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View Full Version : Splitpaw Saga Feedback June 17


Svartmane
06-18-2005, 08:20 AM
Please post your feedback on the Splitpaw Saga events here. <div></div>

Salimus78
06-18-2005, 12:35 PM
  <DIV>I just started testing a bit two days ago, but the content i have seen thus far is some of the coolest yet. The raid zones seem extremely challenging and the solo/group zones were extremely well thought out. However the mobs were a little weak but i understand that's going to be tweaked. Overall, i'm excited and can't wait til launch. Great work!</DIV><p>Message Edited by Salimus7878 on <span class=date_text>06-18-2005</span> <span class=time_text>01:36 AM</span>

Banef
06-18-2005, 01:02 PM
Feedback: If you want to be serious about these solo instances, I think a little more work needs to go into the zone setup system.  Can't you have it change mob types based on class?  I know when I went in with my 35 Fury, a group completly destroyed me, with constant stuns I could not cast at all.  <div></div>

ArivenGemini
06-18-2005, 01:57 PM
<span><blockquote><hr>Baneful wrote:Feedback: If you want to be serious about these solo instances, I think a little more work needs to go into the zone setup system.  Can't you have it change mob types based on class?  I know when I went in with my 35 Fury, a group completly destroyed me, with constant stuns I could not cast at all.  <div></div><hr></blockquote>For me my fury is the only one that can solo the zone without evac or death... </span><div></div>

Pitt Hammerfi
06-18-2005, 03:55 PM
<DIV>i thought soe said they would release a free zone with every expansion, so we could try it out</DIV> <DIV> </DIV> <DIV>where if any is this free part ?</DIV>

WuphonsReach
06-18-2005, 04:05 PM
There are 2 versions of the pre-release zones. (Someone correct me if I get this backwards...)One is accessed via the glowing shard quest. The only way to get this glowing shard is if you have pre-ordered (or, when the AP comes out, order the adventure pack). This glowing shard allows you to enter the solo / small group instance by clicking on any of the 4 gnoll teleporters that have sprung up in Thundering Steppes. (One is south of Tower #2, another is farther south along the road between T2 and Thundermist Village, towers 3 and 4 are out on the griffon field plain in the west half.)The second zone is the free zone and is accessed by getting 'abducted' by the gnoll abductors. I haven't run through this one yet, but you basically let the abductor hit you and you get put into the 'Captive Audience' version of the zone.

AntoniusPurebla
06-18-2005, 08:03 PM
<DIV>I have to say I am enjoying it IMMENSELY. I have been soloing it as a 43 and 44 paladin and having no trouble doing so, at least not with a little rest here and there and some caution. Great zone and great difficulty for a tank at least...in my opinion.</DIV>

See
06-19-2005, 03:30 AM
<BR> <BLOCKQUOTE> <HR> AntoniusPureblade wrote:<BR> <DIV>I have to say I am enjoying it IMMENSELY.<BR> <HR> </DIV></BLOCKQUOTE>I agree.  My 50 Necro has been through the solo version of both instances several times now and I must say it has helped me learn my character to a greater level.  Spells and abilities that I never used in the past are now critical.<BR>

Meiko
06-19-2005, 07:38 AM
<P>Over all it seems pretty good.  I did the arena solo and in group.  The solo one still has mobs that don't attack.</P> <P>Kateth Brawnstrong and Gidheon Pathweave.  Now if you die in the 2nd instance of the area, it makes you go back thru the first one.  Which wouldn't be a problem,  but you can't get your shard back until you do.</P> <P>The dirty trick one is the other one I've done solo and in group.  In group there were 2 templars and 2 druids.  One templar lvl 27 one 35.  One druid 29 the other mentored down to 35.  We had 0 problems in doing this dungeon very quickly.</P> <DIV>Today I decided to tackle the entrance o Sundered and was very surprised when I got my happy hiney handed to me on a platter.  I was expecting it to be soloable.  Maybe it is for some,  but it seriously wasn't for me.</DIV> <DIV> </DIV> <DIV>I'm a 35 templar.  Not great gear,  but not the worst out there.  Some upgraded spells,  some not so upgraded.  I'm able to solo most things my level even being heroic, but not those spiders!</DIV>

DaenaeRavenso
06-19-2005, 08:52 PM
<P>We had a problem with my hubby (50 zerker) being charmed and getting stuck in the zone graphics after charm wore off.  He couldn't hit the mobs that kept respawning or gate.  He did finally manage to gate out after all the mobs died but getting charmed in this zone could be a problem.  This was the solo instanced one.  I haven't experienced the "abducted" version yet as I haven't found the right gnolls apparently.  All in all, looks like it's going to be a fun zone.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>Dae</P> <DIV> </DIV>

Kizee
06-19-2005, 09:52 PM
<P>I can tell you this is the second frustrating adventure pack in a row. </P> <P>The first one was annoying as hell with all the debuff traps that lasted for way to long of times. (Hell.. my assassin couldn't even disarm them)</P> <P>I went to splitpaw with my 23 templar and I can tell you it was not fun getting chain stunned and stifled and nuked down before I even got 1 spell of. The scaling zone in a great idea and I like a challenge but splitpaw isn't a challenge...it's a test in patients.</P> <P>I doubt I will be buying another adventurepack until you guys get your act together.</P> <P> </P>

Sute
06-20-2005, 01:03 PM
Those spells are just an annoyance rather than a challange. Who comes up with these ideas? I dont think they play the game for sure.

Sirenta
06-20-2005, 03:00 PM
<BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <P>I can tell you this is the second frustrating adventure pack in a row. </P> <P>The first one was annoying as hell with all the debuff traps that lasted for way to long of times. (Hell.. my assassin couldn't even disarm them)</P> <P>I went to splitpaw with my 23 templar and I can tell you it was not fun getting chain stunned and stifled and nuked down before I even got 1 spell of. The scaling zone in a great idea and I like a challenge but splitpaw isn't a challenge...it's a test in patients.</P> <P>I doubt I will be buying another adventurepack until you guys get your act together.</P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P><BR>Sorry, what?</P> <P>My templar whoops a.. in these instances, as does my fury and my Swashbuckler</P> <P>They aren't as hard as you think, but you have to look closely.</P> <P>Consider going on nukers and silencers first. Having shields up before aggroing them is the key as templar</P> <P>You get nuked and silenced, and Your orange when your able to cast again, but whats the deal with that. '<BR>You just heal yourself. I was killed only once, but that was mainly because of an add, which indeed silenced me.</P> <P>Since i am a few level older, i do not know for sure but you have at least one Instant. Try to use it</P>

Kizee
06-20-2005, 04:01 PM
<BR> <BLOCKQUOTE> <HR> Sirenta wrote:<BR><BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <P>I can tell you this is the second frustrating adventure pack in a row.</P> <P>The first one was annoying as hell with all the debuff traps that lasted for way to long of times. (Hell.. my assassin couldn't even disarm them)</P> <P>I went to splitpaw with my 23 templar and I can tell you it was not fun getting chain stunned and stifled and nuked down before I even got 1 spell of. The scaling zone in a great idea and I like a challenge but splitpaw isn't a challenge...it's a test in patients.</P> <P>I doubt I will be buying another adventurepack until you guys get your act together.</P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P><BR>Sorry, what?</P> <P>My templar whoops a.. in these instances, as does my fury and my Swashbuckler</P> <P>They aren't as hard as you think, but you have to look closely.</P> <P>Consider going on nukers and silencers first. Having shields up before aggroing them is the key as templar</P> <P>You get nuked and silenced, and Your orange when your able to cast again, but whats the deal with that. '<BR>You just heal yourself. I was killed only once, but that was mainly because of an add, which indeed silenced me.</P> <P>Since i am a few level older, i do not know for sure but you have at least one Instant. Try to use it</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>I did everything you did and I still died...between the stuns, interupts, stifles and the healers healing the the mobs I am attacking, it is a bit much... I only have so much mana. :p</DIV> <DIV> </DIV> <DIV>I am not sure if I had a harder group setup than you did when you went thru it but a healer and 3 casters is pretty impossiable to solo with all the crap they do to ya.</DIV>

ArivenGemini
06-20-2005, 05:07 PM
<span><blockquote><hr>Kizee wrote:<div></div> <blockquote> <hr> Sirenta wrote: <blockquote> <hr> Kizee wrote: <p>I can tell you this is the second frustrating adventure pack in a row.</p> <p>The first one was annoying as hell with all the debuff traps that lasted for way to long of times. (Hell.. my assassin couldn't even disarm them)</p> <p>I went to splitpaw with my 23 templar and I can tell you it was not fun getting chain stunned and stifled and nuked down before I even got 1 spell of. The scaling zone in a great idea and I like a challenge but splitpaw isn't a challenge...it's a test in patients.</p> <p>I doubt I will be buying another adventurepack until you guys get your act together.</p> <div></div> <hr> </blockquote> <p>Sorry, what?</p> <p>My templar whoops a.. in these instances, as does my fury and my Swashbuckler</p> <p>They aren't as hard as you think, but you have to look closely.</p> <p>Consider going on nukers and silencers first. Having shields up before aggroing them is the key as templar</p> <p>You get nuked and silenced, and Your orange when your able to cast again, but whats the deal with that. 'You just heal yourself. I was killed only once, but that was mainly because of an add, which indeed silenced me.</p> <p>Since i am a few level older, i do not know for sure but you have at least one Instant. Try to use it</p> <div></div> <hr> </blockquote> <div>I did everything you did and I still died...between the stuns, interupts, stifles and the healers healing the the mobs I am attacking, it is a bit much... I only have so much mana. :p</div> <div> </div> <div>I am not sure if I had a harder group setup than you did when you went thru it but a healer and 3 casters is pretty impossiable to solo with all the crap they do to ya.</div><hr></blockquote> I agree, it can be nearly impossible at times.. my fury can do it easier due to the damage shield.. but my inquisitor has died in there to a group that stifled me and never let up the stifle til I died...autofire dps from an inquisitor just isn't enough solo to take something out like that.. especially since they broke our damage from reactive heals..</span><div></div>

_ether_
06-20-2005, 05:17 PM
<P>I think the zones are very well balanced for some classes. I'm able to solo the zone with my Templar but many of the battles are right down to the wire. I often find myself oop and almost out of health at the end of a battle. I died a few times my first time through but after tweaking my tactics things are going much more smoothly.</P> <P>It's a different story with my Illusionist and conjurer. My illusionist gets smacked around like a rag doll and I don't think I could make enough adjustments to complete the zones solo. My first attempt with my conjurer did not go well but I suspect I could do better with more careful agro management.</P> <p>Message Edited by _ether_ on <span class=date_text>06-20-2005</span> <span class=time_text>09:30 AM</span>

Ethelwo
06-20-2005, 05:42 PM
<P>My experience with a L50 Berserker.  I berserk over and over and over again for up to 30 sec. In that time I never swing my weapon once. The berserk emote prevents any attack from being delivered. Not to mention my berserk almost never delivers any haste any more. It's just an emote where I hunker down and glow red. It doesn't do anything except prevent me from swinging my weapon and breaks any spell/skill ability I happen to use at the time.</P> <P>This is a Berserker issue and the effect that constant magic attacks have on them. Remove 1/2 the casters and replace them with melee in splitpaw or I just wasted seven bucks on top of the four I wasted earlier on Demorte. This will be my last if it goes down as just another money sink.</P>

wr4ithd0
06-20-2005, 06:04 PM
<P>This coming from a 50 swashbuckler...</P> <P>I enjoy the fact that the levels and loot scales.  The design of moving stuff around is a cool idea, though it can be a little frustrating at first, and actually I think I figured out the trick to stacking rather than working out the puzzles you tried to present, but still.</P> <P>The zone is nowhere close to solo ability for me...but the again I believe it was billed as solo or small groups.  Me and a 50 Warden have a good time in the zone and it even felt a little bit like back when we were duoing back in our teens or something.  Fun, and was a good dungeon run.  Added a 50 pally for another time and we wrecked the zone.</P> <P>All in all, looks like it will be a decent little adventure pack, and since it scales there is always the promise of some sort of loot which is good stuff for me.</P>

Eris
06-20-2005, 06:21 PM
Havent yet tried the zone with my 49 brig so dunno about playability at that level. However, tried it with my warlock at level 23 and i had fun. Had to call on a tank friend to duo it but we enjoyed ourselves immensly and i think it bods well for the expension pack. Scaling seems fine since i tried it again at 26 and didnt find it any easier, nor tougher, to play it.

Syrano
06-20-2005, 09:06 PM
For the access quest (first one you get pre-adventure pack) as a Swashy the only fight that matters is the fight that gets the key.  You can sneak past the rest of the mobs.  So you don't have to fight everything.  But fighting that last one took some trial and error to figure out.  So did many of the encounters. Only mob I had trouble with was 51st level Scrappers.  For some reason these bad boys absorbed a lot of damage and dished it out hard.  I'd get him to yellow health and I'd be red.  Everytime.  I could take on every other encounter in there, 4 casters, 4 healers, mix n' match.. but those solo 51st level Scrappers... impossible.  Thankfully I could just sneak by. Key with a Swashy in there (50th level any way) is knowing how to use our "mezz" (which is really a stun) in combat, use our interrupt attacks to stop the casters, poison and prioritizing the kill (learning which mobs are healers, casters, chanters, etc).  I kill the chanters (those with stifle/silence) first, then the healers, then the casters, then the melee types.  Mezz is always applied to the second in that priority list.  Works well. I still want to figure out what it was about the Scrapper I couldn't handle.  He hit hard, but not often.  Just seemed like most of my attacks were ineffective.  <div></div>

Skyrocket
06-20-2005, 09:42 PM
<DIV>I solo'd the zone with my 50 templar.  I didnt have any problems.  Just have to take 1 grp at a time and watch out for some roamers.     Seems to be a pretty neat zone...hopefully they won't nerf it.</DIV> <DIV> </DIV><p>Message Edited by Skyrocket on <span class=date_text>06-20-2005</span> <span class=time_text>12:37 PM</span>

Evadne
06-20-2005, 10:52 PM
It is hard. It is challenging.  Which is great!  I am sorry you got killed....but thats the point. It shouldnt be easy.  It is soloable, not every time. But hey it can be done.  That makes it an achievement. I think most of us want more challenge, not less.  We want to have to use our skills, not just nuke and heal through every encounter.  ~Eva <div></div>

Danluy
06-21-2005, 12:16 AM
<DIV>As a 37 now 38 Warden, I have soloed the zone quite easily 3 or 4 times now.  However, it definitely requires a different strategy compared to most encounters I've done in the game.  The first group I ever attacked had a deceiver who silenced me and I would have died had I not zoned out. I changed my strategy a little and now it is quite easy. The key as a caster is to survive the first 30 sec or so when you will often be silenced, charmed or repeat stunned. Thankfully the mobs have very little power (mana). Resists among other things are important here. Other than that the only trouble comes if you get an inadvertent add which really shouldn't be a problem if you're careful.</DIV> <DIV> </DIV> <DIV>One issue I have encountered is that I have been charmed several times and what happens makes no sense. After some weird running about the group I was fighting ended up disengaging and returning to their spawn point.  The whole thing was bazaar and hard to explain.</DIV>

Naggyba
06-21-2005, 12:58 AM
The 24 man raid zone area needs the models tweaked. When we had all that stuff, it started bogging down the system some. It started to become a slideshow before the zone crashed.

Kendricke
06-21-2005, 02:48 AM
<BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <BR> <BLOCKQUOTE> <HR> Sirenta wrote:<BR><BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <P>I can tell you this is the second frustrating adventure pack in a row.</P> <P>The first one was annoying as hell with all the debuff traps that lasted for way to long of times. (Hell.. my assassin couldn't even disarm them)</P> <P>I went to splitpaw with my 23 templar and I can tell you it was not fun getting chain stunned and stifled and nuked down before I even got 1 spell of. The scaling zone in a great idea and I like a challenge but splitpaw isn't a challenge...it's a test in patients.</P> <P>I doubt I will be buying another adventurepack until you guys get your act together.</P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P><BR>Sorry, what?</P> <P>My templar whoops a.. in these instances, as does my fury and my Swashbuckler</P> <P>They aren't as hard as you think, but you have to look closely.</P> <P>Consider going on nukers and silencers first. Having shields up before aggroing them is the key as templar</P> <P>You get nuked and silenced, and Your orange when your able to cast again, but whats the deal with that. '<BR>You just heal yourself. I was killed only once, but that was mainly because of an add, which indeed silenced me.</P> <P>Since i am a few level older, i do not know for sure but you have at least one Instant. Try to use it</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>I did everything you did and I still died...between the stuns, interupts, stifles and the healers healing the the mobs I am attacking, it is a bit much... I only have so much mana. :p</DIV> <DIV> </DIV> <DIV>I am not sure if I had a harder group setup than you did when you went thru it but a healer and 3 casters is pretty impossiable to solo with all the crap they do to ya.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Link to your character, please.  I ROMP through here as a level 43 Templar.  It's challenging, but certainly far from impossible.  You do need to be on your toes, and you can't just blunder through with Apprentice I's and greyed armor, but yes...it's quite possible.</P> <P>The ONLY problems I have are when I find groups which are all casters.  Melees and healers aren't even difficult (a quick group STR debuff does the trick every time).</P> <P> </P> <P> </P>

benba
06-21-2005, 11:02 AM
<P>I learned one thing: If you get a group with more than 3 casters, camp and zone into a different instance. </P> <P>I died about 8 times tonight trying to beat this group of 3 casters and there was just no way to do it. I would get one of the caster down to 10% and he gets healed and I get rooted and die a minute later.</P>

Dark_Sun
06-21-2005, 03:32 PM
<DIV>As Swash i soloed it with a bit of hard work. its was quite fun. Will buy this AP for sure.</DIV>

Kreagan De'Unerro
06-21-2005, 05:04 PM
<P>Since the teaser release I must have solo'd this thing at least 25-30times.Started while I was 34,now I am 37 almost 38,I have not dieded yet in this zone and average 18-20%xp each run.</P> <P>Loving this zone when I am not doing an instance run.</P> <P>The key is learning how to use the abilities you have neglected for sometime,since mobs are a little more challeneging now.First thing first is taking out any decievers,then Nisch(healers).Using AOEs helps tremendously,along with my personal HO.By the time I kill the second gnoll the others are at 20% health,easy take down.</P> <P>Yes stifle,charm are really annoying,but if you are having problems then rezone.</P> <P>Good job with splitpaw Soney,looking forward to full release soon.</P> <P> </P>

Danluy
06-21-2005, 08:02 PM
<P>One other annoying issue I've encountered several times is that on occasion a mob will run way into the wall.  Usually if you move around a bit the mob will eventually reappear, but I'm not sure gnolls are supposed to have the ability to pass through stone walls.</P> <P> </P> <P>Dan</P>

benba
06-21-2005, 11:54 PM
only time I die is when I get the 3 casters mob and I can't kill one of them fast enough. Then it's just straight rooted and stifled for me and death.

TheOnlySariah
06-22-2005, 06:03 PM
I can't even download it under game options. The square I'm supposed to check is grayed out.