PDA

View Full Version : Guild status nerf in update 13


stormbi
07-28-2005, 06:25 PM
<DIV>Please explain how this is a good thing? The way I see it, large guilds will be at a major advantage..all thier status will be divided by the cap of 24. Very small guilds will also be at an unfair status gain advantage..in fact a guild of 6 peeps will level 4 times faster than a guild of 24. How is this fair to the medium size guild(which most are)? There must be a better way to balance guild status earned..this is not it!</DIV> <DIV> </DIV> <DIV>Stormbite</DIV>

Ethelwo
07-28-2005, 06:32 PM
Bravo.

dadowar
07-28-2005, 06:56 PM
<P>This is ridiculous.  For a guild of more than 24 uniques accounts,  SOE is suggesting that a writ that yields 4100/12 would now yield 4100/24.  </P> <P>So they are generating more competition for writ mobs.  It is already extremely difficult to complete a solo writ in a reasonable amount of time.</P> <P>The existing changes have generated new enthusiasm for guild leveling, and has given all we "bored" level 50s something meaningful to do.</P> <P>Nerfing the Guild XP earned will make the task much more tedious to do for no real reason.  The only challenge will be the time expended, not the challenge of the writ mobs.  </P> <P>SOE should us do quests for our guild XP that have a meaning, or contribute to the story line of the game.  Like missions do in FFXI.</P> <P>Here is another suggestion ..  for those of us who have to suffer through the numerous changes in guild strategies, SOE should sell us the horse, or carpet for a non-guild price.</P> <P> </P>

Birkenstocky
07-28-2005, 07:08 PM
<DIV>Who comes up with these ideas?  Oh gee 8 months into launch lets just completely change the system? (which they did last week) .. Then lets wait another week and change it again?  I am so disappointed in the lack of grey matter being used lately with some of these patches.  No common sense, it is ridiculous.</DIV>

Gigglet
07-28-2005, 07:13 PM
<P>I guess I would like to know the reason behind this huge change?  What was wrong with the system before hand?  My small guild had a chance at guild level 30 before, now it sounds as if we will have nothing! This is just really upsetting right now!</P> <P>:smileyangry:</P>

DLk
07-28-2005, 07:33 PM
<div></div>It will double the time needed for my guild to reach lvl 30, i hate this idea. Just get rid of the whole Guild level concept. <div></div><p>Message Edited by DLkat on <span class=date_text>07-28-2005</span> <span class=time_text>08:49 AM</span>

Gigglet
07-28-2005, 07:37 PM
What I think is more scarey.  Let's all think past 30 for a moment....  I mean 30 is the cap now but when they raise it, woah now my head is spinning.  Sounds as if you need to be in a uber guild to get any where in this game now??

Astyr
07-28-2005, 08:24 PM
<P>absolutely agree. This change impacts the med-sized guilds negatively while benefitting the very small ones and very large ones.</P> <P>WHY?</P>

DaenaeRavenso
07-28-2005, 08:45 PM
<P>LOL, I actually think it's quite funny that people are complaining about this after all the responses on this thread <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=21168" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=21168</A>  and all the other responses on about 10 other threads that popped up right after this.  I've said before, be careful what you wish for because SoE IS reading these suggestions and giving you what you want.  </P> <P> </P> <P>Dae</P>

Gorkk00
07-28-2005, 09:07 PM
<div></div><div></div><span><blockquote><hr>stormbite wrote:<div>Please explain how this is a good thing? The way I see it, large guilds will be at a major advantage..all thier status will be divided by the cap of 24. Very small guilds will also be at an unfair status gain advantage..in fact a guild of 6 peeps will level 4 times faster than a guild of 24. How is this fair to the medium size guild(which most are)? There must be a better way to balance guild status earned..this is not it!</div> <div> </div> <div>Stormbite</div><hr></blockquote>Errr.... A guild of 6 will level at the exact same path than a guild of 24, given that all members are as active... Guild of 6: 6 people with an average of 1000 SP a week each => 1000 SP a week to the guild. Guild of 24: 24 people with the same average => 24 x 1000 / 24 = 1000 SP a week for the guild. Guild with less than 6 people will level slower (it was already like that at the moment, with guilds with less than 12 patrons having their contributed SP divided per 12. Here it's just that guild with more than 24 accounts will divide SP contributed by 24 and not the number of accounts. The reason i see why: in big guilds, there's a bigger part of people who won't contribute, and more "inactive" members (people who are gone for a while for RL matters, etc.), and if divided by more than that, a writ would give nearly nothing to guild, and then there would be no incentive for members to do writs, and guild won't ever level. But indeed, this maximum of 24 will give a slight advantage to huge guilds with lots of active members. </span><span><blockquote><hr>Gigglet wrote:I guess I would like to know the reason behind this huge change?  What was wrong with the system before hand?  My small guild had a chance at guild level 30 before, now it sounds as if we will have nothing! This is just really upsetting right now!<hr></blockquote></span>You should explain how it would prevent your small guild to reach level 30... You say you have a small guild, so let's say, 20 players on 10 different accounts (10 mains and 10 alts)? No matter how many patrons you add, sp contributed was divided by 12 or more. Now it'll be divided by 10, so it's an increase... And to all: where previously only patrons where contributing to the guild, now all people contribute. It makes lot more sense than before. It had no sense that member X of guild G doing a writ gave no SP to his guild. RP wise when a member of guild do something good, it increases the fame of the guild. Now it's better. Where were you all who are whining here when there has been these big discutions about previous guild change? Guess what, these changes here comes from the suggestions of players, and are more or less suggestions that had the most support in the community. IMHO it's a great improvement, for everybody. Now i really don't understand why SoE put the previous change live, whereas the community had point out that it will be exploited. And guess what, it has been, benefiting to big guilds with a core of level 50 doing lots of writs a day. I guess SoE put it to see if players will really exploit the change, and decided to change it for something better (the change currently on Test) as the previous change has been being exploited. It's good to see that SoE has listened somehow to its community (even if they should have listened before putting the previous change live). [Edit] If there is one thing to change in this imho, it would be to remove the high cap of 24, 'cause it gives an advantage to very big guilds as discussed <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=22402" target="_blank">here</a>. <div></div><p>Message Edited by Gorkk00 on <span class="date_text">07-28-2005</span> <span class="time_text">07:09 PM </span></p> <p><span class="time_text">[Edit 2] Just saw that <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=22444#M22444" target=_blank>Jan Itor had the same idea</a> for number for status calculation increasing slowly than numbers of accounts. </span></p><p>Message Edited by Gorkk00 on <span class=date_text>07-28-2005</span> <span class=time_text>09:22 PM</span>

Gigglet
07-28-2005, 09:34 PM
I never whined about the guild system and actually liked how it was.  You can take me out of that boat you just put me in, thank you very much!

Birkenstocky
07-28-2005, 10:05 PM
This is my problem .. the game was launched and huge discussions made it very clear that going over 12 patrons if every single one wasn't active would hurt you, just by the simple math of it all.  So in my guild we cut our losses at appropriate times .. depatroned those that were no longer active, took the loss of guild status to maintain the most productive balance we could.  Then SOE comes along and says hey depatroning will no longer hurt you .. okay fine I took that kick in the head even though we had lost alot of status by trying to keep a 'clean roster'.  Now a week later they are telling me that every 'hit' we ever took by trying to play into their guild status system was a waste of our time and efforts and 8 months later all the rules are changing.  I mean come on they want to change every class, now they want to change every guild.  So we been paying 8 months of subscriber fees so they can invent a new game .. [expletive ninja'd by Faarbot] is that about?  Is this EQ3 .. sure seems that way.

Gorkk00
07-28-2005, 11:53 PM
<span><blockquote><hr>Gigglet wrote:I never whined about the guild system and actually liked how it was.  You can take me out of that boat you just put me in, thank you very much! <div></div><hr></blockquote>Well you put yourself in that boat alone. I just said "where were you all who are whining". Never said that every people posting before was whining, nor than you in particular was. Besides, you didn't say how this change would prevent you as a small guild from getting level 30? To give a synthesis of the suggestions i have to improve this (patrons really didn't make any sense), here it is: - inactive accounts should not count as accounts in guild (automatic for suspended subscription, and after maybe 15 or 30 days with no character on the account played). Then you can keep your old friends in guild when they stop playing for a while and may come back (getting to play WoW or another game), or have to go far from home for several months (like soldiers who go in Iraq for example). - for big guilds, it should not be status divided by 24 no matter how many accounts there's in guild, but it should not be number of accounts either. It should be something increasing slowlier: a guild with 24 accounts will see contributed status divided by 24, a guild of 48 by 36, a guild of 96 accounts by 48 (figures are here for the example). This only because a big guild of contributing people should (to make sense) increase their reputation quicker than a small active guild (hey, they've done more great things!), but a big guild with lots of non contributing people should not be able to level as fast as a guild with the same amount of contributors but much less members (eg. a guild with 500 accounts but only 24 active should not be able to level as fast as a guild with 24 accounts all actively contributing). And counting accounts instead of characters is definitely a very great idea (adding this cause i saw and other threads people saying couting accounts was wrong): when you play one of the char of your account, you can't play the others. It would make no sense to count characters, or guild would be booting alts from their roster and keeping only mains, and it would be plainly a bad thing.</span><div></div>

ctrcivic
07-29-2005, 12:02 AM
<DIV>Well put !!</DIV>

Raahl
07-29-2005, 12:19 AM
HQ Status Points/(SQRT(# Accounts)*5) <DIV> </DIV> <DIV>60,000 / (SQRT(100) x 5) = 60,000 / 50  (For a guild with 100 accounts)</DIV> <DIV> </DIV> <DIV>60,000 / (SQRT(50) x 5) = 60,000 / 35.35533906  (For a guild with 50 accounts)</DIV> <DIV> </DIV> <DIV>60,000 / (SQRT(20) x 5) = 60,000 / 22.3606798 (For a guild with 20 accounts)</DIV> <DIV> </DIV> <DIV>60,000 / (SQRT(10) x 5) = 60,000 / 15.8113883  (For a guild with 10 accounts)</DIV> <DIV> </DIV> <DIV><STRONG><U>Divisor          </U></STRONG>           <STRONG><U>Number of Accounts</U></STRONG><BR>50                                         100<BR>44.72135955                          80<BR>38.72983346                          60<BR>35.35533906                          50<BR>31.6227766                            40<BR>27.38612788                          30<BR>22.36067977                          20<BR>15.8113883                            10<BR>12.24744871                           6</DIV> <DIV> </DIV> <DIV>Plus this makes it easier to adjust the rate that guilds level, If you need to slow down or speed up guild leveling then adjust the "x 5" up or down.</DIV>