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View Full Version : Question: Guild levels to show as one less than they really are. This is now fixed...huh?


Naughtesn
07-20-2005, 05:26 PM
<DIV><FONT color=#66ff00>Taken form patch notes:</FONT></DIV> <DIV><FONT color=#66ff00>-There was a bug causing many guild levels to show as one less than they really are. This is now fixed, thus guilds may notice their level increase by one.</FONT></DIV> <DIV> </DIV> <DIV>Is this every guild?  The word "may" confuses me...</DIV> <DIV> </DIV> <DIV>Which guilds are going to see this?</DIV>

EtoilePirate
07-21-2005, 03:18 AM
<BR> <BLOCKQUOTE> <HR> Naughtesnec wrote:<BR> <DIV><FONT color=#66ff00>Taken form patch notes:</FONT></DIV> <DIV><FONT color=#66ff00>-There was a bug causing many guild levels to show as one less than they really are. This is now fixed, thus guilds may notice their level increase by one.</FONT></DIV> <DIV> </DIV> <DIV>Is this every guild?  The word "may" confuses me...</DIV> <DIV> </DIV> <DIV>Which guilds are going to see this?</DIV><BR> <HR> </BLOCKQUOTE><BR>Guilds that were affected by the bug.  The two biggest guilds on Test (I didn't hear from any others) were both affected by this and "gained" a level when the patch went through.  It was nice, as I really didn't think that we'd de-patroned enough people for our level to be as low as it was, heh.

themysterious
07-21-2005, 10:26 AM
My, very low level guild (3, now 4), was effected by this bug... <div></div>

Gladesto
07-21-2005, 02:21 PM
<DIV>Eternal darkness went from 20 - 21 with this bug...Kind of good for our guild...</DIV>

Chukkl
07-21-2005, 07:27 PM
Shattered Order on Grobb went from 24 to 25.

Tockl
07-21-2005, 07:52 PM
<DIV>The Chosen Clan on Crushbone went from 23.7 to 24.7. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

EQ2Playa432
07-22-2005, 04:10 AM
<P>Yep, my guild went from 20.3 to 21.3</P> <P> </P> <P>Also notice how in the patch notes that it said "Many" not all</P>

Naughtesn
07-23-2005, 01:09 AM
<DIV>Well, I am happy to say our guild went form 29 to 30 overnight.</DIV>

Sunrayn
07-23-2005, 03:53 AM
<BR> <BLOCKQUOTE> <HR> EtoilePB wrote:<BR><BR> <BLOCKQUOTE> <DIV><BR>Guilds that were affected by the bug.  The two biggest guilds on Test (I didn't hear from any others) were both affected by this and "gained" a level when the patch went through.  It was nice, as I really didn't think that we'd de-patroned enough people for our level to be as low as it was, heh. </DIV></BLOCKQUOTE> <BR> <HR> </BLOCKQUOTE><BR> <DIV>The Noble Kindred guild on test went from level 7 to level 8 after that patch.</DIV>

Cheezburgerinparadise
07-24-2005, 08:10 AM
My guild hit 15 with the patch /cheer cheaper horsies!

Keredh
07-26-2005, 06:25 PM
<P>Fidelis on Lucan D'Lere went from 23 to 24.</P> <P>Ker</P>

Vulking
07-26-2005, 06:39 PM
<P><STRONG>I premise that the way this was done was</STRONG> <STRONG>flawed.</STRONG>  I would like to see how the math was calculated. </P> <P>I find it hard to believe that many guilds should go up by one level.<STRONG>  </STRONG>Going up one level from 1  to 2 is one thing, going from guild level 29 to 30 is entirely another story.  Way too many guilds jumped a full level.  No way should guilds just gain one full level based on any guild starting at guild level 0 instead of 1.</P> <P><STRONG>Developers re-check your math.</STRONG></P> <P>I don't want to take anything away from any guild, but I do want guilds to earn the status.</P> <P> </P>

Tockl
07-26-2005, 07:49 PM
<DIV>Well, if it really was just a problem in how the level was <EM>displayed</EM>, there is no math involved.  </DIV>

Vulking
07-27-2005, 07:30 PM
<P>How was it just a display problem?  Guilds that were level 29 continued to gain guild exp, and then suddenly were 30.  If they were truly already 30 and the display was showing 29, shouldnt the exp bar have stopped when they reached 29? </P> <P>Im just trying to understand this a little more.</P>

Moosh
07-27-2005, 07:49 PM
There isn't much understanding to do here, there was no bug, there is no math. This is one of Sony's methods of covering up a coneptual mistake by designating it a "bug." Sony realizes that obtaining guild level 30 was much too difficult for the rewards that it provided. If you haven't noticed, they've been trying to make it much easier for guilds to attain levels because when they raise the guild level cap, how many guilds would have been actually ready to continue? They did this once with mining. They claimed that there was a "bug" with mining rare harvestable goods so they claimed that fixing the bug doubled the chances of finding a rare mineral/ore. There was no bug there either. What had happened was Sony did not take into account that Ebon would be just as rare as a cedar, but would be in such greater demand because so many classes need to use ebon. Likewise, rubies are used by EVERY class to make Adept3 combart arts and spells. <div></div>

Rene
07-29-2005, 02:44 AM
I heard that these changes were implimented and designed in the same hanger they faked the moon landing in too.