View Full Version : IDEAS FOR BEASTLORD!!!
Evilcow
07-17-2005, 11:18 PM
<DIV>ok i thought this up ingame so its no perfect but here we go this is what i think the layout for beastlor should be</DIV> <DIV> </DIV> <DIV>acrchtype=petmaster(could be changed to something more thought out as i said was thinking about this in-game)</DIV> <DIV>__________________________________________________ __________________________________________________ _____</DIV> <DIV> CLASS'S</DIV> <DIV>__________________________________________________ __________________________________________________ _____</DIV> <DIV>liontaimer:use's offensive spells like a druid or a wizzard pet is only there for emegrancys like near death pet would have low HP but high taunts to get a mob off you long enough to run away</DIV> <DIV> </DIV> <DIV>master of the undead(name also could be changed):undead baised pets like a necros spells would take life or power from you and give it to your pet that would play the role of tank you would most likely ware cloth or light armor</DIV> <DIV> </DIV> <DIV>wurmtrainer:would controll lesser BABBY dragonsthat would play the role as healers/caster you would ware medium armor because you are playing main tank not back up damage</DIV> <DIV>__________________________________________________ __________________________________________________ ____</DIV> <DIV> SUBCLASS"S</DIV> <DIV>__________________________________________________ __________________________________________________ ____</DIV> <DIV>Liontaimer subclass's:beastlord,wildernesstaimer both would be nuetral beastlord would change the class's completely they would get strong pets and weak spells wildernesstaimer would get the complete opposet weak pets and strong spells.</DIV> <DIV> </DIV> <DIV>master of the undead subclass's: undeadhunter(good)get pets of all types how you use them depends on the player for example when you pick your subclass you would get an option pop-up say witch kind of pets would you like to have then there would be a list of fighter priest or mage the disidion would be FINAL they would also get spells agianst the undead,Palelord(evil)basicly the same thing as undeadhunter exsept you would get buffs for your pet and yourself like a summoner would only all your spells would be buffs no attacks and maybe an occasional heal</DIV> <DIV> </DIV> <DIV>wurmtrainer:dragontaimer(good)pet would be the mythical white dragon(a smaller version)would be a caster/healer type pet you would be tank just like wurmtrainer,destroyer(evil) would controll the great black dragon(allso smaller than the epic dragons)pets would be a fighter type and take most damage YOU would get defencesive spells/heals</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>thats all i got hope you like it feel free to reply with anything you think could be made to better my idea</DIV>
Eyes_of_Truth
07-18-2005, 01:12 AM
<P>If would be alot easier to add them as an addition to the fighter or scout class tree.</P> <P>If added to Fighter tree:</P> <P>Fighter> Beastcaller>Beastmaster (uses claw HTH weapons and tigers, bears, wolfs ex...) / Dragoon (spears, halberds, no shields and dragons and other lizards)</P> <P>They would bring a new type of tanking to the mix, pet tanking (yes, summoners have tankpets, but this would be the beastmaster's focus if in the fighter archetype)</P> <P>They would have heals stronger and more efficant than a paladin's, but less than priests. Also, they would have some debuffs, not to the degree of priest's debuffs, but enough to help (and these would stack withother debuffs)</P> <P>Inorder for a pet to beable to effectively tank, it will need taunts. A way to limit this though, is give the Beastcaller a skill, "Bond of the Beast", that transpheres all hate gained by Beastcaller to their pet.</P> <P>Give the Beastcaller the taunts, effectiely taunting for their pet (and using their own power) by using Bond of the Beast</P> <P>To imagine their place on DPS scales and such, they would fall inbetween Brawlers and Warriors in personal damage (but warrior -specificaly berserker- can get a higher group dps with their group offense buffs), heal more than a summoner or Paladin, but less than a prest, have simular debuffs as Shaman but weaker and they would stack with Shaman's.</P> <P>As for the pets defense, the Bond of the Beast spell would also send all of your mitigation and avoidance to your pet (so upgrading yourself upgrades your pet).</P> <P>Beastcallers use light armor, with decient avoidance (higher than crusader and warrior but lower than brawler) and rather than have increased offense, they get slightly increased debuffing ability, with attack power between a warrior and crusarder.</P> <P>At 20, Beastmaster's still use light armor, and loose ability to use spears, but use claws and other fist weapons exclusivly. Wolves, Bears and such are their animals. They focus more on their debuffs than their damage.</P> <P>Dragoons use light armor on some areas (wrist, hands, legs, feet) and heavy armor on chest and shoulders (well, not realy heavy like vangarge, more like medium..butit's realy not chain, ill have to show you a picture some guy made. They uses 2 hand spears and halberds, and have drake and serpentine pets. Insted of focusing more on their debuffs, they get a little but more offensive prowess.</P> <P>Here is the Pic of a Darkelf Dragoon :</P> <P><BR><IMG src="http://img7.imageshack.us/img7/6916/dragonlancer5mt.gif"></P> <P>This was made but RadicalHazard, a VERY well drawn picture considering it was done free hand and in a small timeframe.</P> <P> </P> <P>Well, i gtg for now, ill be back to post how you could fit them into the scout tree.</P> <P>Toodles!</P><p>Message Edited by Eyes_of_Truth on <span class=date_text>07-17-2005</span> <span class=time_text>02:17 PM</span>
The problem with adding it to fighters, is that you have to add 1 more class to each archtype, to balance it out. This game is focused around balance. Although it'd be fun to have dragoons/beastlords, I highly doubt an class adition to game. If there is, it'll probably be a whole new archtype, since it'd be hard to figure out a new priest class, mage class, and scout class. But like I said, rare that anything will happen. If anything is added, it prob won't be beastlord either, sicne I can't see it fitting into an archtype really at all. <div></div>
Evilcow
07-18-2005, 03:10 AM
eyes of the truth it would be mutch easier to just build a whole new archtype because if they where to add it to a current archtype there would be an unbalance it is mutch ezier to add a new archtype because they don't fit into any of the current archtypes <DIV> </DIV> <DIV> </DIV> <DIV>sry about the edit i had a typo</DIV><p>Message Edited by Evilcow on <span class=date_text>07-18-2005</span> <span class=time_text>01:15 PM</span>
Cecil_Stri
07-18-2005, 04:10 AM
Best idea i can think of is putting this in the right forums... Beastlords aren't gonna be in desert of flames so why is it here and not in the future expansion forums.
Nitefl
07-18-2005, 04:11 AM
<BR> <BLOCKQUOTE> <HR> Evilcow wrote:<BR> eyes of the truth it would be mutch easier to just build a whole new archtype because if they where to add it to a current archtype there would be an unbalance it is mutch ezier to add a new archtype because they don't fit into any of the current archtypes <BR> <HR> </BLOCKQUOTE><BR> <DIV>Adding a class to an archtype does not make imbalance. 4 fighter classes, 3 mages, 3 priests, 3 scouts... so what? We do not need an equal number of class TYPES in this game. The balance resides from class to class..that being said..</DIV> <DIV> </DIV> <DIV>Having a whole archetype to beastmaster? 6 different enough flavors of the beastmaster to justify 6 different classes? Sorry, but those ideas just seem like repeats of the ones listed above it, the classes aren't different enough to make sense to adding another archetype to the game.</DIV> <DIV> </DIV> <DIV>Adding another class to an archtype (i.e. turning into a beastcaller at lvl10) would not be imbalanced, but adding a whole other archetype to a system that's based off of these 4 archetypes (focusing on HO's and class usefulness already) is bound to get messy, especially when each subclass in this archetype just seems like different flavors of the exact same thing (one beasttrainer can use all these pets with the same idea of just one class, instead of an archetype.</DIV> <DIV> </DIV> <DIV>I do like eyes_of_truth's idea, perhaps at lvl10, a scout (I think it fits more of a dps/debuff style rather than tanking, keep in mind, 'all tanks can tank equally as well') turns into a beastcaller, then depending on alignment (or not, like wizards/warlocks) at 20 you'd turn into a beastmaster or dragoon.</DIV>
Eyes_of_Truth
07-18-2005, 07:48 AM
<P>Yea, i could see it easily put into Scout archetype, except the dragoon woudnt get that cool armor then :smileywink:</P> <P>Well, it woudnt imbalance anything realy, as they wouldnt be the jack of all trades like eq1 was. They would have their pet tank for them (using their takning stats) and heal their pet (as a paladin can heal themself) to make up for slightly less avoidance of a monk, and less mitigation than the heavy tanks.</P> <P>Im bussy again so i dont have time to go into detail, il come back in better detail later.</P> <P>Toodles!</P>
Lunani
07-18-2005, 03:20 PM
<div></div>If I had to create a complete new archetype for beastlords I'd do it like this: <b>Beasttamer:</b> they have the ability to charm an animal up to their own level. other than that almost no offensive spells, just a few resist debuffs. light armor. subclasses could split into charming undead mobs or sticking with living animals. <b>Beastcaller:</b> can summon an animal companion to aid you. high dps pet but very low hp, you'd have to do the tanking. gets some heal spells. heavy armor. at 20 you decide whether you want to be more like a fighting healer (heal spells, minor hp buffs) or a healing fighter (hp buffs, minor heals). <b>Beastlord:</b> no pet but ability to transform into various animals. transformations would have different effects on your group. wolf = more agility and run speed, bear = more stamina and strength, owl = higher wisdom/intelligence and power regen... . medium armor. subclass choices could be transformations into undead (werebat, werewolf) or living animals.<div></div>
Exmortis_MT
07-18-2005, 05:00 PM
<P>Leave the stupid class out of the game please, BL = death of eq1. A class that has everything has no place in a game meant for grping.</P> <P> </P>
Daffid011
07-18-2005, 06:21 PM
w00t<div></div>
Nitefl
07-18-2005, 06:31 PM
<DIV>I still see no justification for making a whole new ARCHETYPE for beastmasters. Saying subclass 1 (of 6) gets buffs and illusions does not justify a whole archetype disrupting the current balance of 4 archetypes. When SOE introduces new classes they will most likely be classes and subclasses; I highly doubt new archetypes.</DIV>
Kirotaan
07-18-2005, 06:46 PM
I am sorry guys but this topic is not something launched on the test server. I would suggest talking about it in the <a href="http://eqiiforums.station.sony.com/eq2/board?board.id=chars" target=_blank>race and character</a> section or in the <a href="http://eqiiforums.station.sony.com/eq2/board?board.id=futexp" target=_blank>future expansions</a> section. <div></div>
Evilcow
07-20-2005, 01:13 PM
i allrdy moved it to futer exspansions
Rorack
07-20-2005, 06:48 PM
<span><blockquote><hr>Exmortis_MT wrote:<p>Leave the stupid class out of the game please, BL = death of eq1. A class that has everything has no place in a game meant for grping.</p> <div></div><hr></blockquote> Amen! I got sick of feedbacking for them to be nerfed every day, please don't make me do it again.</span><div></div>
shenker
07-20-2005, 08:43 PM
No offense but you obviously have no idea about how beastlords worked. They were closer to bards than anything else in terms of doing many things but not being great at anything except flexibility. Also they have been nerfed by omission ever since GOD came out. They fall near the bottom for dps among melee classes now and Warriors are out damaging them now which no matter what you think about the class a tank out damaging us a lot is out of whack. <div></div>
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