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View Full Version : Robe of Invoker after LU11...any reimburse???


xabaras
06-17-2005, 11:53 AM
<DIV>I only hope they will make all the attuned Robe of Invoker tradable after patch...at least for all the ppl that spent lot of money after it.</DIV> <DIV>Buying it for 10-15-20pp or whatever price is on your server to have a 40mana regen in combat and now having it nerfed isnt so good. U will have just wasted a lot of money for nothing since stats on robe are crap and u wont even use effect no more...</DIV>

Armill
06-17-2005, 12:01 PM
<DIV>So you propose that everyone who has it gets at least some money back or make it tradeable? That wouldn't be too bad, I would agree with something like that although I do see the nerf as a sort of good thing.</DIV><p>Message Edited by Armill on <span class=date_text>06-17-2005</span> <span class=time_text>01:03 AM</span>

Thesp
06-17-2005, 12:07 PM
<P>It was most likely a bug that it worked in combat to begin with, fixing a bug is not a nerf just because you happen to benefit from the bug.</P> <P>Funny how people cry for fixes for bugs that don't benefit them, yet cry nerf when other bugs get fixed that they were able to benefit from.</P> <p>Message Edited by Thespar on <span class=date_text>06-17-2005</span> <span class=time_text>01:15 AM</span>

armus5
06-17-2005, 12:47 PM
<P>I'll put this in simple for even the SOE devs to understand. Casters have no gear worth a flip. Strugle if you will for prismatics, though SOE keeps making it harder and harder, but prismatics don't add to my dps. I'm already skrewed being a necro and not an all powerful wizard/warlock. There is nothing in the game to help my ability to kill stuff. Nerfing one of the few items in the game that helps casters is stupid. Zerkers can add legendary weapons and prismatics and wyrm and all that and out dps me all day. Nothing you have in this game helps caster damage. I gave up wearing armor and being able to take more than 1 hit from a level 50 heroic in exchange for damage. Now by reducing our power you are just reducing our dps and making the zerkers and assassins that much better. I DON'T NUKE FOR 4000 DAMAGE. My highest hit ever was 670. My high hits are for 400 every 10 seconds. Against a heroic that doesn't even move his health bar. </P> <P> </P> <P>Oh, and btw, last night I watched a level 47 wizard root a level 49heroic mammoth in EF and kill it in 10 seconds. </P> <DIV>Necros don't have damage, don't have root, can't tank (heroics eat pets), and can't get decent gear. This game is skrewed.</DIV>

Orki who Pos
06-17-2005, 12:48 PM
<P>Well, make it only work out of combat then, it'd still be usefull.</P> <P> </P> <P>In it's current state, not stacking with gebs (that have better stats) it will not be usefull at all.</P> <P> </P> <P> </P>

Icehea
06-17-2005, 12:58 PM
<DIV>I agree with all you said till u said this.......</DIV> <DIV> </DIV> <DIV>"Oh, and btw, last night I watched a level 47 wizard root a level 49heroic mammoth in EF and kill it in 10 seconds armus550"</DIV> <DIV> </DIV> <DIV>it doesnt take 10 second dont exzagerate.  I am 50 with ice commet (he has a spell that does like 1/3 dmg only at 47 then a lvl 50 wiz plus I have master of my next best nukes which he uses) and it more than 40 secs, I dont know exactly how long but I know it takes more than that forsure cause of root times.  Yes it can be done but dont lie about it. it is not 10secs(guessing about 80 secs or a little more on average unless a resist).  Rest of the stuff u said is pretty true though and they are over nerfing but lose credability on your post by saying untrue remarks.</DIV> <DIV> </DIV> <DIV>ice</DIV> <DIV> </DIV> <P>Message Edited by Iceheart on <SPAN class=date_text>06-17-2005</SPAN> <SPAN class=time_text>02:00 AM</SPAN></P><p>Message Edited by Iceheart on <span class=date_text>06-17-2005</span> <span class=time_text>02:05 AM</span>

Splatterpunk28
06-17-2005, 01:51 PM
<BR> <BLOCKQUOTE> <HR> Thespar wrote:<BR> <P>It was most likely a bug that it worked in combat to begin with, fixing a bug is not a nerf just because you happen to benefit from the bug.</P> <P>Funny how people cry for fixes for bugs that don't benefit them, yet cry nerf when other bugs get fixed that they were able to benefit from.</P> <P>Message Edited by Thespar on <SPAN class=date_text>06-17-2005</SPAN><SPAN class=time_text>01:15 AM</SPAN><BR></P> <HR> </BLOCKQUOTE> <P><BR>I'm just curious why you are under the impression this was a bug? </P> <P>And being that it's "a bug that they fixed", when will they realize that prismatic stacks too?</P> <P>This an either/or situation.  Either all items need to stack or none should for the same effects.  Nerf the regen on RoI, I don't care.  Nerf the regen on GEBs, so that both are 10/each -- I really don't care.  But this has got to make sense, for now and for the future.</P>

Voryn
06-17-2005, 02:15 PM
Bug? Why didn't they fix this bug when they made it so hard to get? <div></div>

adamflanagan
06-17-2005, 02:38 PM
<span><blockquote><hr>Voryn wrote:Bug? Why didn't they fix this bug when they made it so hard to get? <div></div><hr></blockquote>i suspect making it so hard to get was a comprimise instead of fixing it. if they fixed it too many people would have complained about it being nerfed but making it very rare just brought it inline with its quality</span><div></div>

FrostP
06-17-2005, 04:23 PM
<P>It's not a bug that it works during combat, clearly you don't have the robe and have no clue what youre talking about.</P> <P>If you examine the robe it describes how the 20power per tick processes in combat. So unless doing what is described is considered a bug it works fine.</P> <P>Nerfing it to 16 instead of 20 isn't so bad but stopping it stack with gebs which is also being nerfed to 16 just screws casters totaly. This is all to benefit the provisioners yet again because when you have both gebs and invoker you can fight without being held over a barrel by tradeskill greed. Personaly having taken the time to earn robe of the invoker and gebs there is no way on earth I'm gonna say this is a good thing.</P> <P>I notice they completely removed sleeves of swamp knowledge from the game at +14int rather then screw the people who already have it they should just remove robe of the invoker and be done with it leaving those who have it unmolested and natural evolution will take it out of the game as old players leave or grow out of it new players won't be able to obtain it so it will just cease to be an issue.</P>

armus5
06-17-2005, 06:15 PM
<P>Well I didn't have a stop watch on but it took like 3 or 4 spells. I turned around and this thing was rooted, Then one-third dead, then half, and alomst full and then dead. It took no time, but did take about 4 hits. I didn't see him pull it and only got out "Hey you can solo a ^^?" before it was dead. I can kite using an agil wand and kill stuff like that but it takes me 15 minutes with a cedar wand and pet chomping at them. I was quite impressed, but also felt very inadiquate. Lets face it, when you're looking for dps, what's better? Necro's who die too easy if they get agro or a decent scout with good weapons that dps's better, has better armor and can do cool things like evac in an emergency.</P> <P>Exageration? If so, not by much</P> <P>Armus</P> <p>Message Edited by armus550 on <span class=date_text>06-17-2005</span> <span class=time_text>07:20 AM</span>

Splatterpunk28
06-18-2005, 02:41 PM
<BR> <BLOCKQUOTE> <HR> FrostPaw wrote:<BR> <P>I notice they completely removed sleeves of swamp knowledge from the game at +14int rather then screw the people who already have it they should just remove robe of the invoker and be done with it leaving those who have it unmolested and natural evolution will take it out of the game as old players leave or grow out of it new players won't be able to obtain it so it will just cease to be an issue.</P> <BR> <HR> </BLOCKQUOTE> <P>Don't mean to go off topic, but Sleeves of Swamp knowledge have not been removed; I got them 3days ago.</P> <P>If they absolutely must do this to RoI/GEBs, then they should have the sell price to vendor be very high -- like 5pp or more.  Personally, I'd rather see them reduce the regen to maybe 8 on robe, 10 on GEBs.</P> <P>Additionally, they should have an equivalent to RoI in light armor, medium armor, etc.  I'm tired of seeing non-casters wearing it.</P>

Aegori
06-18-2005, 11:34 PM
<P>Well here's my take on the change... SOE from day 1 has said that one method of making combat scenarios tougher was simply to limit the amount of resources available to any group/raid. This is one of the primary reasons that locked encounters are in game. It's to prevent outside help and make groups work with what they have. The power regen stacking is much the same IMHO. It simply became too much to limit resources and make players think about what they were doing. Those two items stacked with chanter breeze during a raid would likely give you well more power regen than the devs ever intended... such to the point that it may have made some encounters much easier simply because of the amount of available resources. However, just because i see the point doesn't mean it doesn't suck. I would imagine we're going to be seeing a lot of unpopular changes like this as time goes on and end game raiding is finally balanced so it's more difficult. Good change... for the health of the game, yes. Sucky change... for the players that put in the effort to attain both items... surely. I would sincerely hope that SOE  least unattunes both items from characters when this is implemented so they can choose what to do with their items.</P> <P>-Aeg</P> <p>Message Edited by Aegorian on <span class=date_text>06-18-2005</span> <span class=time_text>08:24 PM</span>

DevinK
06-19-2005, 03:36 AM
<P>I hope you're kidding when you say it's was a bug.</P> <P>I'd feel happier with incompetence than I would with a "critical" (in their eyes) bug that went 4+ months without fix.</P>

FrostP
06-19-2005, 03:12 PM
<DIV><BR></DIV> <BLOCKQUOTE> <P></P> <HR> <P>Splatterpunk28 wrote:</P> <P>Don't mean to go off topic, but Sleeves of Swamp knowledge have not been removed; I got them 3days ago.</P> <HR> </BLOCKQUOTE> <DIV>Could you tell me more about this please?</DIV> <DIV> </DIV> <DIV>I did the collection quest series for the erudite in feerrott good camp and wasn't given the option to choose the sleeves, instead I got some crappy orb no choice at all. That was about 4days ago.<BR></DIV>

Mild und Lei
06-19-2005, 11:19 PM
armus, after reading your posts i decided to head out to EF myself and test your claims that you saw a level 47 wizard killing a 49^^ mammoth in "3 or 4 hits".  i turned on combat stats, and after soloing the mammoth, got these results: total damage done: 17152 DPS: 169.8 i am a warlock, so i guess there must be something special about wizards.  if you calculate it, you'll see that it took me roughly 100 seconds, and i am level 50.  he killed this same mob in 1/10 of the time i did? your wizard who killed this mammoth in "3 or 4 hits" must have been using his secret nuke that does either 4288 damage (in 4 hits) or roughly 5717 damage (in 3 hits), and since it was in "10 seconds" either has a casting time of 1.5 seconds with a recast of 1 second (in 4 hits) or a casting time of 2 seconds with a recasting time of 1 second (in 3 hits), each of these nukes landing for full damage without debuffs.  wow, what a powerful secret nuke, and he already has it by level 47! the only nuke CLOSE to this damage is the level 50 ice comet, and i believe that has a recast time of 45 seconds.  it also requires heavy debuffing to come close to max damage.  you say this was a small exaggeration if any, i say you're completely BSing. <div></div>

Allowen
06-20-2005, 01:08 AM
<P>Ok let me see if I understand this, robe of the invoker and geb getitng power regen reduced to 16 dont bothers me much but not makign then stack seems silly, I will tell you why.</P> <P>Lets say I am lucky on doing raids(that I dont with my guild unless Pick up some times) and also lucky doing nameds mobs with one group(what I dont do much either unfortunetely) the power regen from raid+1 group kill mobs will stack ? like some shield,other boots with 9 power regen,some belt with 16 power etc...will all this stack? what is the cap of power regen?</P> <P>Ppl that dont raid much/no raid or dont get lucky to kill and go in for uber fabled loots some times will be preaty weakened when compared to other characters from stronger guilds, the difference wil lgo even higher.Tell me that nost just geb+invoker robe wil nto stack but also liek prismatic +2fabled items wil lalso not stack. agrrr.</P> <P>Well, at last what about make a pre-nefred version of robe+gebs(make then stack),does this seems fair? I have camped robe for a long time, was a pain to do at lv 50 cause mobs in feerrott were almost all grey com and getitng geb was not easy ,I was lucky as hell to get a group ready to get this done.[expletive ninja'd by Faarbot], I wil lgo back and use jboots again cause I like a boost on agil and will keep my robe then. Jesus, what nerf, make harder life of ppl that are tryign to have fun with the game even when they dont get the best of it that I would say = raids.</P> <P>Or second option that came on my mind is to keep the two items stacking but reduce power regen to 16 like you want and remove robe of the invoker from feerrot ,put it to drop off some real hard epic mob or just remove the robe from the game but dont nerf it at the high lv you are planning to do!</P> <P> </P> <P>Allowen, lv 50</P> <P>necromancer</P> <P>Mistmoore server</P>

Maeldir
06-20-2005, 10:02 AM
<P>If they keep the robe on the players and make it stop droping, it would be unfair for those who couldnt get it before and seeing people still having the robe on them.</P> <P>At the same time, people spent a long time or lots of money to get it, and now they are nerfing it, therefore destroying its worth and your time/money spent.</P> <P>There is really no win / win scenario. There is no way they can balance it without frustrating people. The only thing they can do is what they are doing. Robe wont be TOTALLY useless, but no way as good as before. Its the only way they can somewhat make a hard decision not THAT painful.</P> <P>They could have just delete it from everyone. At least now you have a choice of a robe or boots.</P>

SkinnyFats_EQ2
06-21-2005, 01:10 AM
<BR> <BLOCKQUOTE> <HR> FrostPaw wrote:<BR> <DIV><BR></DIV> <BLOCKQUOTE> <P></P> <HR> <P>Splatterpunk28 wrote:</P> <P>Don't mean to go off topic, but Sleeves of Swamp knowledge have not been removed; I got them 3days ago.</P> <HR> </BLOCKQUOTE> <DIV>Could you tell me more about this please?</DIV> <DIV> </DIV> <DIV>I did the collection quest series for the erudite in feerrott good camp and wasn't given the option to choose the sleeves, instead I got some crappy orb no choice at all. That was about 4days ago.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P>I also finished the quest about a week ago, and got no choice - only the earring with mediocre stats.  I'm a 45 conjurer by the way.  A buddy finished up the quest just before me (a 45 wiz) and he did get a choice of rewards (and took the sleeves of couse).  I don't understand it either - I petitioned and got blown off with a boilerplate "sorry - post to the forums" response.  I also posted about it in the quests forum and got no response at all.  Maybe it's a class thing - I dunno.<BR></P>