Grond
07-01-2005, 07:24 PM
<DIV>You, the Devs, were talking about how many things that previously stacked, and wrongly so, will no longer stack after the combat changes. My question is if you are looking at stacking in general, and additionally fixing things that should, in my mind, stack but do not.</DIV> <DIV> </DIV> <DIV>For example - </DIV> <DIV> </DIV> <DIV>Fortified Stance - This is a guardian ability that increases my mitigation. In fact this is my only line of abilities that does so except for my short duration buff. If I have a pally in the group right now this ability is useless, because his mitigation buffs override my mitigation bonus. Will things like this also be looking at?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Secondly, there has been talk of completely reworking the ability list that most classes have. I have been working hard to get all my abilities Adept III / Master I. Is all my work, and vast expense, going to be wasted when half my abilities go the way of Luclin. Perhaps worth it if Guardians get fixed to do crap DPS, but tank better then other classes hands down. Of course I'm just curious.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I hope you're willing to answer my questions on your plans.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Grondax Ix'Thania of the Shard</DIV> <DIV> </DIV> <DIV>Level 50 Guardian / Level 50 Woodworker</DIV> <DIV> </DIV> <DIV>Guild Leader of Genesis on the Highkeep Server</DIV>