2005</span> <span class=time_text>02:11 PM</span>
Poochymama
10-23-2005, 10:06 PM
<BR> <BLOCKQUOTE> <HR> Jindrisek wrote:<BR> <P>Look at the desert chitin armor model. Why should this level 45 armor look better, and have more details than ebon (and cobalt) vanguard? Its much easier to obtain than both.</P> <P><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/desert-chitin-vanguard.jpg"></P> <P>This is what I think should be done for the ebon vaguard model. They should use the desert chitin armor model and make the dark blue trim area's of this armor BLACK, and fill in the rest of it with a very dark RED (but not BLACK, dark RED) They should use this same armor model to make the cobalt model. Leave the blue trim areas alone, and make the rest of the area a very dark blue (but not BLACK, dark blue).</P> <P>If you look at this armor model, it looks very much like the icon when you examine ebon vanguard:</P> <P><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/pristine-imbued-ebon-vanguard.jpg"></P> <P>And if you look at the icon shown for desert chitin vanguard, it looks very much like the actual ebon vanguard model (pre-LU15 that is) These armor models have been mixed up. That is obvious.</P> <P>Message Edited by Jindrisek on <SPAN class=date_text>10-22-2005</SPAN> <SPAN class=time_text>02:11 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>That armor should be what cobalt looks like. Not ebon. Cobalt is a blue color.
Jindris
10-24-2005, 03:40 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Poochymama p wrote:</P> <P>That armor should be what cobalt looks like. Not ebon. Cobalt is a blue color.</P> <HR> </BLOCKQUOTE>You must not have read everything.<BR>
cr0wangel
10-24-2005, 06:24 PM
<P>Hmm, if they use the graphics of the indium armor but change it for black (ebon) or blue (cobalt), it should at least be better than what we have now. What players want mostly are details in their armor since they paid a lot for this armor.</P> <P>Ebon and cobalt are legendary armors, but they looks bad. I really hope they will fix this.</P>
Jindris
10-25-2005, 07:51 AM
What does indium vanguard look like? I have not seen any yet. I'm guessing it looks just like fulginate vanguard?
Jindris
10-25-2005, 09:03 AM
<DIV>This is what I think ebon vanguard and cobalt vanguard should look like. This is the best I could do, with corel photopaint 9. Its a little sloppy but it gets the point across.</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ff0000>Below: Ebon Vanguard</FONT></STRONG></DIV> <DIV> </DIV> <DIV><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/ebon-vanguard.jpg"></DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#6699ff>Below: Cobalt Vanguard</FONT></STRONG></DIV> <DIV> </DIV> <DIV><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/cobalt-vanguard.jpg"></DIV> <DIV> </DIV> <DIV> </DIV>
Ydiss
10-25-2005, 03:36 PM
<P>I still think the game would provide much more class specific variety if legendary and fabled armour types followed a rule that assigned a tint hue to the armour when attuned.</P> <P>This tint would be determined by the class of your chosen character, much like the class specific armours in EQ. All un-attuned armour is a light stone grey (allowing easy tintage) with high details, each tier of legendary and fabled armour having different details. As soon as you attune the item it tints the armour permanently to your specific colour; this would mean you could spot a berserker in full ebon or cobalt from afar and differentiate him from a paladin.</P> <P>As a brief example, ebon armour for a berserker could be a deep blood red tint, paladin a bright yellow. Cobalt armour for a berserker could be a golden bronze colour, paladin a mustard orange. Ebon SK near-black red, Cobalt SK deep purple. Ebon Guardian a near-grey teal, Cobalt a pure blue (in line with the original EQ cobalt).</P> <P>And so on. This could extend to chain, leather and cloth wearers of legendary and fabled gear.</P> <P>It'd just make the game more colourful (but still remain gritty, I'm not talking bright WOW-esque hues here with loads of saturation) and will mean we all get our much desired individuality.</P> <P>And surely this is possible?</P> <p>Message Edited by Ydiss on <span class=date_text>10-25-2005</span> <span class=time_text>04:40 AM</span>
Naggyba
10-25-2005, 04:44 PM
Ack, WAY too bright on those colors. I would rather see a sky blue for cobalt (or dark purple) than that bright thing. Same with the red, too bright.
Prufro
10-25-2005, 04:45 PM
<span><blockquote><hr>Ydiss wrote:<div></div> <p>I still think the game would provide much more class specific variety if legendary and fabled armour types followed a rule that assigned a tint hue to the armour when attuned.</p> <p>This tint would be determined by the class of your chosen character, much like the class specific armours in EQ. All un-attuned armour is a light stone grey (allowing easy tintage) with high details, each tier of legendary and fabled armour having different details. As soon as you attune the item it tints the armour permanently to your specific colour; this would mean you could spot a berserker in full ebon or cobalt from afar and differentiate him from a paladin.</p> <p>As a brief example, ebon armour for a berserker could be a deep blood red tint, paladin a bright yellow. Cobalt armour for a berserker could be a golden bronze colour, paladin a mustard orange. Ebon SK near-black red, Cobalt SK deep purple. Ebon Guardian a near-grey teal, Cobalt a pure blue (in line with the original EQ cobalt).</p> <p>And so on. This could extend to chain, leather and cloth wearers of legendary and fabled gear.</p> <p>It'd just make the game more colourful (but still remain gritty, I'm not talking bright WOW-esque hues here with loads of saturation) and will mean we all get our much desired individuality.</p> <p>And surely this is possible?</p> <div></div><p>Message Edited by Ydiss on <span class="date_text">10-25-2005</span> <span class="time_text">04:40 AM</span></p><hr></blockquote>While this sounds like a nice idea, all you will end up is armor tint envy. You have 6 classes in each archetype, so lates take fighters for example. What colors do you choose? Who gets what color? Would you want to walk around in yellow tinted armor if fighter archetype B walks around in knightly white or deathly black? With their failure to actually make cobalt vanguard truly blue, which according to the new art masters post is due to a poorly designed system (combat was poorly designed so they revamped, art is poorly designed so hopefully they revamp that.... any part of this game not poorly designed?), i would be afraid of an idea being implemented like this. They'd probably make one of them pink, like monks, and claim it's red.</span><div></div>
Ydiss
10-25-2005, 07:45 PM
<BR> <BLOCKQUOTE> <HR> Prufrock wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Ydiss wrote:<BR> <P>I still think the game would provide much more class specific variety if legendary and fabled armour types followed a rule that assigned a tint hue to the armour when attuned.</P> <P>This tint would be determined by the class of your chosen character, much like the class specific armours in EQ. All un-attuned armour is a light stone grey (allowing easy tintage) with high details, each tier of legendary and fabled armour having different details. As soon as you attune the item it tints the armour permanently to your specific colour; this would mean you could spot a berserker in full ebon or cobalt from afar and differentiate him from a paladin.</P> <P>As a brief example, ebon armour for a berserker could be a deep blood red tint, paladin a bright yellow. Cobalt armour for a berserker could be a golden bronze colour, paladin a mustard orange. Ebon SK near-black red, Cobalt SK deep purple. Ebon Guardian a near-grey teal, Cobalt a pure blue (in line with the original EQ cobalt).</P> <P>And so on. This could extend to chain, leather and cloth wearers of legendary and fabled gear.</P> <P>It'd just make the game more colourful (but still remain gritty, I'm not talking bright WOW-esque hues here with loads of saturation) and will mean we all get our much desired individuality.</P> <P>And surely this is possible?</P> <P>Message Edited by Ydiss on <SPAN class=date_text>10-25-2005</SPAN> <SPAN class=time_text>04:40 AM</SPAN><BR></P> <HR> </BLOCKQUOTE>While this sounds like a nice idea, all you will end up is armor tint envy. <BR><BR>You have 6 classes in each archetype, so lates take fighters for example. <BR> What colors do you choose?<BR> Who gets what color?<BR> Would you want to walk around in yellow tinted armor if fighter archetype B walks around in<BR> knightly white or deathly black?<BR><BR>With their failure to actually make cobalt vanguard truly blue, which according to the new art masters post is due to a poorly designed system (combat was poorly designed so they revamped, art is poorly designed so hopefully they revamp that.... any part of this game not poorly designed?), i would be afraid of an idea being implemented like this.<BR><BR>They'd probably make one of them pink, like monks, and claim it's red.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P><BR>The alternative is having everyone run around in blue or black armour. I know a lot of people would prefer much more variety than that.</P> <P>And in EQ I never recall anyone being envious of other class armour colours. Everyone knew paladins armour was yellow, everyone knew warrior's armour was blue. Was pretty straight forward. There are more classes in EQ2, granted, but even if a couple of classes shared a common colour (ie, colours were shared across armour types, so a berserker would be blood red, and a brigand's chain would be blood red, a conjurer's robe blood red and a fury's leather blood red) it would still bring a lot of variety and still maintain visual recognition.</P> <P>They could do it; it seems the problem they're having with the current system is with the colours being used. A normally very dark grey/brown item (such as the common look of vanguard being used) being tinted with any colour isn't going to be very bright and will always suffer from looking dark. Change the base look of the item to a light grey (or even white) and you have total control over the tinting including hue, saturation and brightness.</P> <P>At any rate, it's just a suggestion. Your argument that people would be unhappy with the chosen colour/look of their armour isn't really valid when that'll always be the case, regardless of what you do with the armour looks. It's even less valid when you know that a large amount of players aren't happy with it looking the same for everyone, as it is now. People are envious of other classes all the time, people saying guardians are nerfed and bruisers uber; does this mean they should make them exactly the same?</P> <P>No idea would please everyone but my idea would at least achieve a level of individuality and instant visual recognition of what class is stood in front of you, without having to inspect them (which this game misses sorely). And yes, pink should be avoided.</P> <p>Message Edited by Ydiss on <span class=date_text>10-25-2005</span> <span class=time_text>08:51 AM</span>
Poochymama
10-26-2005, 05:49 AM
<BR> <BLOCKQUOTE> <HR> Jindrisek wrote:<BR> <DIV>This is what I think ebon vanguard and cobalt vanguard should look like. This is the best I could do, with corel photopaint 9. Its a little sloppy but it gets the point across.</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ff0000>Below: Ebon Vanguard</FONT></STRONG></DIV> <DIV> </DIV> <DIV><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/ebon-vanguard.jpg"></DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#6699ff>Below: Cobalt Vanguard</FONT></STRONG></DIV> <DIV> </DIV> <DIV><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/cobalt-vanguard.jpg"></DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>That would be awesome.
Vicio
10-26-2005, 06:44 AM
<DIV>The red on the Ebon looks too overdone and the blue on the Cobalt looks too neon (for lack of a better word).</DIV> <DIV>Although yes that is roughly what they both should look like<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Now keep in mind these are not different looking armor models, just tints. Ultimately the tints should be there</DIV> <DIV>at least until the new models come online (if ever).</DIV>
Jindris
10-26-2005, 04:51 PM
<P></P> <P></P> <P>I was only trying to give ideas.They are definately better than what we have now.</P> <P> </P> <P>Right now, we have nothing. T5 and T6 rare crafted plate have absolutely no texture at all. There is nothing to look at, but a black chunk of pixels. A two-dimensional bulk of black nothingness.</P> <P> </P> <P>This is unnacceptable and I'm completely shocked and astonished that it still has not been addressed. I will remember this treatment every time I see an SOE game on the shelf.</P> <P> </P> <P> </P><p>Message Edited by Jindrisek on <span class=date_text>10-26-2005</span> <span class=time_text>05:52 AM</span>
g0thiC_iCe_cReaM
10-26-2005, 07:03 PM
i found a good balance to get the details of the ebon armor to be visible without making the display unbearably bright... <DIV> </DIV> <DIV>this is what i currently set my Color Correction options to:</DIV> <DIV> </DIV> <DIV>Overall Gamma: 0.635</DIV> <DIV>Contrast: 1.030</DIV> <DIV>Brightness: 0.10</DIV> <DIV>Red Gamma: 2.000 (max)</DIV> <DIV>Green Gamma: 2.000 (max)</DIV> <DIV>Blue Gamma: 2.000 (max)</DIV> <DIV> </DIV> <DIV>then just adjust the brightness and contrast on your monitor accordingly until you get a good picture...</DIV> <DIV> </DIV> <DIV>this worked for an ati radeon 9600</DIV> <DIV> </DIV> <DIV>the armor actually looks pretty good once you get your color correction options set right...</DIV> <P></P>
Vicio
10-26-2005, 07:33 PM
<P>My monitor settings are flawless, I'm not touching crap. SOE can "fix" this themselves.</P>
g0thiC_iCe_cReaM
10-26-2005, 08:37 PM
<P></P>nm<p>Message Edited by g0thiCiCecReaM on <span class=date_text>10-26-2005</span> <span class=time_text>11:38 AM</span>
Ironmeow
10-26-2005, 11:02 PM
<P>red green and blue all on 2.0000? that is freaking rediculous</P>
g0thiC_iCe_cReaM
10-26-2005, 11:19 PM
look at the rest of the settings...it is high but at least u can see the details <P></P>
Diern
10-27-2005, 09:39 AM
<BR> <BLOCKQUOTE> <HR> Poochymama p wrote:<BR><BR> <BLOCKQUOTE> <HR> Jindrisek wrote:<BR> <DIV>This is what I think ebon vanguard and cobalt vanguard should look like. This is the best I could do, with corel photopaint 9. Its a little sloppy but it gets the point across.</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ff0000>Below: Ebon Vanguard</FONT></STRONG></DIV> <DIV> </DIV> <DIV><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/ebon-vanguard.jpg"></DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#6699ff>Below: Cobalt Vanguard</FONT></STRONG></DIV> <DIV> </DIV> <DIV><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/cobalt-vanguard.jpg"></DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>That would be awesome. <BR> <HR> </BLOCKQUOTE> <P>Sorry, I think that would be terrible.</P> <P>1) Ebon equals Black, Ebon does not equal Red.</P> <P>2) Both of those are far too BRIGHT.</P> <P>Ebon needs to go back to its former tone.</P> <P>Cobolt just needs it's RGB lessened a bit so you can still see the details of the armor.</P> <P>One thing I do agree with however, is the Desert chitlin/indium texture should be used. At the moment im wearing Indium for the simple reason it looks great!</P> <P>Anyway of course, these mesures would be temporary until they actually release a completely update armor model and ...</P> <P>CLASS SPECIFIC ARMOR/WEAPONS!</P> <P> </P> <P><BR> </P> <P></P>
Sasaki Koji
10-27-2005, 02:33 PM
<BR> <BLOCKQUOTE> <HR> Jindrisek wrote:<BR> <P>Look at the desert chitin armor model. Why should this level 45 armor look better, and have more details than ebon (and cobalt) vanguard? Its much easier to obtain than both.</P> <P><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/desert-chitin-vanguard.jpg"></P> <P>This is what I think should be done for the ebon vaguard model. They should use the desert chitin armor model and make the dark blue trim area's of this armor BLACK, and fill in the rest of it with a very dark RED (but not BLACK, dark RED) They should use this same armor model to make the cobalt model. Leave the blue trim areas alone, and make the rest of the area a very dark blue (but not BLACK, dark blue).</P> <P>If you look at this armor model, it looks very much like the icon when you examine ebon vanguard:</P> <P><IMG src="http://img.photobucket.com/albums/v168/EstorilJindrisek/EQII/pristine-imbued-ebon-vanguard.jpg"></P> <P>And if you look at the icon shown for desert chitin vanguard, it looks very much like the actual ebon vanguard model (pre-LU15 that is) These armor models have been mixed up. That is obvious.</P> <P>Message Edited by Jindrisek on <SPAN class=date_text>10-22-2005</SPAN> <SPAN class=time_text>02:11 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Thats what cobalt should look like IMO, mabey Dark blue instead of sandy brown <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <P></P>
g0thiC_iCe_cReaM
10-31-2005, 03:15 AM
<DIV>ok so i went and bought an ati x700 video card and the ebon armor looks great on it...i guess either my old card just sucked or was going bad...</DIV> <DIV> </DIV> <DIV><IMG src="http://www.chicagonote.com/misc/gart2new.jpg"></DIV>
PigLick
10-31-2005, 03:38 AM
<span><blockquote><hr>g0thiCiCecReaM wrote:<div>ok so i went and bought an ati x700 video card and the ebon armor looks great on it...i guess either my old card just sucked or was going bad...</div> <div> </div> <div> </div><hr></blockquote>What card were you using before? Any other ATI users seeing the armor like this? I have a fairly new GeForce 6600GT. Not exactly high-end, but it's no slouch either, with all the most up-to-date drivers and such, and I still see "endless void" detail-less flat black version of ebon armor, so maybe it's an ATI vs Nvidia problem. PigLick</span><div></div>
g0thiC_iCe_cReaM
10-31-2005, 03:42 AM
<P><BR> </P> <BLOCKQUOTE> <HR> PigLickJF wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> g0thiCiCecReaM wrote:<BR> <DIV>ok so i went and bought an ati x700 video card and the ebon armor looks great on it...i guess either my old card just sucked or was going bad...</DIV> <DIV> </DIV> <DIV><BR></DIV><BR> <HR> </BLOCKQUOTE>What card were you using before? Any other ATI users seeing the armor like this?<BR><BR>I have a fairly new GeForce 6600GT. Not exactly high-end, but it's no slouch either, with all the most up-to-date drivers and such, and I still see "endless void" detail-less flat black version of ebon armor, so maybe it's an ATI vs Nvidia problem.<BR><BR>PigLick<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P><BR> </P> <P>i was using an ati radeon 9600 with 128mb of ram...the x700 has 8 pixel pipelines and 256mb of ram which makes a big difference, i can run at high quality with no lag pretty much anywhere now...<BR></P>
PigLick
10-31-2005, 06:33 AM
<span><blockquote><hr>g0thiCiCecReaM wrote: <blockquote> <hr> PigLickJF wrote:<span> <blockquote> <hr> g0thiCiCecReaM wrote: <div>ok so i went and bought an ati x700 video card and the ebon armor looks great on it...i guess either my old card just sucked or was going bad...</div> <div> </div> <div></div> <hr> </blockquote>What card were you using before? Any other ATI users seeing the armor like this?I have a fairly new GeForce 6600GT. Not exactly high-end, but it's no slouch either, with all the most up-to-date drivers and such, and I still see "endless void" detail-less flat black version of ebon armor, so maybe it's an ATI vs Nvidia problem.PigLick</span> <div></div> <hr> </blockquote> <p>i was using an ati radeon 9600 with 128mb of ram...the x700 has 8 pixel pipelines and 256mb of ram which makes a big difference, i can run at high quality with no lag pretty much anywhere now...</p> <div></div><hr></blockquote>Ah, so maybe it's a quality setting issue then. Maybe you could try reverting to the settings you used on your old card and see how it looks (if you haven't done that)? I know that when I was grouped with a warrior in Ebon the other day, every once in awhile from certain distances and angles, the texture/color on his armor would have a quick flash of a lighter, more detailed look like that most recent picture of yours. I dind't get a chance to try and isolate it, but I did take note of it. PigLick</span><div></div>
g0thiC_iCe_cReaM
10-31-2005, 07:02 AM
i tried the higher quality settings on my old card (for the original screenshots) <DIV>i think it's more to do with how much your card can handle (and prolly the age i know my video card was probably a good 4 or so years old)</DIV>
Vicio
10-31-2005, 07:30 AM
<DIV>ATI 800Pro 256 and the armor looks like crap.</DIV>
Heiro
10-31-2005, 07:36 AM
<P>Well Thought I would go and point out the obvious disparity of the armors.. but I personally think that they have tweaked the models, as I can now see the Cobolt ad being blue, and the Ebon is not the PitchBlack that it used to be.</P> <P>I will toss up some screenshots, soon as I figure out how to get them to show in the posts. The only image I managed to get to show up in one of my posts, was deleted by Raj due to ** Improper Image ** or something like that.</P> <DIV> </DIV> <DIV>I still think it needs some work though, as the blue is only detectable at close range, from a distance it still looks fairly black.</DIV>
g0thiC_iCe_cReaM
11-03-2005, 11:15 PM
eh, i was playing around in everfrost last night and my armor was pretty washed out looking again, i'm sure it was from the lighting in EF, but it looks fine in EL, TS, RV, it looks so-so in nek...and alright in zek...i think a tad lighter on the black would help a bunch
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