View Full Version : DFC Issues (not sure if this is the right place, apologies)
<DIV>Ok, First of all, sorry if this is the wrong place to post this. Feel free to move it if it's in the wrong place, but...</DIV> <DIV> </DIV> <DIV>Has anyone else noticed that Zek and DFC in particular are *horrible* for lag. DFC is almost unplayable at points. I would really appreciate it if someone could look at the zone and see what's going on to cause that. If necessary break DFC into 2 sub zones, 1 inside, 1 outside so at least the traffic on the number of mobs flying around is reduced. </DIV> <DIV> </DIV> <DIV>I'm not sure the particulars of the game engine and how it handles surpressing un-necessary client-server communications, but whatever mechanism it uses fails horribly in Zek/DFC. The docks at Zek are bad, but barable due to the total lack of content in the worst offending areas. DFC is unbearable. I've had people turn down DFC runs due to the lag.</DIV> <DIV> </DIV> <DIV>Now before anyone says, 'it's your computer, your settings, etc.' <STRONG>read this: </STRONG>I have tried DFC with *everything* turned down. I'm on a 5meg down, 1meg up connection that actually benches out at that rate. My machine has dual CPUs (athlon MP 2800+), 2 gigs of ram, over a TB of SCSI storage (15K rpm drives on a caching raid controller with 128MB of cache), a Radeon 9800 pro (or ultra, or whatever the hell they are calling it today). Every other zone behaves normally. However, even on 'extreme performance' DFC is useless.</DIV> <DIV> </DIV> <DIV>Seeing as DFC is involved in at least 2 heritage quests I know of, can we <STRONG>please</STRONG> get it looked at.</DIV> <DIV> </DIV> <DIV>Thanks,</DIV> <DIV> </DIV> <DIV>Osiri</DIV>
Easy Rider
06-28-2005, 10:58 PM
<SPAN><FONT color=#ffffff>You may want to try and lower your graphic setting to the lowest while in those zones. <SPAN> </SPAN>It works for me when I’m in a zone that lags a lot.</FONT></SPAN>
Cusashorn
06-28-2005, 10:59 PM
<DIV>Deathfist Citadel and Nektopos Castle are involved in a good combined 5 heritage quests, yet players have PROVEN that both zones incure massive memory leaks in your computer's systems. Players using all sorts of computers, with different harddrives, graphics cards, and everything. It all happens to everyone.</DIV> <DIV> </DIV> <DIV>Eventually your computer will just crash if you stay too long in these zones.</DIV> <DIV> </DIV> <DIV>In Nektropos, I often crash a good 3-5 times depending on how long I stay there.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>They really need to look into fixing that.</DIV>
Easy Rider:<BR> <BLOCKQUOTE> <HR> Easy Rider wrote:<BR> <SPAN><FONT color=#ffffff>You may want to try and lower your graphic setting to the lowest while in those zones. <SPAN> </SPAN>It works for me when I’m in a zone that lags a lot.</FONT></SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>I appreciate you trying to be helpful, but you must have just skimmed my post. Especially the part about not wanting people to tell me that as I've already tried it. I've been a professional geek for oh... 15 years now. I know all the tricks, and trust me, nothing *I* can do can fix these zones, which is why I reported it.</DIV> <DIV> </DIV> <DIV>Osiri</DIV>
Monolith
06-28-2005, 11:34 PM
<P>I'm with the OP on this one regarding DFC. I have a top notch computer (I build them for a living so I'm fairly sure I know what is a good computer and what is not.) I've tried varying settings every time I've been in there, from low end performance to high end appearance. Tried multiple machines and sets, even different networks. Overall, the zone is almost unplayable for about 70% of the time. Massive machine crashes from almost every player in the zone, raid-class or even in 6-man groups. The one constant after changing machines, setups, networks, group size, UI's.....The Zone. Thats the only thing that remained the same, and it's the only (and i say 'only' most pointedly) the only constant. It's a fairly small zone, and loads over 290 entities. </P> <P>The zone itself isn't much larger than Castleview Hamlet, yet when people pitched a fit during the 1-hour wait time because you couldn't move from point-a to point-b, the solution SoE came up with was to remove the 1 hour wait time to reduce lag from having hundreds of entities (people and NPC's in regards to the Froglok quest) in the zone. Well, the same problem exists with DFC. 290+ entities moving all at once in that small an area kills graphical movement, let alone playability.</P> <P>My 2cp, reduce the number of mobs in there by 30%. To counter the lessened mobs, make the remaining ones 1-2 levels higher to maintain the difficulty of the zone.</P> <P> </P>
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