View Full Version : Wizards and Sony
rbritz
06-18-2005, 11:27 AM
<DIV>Once again Sony screws over the Wizards. Original nerf was our AE's were cut from 2 seconds to 10 seconds with the damage cut in half. Second nerf is our DPS and basically our nukes hit for less with more resists then Warlocks. Now Sony has the balls to tell us that Gebs and Robe are being nerfed and they won't stack. </DIV> <DIV> </DIV> <DIV>Wizards rely on their power for nukes. Without power we can't nuke. Without the regen we MUST HAVE we won't be able to nuke in long fights. No other class has this problem. We have to stand up and voice our displeasure at the very least. </DIV> <DIV> </DIV> <DIV>Armor is bad enough for casters, its horrible for Wizards without the stupidity that Sony has shown for years towards casters in EQ1 and now in EQ2.</DIV>
stigg
06-18-2005, 04:03 PM
<DIV>Agreed, we are a class that is based soley on power. Not only that but we wizards use up gross amounts of power per spell. Now if they nerf GEBs and Robe of the Invoker this way it won't cripple us by no means, however, it will take away from us the two usefull pieces of equipment we can obtain. </DIV> <DIV> </DIV> <DIV>If your not going to fix things that are truely important then don't bother fixing anything.</DIV> <DIV> </DIV> <DIV>Deana 50 wizard 50 alchemist Crappy Crushbone</DIV><p>Message Edited by stigger on <span class=date_text>06-18-2005</span> <span class=time_text>05:10 AM</span>
SilentSam
06-18-2005, 09:52 PM
<BR> <BLOCKQUOTE> <HR> rbritz wrote:<BR> <DIV>Second <FONT color=#ff0000>nerf</FONT> is our DPS and basically our nukes hit for less with more resists then Warlocks. </DIV> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE><BR> <DIV>So yer saying that you were "nerfed" in the big wizzie/warlock damage boost because your damage boost didnt go quite as far as the warlock boost? From what I've read this seems mainly due to a few broken wiz spells and ice resists. So...you were nerfed there?......ok....</DIV>
Armill
06-18-2005, 10:04 PM
From my experience, the predator scout subclass line is also a big power guzzling machine too, and so are SK's. So don't think that your the only one who needs the power regain. But its only really a big deal in long fights. Shorts fights is all good.
Goozman
06-18-2005, 11:32 PM
<DIV>Um... there are a lot more wizards without these 2 items than there are with. And they get through "long fights" just fine.</DIV> <DIV> </DIV> <DIV>Just suggesting that stacking these two items is some kind of defining thing for wizards, is laughable.</DIV><p>Message Edited by Goozman on <span class=date_text>06-18-2005</span> <span class=time_text>12:35 PM</span>
TheWhiteRaid
06-19-2005, 12:38 AM
<DIV><BR> <BLOCKQUOTE> <HR> Armill wrote:<BR>From my experience, the predator scout subclass line is also a big power guzzling machine too, and so are SK's. So don't think that your the only one who needs the power regain. But its only really a big deal in long fights. Shorts fights is all good. <BR> <HR> </BLOCKQUOTE><BR>From experience quite frequently you have to burn your health just to keep your power up between fights in a fast paced group. Wizard DPM is really messed up on some of the lower level spells. </DIV> <DIV> </DIV> <DIV>Spells like Immolation and Ice Comet are good amount of mana for their damage, but Ball of Flames and Westfend's Ice Spear are costing an arm an a leg for being filler nukes.</DIV>
Sunfire
06-19-2005, 02:55 AM
<P>Wizards are really the most reliant on power and power regen. </P> <P>Scouts can burn a lot of power - no doubt - SKs too - but they have base damage. Wizards have no appreciable DPS without power maintenance. On long raid fights you need the power regen especially bad because you cant afford to cannabilize your health TOO much when your being bathed in AEs.</P> <P>Warlocks are obviously affected too - BUT warlocks can land most of the best spells (which are more efficient anyway) without throwing out a line of debuffs first. For a wizard you need power for 3-5 debuff/dots before you can efficiently start throwing nukes... and those debuff effects are not long-lived (something that could be improved...SOE).</P> <P>Anyway we'll have to wait for the new spell changes but given the prominence of MOB elemental resists, broken wizard spells like Protoflame, non-existant AE damage, and the necessity of debuffs - this power regen nerf hurts wizards a lot.</P> <P>OK now lets deal with this also:</P> <P></P> <HR> <P>"...because your damage boost didnt go quite as far as the warlock boost..."</P> <P></P> <HR> <DIV>The biggest wizard damage boost was to a spell "Freeze" which had its damage tripled - most people dont realize that Freeze only works on MOBs up to level 35. Ball of Fire, Ball of Flames, Ice Comet, Immolation - thats the core of wizard of DPS and those spells were only boosted moderately or they were simply put on separate timers (Fire and Flames), and just two weeks before the damage of a couple of our AEs like Lightning Blast was dropped by 50%. Notice that a FIRE-RESISTANT mob eliminates 3/4 of our core DPS spells leaving us with Ice Comet which can only be cast once every 30s. </DIV>
quetzaqotl
06-19-2005, 03:11 PM
<P>Hmm yeah I can see how wizards are powerwhores sure but so are healers debuffing/healing takes a lot of power too, its not like only wizards are affected by this.</P> <P>Tho there are lots of other mana regen items in the game a lot of fabled armor/jewelry have mana regen on them, like those cryptic boots etc.</P> <P>And btw I think its a bit "ballsy" to tell here that SOE screws/nerfs wizards over again, where there are classes still waiting on a fix like your fellow mages the ill/coerc/conj/necro and here you are whining over the nerfing of 2 items while there are much more serious problems to be looked at.</P> <P>Also a wizard oop wont break a raid.</P> <p>Message Edited by quetzaqotl on <span class=date_text>06-19-2005</span> <span class=time_text>04:20 AM</span>
xfbishop
06-20-2005, 10:10 AM
you class must be put together pretty well if all you have to [expletive ninja'd by Faarbot] about is a robe :
No one item should define the usefulness of a class, period. Your complaint should be instead about the state of your class, not one single item. <div></div>
Mortei
06-20-2005, 01:16 PM
Could upgrade the dps a little, but then I say they should downtune roots alot.
Blackin_DeMast
06-20-2005, 04:29 PM
<P>Every single time I see a Wizard/Warlock complain on these baords about how they've been "NERFed", I just shake my head sadly and think about the night before where I see one sitting there, casually soloing a double-up mob that's 1-4 levels higher than themselves. Or the ones out there in EF soloing Tundra Jack and Iceberg. Or the ones that go in and solo BoF and other such zones.</P> <P>Wizards / Warlocks have the power to be a solo chest-farming machine and you complain about not having enough power, or DPS?</P> <P>Give me a break guys...</P>
CyranoDK
06-20-2005, 04:49 PM
<BR> <BLOCKQUOTE> <HR> Blackin_DeMaster wrote:<BR> <P>Every single time I see a Wizard/Warlock complain on these baords about how they've been "NERFed", I just shake my head sadly and think about the night before where I see one sitting there, casually soloing a double-up mob that's 1-4 levels higher than themselves. Or the ones out there in EF soloing Tundra Jack and Iceberg. Or the ones that go in and solo BoF and other such zones.</P> <P><STRONG><U>Wizards / Warlocks have the power to be a solo chest-farming machine</U></STRONG> and you complain about not having enough power, or DPS?</P> <P>Give me a break guys...</P> <BR> <HR> </BLOCKQUOTE> <P>I have to ask a couple of questions now.</P> <P>Is there any Warlocks here that can teach me how to play my class? 'Cause apparently I don't play my lvl 27 warlock the right way... I sure as hell can't solo ANY double-up mobs unless they are several levels below me.</P> <P>Or is it because I HAVE to go to one of those plat selling websites so I can afford some uber gear to do it?</P> <P>And last question. </P> <P>Blackin_DeMaster, do you play a wizard and/or a warlock? (As in.. do you have ANY clue how it is to play one of those 2 classes?)<BR></P>
Fleaba
06-20-2005, 05:30 PM
<BR> <BLOCKQUOTE> <HR> Mortein_ wrote:<BR><BR>Could upgrade the dps a little, but then I say they should downtune roots alot.<BR><BR><BR> <HR> </BLOCKQUOTE> <P><BR>I totally agree with you, after listening to my lvl 50 Wizard friend bragging about soloing a lvl 50^^ x 2 Epic named Iceberg in Everfrost enough times, I watched him do it. It was all about the roots.</P> <P>For the problem with mana cost in raids.....well maybe ya need some more mana healing classes in your groups???? Or is that going against the Guardian, Templar, Wizard/Warlock and Fillers template that everyone has for raiding?</P>
Blackin_DeMast
06-20-2005, 07:50 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>CyranoDK wrote:</P> <P>I have to ask a couple of questions now.</P> <P>Is there any Warlocks here that can teach me how to play my class? 'Cause apparently I don't play my lvl 27 warlock the right way... I sure as hell can't solo ANY double-up mobs unless they are several levels below me.</P> <P>Or is it because I HAVE to go to one of those plat selling websites so I can afford some uber gear to do it?</P> <P>And last question.</P> <P>Blackin_DeMaster, do you play a wizard and/or a warlock? (As in.. do you have ANY clue how it is to play one of those 2 classes?)<BR></P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Not that it makes any difference at all, but, nope, I do not. I play a 50 Ranger. A fairly well outfitted 50 Ranger with a few Masters and the rest Adept 3 spells, Prismatic, a few peices of Fabled gear...</DIV> <DIV>And there is no <STRONG>WAY </STRONG>I can bring down even a normal blue ^^ mob<EM>(Without having to kite it for an hour and running though a thousand arrows, then then MAYBE I can do it),</EM> much less a named, and to think I could take an even or higher double up Epic???</DIV> <DIV> </DIV> <DIV>ROFL!!! Please...</DIV> <DIV> </DIV> <DIV>What I DO know, because I have witnessed on multiple occasions... These classes camping and killing Blightwhip in Rivervale at 2-3 lvls below it. These classes camping and killing Chomper in EL at 2-3 lvls below it. These classes camping and killing Firetoad in SE at 2-3 lvls below it. These classes camping and killing The entire BoF instance alone. These classes camping and killing MM alone. These classes camping and killing Broodmother in EF at 2-3 lvls below it. These classes camping and killing Iceberg and/or Tundra Jack in EF at 2-3 lvls below it.</DIV> <DIV> </DIV> <DIV>This list goes on. And it's ridiculous in and of itself. Most other classes do good to take green doubles or an occasional named. Yes, there are a couple other classes fairly efficient at soloing (Zerker and Fury come to mind), but nothing in the same league as Wizard/Warlock.</DIV> <DIV> </DIV> <DIV>How to do it? I have no [Removed for Content] idea.</DIV> <DIV> </DIV> <DIV>Yes, I am aware it depends SOLELY upon if root sticks or not. Ragardless, this just shouldn't be.</DIV> <DIV> </DIV> <DIV>Again, and I firmly stand behind the description.... <STRONG>Chest-farming class</STRONG>. And this class complains about their power AND their DPS.</DIV> <DIV> </DIV> <DIV>/boggle</DIV><p>Message Edited by Blackin_DeMaster on <span class=date_text>06-20-2005</span> <span class=time_text>10:52 AM</span>
CyranoDK
06-20-2005, 08:02 PM
<DIV>I like to play my warlock and at lvl 27 I cannot solo double-ups... well perhaps if they are green almost grey.</DIV> <DIV> </DIV> <DIV>I must say that the soloing mobs like you descripe when I get to higher levels does sound tempting... but no... NOONE should be able to solo double-ups (ok perhaps double-ups that will go grey next time you level)</DIV> <DIV> </DIV> <DIV>So tempted yes... who wouldn't be? :smileywink:. But I will still say no.</DIV> <DIV> </DIV> <DIV>I hope this will get fixed in the combat revamp. (It probably will)</DIV>
Supernova17
06-20-2005, 10:01 PM
<span><blockquote><hr>CyranoDK wrote:<div></div> <div>I like to play my warlock and at lvl 27 I cannot solo double-ups... well perhaps if they are green almost grey.</div> <div> </div> Be patient young padawan, you will come into your own. I'm guilty of solo'ing white, yellow, orange and even in some cases red heroics, ^^ 2x^, groups and the occassionaly Epic mob duo with my friend's Wizard. Now everyone WHINES and MOANS about this ability, but it's called a risk vs reward. You get little to NO chest drops when solo'ing most heroics, it takes a long time to bring them down, the risk of getting a root resist ending up in death, long kills make for slow exp and the ammount of power we spend on the fight is simply not really worth it. Yes, we can solo heroics and some epics (Iceberg and TundraJack are [Removed for Content] and not really Epics as our roots wouldn't stick to them otherwise) but 95% of the time it isnt worth it. Also on the Robe issue, this is comming from a problem with Priests more than Scouts and Mages. My Templar is my main toon and I'm in Oggok's best raiding guild. 85% of our raids pre-revamp where the healer was wearing ROI + GEBs ended up at near full power. According to Sony, this isn't how they meant raiding was meant to be but it's a problem they have to address. I for one don't approve of nerfing the stacking as they are seperate effects. I think tuning them down in power regen would be more fair than removing stacking altogether. If the proposed change goes into effect, Sony might as well remove the Robe of the Invoker from the game because it will be totally useless with the GEB's and other Legendary / Fabled chest pieces around. </blockquote></span><div></div>
quetzaqotl
06-20-2005, 11:34 PM
<P>Hmmm as a fury myself im having a hard time getting some nice fabled armor with wis on it.</P> <P>Tho I never used robe of the invoker so it isnt something you REALLY need to survive do well in raids/grps, try to get hold of some nice mana regen items like those rings of the nightblood for instance.</P> <P>It would be sad indeed if the succes of a class would depend on 1 item and it doesnt.</P> <P>Im doing just fine with my gebs/screaming mace/prismatic/manastone im saving up for some mana regen jewlry but theres quite some around.</P> <P>The tough bit is finding decent fabled druid armor, but thats another topic</P>
Tanit
06-21-2005, 03:56 AM
<span><blockquote><hr>Blackin_DeMaster wrote:<div>Not that it makes any difference at all, but, nope, I do not. I play a 50 Ranger. A fairly well outfitted 50 Ranger with a few Masters and the rest Adept 3 spells, Prismatic, a few peices of Fabled gear...</div> <div>And there is no <strong>WAY </strong>I can bring down even a normal blue ^^ mob<em>(Without having to kite it for an hour and running though a thousand arrows, then then MAYBE I can do it),</em> much less a named, and to think I could take an even or higher double up Epic???</div> <div> </div> <div>ROFL!!! Please...</div> <div> </div> <div>What I DO know, because I have witnessed on multiple occasions... These classes camping and killing Blightwhip in Rivervale at 2-3 lvls below it. These classes camping and killing Chomper in EL at 2-3 lvls below it. These classes camping and killing Firetoad in SE at 2-3 lvls below it. These classes camping and killing The entire BoF instance alone. These classes camping and killing MM alone. These classes camping and killing Broodmother in EF at 2-3 lvls below it. These classes camping and killing Iceberg and/or Tundra Jack in EF at 2-3 lvls below it.</div> <div> </div> <div>This list goes on. And it's ridiculous in and of itself. Most other classes do good to take green doubles or an occasional named. Yes, there are a couple other classes fairly efficient at soloing (Zerker and Fury come to mind), but nothing in the same league as Wizard/Warlock.</div> <div> </div> <div>How to do it? I have no [Removed for Content] idea.</div> <div> </div> <div>Yes, I am aware it depends SOLELY upon if root sticks or not. Ragardless, this just shouldn't be.</div> <div> </div> <div>Again, and I firmly stand behind the description.... <strong>Chest-farming class</strong>. And this class complains about their power AND their DPS.</div> <hr></blockquote>I've seen rangers do the same, just because you can't do it doesnt mean its impossible for you to solo. (A ranger in my guild does it daily) I couldnt care less about being able to farm or not, fact is the wizard's dps against most (~75%) raid mobs is way too low. Wizards group dps is fine, but wizards are utterly gimped against epic mobs because of the elemental resists/immunity of those mobs. Btw (also for </span>CyranoDK)<span>, sorcerers can only solo those ++ mobs after lvl40, its (semi) impossible before that.</span><div></div>
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