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View Full Version : In Game linking of items


Erladd
05-22-2005, 11:48 PM
<DIV>Sorry to bother you all. This last week (maybe more) I've noticed that items no longer link in some forms of chat (such as guild chat, ooc, tells, and perhaps more). I have not been on the test server and I just wanted to know if they fixed this there?</DIV> <DIV> </DIV> <DIV>Thank you all for your time.</DIV>

imakee
05-23-2005, 01:37 AM
Testers bugged this when it first happened. Currently links in guild, tells, and custom channels are still broken.  Links in local channels (ooc auction shout group and /say work fine) <div></div>

speedycerv
05-23-2005, 09:25 AM
<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><div></div>

OomachE
05-23-2005, 11:54 AM
<DIV>I've noticed aswell, though I always had problem with stacks ie "roots(1<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />", I could never</DIV> <DIV>click on such a link. I hope they fix this soonish, now its hard to exchange loot in the guild.</DIV>

Goodwill
05-23-2005, 12:32 PM
Please fix this now, that cant be that hard? <div></div>

Spymast
05-23-2005, 02:17 PM
<DIV>SoE fix bug priority is like this :</DIV> <DIV> </DIV> <DIV>High priority : Dont affect player, Dont affect server stable, Dont affect client stable, Player dont know the bug. will fix next day when they found the bug.</DIV> <DIV>Normal priority : Dont affect player, Affect server stable, Dont affect cleint stable, player know the bug, no player complain that bug. will fix next week when they found the bug</DIV> <DIV>Low priority : Dont affect player, Affect server stable, Affect client stable, player complain that bug. will fix next month when player start complain the bug.</DIV> <DIV>Very low priority : Affect player, Affect srever stable, Affect client stable. player complain and feel angry, helpless, painful. the bug will fix when they found over 80% players leave game about this bug.</DIV> <DIV> </DIV> <DIV>I am sure 99% player know that item link in some channel is bugged.</DIV> <DIV>I  am sure 100% player know that mob/pet attack with special skill message is buged. displayer "^oo  xxxxx use xxxxx xxxx hit you 1000000k heat damage"</DIV> <DIV>I am sure 101% player know that "/who" command show player with guild missed a ">" at the end like this "30 cleric soewontfixbug <soe "</DIV> <DIV> </DIV> <DIV>All these bugs know. But I dont know why they dont fix it. Too busy in E3 ? But they have time to haste epic mob skill. add epic mob power regen, fix some epic zone that not all player can play. change a good reward quest redo timer...... and dont fix a minor bug that can fix within few sec to change some code that a maybe careless dev add a remark/escape code in a line.</DIV> <P>Message Edited by Spymaster on <SPAN class=date_text>05-23-2005</SPAN> <SPAN class=time_text>03:26 AM</SPAN></P><p>Message Edited by Spymaster on <span class=date_text>05-23-2005</span> <span class=time_text>03:29 AM</span>

boringboneg
05-24-2005, 07:03 AM
<div></div><span><blockquote><hr>Spymaster wrote:<div></div><div></div><div>SoE fix bug priority is like this :</div><div> </div><div>High priority : Dont affect player, Dont affect server stable, Dont affect client stable, Player dont know the bug. will fix next day when they found the bug.</div><div>Normal priority : Dont affect player, Affect server stable, Dont affect cleint stable, player know the bug, no player complain that bug. will fix next week when they found the bug</div><div>Low priority : Dont affect player, Affect server stable, Affect client stable, player complain that bug. will fix next month when player start complain the bug.</div><div>Very low priority : Affect player, Affect srever stable, Affect client stable. player complain and feel angry, helpless, painful. the bug will fix when they found over 80% players leave game about this bug.</div><div> </div><div>I am sure 99% player know that item link in some channel is bugged.</div><div>I  am sure 100% player know that mob/pet attack with special skill message is buged. displayer "^oo  xxxxx use xxxxx xxxx hit you 1000000k heat damage"</div><div>I am sure 101% player know that "/who" command show player with guild missed a ">" at the end like this "30 cleric soewontfixbug </div><div> </div><div>All these bugs know. But I dont know why they dont fix it. Too busy in E3 ? But they have time to haste epic mob skill. add epic mob power regen, fix some epic zone that not all player can play. change a good reward quest redo timer...... and dont fix a minor bug that can fix within few sec to change some code that a maybe careless dev add a remark/escape code in a line.</div><p>Message Edited by Spymaster on <span class="date_text">05-23-2005</span><span class="time_text">03:26 AM</span></p><p>Message Edited by Spymaster on <span class="date_text">05-23-2005</span><span class="time_text">03:29 AM</span></p><hr></blockquote><3 Spymaster</span><div></div>