View Full Version : - You will no longer be able to complete two guild writs at the same time by killing the same NPC.
Trucegore_Vonbloodwor
07-16-2005, 01:50 AM
Well, there goes my guild "Writ days". A bunch of us would geoup up, get the same quest and head out. This byits self took hours.... But was ok. Now it seems that The devlopers with us to do our writs alone, or rely on groups of people that realy dont care about our guild writ. Or, am i mistaken. I dont like this change at all, it does nothing but break up guilds working together. Not all of use have 12 hours to do 300 mobs for a group of 6..... <div></div>
khalysta
07-16-2005, 01:58 AM
I don't believe this change alters grouping up and killing the same mob as a group. All it does is make it so that you the individual doesnt have 2 writs at once from separate factions killing the same mobs. As it is now you can kill certain mobs and get updates on multiple writs thus getting a 2 for one kind of deal rather than a one to one relationship like it should be. However nothing should stop you from grouping up and continuing to do writs together.
Sorvani
07-16-2005, 01:59 AM
<div></div><div></div>edit: ^-- She beat me too it.. you are incorrect. this means that two seperate writ giver will not be asking for you to kill the same mobs thus letting YOU (singular) complete 2 writs at once. <div></div><p>Message Edited by Sorvani on <span class=date_text>07-15-2005</span> <span class=time_text>02:59 PM</span>
What the above posters said.
Trucegore_Vonbloodwor
07-16-2005, 02:36 AM
<span><blockquote><hr>khalysta wrote:<div></div>I don't believe this change alters grouping up and killing the same mob as a group. All it does is make it so that you the individual doesnt have 2 writs at once from separate factions killing the same mobs. As it is now you can kill certain mobs and get updates on multiple writs thus getting a 2 for one kind of deal rather than a one to one relationship like it should be. However nothing should stop you from grouping up and continuing to do writs together.<hr></blockquote>But, in this case, What faction does the kill goto? The quest, or...the other quest. I would kinda like some one to test this or a dev comment.</span><div></div>
LordDragone
07-16-2005, 02:41 AM
<P>Please no flamage :smileyhappy:</P> <P>My question is this....as I understand this change it only will apply to the city tasks & iron forge tasks NOT heritage quests right?</P>
Yrield
07-16-2005, 02:57 AM
<span><blockquote><hr>LordDragone wrote:<p>Please no flamage :smileyhappy:</p> <p>My question is this....as I understand this change it only will apply to the city tasks & iron forge tasks NOT heritage quests right?</p> <div></div><hr></blockquote>Yep. atm some city task from different faction ask you to kill the exact same mobs i.e: Qeynos guard: kill 25 icy shivers Celestial watch: kill 25 icy shivers So you can grab those 2 writs, go to EF, kill 25 icy shivers and complete 2 writs at once.</span><div></div>
Jeridor
07-16-2005, 02:59 AM
<span><blockquote><hr>LordDragone wrote:<p>Please no flamage :smileyhappy:</p> <p>My question is this....as I understand this change it only will apply to the city tasks & iron forge tasks NOT heritage quests right?</p> <div></div><hr></blockquote> Let me clarify. The change only affects city tasks. Normally you could get two tasks that request you kill the exact same creature, say, ice wolves. You could go kill wolves and on each kill, get a ding for each city task. Now, you will only get dings on one of the task. As no one player can complete the same heritage multiple times that's a non-issue. This change does not prohibit multiple grouped players from all killing ice wolves and updating one task per player, so if you have 6 guildmates grouped, they could all go slay wolves and each kill would ding a total of 6 tasks, one for each of the players. You just couldn't ding two different tasks for the same critter at once for a total of 12 dings per kill as you can under the existing rules on the live server.</span><div></div>
HanktheDwarf
07-16-2005, 04:55 AM
Here's how it really works. None of the writs (assuming per city, since you can't go to another city and get writs) have the same mob to kill. Everyone who has that writ will get credit. 'Zample: Me and the wife both go to Freeport Militia and pick up a writ to kill ice wolves. None of the other factions have a writ to kill ice wolves. We both go to EF, kill an ice wolf, and we both get updates. Simple as that. <div></div>
Chath
07-16-2005, 05:03 AM
Wow, Hank, if your explanation is true, that is, bizarrely enough, the right way for Sony to have handled it. This update just keeps getting stranger and stranger...
Sorvani
07-16-2005, 06:11 AM
<span><blockquote><hr>Trucegore_Vonbloodworth wrote:<span>But, in this case, What faction does the kill goto? The quest, or...the other quest. I would kinda like some one to test this or a dev comment. </span><div></div><hr></blockquote></span>umm. they are changing thequest to have you kill a different MOB. you will NOT be able to even GET two writs for the same mob. faciton is unchanged. you get + to the writ giver and - to the other 4 same as always. faction never has, and never will be more than a personal thing. faction is strictly YOU. <div></div>
Dorma
07-16-2005, 08:03 PM
This is a good change, i'd also like to see a lock on solo NPC's like there is for heroics. A two person limit on a solo NPC for credit. If more are more then two people involved in the kill, then no quest ding for anyone.
Dazzler_Twodir
07-16-2005, 08:19 PM
<P>Dormant what about the pioneer writ?</P> <P>You know for a fact that those are the most contested mobs for writs in EF.</P> <P>Besides some of those mobs are heroic mixed in.</P> <P>There aren't ennough of them to warrant a change like that.</P>
Gorkk00
07-16-2005, 09:35 PM
<span><blockquote><hr>Dormant wrote:This is a good change, i'd also like to see a lock on solo NPC's like there is for heroics. A two person limit on a solo NPC for credit. If more are more then two people involved in the kill, then no quest ding for anyone. <div></div><hr></blockquote>Actually there is at least (and i think it's the only one) one NPC like that in game: Cannix Silverflame for the Lightstone heritage. And in this case it's purely crap: you need a raid of 12 to complete the previous part (kill the general) if doing it at the right level, and then each person has to kill Cannix individualy, with the others having to wait for like 15mn for Cannix to respawn. Besides, if these are aggro, then when traveling with a (nearly) full group (which is what is supposed to be the most common, even if there is more and more solo content), you'll aggro those mobs, and have to kill them without having any single reward from the kill. This will [Removed for Content] lots of people off. Most of the epic encounter are in particular zones, and you usualy don't travel through simple heroic mobs with a raid force, thus it doesn't ruin others experience killing their mobs with an overpowered force, nor it [Removed for Content] members of the raid off by killing mobs that won't give any reward...</span><div></div>
Screamin' 1
07-18-2005, 08:12 PM
<span><blockquote><hr>Dormant wrote:This is a good change, i'd also like to see a lock on solo NPC's like there is for heroics. A two person limit on a solo NPC for credit. If more are more then two people involved in the kill, then no quest ding for anyone. <div></div><hr></blockquote>Regarding the 2 person limit: This will be hard to do, w/o adding more heroic content. Of course, there are Heroic mobs for many writs, but I can see many groups of six just splitting into 3 groups if this change happened, making solo mobs even more contested. BTW, what locks are there on heroic mobs? Is this something new on test? </span><div></div>
Naughtesn
07-18-2005, 09:08 PM
<P>Limiting credit based on the size of the group is - with all due respect - one of the most [expletive ninja'd by Faarbot] suggestions I have ever heard. Why should a guild group of 3 or more be punished for wanting to work together? For that matter, why should non-guilded folks after the same mobs be penalized for working together.</P> <P>Many times I have been in LS or EF working on the dbl writ mobs and grouped with others in the zone who were after the same mobs. The rules should encourage - not discourage grouping (whether with guildies or just your server community).</P> <DIV>Back on OP topic - this change should just make SP earning work as was originally conceived. You can still group with others and get multiple members writ credit - you just won't be able to "Double-dip" anymore. I am so very glad for this change as it was trivializing the accomplishment of Guild Level 30 (and the milestones leading up to 30). Besides it doesn't take that much longer to kill pioneers, then explores then ice wolves to still get your 3 writs...I just hope they keep it so Qey and FP writ-givers give the same mobs - so our cross-city guilds can still work on writs together (despite my misgivings about how this fits in to RP--I suppose faction leaders in each city might have different reasons for having the same mob eradicated).</DIV>
Kuulei
07-18-2005, 10:07 PM
<DIV>45+ qeynos writs: Not as Convincing & O'er the Towering Steep were previoisly both set as Pioneers in Everfrost.</DIV> <DIV> </DIV> <DIV>This is an example of the "double-writs" they were talking about, all they did was change 'O'er the Towering Steep' to a lavastorm location to prevent 2 writs completed at once by a person or group.</DIV> <DIV> </DIV> <DIV>I am not too happy with the new mobs in lavastorm to make the location move for the writs, they are few and far between so that even solo, with the whole zone to myself *yes I am usually alone in Lavastorm* it still takes me over an hour, but I do grab a writ from qeynos sages for either laborers or peons to help pass the time waiting on the silly new harvesters or rockpickers to spawn :smileytongue:</DIV>
Beghn
07-18-2005, 10:13 PM
<DIV><FONT color=#ffff00>I'm sorry if this didn't come out clearly. There were some writs that were in game for the 45+ that shared targets. A single person could pick 2 writs from 2 different factions that had the same target. So this single person would go to Everfrost and kill one wolf and get credit for it for both of their writs. This was not intentional so we changed the targets. I hope that helps clarify the issue.</FONT></DIV>
Stavenh
07-18-2005, 10:54 PM
<blockquote><hr>Beghn wrote:<DIV><FONT color=#ffff00>I'm sorry if this didn't come out clearly. There were some writs that were in game for the 45+ that shared targets. A single person could pick 2 writs from 2 different factions that had the same target. So this single person would go to Everfrost and kill one wolf and get credit for it for both of their writs. This was not intentional so we changed the targets. I hope that helps clarify the issue.</FONT></DIV><hr></blockquote>Was clear to me. I was surprised to find this out when you changed the writs from group to solo mobs and added all the new mobs. I thought, hmmm, two writs, one mob, won't last long.
TygerBlueEy
07-18-2005, 10:57 PM
<P>I think the whole 45+ solo writs need a good looking at. Their not balanced towards class and location of the mobs. A Priest has to trek further inzone and deal with more agro mobs than a class that just has/wants to kill a sharks. I know it sounds like a whine, but the turn around times on some writs are way faster than others.</P> <P> </P>
Jaffa Tamarin
07-18-2005, 11:00 PM
<DIV>And about time too. This should have been fixed ages ago.</DIV> <DIV> </DIV> <DIV>Actually, those writs should never have gone live in the first place. How on earth do you manage to "not intentionally" put in multiple writs for the same mob.</DIV>
Stavenh
07-18-2005, 11:14 PM
<blockquote><hr>Jaffa Tamarin wrote: <DIV>And about time too. This should have been fixed ages ago.</DIV> <DIV> </DIV> <DIV>Actually, those writs should never have gone live in the first place. How on earth do you manage to "not intentionally" put in multiple writs for the same mob.</DIV><hr></blockquote>Simple, these aren't created begining to end by one person. Someone writes up the work to be done, someone routes it, someone checks it, someone codes it. At any point, someone could have gotten mixxed up, and checked primal frostfin for mob to check against writ quest for two writs, and ta da, you now have two writs needing the same mob.I hope part of the fix includes moving one of the duplicate writs for mobs to Lavastorm, as there seems to be more in Everfrost then Lava.
<div></div><hr>I think the whole 45+ solo writs need a good looking at. Their not balanced towards class and location of the mobs. A Priest has to trek further inzone and deal with more agro mobs than a class that just has/wants to kill a sharks. I know it sounds like a whine, but the turn around times on some writs are way faster than others.-- TygerBlueEyes<hr>Well not to beat a dead horse because I put this in all of the posts where people complain about the writs for your faction, but try and do some of the Mage writs all but one of the very upper higher level ones is in Lavastorm a zone that does not have direct access via a bell and as we all know you have to run across Enchanted Lands to get to. Then no one generally wants to travel all that way to do them with you when they can do them faster in Everfrost. My only recourse was to suffer the cold shoulder that my fellow mages will soon turn toward me.<div></div>
roarfrost
07-19-2005, 10:27 PM
<P>/agree<BR>The mage tower solo writs are a pain in the [Removed for Content].<BR></P>
Zoren Northwood
07-20-2005, 10:31 PM
Is there an up-to-date list of all available writs yet? Would like to plan out my writ-completion <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
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