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Shadowstryd
07-03-2005, 03:09 AM
<DIV>Our raiding guild has seen several contested x2 mobs dropping wood chests. It seems very odd to me that SOE would not make a contested raid target basically drop Masters every time when the mob is on a timer and in a contested area. I understand the logic of a % chance to drop in a instance zone due to the timers and fact that they are not contested but this should be looked at.</DIV> <DIV> </DIV> <DIV>(EDIT) Kunubed, Alangria, Fearfiend, King Zatan, Hand of Cauldera are all on lenghty timers over 1 week.</DIV> <DIV> </DIV> <DIV>There is nothing worse then scouting a mob for several days, forming a raid then rushing there to get the kill before another raid drops the target and then seeing it drop a wooden chest. I have seen this happen on EVERY x2 mob more then one time so i dont think its a fluke.</DIV> <DIV> </DIV> <DIV>Now with the random factor to mob poping its even more work tracking down and having people scout various spawn points. IMO if SOE dosent want them dropping masters then perhaps you should <EM><STRONG>shorten</STRONG></EM> the spawn timers on these contested mobs. This would also allow for non raiding guilds to take a shot at a raid mob without having to worry about a top raid guild fighting for the kill every time and would make the fact that they dont drop masters all the time more explainable</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Shadowstryder on <span class=date_text>07-02-2005</span> <span class=time_text>04:29 PM</span>

PIexor
07-03-2005, 03:18 AM
<DIV>Is there a x2 epic that does not respawn in 12 to 24 hours? Tundra jack, stag thingy, goblins thingy in LS, overlord in RV, etc all spawn every 12-24 hours. The epic x3 and x4 spawn only every 5-7 days. So you can kill epicx2 mobs 6-12 times in the time you can kill an epicx4 once due to repsawn timers. Metal chest would be a bit to good.</DIV>

Shadowstryd
07-03-2005, 03:26 AM
<P>The x2 mobs im talking about are raid mobs:</P> <P> </P> <P>Knubed</P> <P>Alangria</P> <P>King Zatan</P> <P>Fearfiend</P> <P>Hand of Cauldera</P> <P> </P> <P>Perhaps i should have ben more clear on the original post sorry if it was not properly detailed..</P> <P> </P> <P>All these mobs on over a 1 week timer alot of them were 13+ days before changes. With the changes it could be somewhat shorter or longer.</P> <P> </P> <P>Any target that takes more then 7 days to spawn and is x2 in a contested zone is what I was talking about</P>

PIexor
07-03-2005, 03:34 AM
<DIV>LoL, never knew all these existed only seen Alangria once, never seen the others, and I did lvl 2 chars to 50. Talk about rare and dying fast. Lower their rspawn time i say Instead of giving metal always, I want to see them too one day <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Marillion
07-03-2005, 04:01 PM
You forgetting the 200k Status they also give as a reward for killing them. <img src="http://www.eidolon-ab.org/sigs/pure-sig.jpg">

vinterskugge
07-03-2005, 07:34 PM
200k status?  They give out under 10k at GL29.

Marillion
07-04-2005, 04:31 AM
Okie, 120k for x2 and 240k for x4. But thats still a good chunk of status. And metal's are not just everything, depends on what the chest contains. Which is more, a Metal with 1 fabled and 3 trinkets, or a Wooden with 10 rares and trinkets. A metal chest is just something that contains a fabled item. You could say that each mob has a max loot disribute, and if it gives a fabled than you get less of the rares. I still think the status is a bit low, should be more like 240k and 480k for contested. But thats personally me, and reasons to push to race for contested and not just get people farming cash to buy stuff. Its all balance, nothing should ever be 100% drop rate, even with a series events like what is suggested with Ring of Fire like events. The harder is it the bigger the chance but never going above 99%. Its called Risk Vs Reward.

vinterskugge
07-04-2005, 04:33 AM
<DIV>Where do the chests with 10 rares drop?</DIV>

ChaoticDecree
07-04-2005, 04:37 AM
<P>We killed Xiggalg the Fearfiend lvl 56 x2 Contested mob and it dropped a cedar, linen, and some junk loot anything in the zone can drop.  Yeah that's risk vs reward.  I don't think you've killed a whole lot of x2 mobs and seen the loot they're dropping so I don't think you should be posting things saying what is in the chest and what risk vs reward mobs have.</P>

Zemeckis
07-04-2005, 08:01 AM
We dropped King Zatan the other night and he had a figwart root and some bull[expletive ninja'd by Faarbot] fulginate items.  Fulginate kite shield and some fulginate 2hnd sword.  Raiding for figwart roots....uber pewp

Marillion
07-04-2005, 08:21 AM
The ork in zek dropped 4 wood, 4 leather, 2 gems on a wooden chest. I know it's tier 4, but it still 10 rares, which 50's can use for house items. <div></div>

dnpvendet
07-04-2005, 08:22 AM
because they made the mobs alot more difficult such that the guilds that are able to kill them are at the point where things such as ebon go on the broker to beef up with guild bank.  Most guilds raiding them want to kill them so that they can get armor or jewelery, not a useless crafting item that no one in the guild needs anymore. <div></div>

Marillion
07-04-2005, 08:31 AM
Furio, what i'm saying it should be risk vs reward, but its not atm (or its not actually working). And risk vs reward the encounter will need to be able to reset its loot based on what engages the mob. Oh and dont comment on my single AB char, seeing as you can't know what happens on other servers. Its just the server your guild has kept locked down while the mobs have been easy. Now its all hard, your failing to take them down. <div></div>

Shadowstryd
07-04-2005, 09:08 AM
<P><EM>The ork in zek dropped 4 wood, 4 leather, 2 gems on a wooden chest.<BR><BR>I know it's tier 4, but it still 10 rares, which 50's can use for house items.</EM><BR></P> <P> </P> <P>Did you not read the original post this topic is about level 50+ x2 static raid mobs not t4 raid mobs in zek.</P> <P> </P> <P> </P>

Shadowstryd
07-04-2005, 09:30 AM
<EM>Okie, 120k for x2 and 240k for x4. <BR><BR>But thats still a good chunk of status. And metal's are not just everything, depends on what the chest contains. Which is more, a Metal with 1 fabled and 3 trinkets, or a Wooden with 10 rares and trinkets. <BR></EM> <DIV> </DIV> <DIV> </DIV> <DIV>Your totaly not making any sense here level 56x2 static mobs never drop 10 rares in there wood chests. I have killed many many encounters and never seen 10 rares on a epic 50+ x2 static.</DIV> <DIV> </DIV> <DIV>So lets look at your risk vs reward comment.</DIV> <DIV> </DIV> <DIV>1 writ = roughly lets say 4300 status</DIV> <DIV> </DIV> <DIV>So 3 wirts per patron = 1 static mob x2 this is being generous 4300x3 = 12900 status</DIV> <DIV> </DIV> <DIV>Patron runs 3 writs in 10 days = 1 static mob (x2)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Now if you just so happen to have 12 patrons online that can make the exact right type of raid set up healers/dps ect.. ect.. that would mean they ran just under 3 writs each for killing the mob. This does not include time setting up the raid. Checking Spawn times. Scouting mobs..</DIV> <DIV>So if you really think about it if you got patrons out scouting for statics and not doing writs when they could be running them.  I fail to see how this is a huge factor in the reward catagory.</DIV> <DIV> </DIV> <DIV>Most guilds dont make every Tom, [expletive ninja'd by Faarbot] and Harry patrons so this is really not feasable with the random spawn times of the raid encounters ingame now.</DIV> <DIV> </DIV> <DIV>So buy your logic a static mob thats x2 on a random spawn timer in a contested zone should drop a wood chest beacuse its worth 3 writs to a patron?</DIV> <DIV> </DIV> <DIV>So does this mean you also think that every x4 contested mob should also drop wood chests just because it gives status?</DIV> <DIV> </DIV> <DIV>Im failing to see the light here.. Please Turn it on...</DIV> <DIV> </DIV> <DIV><EM>Pure</EM> you also should really think about what your saying and not try to hijack a thread meant for constructive feedback. If you actyully read the topic of the thread this is about x2 epic encounters with level 56 contested mobs dropping wood chests on random timers.</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Shadowstryder on <span class=date_text>07-03-2005</span> <span class=time_text>10:32 PM</span>

Marillion
07-04-2005, 03:26 PM
<div></div> You never said it was just T5 mobs, you just said contested mobs and happened to mention the names of T5 mobs. We've had 10 rares in a chest, so our luck not yours on this one. What i was saying is status is part of the reward and should be classed as part of it and not ignored to make your point that you want Master chests 100% of the time. It was contructive feedback, i'm saying no you shouldn't get Metal Chest 100% of the time, i can think of better things to get off a Contested than a Metal Chest. As Metal chests just mean you get a Master I spell or a Fabled item. If you got secrets books and rare crafting objects (stones, dust or glyphs etc) it would be better than a Metal Chest. Again from your last point, see my first point. <p>Message Edited by Marillion on <span class=date_text>09-18-2006</span> <span class=time_text>03:16 AM</span>

Nibiuno
07-05-2005, 12:14 AM
" It was contructive feedback, i'm saying no you shouldn't get Metal Chest 100% of the time, i can think of better things to get off a Contested than a Metal Chest. As Metal chests just mean you get a Master I spell or a Fabled item. If you got secrets books and rare crafting objects (stones, dust or glyphs etc) it would be better than a Metal Chest." Secrets books and rare crafting objects only drop from a metal chest.  Books only drop from Kdal and Zek (frogs used to, not sure anymore).  You dont get them if you dont get a metal chest.  You get 1-2 rares that odds are goto the guild bank to pay for repairs, and a bunch of other crap that sells to the vendor because not even other players not in the raiding guilds want it. The point of this post is that the contested x2s that are t5 with a long respawn arent dropping metal that often at all, and when they drop wood, its almost always a total waste of loot.  When you can solo mobs for master chests with better loot than a long respawn contested that takes 2 groups, risk vs reward is skewed to say the least. <div></div>

dnpvendet
07-05-2005, 05:27 AM
Fabled crafting loot drops in master chests...  As seen when you open a master and the only thing in it is a glyph.  I have never seen a fabled craft item drop from a wood chest and we have a dozen secrets books on broker. <div></div>