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View Full Version : Patron Changes are Live


Tockl
07-20-2005, 08:36 PM
<DIV>I can't believe they actually did it.  The patron changes from test are live, with the only difference being a one-week window in which a person must be a patron before full status is retained.  Anything less is scaled.</DIV> <DIV> </DIV> <DIV>One week.</DIV> <DIV> </DIV> <DIV>EQ2 - -</DIV> <DIV> </DIV> <DIV> </DIV>

Kizee
07-20-2005, 08:44 PM
<DIV>Yep.... stupid... just stupid.</DIV> <DIV> </DIV> <DIV>There should be at least a month "vested" period for patrions... not a freekin week. What a joke.</DIV>

Naginata
07-20-2005, 09:16 PM
They should add families like they planned and go back tot eh way guilds were at release will status loss, decay, etc. <div></div>

slippery
07-21-2005, 04:03 PM
Seriously, if everything they do is oh so bad and going to ruin the game in oh so many ways why do you continue to play? <div></div>

Naginata
07-21-2005, 04:14 PM
Its not a game breaking point for me. It is a pointless change and having guild levels at all now is worthless. Before release the plan was to have families and guilds. Families were guilds that were not interested inc ompeting with each other. They got channels, rosters, etc just like a guild. Guilds were supposed to be competative and the decay, patrons, etc were all part of that. The problem is they cut families (who knows why) and tried to keep a competative system in the game that punished social and casual guilds. All these changes are stupid and pointless, just give all guilds lvl 30 and be done with it. There is no pride or challenge getting there now, why even have it? If they revamped and put families in and reset guilds to be a challenge, then great! But as it is guilds are now just the special olympics. Everyone gets the prize just for playing. <div></div>

Cynfulo
07-21-2005, 04:38 PM
Yep guild levels have just become worthless.  The rosters are being drawn up for the alts to finish heritage quests. <div></div>

slippery
07-21-2005, 04:41 PM
See, thats thing. Everyone assumes that all these guild out there are so hardcore and are just going to get 30 like that. There are a lot of casual players out there, players who have lives and can't sit behind a computer all day. SoE did something here to alleviate some of the boring [expletive ninja'd by Faarbot] grinding, because that is all that getting a guild to level 30 is, lots of boring as grinding. If you enjoy that, more power to you, but I know a lot of people who hate doing the same the thing over and over again and would rather go out and see some of the content the game has to offer instead of day in and day out going to the same place for the same thing... There is no challenge to getting a guild to level 30 other than having the patients and the will to bore yourself to death constantly. Well, some of us have lives and can't do that, we play this game because we want to relax a little and have fun, not because we want this game to be another job where we have chores to do all the time. I'm sorry if I don't feel like going to kill the same mob 20 times countless times a week and still want to see what the game has to offer. What is the point of Adventure packs and Expansions if all you ever want to do is sit there and grind writs? Is it really so bad to take tedium out of the game so you can actually experience the game and do other things?   <div></div>

Tockl
07-21-2005, 06:09 PM
<DIV> </DIV> <DIV><BR> <BLOCKQUOTE> <HR> canoppener wrote:<BR>What is the point of Adventure packs and Expansions if all you ever want to do is sit there and grind writs? Is it really so bad to take tedium out of the game so you can actually experience the game and do other things?   <BR> <BR> <HR> </BLOCKQUOTE>And I think that about sums it up...<BR></DIV>

slippery
07-21-2005, 07:12 PM
What is the point of having any content at all in the game if you are going to sit in the same zone killing the same monsters over and over again? Why not just remove all the rest of the content in the game if you want to do that? I'd have more fun playing Tetris... If you have fun doing the same thing over and over again more power to you, but most people don't. I'll just quote myself and maybe you will read the rest of my post, but I think we both know you don't have anything to say to that because you would have already. The fact is I make a good point, if I play a game to have fun why would I want Tedium? I could go play Tetris for free and have less tedium than doing writs all the time. <span> <blockquote><hr>canoppener wrote:See, thats thing. Everyone assumes that all these guild out there are so hardcore and are just going to get 30 like that. There are a lot of casual players out there, players who have lives and can't sit behind a computer all day. SoE did something here to alleviate some of the boring [expletive ninja'd by Faarbot] grinding, because that is all that getting a guild to level 30 is, lots of boring as grinding. If you enjoy that, more power to you, but I know a lot of people who hate doing the same the thing over and over again and would rather go out and see some of the content the game has to offer instead of day in and day out going to the same place for the same thing... There is no challenge to getting a guild to level 30 other than having the patients and the will to bore yourself to death constantly. Well, some of us have lives and can't do that, we play this game because we want to relax a little and have fun, not because we want this game to be another job where we have chores to do all the time. I'm sorry if I don't feel like going to kill the same mob 20 times countless times a week and still want to see what the game has to offer. What is the point of Adventure packs and Expansions if all you ever want to do is sit there and grind writs? Is it really so bad to take tedium out of the game so you can actually experience the game and do other things?   <div></div><hr></blockquote></span><div></div>

Tockl
07-21-2005, 07:40 PM
Fine, I will respond to the whole thing. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR> <BLOCKQUOTE> <HR> canoppener wrote:<BR>There are a lot of casual players out there, players who have lives and can't sit behind a computer all day. <BR> <HR> </BLOCKQUOTE> <P>Of which I am one.</P> <BLOCKQUOTE> <HR> canoppener wrote:<BR>SoE did something here to alleviate some of the boring [expletive ninja'd by Faarbot] grinding, because that is all that getting a guild to level 30 is, lots of boring as grinding. <BR> <HR> </BLOCKQUOTE> <P>As is tradeskilling, adventuring, and questing.  Lots of repetition and grinding.<BR></P> <BLOCKQUOTE> <HR> canoppener wrote:<BR>If you enjoy that, more power to you, but I know a lot of people who hate doing the same the thing over and over again and would rather go out and see some of the content the game has to offer instead of day in and day out going to the same place for the same thing... <BR> <BR> <HR> </BLOCKQUOTE> <P>I alsa hate repeating things again and again.  Writs actually do offer variety, and I certainly do many other things other things.  And for those who don't want to do them, DON'T DO THEM.<BR></P> <BLOCKQUOTE> <HR> canoppener wrote:<BR>What is the point of Adventure packs and Expansions if all you ever want to do is sit there and grind writs? Is it really so bad to take tedium out of the game so you can actually experience the game and do other things?   <BR> <BR> <HR> </BLOCKQUOTE> <P>Wouldn't that be MY choice?  And doesn't it make sense that I will do what I <EM>want</EM> to do?  What I <EM>enjoy</EM> doing?</P> <P>Guild levelling was an aside, something extra to do who got bored with the other content and wanted to more than just grind.<BR></P>

slippery
07-22-2005, 02:51 AM
<span><blockquote><hr>Tockley wrote: <blockquote> <hr> canoppener wrote:What is the point of Adventure packs and Expansions if all you ever want to do is sit there and grind writs? Is it really so bad to take tedium out of the game so you can actually experience the game and do other things?   <div></div> <hr> </blockquote> <p>Wouldn't that be MY choice?  And doesn't it make sense that I will do what I <em>want</em> to do?  What I <em>enjoy</em> doing?</p> <p>Guild levelling was an aside, something extra to do who got bored with the other content and wanted to more than just grind.</p> <div></div><hr></blockquote> Exactly, so as something you don't really do in the first place how are you going to level oh so much faster now? Guild leveling is more of a grind than anything else in the game. Adventuring/Questing you have different places to go and things to do, there are tons of different instances and zones out there. Doing writs you have a limited amount of writs in the same places doing pretty much the same exact thing. Tradeskilling, if you follow tradeskilling at all you would know they are trying to do a lot to break the tedium there, batch combines, artisan quests (more of which are coming with the purpose of breaking the tedium and getting you out of the workshop and into the world). So, what is oh so wrong with trying to break the tedium of one of the most tedious things in the game? It doesn't make guild leveling oh so much easier, because quite frankly, you've still got to spend all the time grinding through all the writs, but now you don't completely wreck the game for a small group of people because if they want the guild to go anywhere those same people have to do all the grinding. Now those people can share the workload after time and when they burn out on it and want nothing more to do with it it doesn't kill the guilds level.What is so wrong with that?</span><div></div>

Lishara
07-22-2005, 06:13 AM
Yes, this is already being exploited by big guilds...  Disappointing.

Tockl
07-22-2005, 06:52 AM
<BR> <BLOCKQUOTE> <HR> canoppener wrote:<BR><SPAN><BR>What is so wrong with that?<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>The exploiting.  The length of time.  I think the idea in general is great, but the application lacks.  Give it 90 days. or even 30 days.  There were many very nice ideas thrown out as ideas, many FAR better than this.  This was a very quick fix, and won't help in the long run.  </DIV> <DIV> </DIV> <DIV>They should have thought it out <EM>much</EM> more.</DIV> <DIV> </DIV> <DIV>But again, I am very hopeful they will adjust before the week is up, and make it longer.</DIV>

Jor
07-22-2005, 10:50 AM
<P>I'm a casual player in a small guild of friends..</P> <P>This is the best news ever for guild system ! Many founders have gone to other games and we're stuck at level 15 with half retired patrons.. </P> <P>Now we can hope to raise status in a decent way !!</P> <P> </P> <P>I can't believe all those people crying wolf that the system will be exploited... IHMO for the vast majority of guilds, it will be a nice way to make them survive the departure of a few key person. Yes big guilds might exploit somewhat the system with heritage quest for example. Do I care ? No, it doesn't deprieve me of anything.. On the contrary, with the fix, I'll have double fun knowing that, as a patron, I'll have full impact on my guild. I'll play the game as it is meant, have fun, and won't complain if others exploit it to brag about..</P> <P> Oh and sometimes those post against this fix have a bad echo of elitism from hard core guilds... </P>

slippery
07-22-2005, 12:02 PM
Tockley, you are obviously completely missing the point that what you view as an exploit a lot of people view as how it was actually meant to be so that guilds stand a chance to level in a way which breaks the tedium. That is what this is all about, breaking the tedium. It is about making people happy. Now people don't have to not leave a guild because they just would rather move on to find new things but stay because they don't want to cost their guild a couple levels. Now people don't have to grind writs constantly when they have other newer people who would like to do it for a while. Now they can enjoy the rest of the game because some huge burden has just been lifted off them. What you view as an exploit is being viewed as a godsend by many who just had the weight of the world lifted off their shoulders. Like I said in my first post in this thread. If it is oh so bad and destroying this game as is everything else SoE does why are you still playing? <div></div>

Vashn
07-27-2005, 01:32 AM
<P>Dude it's not fair to punish hard working guilds when people quit or move on...</P> <P>It's a game... get off your high horse.. err carpet...</P> <P>It's supposed to be fun not a full time job...</P> <P> </P>

Tockl
07-27-2005, 02:19 AM
<P>The exploit I see has absolutely nothing to do with allowing guilds to keep xp from those who leave.  Like I posted numerous times, it's not the exact idea I oppose, but the length of time attached to it.</P> <P>Larger guilds will have an advantage over smaller guilds.  Period.</P> <P>I don't care about allowing guilds to keep the xp.  I do care that using one week as a guildeline is terrible implementation.</P> <P> </P>