View Full Version : Equipment - re-atunnement proposal
Dark_Sun
06-13-2005, 01:30 PM
<DIV>Havent found better section to post it, so i write it here.</DIV> <DIV> </DIV> <DIV>How about making special Armourer/Weaponsmith NPC, that can re-attune items. For example i have rubicite crafted stilleto, and if in a future patches there will be imbue recepies, i cant imbue it, since im not WS and its no-trade since i attuned it.</DIV> <DIV> </DIV> <DIV>U can make price of reatunning so high that it would not be very uselfull. Like 10 times of the items price. </DIV> <DIV>for example if items is worth 5 golds to vendor, then re-attuning it would cost like 50golds.</DIV> <DIV> </DIV> <DIV>There wont be any profit for resale purposes, since re-attuning cost will be larger than u can get for item.</DIV>
M1A2Tankage
06-13-2005, 02:12 PM
<DIV>Uber idea, I say run with it.</DIV>
BlaseBlase
06-13-2005, 04:17 PM
<DIV>Very good idea, imo.</DIV> <DIV> </DIV> <DIV>Hopefully they'd implement it with some sort of sliding scale depending on the powerlevel of the item.</DIV> <DIV> </DIV> <DIV>ie: </DIV> <DIV>Handcrafted = 1xmerchant value</DIV> <DIV>Treasured = 3xmerchant value</DIV> <DIV>Legendary = 6xmerchant value</DIV> <DIV>Fabled = 10xmerchant value</DIV> <DIV> </DIV> <DIV>Anyway, just posting my opinion on the idea. Very likable, and hopefully workable. =)</DIV> <P>Message Edited by BlaseBlase on <SPAN class=date_text>06-13-2005</SPAN> <SPAN class=time_text>05:19 AM</SPAN> <P><SPAN class=time_text>Just thought about it for a min and although it would be nice, there would be a problem with the rarer crafted items becoming glutted in the market. I'll admit it would probably take a long time for this to happen, but it seems to be something that SOE tried to avoid by introducing attuning.</SPAN> <P><SPAN class=time_text>Maybe a more true-to-attunement option would be to make the unattuned items "owned" by the player who originally attuned them. Only that player could reattune them, but other players could pass them around and do any enhancements or changes that might need to be done. Or maybe just make it so that attunement doesn't mean no-drop, it just means only the person it's attuned to can equip it, etc.</SPAN></P><p>Message Edited by BlaseBlase on <span class=date_text>06-13-2005</span> <span class=time_text>05:25 AM</span>
Napolle
06-13-2005, 06:26 PM
we got a chance to repsec we shoudl get a chance to reattune...IMO <div></div>
Korza
06-13-2005, 07:47 PM
<P>Actually the fix your looking for and keeping with what SOE has as a vision for the game is to give crafters a working trade window. </P> <P>Person wanting work done opens trade puts item to be worked in a non trade work box that is added. Crafter opens recipie has item counted as being from the recipie and makes the required craft. </P> <P>Personally I think this should have been in the game on day one. This would avoid people haveing to trade rares and other things. It does mean the person has to stand by the crafter while they do the work but is safer for the person. </P>
Dark_Sun
06-14-2005, 05:56 PM
<DIV>to avoid problems with market, u can implement the limit of tries.</DIV> <DIV> </DIV> <DIV>For example crafted items first reatunement - 100% chance, second -80% chance, third - 50%. and etc. If fail, then item is ruined. but money is taken away. </DIV> <DIV>that would work perfectly in guilds. if i got fabled item, and then i got even better, but i have first one attuned already. It would take me around 1-2pps to re-atunne item and give it to my guildmate, so that first item could still be used inside guild.</DIV> <DIV> </DIV> <DIV>It will not worth to re-attune and throw it to market, since no one will take item for that price. and if there is chance that item will be destroyed it will give enough risk to think twice.</DIV> <DIV> </DIV> <DIV>PS. yes working trade window would work too for the purpose of imbuing items, hope that will be in game.</DIV>
Kirotaan
06-15-2005, 07:19 PM
Korzald I like the idea it makes a logical kinda sense <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> it would make me feel better when I did trading of rares etc. <div></div>
Mobious
06-15-2005, 08:11 PM
<P>I proposed something similiar to this idea in feedback with one small modification: </P> <P>Same idea as above, that there would be an NPC (say the mender would be an obvious choice) that you can de-attune an item for a multiplier of it's cost, as you recommend, it would be the upfront cost. I also add that it changes the flag on the item to de-attuned and starts a counter. Now, it's REPAIR cost will increase along a exponential scale with every deattunement. For example, the first time you will see the repair costs x2, then the 2nd de-attunement it's 3x, with the 3rd time being 10x. This allows the item to be used by at most 1 to 2 characters, before the repair costs scale astronomically, making the item useless unless your very wealthy or never die. This caps the reattunment along reasonable and realistic lines, as if you took an item to get repaired in real-life, and they can only rework it so many times in this case probably 2 twice. This would allow the equipment to get a bit more service then the current vendar trash it becomes after you leave the level tier. I cried when I junked my feysteel stillettos.. *snif snif* </P> <P>Furthermore, to demarcate this change the item will also have a name change so that people can sell it if you like, but as a buyer you know it will cost you a ton when you have to repair it. </P> <P>Thus, you incorporate the idea that you can de-attune an item for your alts if you like, maintains a steady draw on the economy because items will have to be junked eventually, because it would be too costly to repair. </P> <P>my 2c </P> <P> </P>
Bloodfa
06-15-2005, 09:02 PM
<span><blockquote><hr>Korzald wrote:<p>Actually the fix your looking for and keeping with what SOE has as a vision for the game is to give crafters a working trade window. </p> <p>Person wanting work done opens trade puts item to be worked in a non trade work box that is added. Crafter opens recipie has item counted as being from the recipie and makes the required craft. </p> <p>Personally I think this should have been in the game on day one. This would avoid people haveing to trade rares and other things. It does mean the person has to stand by the crafter while they do the work but is safer for the person. </p> <div></div><hr></blockquote> This sounds useful, but has a few draw backs. Most people still perform their tradeskills in their local tradeskill instance. If you cannot go into that instance, the above would likely not work out well. This could change with more tradeskill areas outside of the main ones in town, like the one in Everfrost. Or, tradesmen with sufficent guild status could have their own equipment in their room and allow you access. But for a large number of tradesmen, this still might have issues with allowing them to actually enhance someone else's item.</span><div></div>
Damanex
06-15-2005, 09:08 PM
Re-attuning would introduce too many problems into the economy The major one I see is hand-me down Ebon Armor and also Fabled raid drops For example most ebon armor will have a sellback between 1 & 3 gold So even at 5-10x this price a person only has to pay 15-30 gold to sell a 2-3pp piece of armor to another player Another example my Royal Great Flail has a sellback price of 30G So say I pay 2-3pp (by your scale) to have this re-attuned Now, instead of someone actually having to raid for one of these prestigious items, they can simply pay someone who's outleveled the item After enough time these wouldn't be sought after items anymore since more people are running around with them The whole point of attuning is REMOVING ITEMS FROM THE ECONOMY <div></div>
WuphonsReach
06-15-2005, 10:36 PM
Removing money from the economy is also a worthwhile goal. Don't blind yourself by believing that a piece of Ebon (or any rare) is worth 2-3pp. Value is *personal* and varies from individual to individual. If it sells at that price, it merely means that that's the price that a buyer/seller pair agreed on. The price at which an item sells today is likely going to be different then what it sells for next week, as demand rises and falls, as desireability rises and falls, as personal fortunes rise and fall. There would have to be a cost involved in the process. Using 10x the sell-back price probably is a good starting point (I'm thinking 25x is probably better). But the result of the trade-back should be a refined ebon bar. IOW, not something that is immediately sellable again as a finished good on the broker. It still has to be re-made into something else. Requiring it to be re-made from scratch also boosts the cost/difficulty of the item for the new user. The end-result, however, is that players have access to rares without having to spend weeks and weeks farming nodes.Does it mean that there would be more ebon gear on the market? Sure. But the cost of that gear is going to be drastically higher then regular gear. Also, rare gear is typically only about 3-5 levels better then regular crafted gear. An advantage, but not one that's tremendously overpowering. Hard to say whether it would be game-breaking in the long run with such a large (and tuneable) money sink.So, it might work, it might not. Mages/Priests would get left out in the cold because their rare Adept3 spells are not hand-me-downable.
TopHatJon
06-16-2005, 12:39 AM
<DIV>I agree that you should be able to imbue a weapon that has already been attuned, but in no way should you be able to ever un-attune an item for use by someone else regardless of cost.</DIV>
Pitt Hammerfi
06-16-2005, 06:06 PM
i have a better idea, how about limiting an item to being tuned and unattuned 3 times before it can't be attuned anymore.<p>Message Edited by Pitt Hammerfist on <span class=date_text>06-16-2005</span> <span class=time_text>07:06 AM</span>
Styx69
06-16-2005, 10:03 PM
Why not just make it so that attuned items are tradable but can only be used by the person its attuned to? This will have no negetive impact on the economy and at the same time, allow people to have items imbued that didnt have to option before attunment. just my 2cp.
Nabu_g
06-18-2005, 07:11 PM
<span><blockquote>Styx69 wrote:Why not just make it so that attuned items are tradable but can only be used by the person its attuned to? This will have no negetive impact on the economy and at the same time, allow people to have items imbued that didnt have to option before attunment. just my 2cp. <div></div><hr></blockquote>i had this idea while reading this post so im making 4cp </span> <div></div>
Margen
06-21-2005, 08:38 PM
<BR> <BLOCKQUOTE> <HR> Styx69 wrote:<BR>Why not just make it so that attuned items are tradable but can only be used by the person its attuned to? This will have no negetive impact on the economy and at the same time, allow people to have items imbued that didnt have to option before attunment. just my 2cp. <BR> <HR> </BLOCKQUOTE> <P><BR>That seems the most logical way to adress the issue, you attune something, your the only one that can use it, but you can give it to a armor for example to eimbue it. That way your not going to sell anything on trader you've been using, but when you get a new weapon for example and you can't find anyone to embue it, you still can use it till you do (and only you can use it). One side note though they should have all attuned equipment Red and clearly flaged, because you know some dishonest person would try selling a useless attuned peice of equipment.</P> <P>V/R</P> <P>Blackoath 37th Troll Shadow Knight</P> <P>31st Alchy</P>
Styx69
06-21-2005, 09:10 PM
<DIV><BR> <BLOCKQUOTE> <HR> Margen wrote:<BR><BR> <BLOCKQUOTE> <HR> Styx69 wrote:<BR>Why not just make it so that attuned items are tradable but can only be used by the person its attuned to? This will have no negetive impact on the economy and at the same time, allow people to have items imbued that didnt have to option before attunment. just my 2cp. <BR> <HR> </BLOCKQUOTE> <P><BR>That seems the most logical way to adress the issue, you attune something, your the only one that can use it, but you can give it to a armor for example to eimbue it. That way your not going to sell anything on trader you've been using, but when you get a new weapon for example and you can't find anyone to embue it, you still can use it till you do (and only you can use it). One side note though they should have all attuned equipment Red and clearly flaged, because you know some dishonest person would try selling a useless attuned peice of equipment.</P> <P>V/R</P> <P>Blackoath 37th Troll Shadow Knight</P> <P>31st Alchy</P> <BR> <HR> </BLOCKQUOTE>Flaging was something I completely overlooked. I aways forget about those bad apples out there trying to make a profit at the expense of an innocent player. I would even like to see that attuned items cant be brokered, if they were to going to use an idea like this. I fail to see any real reason for such an item to be sold anyways, it can't possiblely benefit anyone purchasing it.<BR></DIV>
Margen
06-21-2005, 09:43 PM
<DIV><BR> <BLOCKQUOTE> <HR> Styx69 wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Margen wrote:<BR><BR> <BLOCKQUOTE> <HR> Styx69 wrote:<BR>Why not just make it so that attuned items are tradable but can only be used by the person its attuned to? This will have no negetive impact on the economy and at the same time, allow people to have items imbued that didnt have to option before attunment. just my 2cp. <BR> <HR> </BLOCKQUOTE> <P><BR>That seems the most logical way to adress the issue, you attune something, your the only one that can use it, but you can give it to a armor for example to eimbue it. That way your not going to sell anything on trader you've been using, but when you get a new weapon for example and you can't find anyone to embue it, you still can use it till you do (and only you can use it). One side note though they should have all attuned equipment Red and clearly flaged, because you know some dishonest person would try selling a useless attuned peice of equipment.</P> <P>V/R</P> <P>Blackoath 37th Troll Shadow Knight</P> <P>31st Alchy</P> <BR> <HR> </BLOCKQUOTE>Flaging was something I completely overlooked. I aways forget about those bad apples out there trying to make a profit at the expense of an innocent player. I would even like to see that attuned items cant be brokered, if they were to going to use an idea like this. I fail to see any real reason for such an item to be sold anyways, it can't possiblely benefit anyone purchasing it.<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>Either idea works, just ensure that there is some protection for you going on broker and seeing the ubber embued equipment selling for say 10pct less then others and you grab it up and then reliaze you got mugged <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. </DIV> <DIV> </DIV> <DIV>On orginal issue, I really would like to see this changed, example I bought a pristane 1hs weapon recently due to my weapon being green (took me forever to find a descent replacement), looked for a high level weapon smith for 2 days, couldn't find one to help me. So said screw it and attuned it, now I if I want an embued weapon I have to waste money and buy a new one, or wait till I get a replacement weapon. Kind of wish they gave a bit of leway on this issue.</DIV> <DIV> </DIV> <DIV>V/R</DIV> <DIV> </DIV> <DIV>Blackoath 37th Troll Shadow Knight</DIV> <DIV>31st Alchy</DIV>
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