View Full Version : Proposal for guild patronage.
arant
07-18-2005, 05:51 AM
<DIV>Idea proposal for guild modification. Tiered scaling patronage system capped at 24 contributing (raid party) in which everyone has an opportunity to participate. Contributing patrons will be auto-flagged based on guild level so those members are aware that they earn guild xp as well. </DIV> <DIV>Guild Level 1-5 (12 patrons contribute 100%) (12 patrons)<BR>Guild Level 6-10 (12 contribute 100%, next 3 contribute 25%) (15 patrons)<BR>Guild Level 11-15 (12 at 100%, next 3 at 50%, 3 more at 25% (18 patrons)<BR>Guild Level 16-20 (12 at 100%, next 3 at 75%, 3 at 50%, 3 more at 25%) (21 patrons)<BR>Guild Level 21-25 (15 contributing patrons at 100%) (15 patrons)<BR>Guild Level 26-30 (15 at 100%, 3 at 25%) (18 patrons)<BR>Guild Level 31-35 (15 at 100%, 3 at 50%, 3 more at 25%) (21 patrons)<BR>Guild Level 36-40 (15 at 100%, 3 at 75%, 3 at 50%, 3 at 25%) (24 patrons)<BR>Guild Level 41-45 (18 at 100%) (18 patrons)<BR>GUIld Level 46-50 (18 at 100%, 3 at 25%) (21 patrons)<BR>Guild Level 51-55 (18 at 100%, 3 at 50%, 3 at 25%) (24 patrons)<BR>Guild Level 56-60 (18 at 100%, 3 at 75, 3 at 50%) (24 patrons)<BR>Guild Level 61-65 (18 at 100%, 6 at 75%) (24 Patrons)<BR>Guild Level 66-70 (21 at 100%) (21 patrons)<BR>Guild Level 71-75 (21 at 100%, 3 at 25% (24 patrons)<BR>Guild Level 76-80 (21 at 100%, 3 at 50%) (24 patrons)<BR>Guild Level 81-85 (21 at 100%, 3 at 75%) (24 patrons)<BR>Guild Level 86-90 (24 patrons at 100%)<BR>Assuming guild level cap of 100 over duration of game.<BR>Can be accelerated if necessary based on expected life of game.</DIV> <DIV><BR>Patrongage will be controlled by a guild members earned status points within the guild. All new members start at 0 guild status. </DIV> <DIV>Patrons that leave the guild retain their status rank in the guild for guild xp purposes. For example, assume Guild Level 10, patron #11 in status has 50k earned. Only the top 11 will earn 100% guild xp until the 50k status rank becomes #13 (meaning that he has been passed by active members in total status). If that patron joins another guild, he starts with 0 status as he earned it all for the other guild. The penalty of guild xp earned is nice as it's not status debt but only a minor hinderance until the other members earn enough status xp to force that previous member out of the ranking at which point he's removed from the guild status list altogether. Patron flag is removed from that member and no new ones are added until cycled out. The member leaving the guild will take a 50% personal status hit as a penalty (has opportunity to spend it to minimize but penalizes if saving for rewards by transferring to higher level guild) </DIV> <DIV>System now allows for internal guild competition as everyone has an opportunity to contribute and be recognized for their effort/lack of effort(have to be fair <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ) Prevents abuse and allows all guilds equal opportunity. No guild level would be lost as it was status earned for the guild. </DIV> <DIV>New features such as status loot now have a new twist. People can donate to contributing patrons or use to boost their own personal status rank to become a contributing patron. </DIV> <DIV>System won't penalize guilds if someone leaves the game or becomes inactive due to personal reasons for a period of time as other members will eventually surpass them in earned status. It will open up possibilities for that player to return without losing all they have done.</DIV> <DIV>Opens up a possibility of guild mergers!!! The merging guild can retain all earned status for guild status rank purposes. Consolidations are inevitable as the game matures, people leave, etc. Guild level will remain unchanged and if they fall into the contributing xp range they will automatically become guild xp earners realigning the patron ranks. As this is a benefit for higher level purposes - mergers are limited to once every 5 guild levels. The guild merger also allows for Guild name change if deemed necessary by members.</DIV> <DIV>Please make comments, suggestions, criticism etc.. </DIV> <DIV>Johe, Level 50 Wizard - Level 30 Sage<BR>Brood of Ungoliant, Everfrost Server</DIV>
EtoilePirate
07-18-2005, 08:55 AM
My eyes kind of glaze over at anything with numbers in (liberal arts degrees coming out the ears but failed high school pre-calc, hehe) so I hope you won't be offended if I merely try to make sure I understand what you're actually saying? As I understand it, your idea is this: all people keep their personal status with them. Within a guild, the (up to 24) people with the highest amount of earned personal status contribute a certain percentage of it. It will always be the highest contributors, and the number of "patrons" will depend on the level of the guild, maxing out at 24. I think it's an interesting idea with many merits... but that said, it kind of rubs me the wrong way. Call it the communist in me, but I really prefer the idea of everyone being able to contribute. Realistically, a new guild member who joins at level 10 tomorrow is never going to stand a chance to catch up to those twenty level 50 characters who have done all 22 heritage quests and six months' worth of tier 5 writs. Nonetheless, I feel that if that player wants to level slowly but does regular writs, s/he should still be allowed (and encouraged!) to give back to his/her guild without penalties for either player or guild. In fact, the patronage system as it currently stands really [Removed for Content] me off when I first guilded; it didn't make sense to me that I shouldn't count at all. And now that I am a patron, it doesn't make sense to me that some of my guildmates don't count at all. I do, however, like the idea of streamlining guild mergers. We recently underwent a merger, and while it seems to have gone extraordinarily well, it's basically as though our guild simply absorbed theirs outright and I'm pretty sure that's not how it was supposed to feel. Test is a different sort of environment, in terms of our guilds and how we work together, but I can imagine merger situations causing a great deal of resentment, even if everyone has the best of intentions. I'm sure that the several very-active high-end players we got from the other guild didn't particularly enjoy starting over with 0 status. Anyway, if I've misunderstood your concept please correct me. I think it has both good and bad parts. <div></div>
Ashare
07-18-2005, 01:38 PM
Since last update hitted test, i wonder.... Why everybody try to find another complicated system for guilds???? There is one, and only one, simple and COHERENT system for guild status and level : Every single member contribute status to the guild normally, and if he leaves or is inactive for more than xx days, guild get xp debt. It's not logical thaat guild status, that is supposed to be guild reputation against others factions and city official, depends only on a few ppl acts. In real life, if you are in a group(like a police force, a lobbying group, an association to fight poverty and so on.....) your reputation and standing depends on two things : - what YOU have done - what the group you are part of have done It doesn't depend only on the acts of a dozen ppl. I wonder why they ever tought of this stupid limitation about patrons, and this stupid xp system. I wonder why SoE ever reinvent wheel instead of adapting there game mechanices to each situation.... <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <div></div>
Tockl
07-18-2005, 04:39 PM
<P>I posted something failry similar, but it got lost in the hundreds of other ideas/posts. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>There NEEDS to be scaling of some magnitude, but I think it can be done solely on the raw numbers level, and not necessarily on guild level. Just make the first 10 (or 12, whatever) people count at 100%, the next 10 at 30%, the next 10 at 10%, and all the rest at 5%. Numbers here are merely arbitrary, the point is scaling and that everyone can contribute. If a guild has 4,000 members, all can contribute, and they would have a definate edge over others, but it wouldn't be absolute. Make the numbers such that it does not speed up levelling much at all.</P> <P>I like the above idea though, very well thought out.</P> <P>Gipp Hedgehogg<BR>Gnome Wizard Officer of The Chosen Clan<BR>Crushbone Server</P>
Sabbi
07-18-2005, 05:24 PM
<span><blockquote><hr>Ashareth wrote:Since last update hitted test, i wonder.... Why everybody try to find another complicated system for guilds???? There is one, and only one, simple and COHERENT system for guild status and level : Every single member contribute status to the guild normally, and if he leaves or is inactive for more than xx days, guild get xp debt. It's not logical thaat guild status, that is supposed to be guild reputation against others factions and city official, depends only on a few ppl acts. In real life, if you are in a group(like a police force, a lobbying group, an association to fight poverty and so on.....) your reputation and standing depends on two things : - what YOU have done - what the group you are part of have done It doesn't depend only on the acts of a dozen ppl. I wonder why they ever tought of this stupid limitation about patrons, and this stupid xp system. I wonder why SoE ever reinvent wheel instead of adapting there game mechanices to each situation.... <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <div></div><hr></blockquote>I really have to agree with this. Currently my guild (almost level 20) which is pretty small has 10 patrons, half of those are alts. We're considering having our sister guild merge with us after the whole "guild points" thing goes live but depending on how the new system works. The other guild has around 20 patrons which is why they are leveling slower than we are. With a merge, we'd drop the alts from patronage and allow the last 7 spots for the new members. Problem here is that alot of their guild members feel that by not being a patron they arent able to contribute to the guild in the way that they want to. Sure the new so called "dropped and turn-in items" will help everyone "contribute" but it's still not a full commitment. As it stands no matter what (unless patron changes are made) we will stay at 12 patrons with maybe the exception of adding no more than 3 additional ones only providing that those 3 added patrons keep up their end and contribute to the guild status as much as possible. It's a sucky system when you have to merge guilds and end up with limited patron spots but unfortunately it's something we either have to live with or just resign to the fact that it's going to take us even longer to level our guild up. </span><div></div>
Tockl
07-18-2005, 07:23 PM
<DIV>But wouldn't it be nice for even the Guild Peon to be able to contribute? If it wasn't for being a patron, I doubt I would have played this game much past the first couple months. It adds something new, and everyone should be able to be a part of it. Being able to actively contribute to your guild in a measureably way is one of the best concepts in eq2.</DIV> <DIV> </DIV> <DIV>Gipp Hedgehogg</DIV>
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