View Full Version : Need to do somehting about the massive amounts of fails harvesting.
Kizee
05-27-2005, 05:53 PM
<DIV>I can see failing alot when you are bringing your skill up but when you have max harvesting skills and failing 15 times on a "trivial" harvest node gets very frustrating. :smileyindifferent:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Vuron
05-27-2005, 06:14 PM
<P>I'd have to agree. I don't see the point to having fails with all the other changes that have been made. Skills seem to go up as fast as you can harvest and you're now guaranteed 3 harvests per node. Fails no longer have any effect other than to slow things down a little.</P> <P> </P>
<BR> <BLOCKQUOTE> <HR> Vuron00 wrote:<BR> <P>Fails no longer have any effect other than to slow things down a little.<BR></P> <HR> </BLOCKQUOTE><BR> <DIV>And that's why they're in I suppose.</DIV>
EtoilePirate
05-27-2005, 06:20 PM
<BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <DIV>I can see failing alot when you are bringing your skill up but when you have max harvesting skills and failing 15 times on a "trivial" harvest node gets very frustrating. :smileyindifferent:</DIV> <DIV> <HR> </DIV></BLOCKQUOTE><BR> <DIV>That just seems like bad luck. I've been harvesting like crazy the last week, in T2, T3, and T4 (T4 is where I can still raise my skill, but T2 and T3 are where I'm crafting) and I've never gotten more than three or four fails on a node, and even that's the exception rather than the rule. :-/ I wonder what it is that can make it vary so widely?</DIV>
Kizee
05-27-2005, 06:40 PM
<DIV>I don't mind slowing it down alittle with a "few" fails but when you see a string of 15 fails on a trival node you start to wonder. </DIV> <DIV> </DIV> <DIV>It might be bad luck but it seems to happen more on the "gathering" type nodes than any other.</DIV> <DIV> </DIV> <DIV>Also, from what I remember... I don't think I had the big stings of fails until I got to T5 stuff. </DIV>
Ethelwo
05-27-2005, 07:05 PM
The only thing harvesting skill seem to do for you is to increase the tier at which you can harvest. Other then that it is meaningless. A harvester with a maxed harvesting skills for a certain tier will have just as many fails as a harvester that just started harvesting the same tier.
Soramenie
05-27-2005, 09:29 PM
As someone who only has Antonica/Commonlands harvesting skills, I like the fails because my skill improves much faster with the many fails. However I can definately see your point. If you are maxed on your harvesting skills then it makes no sense for you to have any fails at all much less so many. Perhaps they could make some way where you don't have as much failure rate for Tiers that you have already trained out of? (ie if I can now harvest from Antonica then I have trained out of the harvesting requirements for the newbie areas). <div></div>
TooFarGo
05-27-2005, 10:22 PM
Answer? RNG hates you. Go sacrifice some gnolls or something. <span></span><span>:smileytongue:</span> <div></div>
<DIV>Quote:</DIV> <DIV> </DIV> <DIV> can see failing alot when you are bringing your skill up but when you have max harvesting skills and failing 15 times on a "trivial" harvest node gets very frustrating. <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-indifferent.gif" width=16 border=0></DIV> <DIV> </DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV><FONT face="Comic Sans MS">OMG you are 1,000,000,000,000,000 correct, I have bugged this and bugged this, getting fails 6 or 7 times in a row, harvest something and bang another 4 or 5 fails at 5 seconds a pop.</FONT></DIV> <DIV><FONT face="Comic Sans MS"></FONT> </DIV> <DIV><FONT face="Comic Sans MS">DAM, come on, if a player is max skill (250) which it is now, you really, really need to cut the failure rate. This is belong being stupid now days.</FONT></DIV>
Pheeb
05-28-2005, 01:59 AM
The fails are just timesinks...nothing else... <div></div>
Sacha
06-01-2005, 05:49 PM
<DIV>If you are getting the message that it is trivial for you to harvest something, and you will therefore not gain skill from it, then you should not fail at it.</DIV> <DIV> </DIV> <DIV>Edit: that was just my humble opinion, but thankyou for the pretty star!</DIV><p>Message Edited by Sacha on <span class=date_text>06-02-2005</span> <span class=time_text>08:42 PM</span>
Demothis
06-02-2005, 02:30 AM
<BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <DIV>I can see failing alot when you are bringing your skill up but when you have max harvesting skills and failing 15 times on a "trivial" harvest node gets very frustrating. :smileyindifferent:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>Ah the good old eq2 randomizer at work, I think the randomizing program is is the cause of alot of fustration in this game, including this 1, I bet you have strings of easy harvests back to back as well, and it always stands out when you are getiing hit back to back with failures, specially on the crafting table and on harvesting. Always a joy getting 18 straight crit failures in a row on the alchemy table, and that isn't bad luck, just glitchy programing. <p>Message Edited by Demothises on <span class=date_text>06-01-2005</span> <span class=time_text>05:31 PM</span>
AdamWest007
06-02-2005, 05:32 AM
<P>Remember, it says "you fail to find XXX...". The important word there is <U>find</U>, not fail. If it's not there to find, doesn't matter what your skill is. Even Juan Valdez with 1000 in gathering will not find any coffee beans in a bush if there are none there!</P> <P> </P> <P>BTW, I prefer the old system: three pulls (successes or failures) and then you're done. Made timing a whole lot easier. During that third pull, I was rotating my view to find the next harvest. But you know, they have to dumb things down for the masses. I remember when (to my horror), I realized I needed to get my trapping up to harvest a T4 rare pelt for manastone. Mind you, I had harvested a lot of rocks, but not a one trapping den. Took me nearly 10 straight hours to raise the skill up enough. But, with the classic dumb-down, now that would take only an hour or so (not to mention you don't even need a rare pelt anymore for mama...thanks SOE!).</P> <P> </P> <P> </P> <DIV> </DIV>
Aegori
06-02-2005, 06:40 PM
<BR> <BLOCKQUOTE> <HR> AdamWest007 wrote:<BR> <P>Remember, it says "you fail to find XXX...". The important word there is <U>find</U>, not fail. If it's not there to find, doesn't matter what your skill is. Even Juan Valdez with 1000 in gathering will not find any coffee beans in a bush if there are none there!<BR></P> <HR> </BLOCKQUOTE> <DIV>You're being too simplistic about a system that wasn't designed around the premise that you're presenting. If there's not a resource locatable in a node, the node disappears. The mechanic for harvesting yields a successful find or a failure to harvest, not a "sucker! you're plinkin away at an empty rock!".</DIV> <DIV> </DIV> <DIV>As for the message of the OP, i agree totally. It gets frustrating when 3-4 nodes in a row you go 3 for 7 in gathers. From the earliest stages when i could harvest T5 to today (max skill @ 50), i hardly see how my skill has helped me improve my harvesting results. IMHO, there should still be failures for harvesting, but at the point that you max your skill i'm thinking it should be much closer to a 90-95% success rate.</DIV> <DIV> </DIV> <DIV>-Aeg</DIV><p>Message Edited by Aegorian on <span class=date_text>06-02-2005</span> <span class=time_text>10:40 AM</span>
<P>Kizmit,</P> <P>I agree with you completely! All my skills (even fishing) are capped at 247/247. I see no reason to mine a rock up to 15 times without finding a harvestable.</P> <P>I decided to bring one of my ALTs up on harvesting who was just starting with skill of 11. One root placed my harvesting skill all the way to 22 and ready for tier 2 work--just one! That's insane. I remember when it took 40 to leave the Peat Bog/Graveyard and many times you'd harvest 3 times with no advancement and no resources. If you were all alone in a zone it would take a solid 4-5 hour day harvesting up all your skills to leave tier 1 for tier 2. Now my rat does one node for tier advancement? Funny stuff!</P> <P>It's been so bad lately with my main failing to find anything harvesting (seems more predominant on rock) that my bio now reads:</P> <P>You failed to mine anything.</P> <P>Did you ever notice the failures always happen when you see more rock on the horizon or a question mark just a few yards ahead? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>As it stands now, a skill rating on harvesting doesn't appear to increase your success chances at all, they only open different tiers.</P> <P>Thanks,<BR>Kalen</P><p>Message Edited by SanJun on <span class=date_text>06-02-2005</span> <span class=time_text>10:56 AM</span>
YelleKai
06-02-2005, 07:02 PM
<DIV>Now I admit I harvest - I harvest a ton. So much so that I am incessantly ribbed about it by my guildies. However, the rares I find account for about 75% of my income and the resources keep my crafters happy. I've been happy with most of the changes SOE has made to harvesting - there are plenty of nodes to go around, guaranteed 3 harvests from each node, etc. But the failures are irritating only because of the required mouse clicks. As far as I'm concerned this problem would be solved very easily with an auto-harvest command/button. After two or three hours of harvesting I have some real pain in my arm/wrist from all the [expletive ninja'd by Faarbot] mouse clicks and long term I'm sure there's the potential for some real damage physically. I don't really mind the time it takes to harvest a node, but please get rid of all the mouse clicks. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Kuulei
06-02-2005, 07:12 PM
I agree, its not a pretty sight harvesting T5, I have gotten a major portion of my fails in only the T5 zones. It almost seems the higher my skill, the less chance I have of getting a '3 for 3' when harvesting raws. Which really is a pain when you spam yourself with a screenful of fails =p
FamilyManFir
06-03-2005, 12:21 AM
Yellekai, you know about the hot-button trick for harvesting, right?Open up your Knowledge book. Drag the harvesting skills (Gathering, Mining, Foresting, Trapping, and Fishing if you want it) each to a button on a hot-bar. When you go to harvest a node, click to harvest, then click on the hot-button for that skill to queue up another harvest of that type. Keep queueing harvests every time one completes until the node disappears. If your hand hurts from clicking too much, put the skills on your Primary hot-bar and you can use number keys for all harvests save the first.
Dastion
06-03-2005, 02:12 AM
<DIV>Or you can just put the cursor over the node and hit F everytime you want to harvest. Seems like a lot of work to put hotbuttons all over :p</DIV>
FamilyManFir
06-03-2005, 02:16 AM
<blockquote><hr>Dastion84 wrote:<DIV>Or you can just put the cursor over the node and hit F everytime you want to harvest. Seems like a lot of work to put hotbuttons all over :p</DIV><hr></blockquote>True, that works too. I use the hot-buttons so that I can queue up harvests. I can also, in threatening areas, harvest and spin to watch for mobs, just keep clicking the harvest-skill button. Much easier than double-clicking the node every time, or even moving the mouse to the node and hitting F every time. Nevertheless, to each his own! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
HanktheDwarf
06-03-2005, 03:50 AM
So let's assume you fail every other time. And let's also say you are doing a harvesting task. The way things work now, you only need to find 5 or 10 nodes for a wholesaler task (fungi and shrubs excluded). The old way (three harvest period, regardless of failure), failing every other time, you'd need double the nodes you'd other wise need. Keeping in mind this is all based on a 50% success rate, would you rather find a node and spend twice as long mining it, or have to look for twice as many nodes (which takes a lot longer)? <div></div>
Night
06-03-2005, 07:59 PM
<BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <DIV>I can see failing alot when you are bringing your skill up but when you have max harvesting skills and failing 15 times on a "trivial" harvest node gets very frustrating. :smileyindifferent:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>/agree completely</DIV>
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