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View Full Version : The deserted mine raid need a fix


ZababEW
10-16-2005, 07:26 AM
<DIV>Today we tried this after revamp, i can say that there is many thing bugged in the main fight of this raid</DIV> <DIV> </DIV> <DIV>- wave of devastation was ae 4000 to 4200 and all in raid was 51 to 58 with at least 1500 to 5000 resist poison that was instant killing half the raid</DIV> <DIV> </DIV> <DIV>- about the acid who eat the armor like crazy, that give u max 2 try on behemoth if u wipe. But a mob who ae 4000 to 4200 on a lvl 58 with 4000 resist poison each 30 sec that isnt right when is supossed to be aimed for lvl 50 </DIV><p>Message Edited by ZababEW on <span class=date_text>10-15-2005</span> <span class=time_text>08:26 PM</span>

Belgor
10-16-2005, 02:43 PM
<DIV>It didnt seem that hard when we did it after revamp...</DIV> <DIV> </DIV> <DIV>This was 1-2 weeks after release and we had a lvl 54 tank I think.</DIV> <DIV> </DIV> <DIV>We had an almost wipe on the first 3 waves (since we wasnt prepared for the changes, this was about the first thing we tried raiding after revamp), but everything else went fine.  We did notice the AE being higher, but it didnt create any issues, since the mages wasnt even in it.</DIV>

ZababEW
10-16-2005, 08:47 PM
<DIV>first 3 wave was very smooth and easy for us, but range on ae was a way too big, probably developper need to look at that to figure whats up with this guy, thx u for looking at this </DIV> <DIV> </DIV> <DIV>zabab</DIV> <DIV> </DIV>