Gwide
10-14-2005, 08:44 PM
<DIV> <BLOCKQUOTE> <HR> LU15 + patch on test:<BR><FONT face=Helv size=2> <P>- The health pool of heroic 3-up-arrow (^^^) NPCs has been reduced.</P> <P>- The experience awarded for defeating NPCs with one or more up arrows has been increased. When fighting heroic encounters, this should make it more rewarding to defeat smaller groups of tougher opponents (such as a single 3-up, two 2-ups, or three 3-ups) instead of large groups of weaker enemies.</P> <P>- The wasps guarding the entrance to the Drafling Tower in Rivervale have grown weaker, allowing easier access to the wonders that await within.<BR></P></FONT> <HR> </BLOCKQUOTE><FONT face=Helv> <P><FONT size=2>Soloers and small groups got a boost this patch, but here doesn't seem the recognition that accompanies the negative changes. Those who like to solo, 2-box and small group should appreciate that there is tuning happening to address your concerns.</FONT></P> <P><FONT size=2>One of my concerns with LU13 had to do with how encounters on the lower spectrum became more difficult due to combat changes + zone rebalancing. When they repopulated the zones, many ^^ mobs ended up becoming ^^^ mobs. Also, many grey mobs became green and agro. My impression post LU13 was that the total of these changes made the same content more difficult and in some cases frustrating. In places I could possibly eek out a victory over a green ^^ I was totally owned by the ^^^. </FONT></P> <P><FONT size=2>Because there were so many changes in LU13, it was hard to tell what was the cause of this. It could be my armor or damage, the mob's damage or hitpoints, the relative con of the mob. In all honesty with many of the statements from the development staff, I was getting the impression that it was intended even when the mob was green to me, and in some cases non-agro before. Well, it appears that it may not be the case as the content is being tweaked on test.</FONT></P> <P><FONT size=2>Even though it is not the change I would have suggested ( I would have suggested lowering mob damage on the con range), if they lowered hitpoints enough this could make it closer to what it was Pre-LU13. Maybe lowering damage on the con range would have made vv green mobs single swat gnats, so perhaps this adjustment is more appropriate.</FONT></P> <P><FONT size=2>Anyway, I thought some kudo were deserved for listening and making adjustments. I'd love to hear from some soloers (and small groups) on test if it is significant enough to make a difference</FONT></P></FONT><BR></DIV>