Garlin1
06-16-2005, 08:46 AM
<DIV>I know there is another thread but I wanted to start my own to prove some points. If people have NOT heard yet spell effects will NOT stack in the future. I.E More then one haste effect item is worthless, more the one battlement of the mind is useless and so on. I can understand TWO of the SAME Spell effects not stacking (Battlement of the mind and another Battlement of the mind) this brings me to GEBS and Robe of the Invoker. You LOWER the regen rate (these are two of the harder items to receive in the game) GEBS most will never get less they have a about 12 friends all working on it. Robe of the Invoker is HARD as hell to get period. Come on and look at the spawn time. These have TWO seperate spell effects. One gives straight mana regen the other is manaregen + int. They are NOT named the same thing there forth two seperate types of effects. I can understand NOT wanting people to have UBER regen rates but HELL if you work at getting this really nice equipment you should get it. How many people wasted time farming equipment for effects just to have em near worthless because of effects. You nerf effects and then just add in worse ones. I still laugh at my necro wand that gives a % chance to cast HASTE on me on a succesful landed blow.. to bad necros can't hit mobs with weapons.. hmm interesting huh. Quit it with the nerfing of everything. I try to give you devs all the credit I can but your supposed to be looking at imbalanced things and having items that give 16 mana or 36 hp or so a tick in combat isn't gonna make or break a raid it just helps. Tank gets hit for 3-4k a hit, his two hp regen items give maybe 70 or so hp back... do you REALLY expect that to save him? Didn't think so. Leave GEBS and Robe of the Invoker alone.. We worked so hard to get there because they have a reason... This once again makes caster classes get it up the @@@ because we actually cared to get GEBS and the Robe of the invoker for mana regen. You already made spells like my lich (which is bugged and each lvl regens 30 mana only for a hella lot more HP a tick) to a point its almost worth just getting my pet siphons adept 3 and using em.. I could deal with a mana regen lower to 16 from 20.. only 4 points but not the fact that you can't get the benefit from both. YOU guys really have handed it all to the medium armor + people huh? Typical dev "Lets give medium an stun and DD proc on ONE breast plate! OR "Lets give tanks armor that slows a mob and stuns, a shield that stuns or stifles, or some bracers that stun, oooh how about that shield that lowers a mobs DPS by 5+%! These things are such a small thing on raid encounters. Its not the WIN or LOSE barely makes a difference. So many people complained about the lack of very light armor. A patch introduced new special loot. What did casters get? A robe with horrible stats and a low % chance to deal an effect that lowers aggro... chances are once again you get hit your gonna die less ona solo mob... and again ahow about those class wands that add 5+ to X caster skill. Was it a late aprils fools joke to give us a like small % chance to cast buff Swiftness on the caster on a successful hit that gives us like a 10% haste to ATTACKS NOT SPELLS... ooooooh maybe you forgot casters don't have OFFENSE SKILL and can't HIT MOBS that are like above lvl 30ish. Combat changes blah blah blah. I know they are coming, already heard abit about it and sadly to say all I heard were you guys were lowering the damage of my tank pet and maybe raising the damage of my assassin pet. SO WOW my assassin pet may do so little extra dps its not worth it and my tank pet will even be worse at soloing. WTG SoE .</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffcc00>Edit: Please don't start multiple threads on the same subject. Post in the one that you acknowledge already exists.</FONT></STRONG></DIV><p>Message Edited by Moorgard on <span class=date_text>06-16-2005</span> <span class=time_text>12:17 AM</span>