View Full Version : Put in the "break mez" chat message :P
It would be nice if u put ingame the chat message that inform u about people who breaks mez, like in eq1: for ex.: "xxx broke the mez with a %t" What do u think about? <div></div>
KornRollKid
05-27-2005, 02:07 PM
<STRONG>I couldnt agree more it would help knowing what AoEs etc break em, contrary to what some may think about arguements etc this would prevent them overtime.</STRONG>
mojofluf
05-27-2005, 05:34 PM
<FONT size=2>Yes please, alot of people just don't seem to understand mezz and this would at least give people chance to say, "Oh! I didn't know that spell breaks mezz, thats good to know".</FONT>
Yennik
05-27-2005, 07:12 PM
<DIV>I agree this would be nice</DIV>
<P>Before you jump the gun and think I am trying to ruin the parade, I am not.</P> <P>While I fully agree with the 'break mez' message requet, I find it difficult to really know who broke mez when a HO is the casue. </P> <P>If you have a 1 person HO that AE's and breaks mez, then that's easy, but if you have 3 or more in a HO that AE's and breaks mez, who would you blame; the person who started the HO or the one who ended it?</P> <P>In my opinion, this is not so much a concern with single mobs, but with grouped mobs it may be.</P> <P>just my .02 cp</P> <P> </P>
Cilarea
05-27-2005, 11:07 PM
<BR> <BLOCKQUOTE> <HR> Zaqi wrote:<BR> <P>Before you jump the gun and think I am trying to ruin the parade, I am not.</P> <P>While I fully agree with the 'break mez' message requet, I find it difficult to really know who broke mez when a HO is the casue. </P> <P>If you have a 1 person HO that AE's and breaks mez, then that's easy, but if you have 3 or more in a HO that AE's and breaks mez, who would you blame; the person who started the HO or the one who ended it?</P> <P>In my opinion, this is not so much a concern with single mobs, but with grouped mobs it may be.</P> <P>just my .02 cp</P> <P> </P> <BR> <HR> </BLOCKQUOTE><BR>You have a great point. In that case I'd like a message that says "Heroic Opportunity suchandsuch" broke the mex.
Quai Chan Ka
05-28-2005, 12:21 PM
Oh the sheer joy id get from knowing who in the hell broke the mezz for the tenth time in a row so that i can send him on his way to soloville until he learns to stop playing like a [Removed for Content] and be more receptive.
macrosssd
05-28-2005, 01:20 PM
While you're at it make it echo to the whole guild as a guild event msg hehaha?
Mage-Apprentice
05-28-2005, 03:00 PM
<P>I think it would be best if they insert (skill/ho here) to say what breaks the mezz for skills</P> <P>(insert name here) for pure melee (so not a skill).</P> <P>I hope evry person knows his skill(name)s, and by this you know what skills/ho's you can and can';t use</P>
TopHatJon
05-30-2005, 02:14 AM
<DIV>Why in the world are you guys trying to mez within encounter in the first place? The game is so balanced in that respect that you will never run across a non-red, non-epic mob which a half decent group cannot handle. If you do so you will severely limit your dps because AoEs and HOs are where dps comes from. Trying to force the group to do that makes them hate all enchanters and not want to group with us anymore b/c they are so limited...needlessly limited if I may say so.</DIV> <DIV> </DIV> <DIV>Mezz REALLY shines with adds.... they are the real problem. They are the unpredictable wild card that can turn a manageable fight into a group wipe. Also you can mez adds without havign to worry about ANY HOs or the vast majority of AoEs breaking it since they are encounter specific.</DIV> <DIV> </DIV> <DIV>p.s. I would still love to have the "so and so broke mez with x spell" message to display to the whole group. That way when someone does attack the adds and the group wipes, I won't get blamed.</DIV><p>Message Edited by TopHatJones on <span class=date_text>05-29-2005</span> <span class=time_text>03:17 PM</span>
Frens
05-30-2005, 05:31 AM
<BR> <BLOCKQUOTE> <HR> TopHatJones wrote:<BR> <DIV>Why in the world are you guys trying to mez within encounter in the first place? The game is so balanced in that respect that you will never run across a non-red, non-epic mob which a half decent group cannot handle. If you do so you will severely limit your dps because AoEs and HOs are where dps comes from. Trying to force the group to do that makes them hate all enchanters and not want to group with us anymore b/c they are so limited...needlessly limited if I may say so.</DIV> <DIV> </DIV> <DIV>Mezz REALLY shines with adds.... they are the real problem. They are the unpredictable wild card that can turn a manageable fight into a group wipe. Also you can mez adds without havign to worry about ANY HOs or the vast majority of AoEs breaking it since they are encounter specific.</DIV> <DIV> </DIV> <DIV>p.s. I would still love to have the "so and so broke mez with x spell" message to display to the whole group. That way when someone does attack the adds and the group wipes, I won't get blamed.</DIV> <P>Message Edited by TopHatJones on <SPAN class=date_text>05-29-2005</SPAN> <SPAN class=time_text>03:17 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>This is true with balanced groups. Often I find myself in groups lacking one or two archetypes completely. In these situations, mezzing is critical - we either have no easily repeatable way to get health back mid-combat (no healer), lower melee DPS (no scout) or 'tanks' that can't hold aggro reliably enough to protect the others in the group (no fighter). Yes, there are workarounds to all of the above, but just mezzing the extra members of an encounter so the group can focus seems to work best. Of course, sometimes someone doesn't want to play with the team and knowing just who that is would be invaluable to a group that is on the precarious edge of survival in the first place.</DIV> <DIV> </DIV> <DIV>Tyja</DIV> <DIV>Coercer, Test Server</DIV>
CanisLupos
05-31-2005, 09:49 PM
<P>Amen brother. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> </P> <P> </P> <P>This <STRONG><EM>needs </EM></STRONG>to be added.</P>
EvilIguana9
05-31-2005, 10:09 PM
Mez break mesage is fine, but what we REALLY need first is a message that lets us know things are being mezzed in the first place. With all the pretty particle effects flying around it's hard to tell what, if any, mobs are being taken care of by crowd control. Of course you have to somehow filter out stuns which are just short duration mezzes (they break on hit too, for some stupid reason). <div></div>
Verdemy
05-31-2005, 11:14 PM
<BR> <BLOCKQUOTE> <HR> EvilIguana966 wrote:<BR>Mez break mesage is fine, but what we REALLY need first is a message that lets us know things are being mezzed in the first place. With all the pretty particle effects flying around it's hard to tell what, if any, mobs are being taken care of by crowd control. Of course you have to somehow filter out stuns which are just short duration mezzes (they break on hit too, for some stupid reason). <BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Evil,</P> <P>Great Idea ! I have a better one, make your own message to let people know when you've mezzed something.</P> <P>I have made a " a %t has been mezzed" hotkey that is right next to mezz (enthrall) and that i click immediately when i hit mezz....that's right , before even seeing if mezz lands or not....it usually does and advance notice.gives people 2-3 sec to stop hitting the soon to be mezzed mob...then if someone breaks it ...you stunn mob, click " a %t has been mezzed" It will not move even if being hit again, and hopefully the offending group member will stop hitting mob you trying to mezz,....then, mezz again and click hotkey like 3 times so hopefully people get the idea what you doing....</P> <P>The chanter role is challenging and requires a team that knows how to work together..communication is essential....and hotkey helps a lot in this way.</P>
Ronin
06-01-2005, 07:41 AM
Having a mez warning is half the battle. It's nice to let your group know when you're mezzing a nasty, but it doesn't really help when someone doesn't know their AoEs. It's always those darn wizzies, I tells ya, with their big, flashy, AoEs... even when they agree that it would be best to keep the big guy mezzed and get rid of all the "little guys" first, they still blast away, breaking the mez and getting too much aggro. <span>:smileyvery-happy:</span> of course, it doesn't help that SOE LIES. it turns out that all my mezzes are really long term stuns... <div></div>
Snarks
06-01-2005, 12:29 PM
This is in the game. Mez breakings are recorded in your log file. To start logging type /log. There are good parser programs out there that can seperate out specific messages making it easy to find what you nead. Oh, and it says what broke the mez. Cheers <div></div>
Azuraelle
06-01-2005, 12:37 PM
<DIV>I agree that the "break mezz by ..." message should be back. It should have been in game at release anyway.</DIV>
<BR> <BLOCKQUOTE> <HR> snarkteeth wrote:<BR>This is in the game.<BR><BR>Mez breakings are recorded in your log file. To start logging type /log. There are good parser programs out there that can seperate out specific messages making it easy to find what you nead.<BR><BR>Oh, and it says what broke the mez.<BR><BR>Cheers<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Ummm...how will this help me in a pickup group? I need to know right then, not the next day.</P> <P> </P> <P>A message as the OP suggested would fix this immediately. It was built into EQ1 and could be easilly done here.</P> <P>To cover the HO issue, just have it say, </P> <P><STRONG>Mez was broken by 'spell name'</STRONG>, </P> <P>Use this spell name for all breaks that involve any type of HO or combat art and in the case of Mele or Pet damage breaking Mez, </P> <P><STRONG>Mez was broken by 'player/pet name'</STRONG></P>
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