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View Full Version : give scoutz some luv please


batter_then
05-29-2005, 01:22 AM
<div></div>hey why cant scout classes go at full speed by lvl 50? I meen we have worked are [Removed for Content] off to get there, the least you could do to reward us is give us are good fast stealth spells <div></div><p>Message Edited by batter_then_u on <span class=date_text>05-28-2005</span> <span class=time_text>02:22 PM</span>

Reality
05-29-2005, 02:41 AM
<DIV>Ha ! I just upgraded from Bootleg adept1 to adept3 and the only difference is 1lvl higher to go undetected! still slows by 29%. ANd here I thought I was spending my precious rare on better sneakers ! </DIV>

EtoilePirate
05-29-2005, 06:16 AM
<BR> <BLOCKQUOTE> <HR> batter_then_u wrote:<BR> hey why cant scout classes go at full speed by lvl 50? I meen we have worked are [Removed for Content] off to get there, the least you could do to reward us is give us are good fast stealth spells<BR> <P>Message Edited by batter_then_u on <SPAN class=date_text>05-28-2005</SPAN> <SPAN class=time_text>02:22 PM</SPAN><BR> <HR> </BLOCKQUOTE> <DIV>There's a skill Assassins can get at 20 that's a stealth special -- does not reduce movement rate.  I'm actually still using it when I can at 35, because it's a zillion times better than my new stealth (except it doesn't hide me from the creatures into which I am starting to go).</DIV> <DIV> </DIV> <DIV>So on the one hand I want to say, "Well, not all Scout classes are meant to be that way, and they specialize in different things."  On the other hand, at 35 I shouldn't be lamenting the loss of a level 20 skill.  It'd be nice to get some stealth lovin'.</DIV>

batter_then
05-29-2005, 11:17 AM
aw well still im a 50 brigand and my invis is slow and to tell the trueth im sick of it=p i think at 50 all couts should get a faster invis... all im saying <div></div>

Kizee
05-29-2005, 05:30 PM
<P>Yeah, I am amazed that the so called masters of stealth don't have full speed stealth at level 50. </P> <P> </P> <P>It is annoying that casters get to run at almost full speed with thier inviz. /sigh</P>

ke'la
05-30-2005, 12:03 AM
<P>Casters Invis is an out of combate spell only. If a fighter in there group gets impatiant and attacks a green mob. The caster has a very good chance at dieing. Most if not all of the Scout COMBATE sneaks are able to be used in combate and they also give advatages in combate. Second, scouts can get though an agrro blue/Green zone unHIDDEN while a Mage can not.</P> <P>also we are invised not hidden so caster MoBs that have See Invis see though our invis as well as scout type mobs.</P><p>Message Edited by ke'la on <span class=date_text>05-29-2005</span> <span class=time_text>01:05 PM</span>

Naggyba
05-30-2005, 12:36 PM
Caster InvisIf you fall and take damage, you pop their invisIf someone in the raid attacks, even out of group, it pops their invisTheir invis is not as high of a levelIt's fast and prefered over scouts for 90% of the stuffScout invisSlow as molassesWill not break when taking falling damagecan be recast on the fly now wihtout breaking or having to stopWill not break if someone in the raid attacks something, only if someone in group does, or castWhile there are benefits to scout sneak, it's still the last resort. It's only used if there are nto enough casters with group invis at full speed. Then, the people that do get stuck with the scout, really [expletive ninja'd by Faarbot] about being the ones stuck at moving like snails.High level scout invis, while beneficial in some areas, should STILL move MUCH faster than it does.

Shayne74
05-31-2005, 04:05 PM
<P>Yeah I am 36 and picked up that no movement stealth at 20 and was very usefull lower down to just run through zones and not get bugged becoming very useless now as alot of mobs see you but like so many other spells like having to use greyed out spells to complete HO's but what can you do when you get upgrades once every about 10 lvls and some aren't even an upgrade they just use more power. </P> <P> </P> <P>They really need to look into some of the scout spells ...i don't think going from Apprentice 1 to Adept 1 spell should only add 5 hate markers or only drop 1 extra defence from the NPC and have even seen some spells do nothing when you upgraded them except cost more power. go go SOE bad enough melee classes have to rely on power and spells to fight in EQ2 when we aren't casters could atleast make sure we don't have to constantly use greyed out spells</P>

Shayne74
05-31-2005, 04:11 PM
<EM></EM> <DIV>I don't see how you think we are better off for being able to stealth in battle that would be like saying its good for tanks to use weapons and caster to be able to nume in  battle. If it wasn't for being able to stealth in battle "assassin for 1" would only be able to do initial back stab and then rely on 170dmg ablility for the rest of the fight grouped. Being solo and having 70% of you abilities all only able to use them while in stealth and flanking a target sucks would like other classes to solo and have the same restrictions lol </DIV> <DIV> </DIV> <DIV>So scouts are not better of with in combat stealth it is neccessary or they might as well just stand around. And in combat stealth isn't anything to brag about considering if you don't have alot of aggro grabbers in the group you get turned on before you can use an ability stealthed.</DIV>

EtoilePirate
05-31-2005, 09:09 PM
<BR> <BLOCKQUOTE> <HR> Shayne74 wrote:<BR><EM></EM> <DIV>I don't see how you think we are better off for being able to stealth in battle that would be like saying its good for tanks to use weapons and caster to be able to nume in  battle. If it wasn't for being able to stealth in battle "assassin for 1" would only be able to do initial back stab and then rely on 170dmg ablility for the rest of the fight grouped. Being solo and having 70% of you abilities all only able to use them while in stealth and flanking a target sucks would like other classes to solo and have the same restrictions lol </DIV> <DIV> </DIV> <DIV>So scouts are not better of with in combat stealth it is neccessary or they might as well just stand around. And in combat stealth isn't anything to brag about considering if you don't have alot of aggro grabbers in the group you get turned on before you can use an ability stealthed.</DIV><BR> <HR> </BLOCKQUOTE> <P>This is exactly it.  And actually, my in-combat stealth only works or holds about 30% of the time.  The rest of the time, skills used by the people with whom I am grouped break it.  Over half of my skills (and the definite majority of my damage skills) require me to be in stealth, meaning that an Assassin is just about the most useless class ever if and when stealth breaks.  Essentially, I get off one good hit -- <STRONG>IF</STRONG> it's not resisted, which it often is, and not just on higher-than-white con mobs -- and then sit and spin waiting for my four non-stealth skills to use up reuse timers.  And yes, all the first-round HO skills are grey and have been for at least fifteen levels, with no upgrades.  I've always just felt that's the life of an Assassin, but seeing how much better a lot of other classes' skills get, it's starting to tick me off.</P> <P>Shayne74 is right in saying that for a certain scout class, an in-combat stealth is like a sword for a tank or a nuke for a mage.  It defines us and is the only thing that makes the class viable in the least.  But the in-combat stealth, where movement speed is less important beause you're locked in combat anyway, and out-of-combat stealth, where movement speed is vital because it's a HUGE pain in the butt to cross a zone at 40% or less of your normal movement rate, are two different things.</P>