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View Full Version : Combat Changes and Master/Adebt 3's


Wolfvi
07-26-2005, 05:38 PM
<DIV>I was wondering for those of us who have been raiding for months and obtained a few masters/adebt 3's. Well come combat revamp time when it hits the live servers are we gonna be sitting SOL on those spells since there taking away and changing etc. Its gonna suck to one day have a master/adebt 3's and the next day you log on and have app1 on stuff and have to reupgrade everything. It would be nice to get some form of compinsation for all the hard work people have put into getting masters/adebt 3's instead of just loseing out on all those hours of raiding and harvesting to get those upgrades. Hopefully SOE will adress this since I have yet to see any Dev post up about it.</DIV>

[sp00k]
07-26-2005, 06:07 PM
<P>That is a very, very good question.  I have invested a lot of time and plat into my masters and if these coming changes were to take those away I will be severly [Removed for Content].  Lets hope for the best though and if the worst is to come I'm not sure what is going to happen.</P> <P> </P>

garrybird
07-26-2005, 06:15 PM
<DIV>Why would combat changes effect the levels of the spells? I cant imagine that SOE would reset everyones spells to App1. The spells effectiveness and damage may change but I cant imagine that all spells would be reset to app1.</DIV>

Claritin
07-26-2005, 06:16 PM
<P>Err... huh?  What?</P> <P>The goal is to remove scaling of spells due to level and place a higher emphasis upon the actaull scribed upgrades...</P> <P>Or are you talking about a "what if they remove this spell from the game?"  well I'd kinda hope they wouldn't remove it but rather rename it and change the effects to make it a new spell and retain the "scribed upgrade level" of the spell you had upgraded.</P>

jordaann
07-26-2005, 06:57 PM
I think what they are referring to is the SOE statement made that part of the revamp will be some of the abilites held by one class may be given to another.  If this does occur (it is guess work at this point) I think they will just change what the actual spells do not what classes can use them. <div></div>

quetzaqotl
07-26-2005, 07:44 PM
<P>Oh that would be rich if some spells just disappear like that heh that would make me having 15 master spells severely unhappy and if they go and remove spells/turn em to app1 instead of the master1 i bought/gotten that would be the end i think.</P> <P>If they gonna change spells etc. in that manner they should turn the scribed spells in unscribed spells i mean in master1/adep3 books which you claim so that spells I no longer can use at least can trade/sell on the brokers as Ive spent tons of time and money to get my toon those spells.</P> <P>I thought they would add spells not take spells away thats what I read anyways...</P> <P> </P>

Tockl
07-26-2005, 07:45 PM
And in the same way, Goosey Loosey entered the cave...

Ethelwo
07-26-2005, 08:26 PM
<P>Actually spells will be all that counts after combat change. What they really plan on doing is removing strength as a stat that has a bearing on damage output. So if your spell/skill says does x damage then it wont mater what weapons you use or what strength you have, all that will matter is the amount of damage listed on the spell/skill. The one and only reason fighters do any more damage then other melee classes is that their primary stat is strength and strength also effects the amount of damage dished out under the current formula.  Strength will be taken out of the equation and the damage ratings of weapons will only matter in auto attack mode. Haste will be nerfed to complete insigificance in order to reduce auto attack damage output. The game is going completely spell/skill centric. If you are a fighter class and have the highest levels skill upgrades then you will be able to do ok damage while your power lasts, but  once your power is gone your just a wimp. Don't be surprized if SOE increases the power requirement for fighter spells in order to drain them fast in order to please the non fighter scouts. also don't expect fighter taunts to keep you safe as they will be out of power way before you are and they wont have the power to taunt anymore.</P> <P>If SOE really does it right then fighters will only have taunt skills and have to fight in auto attack mode. It will keep their damage down and still make certain they die first in every fight. After all scouts can evac themselves out of harms way. Oh thats right you want to be able to do that and outdamage everyone too. Plus you want to sneek everywhere without any risk at all. Casters want to be able to root mobs ten times their level and nuke them at their leisure without any risk. </P>

Helt
07-26-2005, 08:48 PM
<P>I sense a little sarcasm Ethelwolf :smileywink:, well said.</P> <P>Helton - 46 Paladin - Butcherblock</P>

MyrddenEmerys
07-27-2005, 09:20 PM
<span><blockquote><hr>Ethelwolf wrote:<p>Actually spells will be all that counts after combat change. What they really plan on doing is removing strength as a stat that has a bearing on damage output. So if your spell/skill says does x damage then it wont mater what weapons you use or what strength you have, all that will matter is the amount of damage listed on the spell/skill. The one and only reason fighters do any more damage then other melee classes is that their primary stat is strength and strength also effects the amount of damage dished out under the current formula.  Strength will be taken out of the equation and the damage ratings of weapons will only matter in auto attack mode. Haste will be nerfed to complete insigificance in order to reduce auto attack damage output. The game is going completely spell/skill centric. If you are a fighter class and have the highest levels skill upgrades then you will be able to do ok damage while your power lasts, but  once your power is gone your just a wimp. Don't be surprized if SOE increases the power requirement for fighter spells in order to drain them fast in order to please the non fighter scouts. also don't expect fighter taunts to keep you safe as they will be out of power way before you are and they wont have the power to taunt anymore.</p> <p>If SOE really does it right then fighters will only have taunt skills and have to fight in auto attack mode. It will keep their damage down and still make certain they die first in every fight. After all scouts can evac themselves out of harms way. Oh thats right you want to be able to do that and outdamage everyone too. Plus you want to sneek everywhere without any risk at all. Casters want to be able to root mobs ten times their level and nuke them at their leisure without any risk. </p><hr></blockquote> Where are you getting this info...or is it all purly speculation?</span><div></div>

Fayline Fyrecat
07-27-2005, 10:08 PM
<DIV>I think more of a rant based on speculation.  Forgive me for not finding Dev posts for reference, but what I've gathered so far from their various posts is the following:</DIV> <DIV> </DIV> <DIV>Melee & combat arts: Str determines damage, Agi determines avoidance/mitigation(?)*</DIV> <DIV> </DIV> <DIV>Spells: Int determines damage, Wis determines avoidance/mitigation(?)*.</DIV> <DIV> </DIV> <DIV>*I can't say if Agi/Wis will affect avoidance or mitigation, but they are the "defensive" stats.  High agility will make any class less likely to take melee damage, and high wisdom will make any class less likely to take spell damage.</DIV> <DIV> </DIV> <DIV>That's what I've come to understand from the Dev's earlier posts regarding the changes.  I may be a bit flawed regarding the melee side, since I pay closer attention to the caster side of things.</DIV>

MyrddenEmerys
07-28-2005, 06:32 AM
Thats what I have read too...basically they are slowly turning Eq2 into Eq1...just you wait...soon enough the shattered lands will magically rejoin and all of our characters will suddenly turn into polygons <span>:smileyvery-happy:</span> <div></div>