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xenaphobia
10-05-2005, 07:06 AM
<DIV><FONT size=2> <P>When I pre-ordered EQ2 I got the character creation program and the graphics just hooked me. When the game acualy came I was haveing fun, but you know why? Because it was new! But as time went on I would get mildly frustrated or bored because all the mobs were so difficult but there were a ton of people on so groups were easy. Then as time went on I was getting more and more frustrated cause I couldn't do hardly anything I love solo. (exsample: Explore, Quest, get graphicly interesting loots ect...) But then SOE gave me a light at the end of the tunnel by reducing heroic mobs. (I am a ranger so pre LU13 I had a very difficult time soloing) So thing from then on got alittle better for me, but still alot of my quests wanted me to kill heroics in dungeons that hardly anyone ever went to or ever wanted to fo that matter. So I held out and tried to do other thing like exploreing, which was ok I guess but there sure are alot of mobs scattered all over the place. It made exploreing rather difficult, for me anyways. Then LU13 came, now this was a big change. I started to play my ranger again in the hopes they made him alot better. When I got in I was haveing a hard time and was starting to hate the changes done to the classes, but after spending some time and relearning my class I began to like it. Thats not to say I still wouldn't like some minor tweaks done. So I went out into the world and took advantage of the exp bonus and man I was haveing a blast, for one reason. I was actualy acheiveing something, even if it was just levels at least it gave me a sense of accomplishment.</P> <P>Well after the exp bonus ended things turned for the worse. Even though close to the end of the exp bonus I was starting to get tired of just grinding, I at least could switch to my favorite past time questing. Man was I even more disapointed. Everything out there seemed to be heroic, all the mobs I needed to kill for my quests, or get around to harvest items for my quests and so on and so on. So now not only are there mob scattered all over the zones alot of them are heroics. You know the population of mobs are sure high specialy considering there was a massive earthquakes and so on. I know these zones need a good number of mobs so there is enough to go around but this is rediculious. And to be honest I know this is a different game than EQ1 but it does use lore and mobs from EQ1 so why are griffins so much tougher here than in EQ1? At least keep things somewhat in line with the original EQ. </P> <P>Now when it comes to the low end of the game grouping is rarely an option. Because a ton of people have left or a ton of people out leveld those areas and don't want to make a new character for the fun of it because then they have to start at the very beginning, eperienceing again all the frustrating moments they had with their main characters. To be honest you know one of the big reasons EQ1 lasted so long is because you could hand down your loot to an alt and twink him up, in turn making those trials that you already struggled through with your main alot easier and faster giveing you the sense of accomplishment while letting you experience a new class. I know I did this alot, but to be honest 90% of my twinked alts got deleted between 20 and 30. The reason is because I was done with them, their not my main I was just playing around and haveing FUN!</P> <P>Now I know alot of you will say "twinking ruined the game" I disagree, twinking didn't ruin it. People selling their accounts and stuff off line ruined the game. Because this didn't make player who already earned the loot, it made newbies uber and that ruins the game. I love twinking and makeing new alts just to experience them in a fun way but never really replace any of my main toons, it's just another thing to do to kill time and have fun. </P> <P>If I had to sum up my problems with EQ2 I would have to say. </P> <P>* Unspecial heroics(as in too many common mobs being heroic) <BR>* Over population of mobs <BR>* Too many portals <BR>* No good long boat rides <BR>* Can't go everywhere in some zone (exsample I can't climb the mountain peaks like I could in EQ1) <BR>* Hate access quests <BR>* Hate any type of lvl limit on zones <BR>* Can't camp for loot after a mob is greyed out <BR>* No specific mobs droping specific loot (except for big time named or epic mobs)<BR>* All the armor and weapons are the same (graphics wise, no unique grapgics or at least no where near enough) <BR>* Can't use attuned items on alts (don't get me wrong I love attuned items and don't want to trade them to other players but would like to trade them to my alts on the same account) <BR>* Don't like items with level limits (unless the items are like legendary or fabled, those should keep level requirments) <BR>* Hate low end raiding ( come on hardly anyone raids at lvl 12) <BR>* Not fond of instances (if I liked instances I would go play Guild Wars) <BR>* Hate button mashing (I do love all the skills but their are too many and can't talk at all during a fight) <BR>* Don't like monks and bruiser always wearing what looks like leather or chain armor <BR>* Some factions either don't work or take way too long <BR>* Hate only haveing two cities where all the races live<BR>* Hate broker taking 20% (5% would be better) <BR>* Mobs that give up chasing you so soon <BR>* Group buffs that fade if you get too far away <BR>* Hate haveing to do stealth attacks as a ranger (makes me feel like a rogue rather than a ranger) <BR>* Hate armor bought with status points from city merchant only useful for show nothing else <BR>* Hate not being able to split grouped mobs (I liked it in eq1 cause it was a fun challenge as a monk) <BR>* Women characters not being able to fantsy up their gear graphics(they wear the same stuff the men do) <BR>* Longbows haveing such high delay</P> <P>Now for the things I love about EQ2.</P> <P>* Character creation and graphics (woodelf ears are my favorite...I like'em big)<BR>* Combat animations<BR>* Camera functionality<BR>* Emotes with voices (But they should make ones like "Look out" and "Flee" work during combat)<BR>* Class tree<BR>* Class quests<BR>* Armor Quests<BR>* Heritage Quests<BR>* World, Invis, Ocean, Spell effect graphics<BR>* Rideing a griffin<BR>* Sprint<BR>* Guild, Persona, Inventory, Skills, Group, Journal window<BR>* Different languages (but kinda would like to have to do a quest to learn each one)<BR>* Houseing and furniture<BR>* Off line selling<BR>* Untill canceled buffs<BR>* Chat bubbles<BR>* Combat damage above mobs head<BR>* All the many options you can custom set<BR>* Maps</P> <P>Suggested changes or new impliments.</P> <P>* Armor and Weapons graphic varitety<BR>* Remove all heroic mobs and leave the heroics for SPECIAL named mobs(this does not effect epic mobs)<BR>* Do not suspend run speed buffs during combat<BR>* Thin the heard, as in remove some mobs scattered all over the zones<BR>* Make it so you have to go look for a fight rather than the fight come to you every 10 feet<BR>* Remove stealth atacks from rangers, we're not rogues<BR>* Increase tanks taunting abilies<BR>* Make a way for a priest to increase his dps at a cost of lower healing abilities or something<BR>* Stop using instances for everything, save them for class quests and boat ride and such<BR>* Make traveling on water riding on a boat, can make this an instance and eve add random pirate raids you have to defend against (but on the other hand I do like multiple stops on a boat like EQ1 and ocean of tears)<BR>* Remove level requirements and access quests for zones, let us explore even if we can't kill anything in there because of our level<BR>* Does everything have to be kos? come on a bat? why would any normal size bat attack a full grown humanoid(unless it is rabid)<BR>* Give warlocks and wizards the ability to teleport others, even if it is very limited<BR>* Let the guard and sentries and so on protect you instead of just stand there and watch you die, specialy when it is NPC's from your own city<BR>* Give unspecial named mobs special loot, but make it "kinda" rare for them to drop it, but they still drop other stuff too<BR>* Put in a barbershop in the cities so that people can change their hairstyle, this would go good for the economy of the game too cause you can make it cost silver for a cut<BR>* Let the paladins and shadowknights horses speed increase as they level<BR>* Make dungeons scary not crowded with junk that kos's every turn<BR>* Make class specific armor quests that all have different graphics and work with the theme of their class, for instance let shadowknight wear armor that looks like bone, monk with armor that looks like fantsy cloth, warlocks that look like cloth not robes and so on(and not just one set of quest armor, quest armor for different levels)<BR>* Give rogues the ability to do high damage with throwing knifes NOT bows, good bow dmg skills should be reserved for the predetor class line not the rogue line<BR>* Give rangers a quiver they can wear and make all sorts of different styles, the graphics should show on their back as well<BR>* Tone down the damage done by heroic and epic mobs just alittle not alot just alittle<BR>* Remove reduced run speed while invis<BR>* Reduce the need to mash so many combat dmg skill buttons<BR>* </P> <P>I also been wondering, just how much time has to pass before people will stop saying "Let the dust settle"? Cause I for one am tired of hearing it. I been ingame trying out everything I can think of, for me the dust has settled and it's time for me to pass my personal judgement so save your "let the dust settle" type comments for some newbiewho's only spent 2days ingame with his lvl 5 character. I am way beyond that and wish to be treated so.</P> <P>Personaly I would just love it if they scraped eq2, revamped eq1 using eq2's graphics engine, deleted every exspansion after GoD and blew up Luclin and started fresh. This time keeping in pace with the original design of the games content. Stop focusing on raids so much and make the main stream about adventure, then put side streams for those who like to raid.</P> <P>Oh and just for kicks I think I will share with you my ideal ranger. Now this in no way takes account for EQ's current ranger and his dps or skills or anything, this is JUST a concept without specific details on combat. </P> <P>My ideal ranger would have a charm animal only spell or skill that is untill canceled, his pet would take agro from the ranger so that he could use his archery skills at a good range. His skills as a close up fighter would be low but his archery would be higher. He wore leathers and furs, and could even wear long leather jackets but no chain armor. His run speed in forests would be fast while his run speed out of forest would be normal. He would of course have tracking skills, but his skill would work best in forests. his graphics would include a quiver. safe fall of course. Damage dealt by a bow also took into consideration the distance away from the mob, the further away the longer the delay and the more dmg. Now that is my idela ranger and hopefuly I didn't forget anything.</P></FONT></DIV>

BigRedWo
10-05-2005, 07:10 AM
I'd suggest you go back to EQ.  It has most of what you're requesting. <div></div>

Giral
10-05-2005, 07:25 AM
<P>the part about you dont want to hit buttons so much when your fighting becuase you want to talk Was hilarious : ) almost made me blow my cofee thru my nose man seriosly LoL .</P> <P>I can say only 1 thing I'm So Glad You are a ranger and Not an MT   :smileyvery-happy: :robotvery-happy: :manvery-happy: :womanvery-happy:</P>

Calthine
10-05-2005, 08:06 AM
You know that addressing a post to 'Dev's please read' never works, right?

xenaphobia
10-05-2005, 08:36 AM
Yep I know but they don't answer anything else so I said what the heck why not...

Arthais
10-05-2005, 09:03 AM
<DIV>What you are suggesting is to....totally revamp the game, and alter some very fundamental principles of it.</DIV> <DIV> </DIV> <DIV>I'm sorry to say, but I think a LOT of these are so totally different than what the developers want the game to be that I wouldn't hold your breath.</DIV>

xenaphobia
10-05-2005, 09:09 AM
I'm not expecting anything to change acualy, with SOE's record so far I don't expect anything anymore. Not even for them to read this. But I had to try. I wanted to post all my ideas just incase it would spark something in one of the dev's if this acualy ever gets to them.

xenaphobia
10-05-2005, 10:56 AM
Well I just canceled my EQ2 account, it's the only way I had left to get my point across to SOE. If they ever make the game closer to what I personal am looking for then perhaps that day I will return. But for SOE's sake I hope they do it before I find another game I can immerse myself in,  I will run out my already month paid for but after that I am gone, returning to EQ1 in the hopes I can recapture some of the feel that EQ1 had given me in the past. far well. <p>Message Edited by xenaphobia on <span class=date_text>10-04-2005</span> <span class=time_text>11:58 PM</span>

Giral
10-05-2005, 12:39 PM
lol this has to be a joke thread you just posted this thread up ike 2 hours ago , i dont think every development team and programmer in the world could have fixed and changed all those things to your Personal liking in that time WOW. next poster will want things fixed in 15 minutes or there canceling there account OMG OMG OMG ...........:smileyvery-happy:

Magu
10-05-2005, 01:17 PM
First off, had you bothered with the smallest amount of searching, you'd see half your suggestions have already been changed. Second, if you're willing to quit that fast, good riddance. <div></div>

Effen
10-05-2005, 06:52 PM
<DIV>     You obviously put some time into your post.  There were a couple times during reading it that a smile was plasterd on my face this is true.   Personally I dont agree with much of what you were saying but I feel compelled to point one thing out.</DIV> <DIV> </DIV> <DIV>     Sadly to say you are not going to find what you are missing in EQ2 by going back to EQ1.  Once you pass through that phase of awe it will never be the same in that game again. (I know I have gone looking before) </DIV>

xenaphobia
10-06-2005, 12:57 AM
<BR> <BLOCKQUOTE> <HR> Giralus wrote:<BR>lol this has to be a joke thread you just posted this thread up ike 2 hours ago , i dont think every development team and programmer in the world could have fixed and changed all those things to your Personal liking in that time WOW. next poster will want things fixed in 15 minutes or there canceling there account OMG OMG OMG ...........:smileyvery-happy: <BR> <HR> </BLOCKQUOTE><BR>Acualy Girlaus I never expected ANY of those things to be fix at all let alone in 15minutes. I've been getting increaseingly frustrated with the game since 3 months after it started. and I hace added to a few other people threads with each agreement or points of my own. But all in all I don't believe that the devs even read a quarter of this stuff, but it makes for a good place to vent. But as you may or may not have guest this time just venting wasn't enough so I decided to make my point in the most extreme why avaliable to me, by canceling my account. If that amuses you so be it, but don't suggest that I am some spoiled little rich boy who doesn't get his way fast he leaves. I've been playing eq2 since it's release and I've been playing eq1 since it's release as well. If you find my final statement to SOE by canceling funy then go ahead and laugh, just don't bother degrateing me for it.

BillyT2003
10-06-2005, 01:20 AM
<P>Well, I'm fairly happy with the game as is - I was also happy with the game as it was before - I can basically get used to anything SOE throws at me.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>Having said that, I commend you for quitting the game because you are unhappy with it.  Voting with your wallet is the only weapon a customer has to get their point across to any company.  Lots of times, it will go unnoticed anyway, though as you make up just one customer.  However, if enough other people have similar problems to yours and also vote with their wallets, then sometimes a company might feel compelled to make changes for the better.</P> <P>Keep up the good work.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by BillyT2003 on <span class=date_text>10-05-2005</span> <span class=time_text>02:21 PM</span>

TheRealDude
10-06-2005, 10:49 AM
<span>not a flame but a few comments <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><blockquote><hr>xenaphobia wrote: <div><font size="2"><p>* Unspecial heroics(as in too many common mobs being heroic) <font color="#ff0000">these are for groups .... they wanted to gives group a challange while not preventing solo. heroic mobs were their answer (and moorgard said they could have called them anything but by heroic they ment group ... heroic sounded more .... RPG)</font>* Over population of mobs <font color="#ff0000">they wanted everyone to have something to fight. in truth i, personaly, would have probably made the number of mob spawns perportionate to the number of players in the zone at a time but there are flaws either way.</font>* Too many portals <font color="#ff0000">i havent seen one portal yet but i think i know what you mean. the bells. they wanted to remove the tedium of having to sit on a boat for an hour to get to a group.</font>* No good long boat rides <font color="#ff0000">see previous answer .... they took them out because none of the testers liked them.</font>* Can't go everywhere in some zone (exsample I can't climb the mountain peaks like I could in EQ1) <font color="#ff0000">yea its called realism. you cant climb everything.</font>* Hate access quests <font color="#ff0000">AQs have been in RPGs since DnD. its a requirement to enter certain areas and now only a few zones have them like nek castle. and those zones require a group to play in them anyway.</font>* Hate any type of lvl limit on zones <font color="#ff0000">these have also been removed.</font>* Can't camp for loot after a mob is greyed out <font color="#ff0000">this was to prevent farming which those "offline sellers" that ruined EQ1 according to you did. they wanted to stop that action.</font>* No specific mobs droping specific loot (except for big time named or epic mobs) <font color="#ff0000">not true .... for instance only the bears in TS drop the stepps bear items, only the turtles and fog grimmiths in EL drop fog grimmith clothing, only .... you get hte point.</font>* All the armor and weapons are the same (graphics wise, no unique grapgics or at least no where near enough) <font color="#ff0000">there are quite a few different looks in armor just some share the same look. they did help the problem a while ago by releasing new armor looks but the expansions in the future will help this farther ... same thing happened in EQ1 if youll remember.</font>* Can't use attuned items on alts (don't get me wrong I love attuned items and don't want to trade them to other players but would like to trade them to my alts on the same account) <font color="#ff0000">this was done intentionaly to help amor/weapon smiths. if noone ever needed to buy a new item for that alt your making the armor/weapon smiths would never get any money and they would all die out. you can still twink your alt but youll do it with coin instead of armor/weapons youve used before.</font>* Don't like items with level limits (unless the items are like legendary or fabled, those should keep level requirments) <font color="#ff0000">this was done to prevent a character from acheiving god mode. if you could buy the best items in the game for a lvl 1 character then what challenge would there be in the game?</font>* Hate low end raiding ( come on hardly anyone raids at lvl 12) <font color="#ff0000">hardly anyone but it gives lowbies a chance to raid when some will never reach max level before EQ3 comes out <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></font>* Not fond of instances (if I liked instances I would go play Guild Wars) <font color="#ff0000">instances were used to prevent over crowding. would you perfer they just let 600 players into Blackburrow and force them to all share the same spawns?</font>* Hate button mashing (I do love all the skills but their are too many and can't talk at all during a fight)<font color="#ff0000"> the number of skills were used to allow players to play in the style they want. if your monk wants to go all out DPS on a mob you can ..... if your monk wants to tank, he can ...  if he wants to use all your skills no matter what your trying to do thats your choice but your going to run out of power a lot faster than if you only use certain ones to achieve a result.</font>* Don't like monks and bruiser always wearing what looks like leather or chain armor <font color="#ff0000">would you rather see a monk wearing plate?</font>* Some factions either don't work or take way too long <font color="#ff0000">ill give you this one. .... some factions dont work and they take a long time to work back up if you drop them but do you really expect fay to invite you back into their homes if you killed their queen or something?</font>* Hate only haveing two cities where all the races live <font color="#ff0000">while you only have 2 real cities inside the cities are sub-cities.</font>* Hate broker taking 20% (5% would be better) <font color="#ff0000">you can get 0% if you go and buy from them directly.</font>* Mobs that give up chasing you so soon<font color="#ff0000"> as upposed to chasing you till you zone and never giving up ... i like it.</font>* Group buffs that fade if you get too far away <font color="#ff0000">if your too far away to be in any danger why should your spells have any effect on the fight?</font>* Hate haveing to do stealth attacks as a ranger (makes me feel like a rogue rather than a ranger) <font color="#ff0000">you dont HAVE to do them. you can stick with just ranged attacks and do fine. the steath attacks, imo, were put in to help soloing.</font>* Hate armor bought with status points from city merchant only useful for show nothing else <font color="#ff0000">its called RP. some people like to roleplay and most roleplayers like armor/weapons that are for show. whould you wanna walk around town in this nice comfy robe or that heavy armor? i thought so.</font>* Hate not being able to split grouped mobs (I liked it in eq1 cause it was a fun challenge as a monk) <font color="#ff0000">splitting mobs made the encounters easier so they ballanced everything around being able to do this and it made a class that can split required. the devs didnt want the days of requiring a certain class to be successful.</font>* Women characters not being able to fantsy up their gear graphics(they wear the same stuff the men do) <font color="#ff0000">ill agree that they need some more styles but, personaly, i dont want Lineage 2 style outfits either.</font>* Longbows haveing such high delay <font color="#ff0000">how fast can you: pull an arrow from a quiver, place it on the bow, pull back, aim, and fire? it takes a lot longer than swinging a sword.</font> </p><p>Suggested changes or new impliments.</p> <p>* Armor and Weapons graphic varitety <font color="#ff0000">they are still working on it</font>* Remove all heroic mobs and leave the heroics for SPECIAL named mobs(this does not effect epic mobs) <font color="#ff0000">never gonna happen. read above where i commented on heroics.</font>* Do not suspend run speed buffs during combat never gonna happen.<font color="#ff0000"> removal of run speed buffs was a prevention of kiting. in combat, the mobs will alwase be faster than you.</font>* Thin the heard, as in remove some mobs scattered all over the zones <font color="#ff0000">might happen to a degree but not much. they wanted there to be enough content for the people in teh zone. Antonica, for instance, has a cap of around 150 people before opening a second instance. if those 150 people are spread throughout the zone they are fine but there are still instances of multiple groups wanting a spawn.</font>* Make it so you have to go look for a fight rather than the fight come to you every 10 feet<font color="#ff0000"> i think this is exactly the same as the last one.</font>* Remove stealth atacks from rangers, we're not rogues <font color="#ff0000">no, your scouts. you can sneak up on a mob and attack it. how is this bad?</font>* Increase tanks taunting abilies<font color="#ff0000"> they are fine where they are imo. while you can still pull aggro from a tank its only if your not carful.</font>* Make a way for a priest to increase his dps at a cost of lower healing abilities or something<font color="#ff0000"> if they did it would be exploited ..... put your specialty heal on yourself, click your buff that increases your DPS before the fight, start killing the mob, when you start getting low on hp, click off your buff, heal up, use your specialty heals, click back on your DPS buff and keep going.</font>* Stop using instances for everything, save them for class quests and boat ride and such <font color="#ff0000">read above about over crowding.</font>* Make traveling on water riding on a boat, can make this an instance and eve add random pirate raids you have to defend against (but on the other hand I do like multiple stops on a boat like EQ1 and ocean of tears)<font color="#ff0000"> they do have combat trips you can take ... they cost less than the normal ones.</font>* Remove level requirements and access quests for zones, let us explore even if we can't kill anything in there because of our level <font color="#ff0000">already done for all the zones you would be able to survive the entrance in..</font>* Does everything have to be kos? come on a bat? why would any normal size bat attack a full grown humanoid(unless it is rabid) <font color="#ff0000">two words .... vampire bat <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> or enraged badger.</font>* Give warlocks and wizards the ability to teleport others, even if it is very limited <font color="#ff0000">they didnt want teleports in the game as they made the game world feel smaller (and it already feels small enough as it is) and everyone already has a teleport home.</font>* Let the guard and sentries and so on protect you instead of just stand there and watch you die, specialy when it is NPC's from your own city<font color="#ff0000"> most of them will (as long as your out of combat .... IE /yell 'd for help.)</font>* Give unspecial named mobs special loot, but make it "kinda" rare for them to drop it, but they still drop other stuff too<font color="#ff0000"> most named have a list of items they can drop and some of them are very rare.</font>* Put in a barbershop in the cities so that people can change their hairstyle, this would go good for the economy of the game too cause you can make it cost silver for a cut <font color="#ff0000">they are going to allow you to change your appearance later on. they are working on the UI to do it atm.</font>* Let the paladins and shadowknights horses speed increase as they level why?<font color="#ff0000"> its a fun spell. does my warden's dust cloud have more leaves float around the mob as i level up? or my monk's kata have more motions?</font>* Make dungeons scary not crowded with junk that kos's every turn <font color="#ff0000">.... if you make everything non-agro then there is no fear of going in .... you cant have both.</font>* Make class specific armor quests that all have different graphics and work with the theme of their class, for instance let shadowknight wear armor that looks like bone, monk with armor that looks like fantsy cloth, warlocks that look like cloth not robes and so on(and not just one set of quest armor, quest armor for different levels)<font color="#ff0000"> they already have this for some classes but for the other ones its different per armor type and alignment .... the only thing i agree on is having more AQs.</font>* Give rogues the ability to do high damage with throwing knifes NOT bows, good bow dmg skills should be reserved for the predetor class line not the rogue line <font color="#ff0000">and why wouldnt a rogue be able to fire a bow?</font>* Give rangers a quiver they can wear and make all sorts of different styles, the graphics should show on their back as well <font color="#ff0000">they would have to add a new slot to equip it too and find something for the other classes to wear in that slot and if it had any stats on the item people would complain it was unbalancing for only rangers to get the quivers. if it didnt have stats it wouldnt be worth their time since its only a visual item that would be used only for RP and people would complain as such.</font>* Tone down the damage done by heroic and epic mobs just alittle not alot just alittle <font color="#ff0000">not only do you want them to be fewer and far between but now you want them easier. they were ment to be a challange not a pushover.</font>* Remove reduced run speed while invis <font color="#ff0000">already done.</font>* Reduce the need to mash so many combat dmg skill buttons <font color="#ff0000">already covered this above .... its your choice if you wanna button mash or only use certain skills.</font> </p> <p>I also been wondering, just how much time has to pass before people will stop saying "Let the dust settle"? Cause I for one am tired of hearing it. I been ingame trying out everything I can think of, for me the dust has settled and it's time for me to pass my personal judgement so save your "let the dust settle" type comments for some newbiewho's only spent 2days ingame with his lvl 5 character. I am way beyond that and wish to be treated so. <font color="#ff0000">well how long did it take EQ1 to get to the level at which you say you liked it? 4 years? i would say at least wait till a few expansions come out for some of the diversity options to come in.</font> </p> <p>Personaly I would just love it if they scraped eq2, revamped eq1 using eq2's graphics engine, deleted every exspansion after GoD and blew up Luclin and started fresh. This time keeping in pace with the original design of the games content. Stop focusing on raids so much and make the main stream about adventure, then put side streams for those who like to raid. <font color="#ff0000">why scrap EQ2? plenty of people like it. and they are redoing the graphics for EQ1.</font> </p> <p>Oh and just for kicks I think I will share with you my ideal ranger. Now this in no way takes account for EQ's current ranger and his dps or skills or anything, this is JUST a concept without specific details on combat. </p> <p>My ideal ranger would have a charm animal only spell or skill that is untill canceled, his pet would take agro from the ranger so that he could use his archery skills at a good range. His skills as a close up fighter would be low but his archery would be higher. He wore leathers and furs, and could even wear long leather jackets but no chain armor. His run speed in forests would be fast while his run speed out of forest would be normal. He would of course have tracking skills, but his skill would work best in forests. his graphics would include a quiver. safe fall of course. Damage dealt by a bow also took into consideration the distance away from the mob, the further away the longer the delay and the more dmg. Now that is my idela ranger and hopefuly I didn't forget anything. <font color="#ff0000">i dont wanna sound harsh but that ranger is built for a CRPG and not an MMORPG. he would be a 1 person team.</font> </p></font></div><hr></blockquote></span> <div></div>

xenaphobia
10-07-2005, 04:18 AM
<SPAN><BR> <BLOCKQUOTE> <HR> TheRealDude wrote:<BR><SPAN>not a flame but a few comments <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR> <BLOCKQUOTE> <HR> xenaphobia wrote:<BR> <DIV><FONT size=2> <P><SPAN>not a flame but a few comments <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR></P></FONT> <BLOCKQUOTE> <HR> <BR> <DIV><FONT size=2> <P>* Unspecial heroics(as in too many common mobs being heroic) <FONT color=#ff0000>these are for groups .... they wanted to gives group a challange while not preventing solo. heroic mobs were their answer (and moorgard said they could have called them anything but by heroic they ment group ... heroic sounded more .... RPG) </FONT><FONT color=#ffff00>Well I don't know if you seen the same posts I have where people complain that these heroics either get in the way of solo questing or make alot of their quests impossible without a full group. Now when I say this I am not refering to the heritage quests. I am refering to what was once soloable quests with decent rewards. I keep go into detail about this but I would just be repeating alot of posts alreaady covering the subject in more detail and don't wish to make this post any longer than it already is.</FONT><BR>* Over population of mobs <FONT color=#ff0000>they wanted everyone to have something to fight. in truth i, personaly, would have probably made the number of mob spawns perportionate to the number of players in the zone at a time but there are flaws either way.</FONT><BR>* Too many portals <FONT color=#ff0000>i havent seen one portal yet but i think i know what you mean. the bells. they wanted to remove the tedium of having to sit on a boat for an hour to get to a group. </FONT><FONT color=#ffff00>All this does, at least for me is take away imerseablility from the game. It also makes the world seem alot smaller aand not so vast and impressive.</FONT><BR>* No good long boat rides <FONT color=#ff0000>see previous answer .... they took them out because none of the testers liked them.</FONT><BR>* Can't go everywhere in some zone (exsample I can't climb the mountain peaks like I could in EQ1) <FONT color=#ff0000>yea its called realism. you cant climb everything. </FONT><FONT color=#ffff00>As a normal person, no I don't think I could do it. But as a hero I think I can and should. In games thats what I am is a hero, someone with above average skills, special even. So why shouldn't I be able to do what normalis impossible when it comes to climbing a mountain?</FONT><BR>* Hate access quests <FONT color=#ff0000>AQs have been in RPGs since DnD. its a requirement to enter certain areas and now only a few zones have them like nek castle. and those zones require a group to play in them anyway. </FONT><FONT color=#ffff00>This really limits the explorer type of players, really it's my choice, my risk and my tons life if I want to explorer a zone that isn't meant for my level. But don't make it impossible to explore because then it takes out another fun aspect to the game.</FONT><BR>* Hate any type of lvl limit on zones <FONT color=#ff0000>these have also been removed. </FONT><FONT color=#ffff00>I put this in just incase they still used it for places I haven't been yet.</FONT><BR>* Can't camp for loot after a mob is greyed out <FONT color=#ff0000>this was to prevent farming which those "offline sellers" that ruined EQ1 according to you did. they wanted to stop that action. </FONT><FONT color=#ffff00>Camping the items didn't ruin the game the offline sellers did so instead of throwing out both just find a way to get rid of the offline selling aspect. Sorry though no ideas how yet.</FONT><BR>* No specific mobs droping specific loot (except for big time named or epic mobs) <FONT color=#ff0000>not true .... for instance only the bears in TS drop the stepps bear items, only the turtles and fog grimmiths in EL drop fog grimmith clothing, only .... you get hte point. </FONT><FONT color=#ffff00>I guess I am refering to things like in EQ1 camping the ancient gator for gatorscale legs. I hope that exsample sheds more light on what I was trying to convey.</FONT><BR>* All the armor and weapons are the same (graphics wise, no unique grapgics or at least no where near enough) <FONT color=#ff0000>there are quite a few different looks in armor just some share the same look. they did help the problem a while ago by releasing new armor looks but the expansions in the future will help this farther ... same thing happened in EQ1 if youll remember. </FONT><FONT color=#ffff00>OK lets take another look at that shall we? Your opening sentence says this and read it carefuly cause you missed it once you might miss it again "There are quite a few different LOOKS in armor just some share the same LOOK." Notice the two key words "look", I'm affraid you may have worded your sentence incorrectly and doesn't really convey anything other than, wel nothing. Now as the reference to EQ1, that was a first genre game. Forgive me if I exspect more from a second genre game. They have already learned from the first there for should know better in the second.</FONT><BR>* Can't use attuned items on alts (don't get me wrong I love attuned items and don't want to trade them to other players but would like to trade them to my alts on the same account) <FONT color=#ff0000>this was done intentionaly to help amor/weapon smiths. if noone ever needed to buy a new item for that alt your making the armor/weapon smiths would never get any money and they would all die out. you can still twink your alt but youll do it with coin instead of armor/weapons youve used before. </FONT><FONT color=#ffff00>I don't know about you but the whole fun for me was going out and camping specific mobs that droped specific items. Collecting them and them putting them together to make my new alt look good. Heck I rarely ever leveled them past 20 before I deleted them and did it again with a different class/race. But if I just buy the stuff, well wheres the fun in that.</FONT><BR>* Don't like items with level limits (unless the items are like legendary or fabled, those should keep level requirments) <FONT color=#ff0000>this was done to prevent a character from acheiving god mode. if you could buy the best items in the game for a lvl 1 character then what challenge would there be in the game? </FONT><FONT color=#ffff00>The best huh? well as I understand it the best is fabled right? well if you take a look up at my OP then you would see where it says "Unless the items are like legendary or fabled, those should keep level requirements". Also, like in EQ1 there should be damage caps directly related to your current level.</FONT><BR>* Hate low end raiding ( come on hardly anyone raids at lvl 12) <FONT color=#ff0000>hardly anyone but it gives lowbies a chance to raid when some will never reach max level before EQ3 comes out <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </FONT><FONT color=#ffff00>In all my years of playing I have never seen a newbie raid. I've been playing since the beginning of EQ1 btw.</FONT><BR>* Not fond of instances (if I liked instances I would go play Guild Wars) <FONT color=#ff0000>instances were used to prevent over crowding. would you perfer they just let 600 players into Blackburrow and force them to all share the same spawns?</FONT><BR>* Hate button mashing (I do love all the skills but their are too many and can't talk at all during a fight)<FONT color=#ff0000> the number of skills were used to allow players to play in the style they want. if your monk wants to go all out DPS on a mob you can ..... if your monk wants to tank, he can ...  if he wants to use all your skills no matter what your trying to do thats your choice but your going to run out of power a lot faster than if you only use certain ones to achieve a result.</FONT><BR>* Don't like monks and bruiser always wearing what looks like leather or chain armor <FONT color=#ff0000>would you rather see a monk wearing plate? </FONT><FONT color=#ffff00>OK, why on earth would I want to see that. To me this has got to be one of the dumbest responses I have ever seen. Lets try not to suggest obviously dumb assumptions shall we? I just don't think a monk or bruiser should be wearing items that look very much like chain armor. Lets keep them in leathers that acualy look like leathers or cloth or whatever suites the theme of their class shall we.</FONT><BR>* Some factions either don't work or take way too long <FONT color=#ff0000>ill give you this one. .... some factions dont work and they take a long time to work back up if you drop them but do you really expect fay to invite you back into their homes if you killed their queen or something? </FONT><FONT color=#ffff00>If you hurt your faction that would be a different story and I never even touched on that so not sure where you got the idea I was saying it should be easier.</FONT><BR>* Hate only haveing two cities where all the races live <FONT color=#ff0000>while you only have 2 real cities inside the cities are sub-cities. </FONT><FONT color=#ffff00>Well thank you for pointing out the obvious.</FONT><BR>* Hate broker taking 20% (5% would be better) <FONT color=#ff0000>you can get 0% if you go and buy from them directly. </FONT><FONT color=#ffff00>This does not apply to people who sell their item in their vault, you have to buy those items from the broker only. Alot of people do it this way cause they can go out anf play and sell at the same time or sell offline this way as well.</FONT><BR>* Mobs that give up chasing you so soon<FONT color=#ff0000> as upposed to chasing you till you zone and never giving up ... i like it.</FONT><BR>* Group buffs that fade if you get too far away <FONT color=#ff0000>if your too far away to be in any danger why should your spells have any effect on the fight? </FONT><FONT color=#ffff00>Well I guess that dependson what zone your in and where in the zone as to say your not in any danger huh? But mostly what I am refering to is when a tank has to pull a mob to the grp (doing this to avoid adds cause the zone is crawling with mobs). Well he runs out grabs that heroic and pulls to the grp but he no longer has the buffs cause he is too far away, and that distance really isn't all that far. Now when pulling heroics especialy the tank needs all the buffs he can get right off the bat.</FONT><BR>* Hate haveing to do stealth attacks as a ranger (makes me feel like a rogue rather than a ranger) <FONT color=#ff0000>you dont HAVE to do them. you can stick with just ranged attacks and do fine. the steath attacks, imo, were put in to help soloing. </FONT><FONT color=#ffff00>Yes you do have to use them to be off real use to your grp. Alot of people I know will complain that your not useing them and soem will even kick you out of the grp for it. Because your not soing everyting you can to help the grp. As for the archery skill yes I do use them, but then again the good ones that do triple digit dmg have a somewhat lengthy reuse timer. Not complaining about the reuse on them but since they are what they are using your high dmg stealth attacks is required.</FONT><BR>* Hate armor bought with status points from city merchant only useful for show nothing else <FONT color=#ff0000>its called RP. some people like to roleplay and most roleplayers like armor/weapons that are for show. whould you wanna walk around town in this nice comfy robe or that heavy armor? i thought so. </FONT><FONT color=#ffff00>So the only place we should be able to roleplay with interesting cloths is in town huh? You know alot of us like to roleplay while we fight too. Roleplay isn't just about how you talk or where you go, it is also about how we look. Yes, roleplayers want the whole package everywhere they go.</FONT><BR>* Hate not being able to split grouped mobs (I liked it in eq1 cause it was a fun challenge as a monk) <FONT color=#ff0000>splitting mobs made the encounters easier so they ballanced everything around being able to do this and it made a class that can split required. the devs didnt want the days of requiring a certain class to be successful. </FONT><FONT color=#ffff00>This comment stuned me for a second, specialy where you say "Devs didn't want the days of requireing a certain class to be successful". Is it just me or isn't a tank and healer and dps reuired for a good enough grp to take on heroic mobs? Nope not just me, and notice the part where it said "required". As for making it easier, it's not always easy to split a grp. Heck in EQ1 I seen it take a good 30minutes to do such things. Granted it wasn't the little stuff but never the less it wasn't always easy. Which inlay the challenge and the fun.</FONT><BR>* Women characters not being able to fantsy up their gear graphics(they wear the same stuff the men do) <FONT color=#ff0000>ill agree that they need some more styles but, personaly, i dont want Lineage 2 style outfits either.</FONT><BR>* Longbows haveing such high delay <FONT color=#ff0000>how fast can you: pull an arrow from a quiver, place it on the bow, pull back, aim, and fire? it takes a lot longer than swinging a sword. </FONT><FONT color=#ffff00>I am no expert when it comes to archery, but I am still good at it. I can unquiver, knotch and release an arrow in about the same time as it takes someone to swing a real braodsword or greatsword. I say real because the real ones are heavey as heck.</FONT><BR></P> <P>Suggested changes or new impliments.</P> <P>* Armor and Weapons graphic varitety <FONT color=#ff0000>they are still working on it. </FONT><FONT color=#ffff00>They shouldn't still be working on it special how long it has been since the release. In my opinion it should have been instituted upon release.</FONT><BR>* Remove all heroic mobs and leave the heroics for SPECIAL named mobs(this does not effect epic mobs) <FONT color=#ff0000>never gonna happen. read above where i commented on heroics.</FONT><BR>* Do not suspend run speed buffs during combat never gonna happen.<FONT color=#ff0000> removal of run speed buffs was a prevention of kiting. in combat, the mobs will alwase be faster than you. </FONT><FONT color=#ffff00>Personaly I don't mind other people kiteing, I don't like too cause it takes to long but others doing it never bothers me one bit.</FONT><BR>* Thin the heard, as in remove some mobs scattered all over the zones <FONT color=#ff0000>might happen to a degree but not much. they wanted there to be enough content for the people in teh zone. Antonica, for instance, has a cap of around 150 people before opening a second instance. if those 150 people are spread throughout the zone they are fine but there are still instances of multiple groups wanting a spawn. </FONT><FONT color=#ffff00>Acualy it is 100, but the last time I saw antonica or thundering steppes make a second copy of it's self was when they gave a bonus exp after the DoF exspansion. Even then I only saw it once, never saw any other zone copy it's self but those either.</FONT><BR>* Make it so you have to go look for a fight rather than the fight come to you every 10 feet<FONT color=#ff0000> i think this is exactly the same as the last one.</FONT><BR>* Remove stealth atacks from rangers, we're not rogues <FONT color=#ff0000>no, your scouts. you can sneak up on a mob and attack it. how is this bad? </FONT><FONT color=#ffff00>To sneak around is one thing, but to have to be in stealth mode to use any oe mu close up good dmg attacks well that makes me feel like a rogue not a ranger. </FONT><BR>* Increase tanks taunting abilies<FONT color=#ff0000> they are fine where they are imo. while you can still pull aggro from a tank its only if your not carful. </FONT><FONT color=#ffff00>When it comes to anyone but a priest I would agree, the priest isn't trying to out agro me he or she is trying to keep me alive yet it seems they get agro from 2 or 3 of the grped mobs I pull right off the bat. Now this could be a taunting issue or it could be a priests heal agro problem I am not sure.</FONT><BR>* Make a way for a priest to increase his dps at a cost of lower healing abilities or something<FONT color=#ff0000> if they did it would be exploited ..... put your specialty heal on yourself, click your buff that increases your DPS before the fight, start killing the mob, when you start getting low on hp, click off your buff, heal up, use your specialty heals, click back on your DPS buff and keep going. </FONT><FONT color=#ffff00>There is a simple fix to this, and I am suprised that you didn't already think of it yourself seeing how it is so simple. Make the DPS buff have a reuse timer of 10minutes or something. There fixed that, see what alittle imagination can do?</FONT><BR>* Stop using instances for everything, save them for class quests and boat ride and such <FONT color=#ff0000>read above about over crowding.</FONT><BR>* Make traveling on water riding on a boat, can make this an instance and eve add random pirate raids you have to defend against (but on the other hand I do like multiple stops on a boat like EQ1 and ocean of tears)<FONT color=#ff0000> they do have combat trips you can take. they cost less than the normal ones. </FONT><FONT color=#ffff00>The only boat rides I am familiar with are the old access quests. But those are made for grps, and if you grey them out then where is the exp reward? As for makeing it a choice that doesn't do anthing about makeing the world seem bigger now does it.</FONT><BR>* Remove level requirements and access quests for zones, let us explore even if we can't kill anything in there because of our level <FONT color=#ff0000>already done for all the zones you would be able to survive the entrance in. </FONT><FONT color=#ffff00>I put this in just incase they still used it at higher levels where I haven't been yet.</FONT><BR>* Does everything have to be kos? come on a bat? why would any normal size bat attack a full grown humanoid(unless it is rabid) <FONT color=#ff0000>two words .... vampire bat <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> or enraged badger. </FONT><FONT color=#ffff00>Thank you for pointing out yet another exsample of when something should be kos, but it seems that these mobs are very very common. When infact they should me less common in my opinion. But I wont go on listing all of them because that would make this post even longer.</FONT><BR>* Give warlocks and wizards the ability to teleport others, even if it is very limited <FONT color=#ff0000>they didnt want teleports in the game as they made the game world feel smaller (and it already feels small enough as it is) and everyone already has a teleport home. </FONT><FONT color=#ffff00>This would go hand in hand with the boat rides instead of just bells. Oh and good point, they did already make the world smaller by using the bells. Which is why I suggested the boat thing to make it seem bigger.</FONT><BR>* Let the guard and sentries and so on protect you instead of just stand there and watch you die, specialy when it is NPC's from your own city<FONT color=#ff0000> most of them will (as long as your out of combat .... IE /yell 'd for help.)</FONT><BR>* Give unspecial named mobs special loot, but make it "kinda" rare for them to drop it, but they still drop other stuff too<FONT color=#ff0000> most named have a list of items they can drop and some of them are very rare. </FONT><FONT color=#ffff00>This would go hand in hand with the heroic change, so when I say un-special I mean not heroic. Because if by some mericale they did take my suggestion about the heroics I know they wouldn't give this feature.</FONT><BR>* Put in a barbershop in the cities so that people can change their hairstyle, this would go good for the economy of the game too cause you can make it cost silver for a cut <FONT color=#ff0000>they are going to allow you to change your appearance later on. they are working on the UI to do it atm. </FONT><FONT color=#ffff00>In my opinion they should have already instituted this.</FONT><BR>* Let the paladins and shadowknights horses speed increase as they level why?<FONT color=#ff0000> its a fun spell. does my warden's dust cloud have more leaves float around the mob as i level up? or my monk's kata have more motions? </FONT><FONT color=#ffff00>Ok I will put this in here just for you then. Don't make it a fun spell.</FONT><BR>* Make dungeons scary not crowded with junk that kos's every turn <FONT color=#ff0000>.... if you make everything non-agro then there is no fear of going in .... you cant have both. </FONT><FONT color=#ffff00>Just cause things kos you doesn't make it scary. Heres an idea make a living trap that you can't see that has tenticle that reach out and grab the closest member of your party, pulls him tight against the wall and drains the life out of him. The grp your in would have to kill it to save your life. Now that sounds alittle scary and alot of fun.</FONT><BR>* Make class specific armor quests that all have different graphics and work with the theme of their class, for instance let shadowknight wear armor that looks like bone, monk with armor that looks like fantsy cloth, warlocks that look like cloth not robes and so on(and not just one set of quest armor, quest armor for different levels)<FONT color=#ff0000> they already have this for some classes but for the other ones its different per armor type and alignment .... the only thing i agree on is having more AQs. </FONT><FONT color=#ffff00>So you don't think each class should have their own special graphic style of their own? Sound boring to me.</FONT><BR>* Give rogues the ability to do high damage with throwing knifes NOT bows, good bow dmg skills should be reserved for the predetor class line not the rogue line <FONT color=#ff0000>and why wouldnt a rogue be able to fire a bow? </FONT><FONT color=#ffff00>Simple, a rogue in all the roleplaying of my experience uses throwing knifes so it would make sense they would get special abilities for that, just like in EQ1 rogues could get critical hits when using throwing weapons and rangers would get criticals from bows. I'm not saying a rogue can't use a bow, but I am saying his ranged skills would require throwing items rather than a bow. This would also put more diversity between rogue and predetor makeing them alittle more unquie.</FONT><BR>* Give rangers a quiver they can wear and make all sorts of different styles, the graphics should show on their back as well <FONT color=#ff0000>they would have to add a new slot to equip it too and find something for the other classes to wear in that slot and if it had any stats on the item people would complain it was unbalancing for only rangers to get the quivers. if it didnt have stats it wouldnt be worth their time since its only a visual item that would be used only for RP and people would complain as such. </FONT><FONT color=#ffff00>Even if it was graphical I would love it, as for other classes and what they would do with that slot. Easy here I just thought of this and it only took me a minute of imaginative thought. Rogues could have a cloak there, Berserkers or guardians could have a sheath there, bards could have an instrument there. And that was just 1 minute of using my imagination, how hard was that.</FONT><BR>* Tone down the damage done by heroic and epic mobs just alittle not alot just alittle <FONT color=#ff0000>not only do you want them to be fewer and far between but now you want them easier. they were ment to be a challange not a pushover. </FONT><FONT color=#ffff00>Since when did "alittle" mean "pushover"?</FONT><BR>* Remove reduced run speed while invis <FONT color=#ff0000>already done. </FONT><FONT color=#ffff00>Ya that was done after I already posted.</FONT><BR>* Reduce the need to mash so many combat dmg skill buttons <FONT color=#ff0000>already covered this above .... its your choice if you wanna button mash or only use certain skills.</FONT><BR></P> <P>I also been wondering, just how much time has to pass before people will stop saying "Let the dust settle"? Cause I for one am tired of hearing it. I been ingame trying out everything I can think of, for me the dust has settled and it's time for me to pass my personal judgement so save your "let the dust settle" type comments for some newbiewho's only spent 2days ingame with his lvl 5 character. I am way beyond that and wish to be treated so.<BR><FONT color=#ff0000>well how long did it take EQ1 to get to the level at which you say you liked it? 4 years? i would say at least wait till a few expansions come out for some of the diversity options to come in. </FONT><FONT color=#ffff00>Well I don't know about you but I loved EQ1 right off the bat.</FONT><BR></P> <P>Personaly I would just love it if they scraped eq2, revamped eq1 using eq2's graphics engine, deleted every exspansion after GoD and blew up Luclin and started fresh. This time keeping in pace with the original design of the games content. Stop focusing on raids so much and make the main stream about adventure, then put side streams for those who like to raid.<BR><FONT color=#ff0000>why scrap EQ2? plenty of people like it. and they are redoing the graphics for EQ1. </FONT><FONT color=#ffff00>This is more of a personal dream I know would never come true, it is just me shareing is all.</FONT><BR></P> <P>Oh and just for kicks I think I will share with you my ideal ranger. Now this in no way takes account for EQ's current ranger and his dps or skills or anything, this is JUST a concept without specific details on combat.</P> <P>My ideal ranger would have a charm animal only spell or skill that is untill canceled, his pet would take agro from the ranger so that he could use his archery skills at a good range. His skills as a close up fighter would be low but his archery would be higher. He wore leathers and furs, and could even wear long leather jackets but no chain armor. His run speed in forests would be fast while his run speed out of forest would be normal. He would of course have tracking skills, but his skill would work best in forests. his graphics would include a quiver. safe fall of course. Damage dealt by a bow also took into consideration the distance away from the mob, the further away the longer the delay and the more dmg. Now that is my idela ranger and hopefuly I didn't forget anything.<BR><FONT color=#ff0000>i dont wanna sound harsh but that ranger is built for a CRPG and not an MMORPG. he would be a 1 person team. </FONT><FONT color=#ffff00>Not if you design it properly, oh and Guild Wars already does make a ranger alot like this but since that game is all about instances I stoped playing it.</FONT></SPAN><BR></P></FONT></DIV></BLOCKQUOTE></DIV> <HR> </BLOCKQUOTE></SPAN><BR> <BR> <HR> </BLOCKQUOTE><BR><FONT size=2></FONT></SPAN> <DIV>But thank you for posting such a detailed response =)</DIV>

Giral
10-07-2005, 04:36 AM
<P><<<<<<-------------------- Bows to the RealDude. great post man great post . </P>

salerene
10-08-2005, 10:47 PM
<P>FYI people, but never say never when it comes to SOE changing things. I mean people were saying EQ2 was to easy and they did a complete revamp on combat and thats a big part of the game. One of his ideas has be done.</P> <P>The one about invis speed reduction. Just because some of us might think the ideas are bad doesnt mean SOE does and just because they don't respond doesnt mean they don't read.</P> <P>After the revamp I'll never expect SOE to NOT do some things that people suggest. No matter how stupid I think it may be.</P>