View Full Version : Thanks Sony, but this is just sad...
jagdra
10-06-2005, 01:24 PM
I just wanted to voice my thoughts as to how badly my assassin class was changed for the worse after the dof world came out. I'm not angry, I'm just very bummed and sad considering how many days and days I spent working on what was a T1 dps class, and now I have a half fabled toon that is doing the same damage as a monk with gear purchased on a budget. Even on the TEST server, it still sucks with all thing being equal with other classes. At 52.5 there is no reason to continue any further in levels. My next spells are pretty worthless considering also. Nothing is in line with what it was supposed to be. My class was not good at anything but being behind a mob and killing. Now, I'm not even good at that. I am so bummed that I am considering not even posting my guy on Stationexchange.com and making some person feel as though they purchased a very soft character with luke warm dps usage in a group. Just like EQ1, casters like wizzies and necros become the best and keep on getting better. I was a monk in eq1, and nobody cared then also. Shame on you Sony, shame on what you did to my class. I'm done with mmrpg's for now, and I'm done with any game Sony comes out with. Casarle 52 assassin The Bazaar server <div></div>
Velvets
10-10-2005, 04:36 PM
<P>Strange, because I am exactly in the same state of mind. Lvl 52 almost 53 assassin, I waited some months, awaiting the revamp Sony promised us with DOF. When DOF came out, our class was worse. I see my friends rangers doing a named ^^^ in 3 minutes and finishing full mana, or root a group of 6 mobs heroic, I see my necro friends 50 chaining mobs 52^^^. I see my guildmates wizards more than happy to chain 1500 to 3000 in few sec. But I can see around me no assassin happy.</P> <P>I don't want to play some other class, I don't understand why I have to play a necro or a wiz, or a zerk to be a damage dealer. I decided to wait until December, 31th, to let them make the changes if they... well ... feel the need (!)</P> <P>I played EQ1 some years, EQ2 will be my last Sony game would the new year bring nothing more. My boyfriend, who plays a troubadour 53 and a monk 50 is sad of course but will end EQ2 also. </P> <P>Do I have regrets ? yes a lot, because I spent 1 year already on that game, I just wanted to be the best melee DPS, I chose assassin for that reason, because Sony said we would be that, and I have just regrets and lost hopes. They promised us to make all classes equal, and we have more problems now than ever.</P> <P>I cannot see the reasons to break some classes. In EQ1, the rogue waited 2 years to have his role, I won't be here to see that, would the required time be the same...</P> <P>NB: I am sorry really for those who could think it is just whining, but Sony asks us to tell them what is wrong, we don't write it to down the game, just to say the game has lost what we thought it had. I wouldn't post here if I didn't care.</P><p>Message Edited by Velvets on <span class=date_text>10-10-2005</span> <span class=time_text>06:05 AM</span>
Tarta
10-10-2005, 09:43 PM
Hmm. that's weird. Reading this thread makes me understand why two of our guild's high level assassins haven't been on in a while. Both were on every night for hours. One was our guild leader, which has been very disapointing to the rest of us. The other was a very good dps addition to any of our groups. I guess I never even thought they would have gotten nerfed in CU, because they were never over-powered. Bah. I hope they fix this for you guys. Tarta - 52 inquisitor - Guk <div></div>
JNewby
10-10-2005, 09:48 PM
<P>weird all my guilds assasians out dps the rangers wizzys and warlocks on non-grouped mobs... where the warlock gts like 1800 dps or some such crazy number... anyhow I see assasins doing 300-600 dps usually around 400 where they used to do about 200-300</P> <P>every single one fo them are completely happy</P> <P> </P>
Landiin
10-10-2005, 09:53 PM
<BR> <BLOCKQUOTE> <HR> JNewby wrote:<BR> <P>anyhow I see assasins doing 300-600 dps usually around 400 where they used to do about 200-300</P> <P> </P> <BR> <HR> </BLOCKQUOTE>Maybe because they are higher lvls now and use better weapons?<BR>
Saihung23
10-10-2005, 11:43 PM
This is the first real post I have seen by an assassin saying his class is "nerfed beyond playability". Having an Assassin and a Ranger...all I can say is I would like to exercise my right to disagree. Assassin and Ranger DPS has gone through the roof. Our DPS is not lower by any means. In fact our damage per second (that is what DPS means) is higher than wizzies. Yeah a wizard might be able to cast a spell that looks great when you see it hit for a big number...but when you watch a competent assassin or ranger in a fight...the damage is not comparable per second. Just me...my thought, my opinion, If you are unhappy with the DPS of an assassin or ranger post LU#13 then rethink your strategy. Check your class forums. Peace Health and Happiness <div></div>
Senen74
10-11-2005, 02:25 AM
<DIV>You sir are smoking some good weed if you think assassin dps can top a wizard much less a warlock in dps sinc the CU. I know for fact in several parses Wizards and Warlocks can push well over 1k Ive even seen over 2k dps and sustained at over 800 dps maybe you play with some slack casters.</DIV>
TheBladesCaress
10-11-2005, 03:37 AM
Short fights - Assassins do high damage, T1 level Long Fights - Assassins do same as Tank level. I feel for the Assassins, I think they need better recasts on their combat arts. <div></div>
Amise
10-11-2005, 06:48 AM
<div></div>Assassins did get some nice stuff in the revamp. However so did a lot of other classes, and what in fact happened is that other classes got a much larger relative power boost than assassins did, the result being that while we are indeed "good" DPS we are<i> not </i>consistent T1 DPS and that is that. 300-600 doesn't cut it when the upper end of the range can only be achieved <i>once every 15 minutes</i> (and compared to any other T1 DPS class of approximately equal power that is a low figure). I do not feel nerfed to the point of unplayability but there are most definitely some things that need to be reconsidered, recast timers on high damage CAs being one of them. <div></div><p>Message Edited by Amise on <span class=date_text>10-10-2005</span> <span class=time_text>07:49 PM</span>
Drtydog
10-11-2005, 10:48 PM
<DIV>I'm not going to go as far as some on here and say we are useless. That's not true. I will say this though...we bring nothing to a high level grp...except dps...so if that is all we are going to bring to a group we should at least be considered in teh grp of dps leaders...</DIV> <DIV> </DIV> <DIV>We bring no utility. we bring medium dps. If I woudl have known this from the begining then i woudl have played a dirge or troub. </DIV>
Landiin
10-12-2005, 12:34 AM
<BR> <BLOCKQUOTE> <HR> buoymarker28 wrote:<BR> <DIV>I'm not going to go as far as some on here and say we are useless. That's not true. I will say this though...we bring nothing to a high level grp...except dps...so if that is all we are going to bring to a group we should at least be considered in teh grp of dps leaders...</DIV> <DIV> </DIV> <DIV>We bring no utility. we bring medium dps. If I woudl have known this from the begining then i woudl have played a dirge or troub. </DIV><BR> <HR> </BLOCKQUOTE><BR>I feel your pain
Vuron
10-12-2005, 01:06 AM
<BR> <BLOCKQUOTE> <HR> Saihung23 wrote:<BR>This is the first real post I have seen by an assassin saying his class is "nerfed beyond playability". Having an Assassin and a Ranger...all I can say is I would like to exercise my right to disagree. Assassin and Ranger DPS has gone through the roof. Our DPS is not lower by any means. In fact our damage per second (that is what DPS means) is higher than wizzies. Yeah a wizard might be able to cast a spell that looks great when you see it hit for a big number...but when you watch a competent assassin or ranger in a fight...the damage is not comparable per second. <BR><BR>Just me...my thought, my opinion, If you are unhappy with the DPS of an assassin or ranger post LU#13 then rethink your strategy.<BR><BR>Check your class forums.<BR><BR>Peace Health and Happiness<BR> <BR> <HR> </BLOCKQUOTE> <P>If this is the first post you've seen, then you're not looking very hard. Below are a few topics you can read if you want.</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=14484" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=14484</A> 155 replies</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=15089" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=15089</A></P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=40&message.id=8423" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=40&message.id=8423</A></P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=40&message.id=8001" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=40&message.id=8001</A> 150 replies</P> <P> </P> <P>Happy reading.</P> <P><BR> </P>
Gwide
10-12-2005, 02:16 AM
<BR> <BLOCKQUOTE> <HR> buoymarker28 wrote:<BR> <DIV> </DIV> <DIV>We bring no utility. we bring medium dps. If I woudl have known this from the begining then i woudl have played a dirge or troub. </DIV><BR> <HR> </BLOCKQUOTE>Was in Nek Castle with a friend as a dirge. My invis was seen through, my evac didn't clear agro, my cheap shot didn't stun, my debuffs only wasted my power, and no matter what I did I couldn't out damage the tank who was one level higher than me. You'd best choose another class.<BR>
Amise
10-12-2005, 07:20 AM
<span><blockquote><hr>Gwideon wrote: <blockquote> <hr> buoymarker28 wrote: <div> </div> <div>We bring no utility. we bring medium dps. If I woudl have known this from the begining then i woudl have played a dirge or troub. </div> <hr> </blockquote>Was in Nek Castle with a friend as a dirge. My invis was seen through, my evac didn't clear agro, <b>my cheap shot didn't stun,</b> my debuffs only wasted my power, and no matter what I did I couldn't out damage the tank who was one level higher than me. You'd best choose another class. <div></div><hr></blockquote> On the subject of Cheap Shot, it does stun any mob up to heroic level, but on anything with one or more up-arrows, the stun is broken as soon as the mob takes damage.</span><div></div>
Gwide
10-12-2005, 10:01 AM
<BR> <BLOCKQUOTE> <HR> Amise wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Gwideon wrote:<BR><BR> <BLOCKQUOTE> <HR> buoymarker28 wrote:<BR> <DIV> </DIV> <DIV>We bring no utility. we bring medium dps. If I woudl have known this from the begining then i woudl have played a dirge or troub. </DIV><BR> <HR> </BLOCKQUOTE>Was in Nek Castle with a friend as a dirge. My invis was seen through, my evac didn't clear agro, <B>my cheap shot didn't stun,</B> my debuffs only wasted my power, and no matter what I did I couldn't out damage the tank who was one level higher than me. You'd best choose another class.<BR> <BR> <HR> </BLOCKQUOTE><BR>On the subject of Cheap Shot, it does stun any mob up to heroic level, but on anything with one or more up-arrows, the stun is broken as soon as the mob takes damage.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <DIV>When did they fix it? My dirge post LU13 went soloing in Wailing Caves (on test) I would use Cheap Shot to stun and then go back side to use Sneak Attack, and I couldn't the mob would not stun long enough to get around him. I check and the mob / group was not heroic. It worked in Commonland but not in WC.</DIV> <DIV> </DIV> <DIV>It has been a while as I don't play currently, but I did not see an update message that it was fixed. Frankly I don't see why even a green heroic or blue heroic should be disabled, the description only mentions epic iirc. Also, MG said certain classes might be able to solo some heroic and then they went and (seemingly) disabled one of those strategies.</DIV>
Amise
10-12-2005, 04:46 PM
<span><blockquote><hr>Gwideon wrote: <blockquote> <hr> Amise wrote:<span> <blockquote> <hr> Gwideon wrote: <blockquote> <hr> buoymarker28 wrote: <div> </div> <div>We bring no utility. we bring medium dps. If I woudl have known this from the begining then i woudl have played a dirge or troub. </div> <hr> </blockquote>Was in Nek Castle with a friend as a dirge. My invis was seen through, my evac didn't clear agro, <b>my cheap shot didn't stun,</b> my debuffs only wasted my power, and no matter what I did I couldn't out damage the tank who was one level higher than me. You'd best choose another class. <hr> </blockquote>On the subject of Cheap Shot, it does stun any mob up to heroic level, but on anything with one or more up-arrows, the stun is broken as soon as the mob takes damage.</span> <hr> </blockquote> <div>When did they fix it? My dirge post LU13 went soloing in Wailing Caves (on test) I would use Cheap Shot to stun and then go back side to use Sneak Attack, and I couldn't the mob would not stun long enough to get around him. I check and the mob / group was not heroic. It worked in Commonland but not in WC.</div> <div> </div> <div>It has been a while as I don't play currently, but I did not see an update message that it was fixed. Frankly I don't see why even a green heroic or blue heroic should be disabled, the description only mentions epic iirc. Also, MG said certain classes might be able to solo some heroic and then they went and (seemingly) disabled one of those strategies.</div><hr></blockquote> The skill description actually says: <b>Briefly stuns the target on a successful hit. Hitting the target again will break the stun on more challenging targets. Stuns target</b></span><b><span> </span></b> <ul> <li><b><span>If target is standard or weaker</span></b></li> </ul> <b><span> Casts Stun. Lasts for 7 seconds.</span></b><b><span></span></b> <ul> <li><b><span>Stuns target</span></b><b><span></span></b></li> <li><b><span>If target is Heroic or weaker</span></b></li> <li><b><span>Certain creature strengths only</span></b></li> </ul> <span>Which basically means just what I said previously - on standard mobs it will stun for the full duration regardless of circumstances (4.5-7 seconds depending on quality of the skill) however on anything with one or more up arrows the stun only lasts until the mob is damaged. It can be used to solo certain types of heroic encounters; I do it when I need to (I don't do it often, but it can be done). It was much more difficult to use before the revamp, as damage would break the stun on any mob regardless of whether they were solo or heroic. Since LU13 came to live servers, it has always worked exactly as the description says. Sometimes things get fixed and the update notes don't mention it, but it most definitely does work. </span><div></div>
armus5
10-12-2005, 11:32 PM
For the record, necros cant chain 2-level-higher ^^^ mobs. We can solo a yellow-con but it takes forever, as can any class with a good root. And necro roots are solo mobs only, unlike so many other group roots. I would also remind all assins out there of that nice armor you wear and the cardboard casters wear. You won't ever do what we do, but we can't take you hits you can either. And in my guild, though we don't have an assin, the maintank for several weeks has been a ranger. (guardian was in New Orleans) <DIV> </DIV> <DIV>Armus, 55 Necro on Innothule</DIV>
Amise
10-13-2005, 07:05 AM
Yes and casters don't have stealth or positional requirements, so the point about armor is not nearly as meaningful as you think. For example, when a caster AEs, they stand back, cast the AE spell and it goes off. When I use an AE skill, this is normally what happens <ul> <li>run behind the mobs</li> <li>hit stealth </li> <li>make sure mob position and my position will allow me to get as many mobs as possible in AE range (when I AE, it will not land land on any mob that is facing me even a tiny bit)</li> <li>start casting the AE</li> <li>hope that one of the encounter mobs doesn't AE anything in the three seconds I am casting and break my stealth and interrupt the AE </li> </ul> If I'm <i>lucky</i> my AE will land on 2-3 mobs in a 4 mob encounter. What normally happens is during that casting time one or more of the mobs will either die or get moved around such that the AE won't land. Usually by the time the AE goes off, I'm lucky to hit even one mob. And this is if my stealth doesn't get broken, which happens quite often now that mobs routinely AE melee attacks themselves. And then by that time, attempting to AE again is pointless. I don't even bother using AEs any more, it's a waste of time. When this kind of thing happens to casters as regularly as it happens to scouts, then I would be more willing to accept that point about armor differences. Until then I feel that stealth and positional requirements completely cancel out the armor argument. <div></div>
kr8ztwin
10-13-2005, 11:46 PM
my brother's assassin owns so I'd have to disagree with the negative responses in this thread. With the right gear nd technique you can easily get up there with a wiz/warlock DPS. Whats great about the assassin class is that you have to think and its based completely around technique. The people that are complaining are the ones that don't take the time to make their class great or they just don't have the capacity to work for the kill <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Ironmeow
10-14-2005, 12:30 AM
pleasse, me a guardian has it way worst than you assassins. Assassins still do good dps, guardians? cant tank, no dps, useless spells, no power to taunt. puhhleease. When we look for dps we still think of dps or any scout class, when we want a tank? noone thinks of a guardian any more.
Amise
10-14-2005, 02:18 AM
<div></div>thanks for your input, oh know-all-non-assassin-people No offense, but telling us that we don't know how to play our class when SOE has openly acknowledged there is a problem with Assassin DPS just tells me that you don't know what you're talking about. <div></div><p>Message Edited by Amise on <span class=date_text>10-13-2005</span> <span class=time_text>03:20 PM</span>
Armill
10-14-2005, 02:33 AM
OHHH ok, the person who isn't an assassin...all right I get it know...he made it clear. We assassins who are level 50+ obviously dont' know how to play are class....Dang, so I guess I better revise my strategy...how about I now stand in front of the heroic mobs in a group and only use my frontal non-positional attacks...that should help my dps...because what I was doing before was obviously just not working.
kr8ztwin
10-14-2005, 05:45 PM
apparently :robottongue:
Armill
10-14-2005, 06:30 PM
Your the kind of person who rents Diary of a Mad Black Women, or Mindhunters at a movie theater aren't you? If your wondering what that has to do with anything well it has everything to do with it.
judged_one
10-14-2005, 10:11 PM
Sad....Another 2 assassins gone......If not for my great guild I wouldn't hang around either.At least I still enjoy Ventrilo when I play with guildie, and SOE can't nerf that or scre that part up!Soon to quit
Sonic X
10-17-2005, 12:23 PM
<span><blockquote><hr>Amise wrote:Yes and casters don't have stealth or positional requirements, so the point about armor is not nearly as meaningful as you think. For example, when a caster AEs, they stand back, cast the AE spell and it goes off. When I use an AE skill, this is normally what happens <ul> <li>run behind the mobs</li> <li>hit stealth </li> <li>make sure mob position and my position will allow me to get as many mobs as possible in AE range (when I AE, it will not land land on any mob that is facing me even a tiny bit)</li> <li>start casting the AE</li> <li>hope that one of the encounter mobs doesn't AE anything in the three seconds I am casting and break my stealth and interrupt the AE </li> </ul> If I'm <i>lucky</i> my AE will land on 2-3 mobs in a 4 mob encounter. What normally happens is during that casting time one or more of the mobs will either die or get moved around such that the AE won't land. Usually by the time the AE goes off, I'm lucky to hit even one mob. And this is if my stealth doesn't get broken, which happens quite often now that mobs routinely AE melee attacks themselves. And then by that time, attempting to AE again is pointless. I don't even bother using AEs any more, it's a waste of time. When this kind of thing happens to casters as regularly as it happens to scouts, then I would be more willing to accept that point about armor differences. Until then I feel that stealth and positional requirements completely cancel out the armor argument. <div></div><hr></blockquote>I dunno about conjuror's but necros have 2 AoE lines, one is a AoE DoT that is very very short and does low damage. The 2nd is a PBAoE(Point Blank Area of Effect) Lifetap. Which means i do have to get into range and close to the mob and if i overuse this or at the wrong time it equals death(and it's not encounter only so i could pull adds), same with the limited pets(a.k.a the dogs/rats), if you throw them up in front of the mob there is a high chance it will just kill the thing that does damage. Same with normal damage pets if not used properly they can be killed and there goes your damage for a fight and resummoning isn't exactly short. I'm not debating the armor argument or stealth one either, but allot of people only think of wizards/warlocks when they make comparisons to casters and damage ratings. Not you, but allot of other people don't seem to research thing's a.k.a people who smash the DPS chart or complain about us soloing something or being unbalanced simply because we have pet's. My alt is an Assassin and i can still see and understand the problems but i'm getting tired of other people calling the nerf bat. Not directed at you(just figured i'd mention the major differences between sorcerer's and summoners) but more so just stating some facts and tired of the crys of nerf.</span><div></div>
Poochymama
10-18-2005, 04:37 AM
<BR> <BLOCKQUOTE> <HR> armus550 wrote:<BR>For the record, necros cant chain 2-level-higher ^^^ mobs. We can solo a yellow-con but it takes forever, as can any class with a good root. And necro roots are solo mobs only, unlike so many other group roots. I would also remind all assins out there of that nice armor you wear and the cardboard casters wear. You won't ever do what we do, but we can't take you hits you can either. And in my guild, though we don't have an assin, the maintank for several weeks has been a ranger. (guardian was in New Orleans) <DIV> </DIV> <DIV>Armus, 55 Necro on Innothule</DIV><BR> <HR> </BLOCKQUOTE><BR>Actually Assasins are supposed to do more dmg than necros. Moorgard said it himself. You guys have a pet to protect you which can take hits twice as good as any assasin.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.