View Full Version : NEED TO /RESPEC FOR TRAINING SKILLS MORE THAN ONCE!!!!!!
Danksta
05-17-2005, 08:56 PM
<DIV>Hello Developers,</DIV> <DIV>Recently while raiding Darathar (lvl58 dragon in Isle of Refuge) I was asked if I had the group elemental cure. I looked and found out that I did not have this heal and was told that I should /respec my training to make sure I have this picked. To my dismay I noticed that I could not /respec (having already /respec several months ago) and that we are limited to only changing our training once! I am asking the developers to reconsidered letting us change our training more than once to avoid issues like this as the average player may not need to change until the end game. If I don't get to rechange my training with /respec you are seriousily handicapping a high-end player who is trying to find interest in the end game. If you guys are worried that people will abuse this command and retrain whenever they wish to "customize" their character for a particualr encounter then why not make it a repeatable quest to ensure only people that are seriousily in need of the re-training? Thanks.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Meds - lvl50 templar, Neriak Server</DIV>
Azeda
05-17-2005, 09:04 PM
<DIV>I agree, I need to respec badly. I made my choices based on the fact that many of the training options were broken or bugged. Now that they have been fixed we should be allowed to respec. I also like the idea of doing a quest to allow someone to respec. Another option would be to have an NPC that will let you retrain but at a price, this would keep people from respeccing all the time due to expense.</DIV>
vikingsro
05-17-2005, 09:10 PM
<DIV>I totally agree, the training choices seem a little unfair to a priest type, in the lower levels with my templar i thought i had no need of a group cure other than to cure the group poison trap when a scout failed to disarm, i had never seen any mob do any kind of group DoT at that time and figured it was a waste...it dosnt really become clear that we utterly screwed our character until we reach high end game levels.</DIV> <DIV> </DIV> <DIV>As a result i have 1 group cure to my name and die of embarassment when i cant cure the others LOL, your idea of a quest is excellent, even if they made it really long and difficult/tedious, i would jump at the chance to save my poor templars shame with it</DIV> <DIV> </DIV> <DIV>PLEASE PLEASE PLEASE let us respec in some way!! We werent given any kind of knowledge of how critical and otherwise unobtainable thses cures were!!!!!</DIV> <DIV> </DIV> <DIV>Or at least introduce the need for them (other than crippling trap) much earlier so we can understand why we need it!!</DIV> <DIV> </DIV> <DIV>Or get rid of our usless extra water breath spells and add them in as normal spells for our class, i cant understand why they wouldnt be in the first place really :smileymad:</DIV>
Vulking
05-17-2005, 09:12 PM
<DIV>I say that everytime SOE changes the spell lines or tweaks characters spells/combat arts we should get to respec. After all they are changing things, why shouldn't we get to adjust too?</DIV>
<DIV>Aye i agree we do need to have /respec again as they keep changing things on us( which i do like) but things i picked earlier in my toons life have now been changed and are basically useless.</DIV>
Remember when they first unveiled the branching class system? They said that you would just pick a race and appearance at creation and that's it, because they saw one of the flaws in EQ was that you were forcing people to make permanent decisions about their character (class, stat choices, etc.) when they really didn't have enough knowledge about those choices to make the correct one all the time, thus people rerolled to fix their stat points and other things like that. How is this different? Personally, I have no problem with their being limited or no /respec, but only if the various abilities that we gain are essentially "flavor" and not consequential. When they are important to the point where at the high end you are being asked "Hey, you have Ability X, right?" then that puts players in the position of making choices about their characters that they can't undo. Most people aren't going to reroll at that point, and they're just left feeling screwed. If every ability were equally viable, that would be one thing, but they're not. Hell, even in EQ there was a quest to change spell skill specialization, remember? Just in case you felt that you made the wrong choice, or maybe your playstyle changed, you could do the quest and change your specialization. Makes sense to me. Either a quest or a relatively high-priced NPC works well. If you're "buying" the /respec from an NPC merchant, I would think it would be easy to have the cost scale based on level, so it might be 1 gold in the teens, but significantly more at 40 or 50, which would keep it from being something people do on a whim. <div></div>
Jan It
05-17-2005, 10:06 PM
I´m pretty confident that along with the combat changes there´ll be another opportunity of /respec coming. Until then you´ll probably have to wait. I like the idea of respeccing once, and I´m not sure if I like it several times, but you have a point, the average player doesn´t know on level 10 or 20 what he may need at 50 or 60. So my idea would be to sell a potion that allows you to /respec once more. The price should be extremely high though, due to the game impact. Maybe something like 3-5 platin pieces would be appropriate. This would help to remove some coin from the game, too. <div></div>
Skyrocket
05-17-2005, 10:18 PM
<DIV>I agree, we do need to /respec more than once. You have a point since they are adjusting our spells we should get to change every now and then. Maybe make it like 1 time per month or something on that nature.</DIV>
The whole concept of choosing these skills should be removed. People don't understand the results of what they are choosing until long after they have chosen the skills. People may not know that they skill they are choosing now has an upgrade coming in 4 levels that will make it worthless. Also with the way the game changes constantly, the skill that makes sense today, probably won't make sense 3 months from now. We're all so cookie-cutter identical anyway, just remove the worthless skills and give us all the rest. Or better yet, give us an opportunity to earn them all, just like EQ1 did with AA points. The beauty of the AA system was even if you made a wrong choice spending 5 AA points on a useless skill, you could always go earn 5 more AA points and buy the next skill. I don't even want the option to choose these traits in the game (unless eventually we can earn them all). Keep us all the same and let us differentiate ourselves by earning new skills via AA points or a similar mechanism. In the mean time, why not let people /respec once a month so we can adapt to the changes in the game? The more we are able to bend with the game, the less painful it will be to swallow changes.
Evadne
05-18-2005, 12:00 AM
I am a 41 defiler, 48 provisioner. I have not used /respec because of the above complaints. I am afraid if I use it I may reset myself dangerously. So far I have done well, but in 10 levels I intend to analyze what choices I have made. But, then again, Sept brings 10 more levels, and I am not sure I want to use /respec yet.... ~Eva <div></div>
ajadams
05-18-2005, 01:22 AM
<DIV>..</DIV><p>Message Edited by ajadams on <span class=date_text>04-28-2006</span> <span class=time_text>03:20 PM</span>
SaiyanBlood
05-18-2005, 06:06 AM
I too would like to see the /respec command availible again, i started my char after the feb 18th patch and now i cannot /respec and the Gms have no control over specifications and trait choices. When i was lvl 30 i wanted to pick my special Drige run speed song, but when i was looking at choices the server went down. i came back on with a song i never used. I petitioned everyday for weeks always being told to /feedback i started sending feedbacks everyday and to this day i still have no run song, im the only lvl 50 Dirge i know as slow as i am :smileymad: <FONT size=6>PLEASE LET US /RESPEC</FONT> <FONT size=6>AGAIN !!!</FONT>
Anlari
05-18-2005, 07:26 AM
<DIV>I don't think they should do respecs at all personaly. I hate the fact that people take one ability then respec it once they get another thats better. Warlocks have one like that, choose poison bolt at first, then when you get to 23 drop poison bolt for the mana spell that stacks with your original. Its abusing the system. Granted, none of the specializations should be crucial, and I'm guessing once they flesh out the new spell lines, they won't be. Chances are priests will end up getting a group cure, but the training one will just be more efficient or something.</DIV>
<P>What you said would have been reasonable in a stable mature game. At the moment though with so many changes,nerfs etc.. it makes sense to have /respec</P> <P>People read the booklet that came with the box and believed it. People read the spell lists on SoE website and belived it.</P> <P>We are not asking for /respec to fine tune our abilities from level to level but to adapt to the conditions that SoE keeps changing.</P>
Iseabeil
05-18-2005, 01:09 PM
if the combat changes are as wide as one hope they will be, a /respec should be allowed, just as it was when the traits were changed to have clear info on what they did. besides that, im 100% against /respec, we got the traits as all whined over how all characters were the same, so we got some ways to personalize. the traits are far from perfect, a templar that picks anythin except group cures on ALL choises will be regretting it at end game, that removes personaliztion, still, allowing free changes would totally beat purpose. we cant affect our stats besides what clothes we choose to wear, thus there needs to be some permanent choises that we cant go back on. again, those choises arent to be any that can make ye gimped for choosing wrongm afterall, thats why we cant change our stats. itll be interesting to see how SoE handles it.
My biggest problem with the trait choices is that some become useless(due to receiving upgrades or due to spells failing to land on mobs after a certain level) and some are very useful even at level 50 (group cures being a perfect example. The point of the traits was to have people with <b>different strengths</b>. The problem is, if you choose the wrong skills, at level 50, you have <b>no</b> strengths, while other people may have 3 or 4 strengths. Traits should either all become useless at nearly the same time, or they should all scale together all the way to level 50 and beyond. The traits should be bonuses to existing spells in my opinion (+5% to all heals, +5% on all damage spells, +10% to slow spells, etc.) This would clearly separate characters at level 50, clearly giving them strengths in chosen areas, while overall still keeping them relatively equal in strength when compared to other characters of the same class. <div></div>
Barneba
05-18-2005, 04:29 PM
<P>I dont think people should be able to /respec again either.</P> <P>Why not just live with your choices? Its not like those choices you made have gimped you in any serious way. This is almost all we have for diversity in the game.</P> <P>Someone mentioned that because he didnt have group cure poison he felt he was serious nerfed... Well, you made a choice and properly did as I did - selected an upgraded heal. Im pretty sure you have used that upgraded heal to your advantage for a long time while those who picked group cure were at an disadvantage with a group cure that they properly rarely used.</P> <P>This is excatly what people have been asking for: Diversity between players... What good is these choices if people can just /respec as they feel fit and end up like everyone else because at this spot group cure was best while at another spot the better heal was best. Thats not diversity - thats envy of another player because he happend to be better at one thing in a special point in time - while you had it the other way around at another point in time.</P>
Danksta
05-18-2005, 07:54 PM
Guys as I said in my original post, I am not asking for "free will" to change my traits whenever the mood hits me or I need different skills for a particular task be it raiding or whatever. I was asking for a quest or as some others made an excellent point to provide a high charge to make the change, thus creating another "money sink" as SOE loves to implement. But the fact remains that if you do not choose these group cures you are heavily gimped for high end mobs, as a healer's job is to heal the main tank and group cure the massive dots that are quickly killing my group. If you don't believe me check out the requirements of high-end guilds, many will refuse a healer if they don't have their group cures!! I get tired of people trying to put a damp rag on someone else's enjoyment for merely asking for a change or for that matter arguing a point just to argue. When you get to be lvl50 fighting a lvl58 dragon and you made the wrong choices as I made, then come talk to me, because then you have walked a mile in my shoes. If you want to live with your choices you make then ummm, don't /respec your character!
KindredHeart
05-18-2005, 10:52 PM
<P>There have been a few other threads about /respec on the board. And you will find that the overwhelming majority of people posting on the subject are in STRONG favor of having at least limited /respec as a permanent part of the game.</P> <P>I think questing for a /respec option is appropriate from a roleplaying/emersive perspective - however the quest should also be on a timer to prevent people from repeating the quest daily. The primary concern most posters seem to state is that they don't feel it should be used to tune your character for the zone/situation you are fighting in that day. So to prevent this there could be a very significant timer placed upon the repeatable quest. Timers are already a widespread part of the game, so I find it difficult to imagine this would be an overly complicated adjustment for the developers to make to the game. You would not only make your player base extremely happy by implementing this, you would allow us to feel more connected to the characters we play by having a bit more control over their futures which I believe was one of the primary purposes behind the + selections in the first place.</P> <P> </P>
Platfing
05-19-2005, 06:17 PM
A quest (with lockout timers) to /respec is a great idea! I mean given the upcoming combat changes with emphasis on WIS for spell mitigation, lots of people are going to want to respec for more WIS. Everytime SOE makes a major change that impacts the core mechanics of stats impacted through respect, then a /respec may be desired. It only makes sense to allow for this. I remember back in EQ-1 they did something similar with certain caster paths. It's been a long time, but I think it was done a zone called Solusek Ro?
BrainMu
05-19-2005, 07:11 PM
I respec'd the first day it was announced then tried agian last night and it worked ... so i changed all my stuff again ... try typing in the command ... it may work for you again. <p>Message Edited by BrainMuck on <span class=date_text>05-19-2005</span> <span class=time_text>08:13 AM</span>
Anlari
05-19-2005, 08:30 PM
Wow, the majority seem to want games that are no logner what I used to enjoy it seems. Kinda sad. No idea why everyone feels the need to have everything now a days and be able to make A.D.D. change em on the quest characters.
<DIV>yes indeed, i am all for alowing another round of /respec</DIV> <DIV> </DIV> <DIV>as it was stated, skils and abilities keep changing and the devs MUST allow the players to adapt accordingly.</DIV> <DIV> </DIV> <DIV>Cheers</DIV>
Ashlian
05-20-2005, 01:26 AM
<BR> <BLOCKQUOTE> <HR> Anlarius wrote:<BR>Wow, the majority seem to want games that are no logner what I used to enjoy it seems. Kinda sad. No idea why everyone feels the need to have everything now a days and be able to make A.D.D. change em on the quest characters. <BR> <HR> </BLOCKQUOTE> <P>I beg your pardon. That's exactly the problem, we don't have the same game we used to enjoy. I've saved my /respec, because after the first /respec debacle, when so many of the traits and abilities were so poorly described, I figured it was better to [Removed for Content] along with my current traits than get stuck at 50 wishing they'd give me another chance. </P> <P>That's beside the point, though. The point is that they have changed the game and continue to change the game to such an extent that one's first choices may not be even marginally useful at a later date. No one here is advocating trait selection free for alls, but after every MAJOR change to basic gameplay, there should be a chance to adjust your character in response. One of the tenets they spouted to get us all interested in EQ2 was that we wouldn't be locked in to making character choices before we knew what the results would be. Every big change to spells and combat invalidates at least some of the selections that people have made, and we would like the time and effort we spent in creating these characters to be worth our while for longer than a few months after their creation.</P> <P>Ashlian Liadan, 32 Fury, 32 Tailor of Mistmoore<BR></P>
Matia
05-20-2005, 02:27 AM
<BR> <BLOCKQUOTE> <HR> Ashlian wrote:<BR> <P>That's beside the point, though. The point is that they have changed the game and continue to change the game to such an extent that one's first choices may not be even marginally useful at a later date. No one here is advocating trait selection free for alls, but after every MAJOR change to basic gameplay, there should be a chance to adjust your character in response. One of the tenets they spouted to get us all interested in EQ2 was that we wouldn't be locked in to making character choices before we knew what the results would be. Every big change to spells and combat invalidates at least some of the selections that people have made, and we would like the time and effort we spent in creating these characters to be worth our while for longer than a few months after their creation.</P> <P><BR></P> <HR> </BLOCKQUOTE><BR> <DIV>And who gets to decide what constitutes a "major" change? Everyone will have a diiferent set of criteria on that.</DIV>
SonicSorce
05-20-2005, 11:36 AM
<P>I saved off on /respec until I really found I needed the group cures, which I had not selected at first. I finally did /respec a couple nights ago, and now find that I am sorely missing CSoV and that grp cure truama is a joke. I supposed some encounter may come along requring it in future expansions, but nothing that I know of know makes any kind a trauma curing necessary. The thing is, I had no way to try out the change without spending the /respec. Now that I spent it, there is no way to go back and use the information I learned in trying it out. This definately seems contrary to the original promotion of the game that said characters could select the way they wanted to go as they learned what choices they wished to make. I support some kind of quest or potion.</P> <P> </P> <P>Delvyn, 33 Templar, Guardians of Veeshan, Befallen</P>
Ashlian
05-20-2005, 10:50 PM
<BR> <BLOCKQUOTE> <HR> Matia wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ashlian wrote:<BR> <P>That's beside the point, though. The point is that they have changed the game and continue to change the game to such an extent that one's first choices may not be even marginally useful at a later date. No one here is advocating trait selection free for alls, but after every MAJOR change to basic gameplay, there should be a chance to adjust your character in response. One of the tenets they spouted to get us all interested in EQ2 was that we wouldn't be locked in to making character choices before we knew what the results would be. Every big change to spells and combat invalidates at least some of the selections that people have made, and we would like the time and effort we spent in creating these characters to be worth our while for longer than a few months after their creation.</P> <P><BR></P> <HR> </BLOCKQUOTE> <DIV>And who gets to decide what constitutes a "major" change? Everyone will have a diiferent set of criteria on that.</DIV><BR> <HR> </BLOCKQUOTE> <P>I think we could all agree that something like the upcoming changes to the combat system, wisdom and intelligence usage, and spell system will constitute a "major" change. Though I honestly don't see any reason to prevent a time consuming quest from going in to change these things. How does it affect other people in the game if I choose to switch from Darden's Booming Clap to a different spell after I discovered, despite reading as many posts on these boards as I could find, that it does NOT stack with Thunder Strike? The point is customization and the ability to choose what works best for you, not to penalize us for making a choice prior to all of the changes they've instituted. Really, a major change to me is any change which makes a spell or ability greatly less effective or substantially different from what it was when I chose it. Were I to start a fury today, the spells and abilities aren't the same as when I started my fury the first day the server was up in November. SOE takes great pride in the fact that EQ2 is a dynamically changing game where they can make adjustments in order to improve the game. Well, I would like to make adjustments in order to improve my character. I don't see the difference.</P> <P>Ashlian Liadan, 32 Fury, 32 Tailor of Mistmoore<BR></P>
SaiyanBlood
05-21-2005, 01:12 AM
What about the people who never got to /respec even once ? This seems very unfair every one with a char before feb 18th gets to save their /respec up until 50 even 60 yet since i made my char feb 19th i dont get this option.
Ashlian
05-21-2005, 01:32 AM
<BR> <BLOCKQUOTE> <HR> SaiyanBlood wrote:<BR> What about the people who never got to /respec even once ? This seems very unfair every one with a char before feb 18th gets to save their /respec up until 50 even 60 yet since i made my char feb 19th i dont get this option.<BR> <HR> </BLOCKQUOTE> <P>It was my understanding that the command is available to anyone to use, but your character file receives a tag after you've used it once. The people who mention using it more than once may not be aware that after the FIRST /respec, they reset it again because the ability and trait descriptions people used to choose their traits were so totally inadequate that there was a mass outcry. It was reset something like a week after the first one went in. So I would say that you do have the ability to /respec, just be aware that as currently implemented, it's a one time deal.</P> <P>Ashlian Liadan, 32 Fury, 32 Tailor of Mistmoore<BR></P> <DIV> </DIV> <DIV>I'd put in "more than twice" when I meant.....twice.</DIV><p>Message Edited by Ashlian on <span class=date_text>05-20-2005</span> <span class=time_text>02:32 PM</span>
SaiyanBlood
05-21-2005, 03:03 AM
<DIV>No any char made now or anytime after feb 18th patch does not have the ability to /respec i know this first hand. I got screwed when server crashed while i was picking my lvl 30 spec, i got something i never used instead of my Dirge run speed song jonathans mobilization of arms, now im 22 % slower then any other dirge and the Gm's say to bad that i must /feedback ... this is a bullisht way of dealing with trait specifications , they have no way of fixing this mistake set up ... i know im not the only char made after feb 18th so this has to be [Removed for Content] off more then one person </DIV><p>Message Edited by SaiyanBlood on <span class=date_text>05-20-2005</span> <span class=time_text>04:04 PM</span>
Ashlian
05-21-2005, 03:11 AM
<BR> <BLOCKQUOTE> <HR> SaiyanBlood wrote:<BR> <DIV>No any char made now or anytime after feb 18th patch does not have the ability to /respec i know this first hand. I got screwed when server crashed while i was picking my lvl 30 spec, i got something i never used instead of my Dirge run speed song jonathans mobilization of arms, now im 22 % slower then any other dirge and the Gm's say to bad that i must /feedback ... this is a bullisht way of dealing with trait specifications , they have no way of fixing this mistake set up ... i know im not the only char made after feb 18th so this has to be [Removed for Content] off more then one person</DIV> <P>Message Edited by SaiyanBlood on <SPAN class=date_text>05-20-2005</SPAN><SPAN class=time_text>04:04 PM</SPAN><BR></P> <HR> </BLOCKQUOTE> <DIV>Yet another reason for them to create a method for doing this more than once. SOE trumpets its character customization as greater than other games, it's a selling point. They need to support the people who picked EQ for that reason. After playing a half elf druid in EQ One....yes, let me repeat, half elf druid, who had a whopping starting wisdom of 87, compared to my little brother's wood elf with a starting wisdom of 115, I really looked forward to being able to mold a character as I wished. I'm not saying it should be as easy as typing /respec every couple of hours, but it should certainly be allowable with some effort.</DIV> <DIV> </DIV> <DIV>I'm sorry you got screwed that way, Saiyan!</DIV> <DIV> </DIV> <DIV>Ashlian Liadan, 32 Fury, 32 Tailor of Mistmoore</DIV>
SaiyanBlood
05-21-2005, 03:30 AM
<DIV>Thanks Atleast one person knows my pain, so let me just say this again ... <FONT size=6>DEV'S ALLOW<STRONG> US /RESPEC AGAIN IN SOME SHAPE OR FORM !!!</STRONG></FONT></DIV>
I agree. The descriptions need to be changed too--they are incredibly vague! One of mine said that it would increase hit point and power regeneration. With some silly "background" to it too, so it was a few sentences long. I didn't know that it was: +2 per tick increase, was a castable with only a 3 minute duration and a 30 minute reuse timer. What the hell is that? Another example -- plus 3% cold mitigation. Is that +3? Or 3% of whatever cold gear I have (so if I have 1000 cold mit, does it give me 1030 or 1003)? Or that one of them that SOUNDED good was only a +12 damage proc that lasted like 20 seconds with a 1-hour recast timer? One of my choices I misclicked and selected the wrong skill, too. Easy solution -- for those that give spells/abilities, let us "examine" them just like spells. I don't want a dev-given /respec, I want a quest for it. Or to pay for it. Something! <div></div>
Lady Uaelr
05-21-2005, 11:07 AM
<BR> <BLOCKQUOTE> <HR> eakm wrote:<BR>The whole concept of choosing these skills should be removed. People don't understand the results of what they are choosing until long after they have chosen the skills. People may not know that they skill they are choosing now has an upgrade coming in 4 levels that will make it worthless. Also with the way the game changes constantly, the skill that makes sense today, probably won't make sense 3 months from now.<BR><BR>We're all so cookie-cutter identical anyway, just remove the worthless skills and give us all the rest. Or better yet, give us an opportunity to earn them all, just like EQ1 did with AA points.<BR><BR>The beauty of the AA system was even if you made a wrong choice spending 5 AA points on a useless skill, you could always go earn 5 more AA points and buy the next skill.<BR><BR>I don't even want the option to choose these traits in the game (unless eventually we can earn them all). Keep us all the same and let us differentiate ourselves by earning new skills via AA points or a similar mechanism.<BR><BR>In the mean time, why not let people /respec once a month so we can adapt to the changes in the game? The more we are able to bend with the game, the less painful it will be to swallow changes.<BR><BR> <HR> </BLOCKQUOTE><BR> <DIV>Everyone please re-read this suggestion eakm wrote. I agree that it is very one sided for SOE not to allow us to adjust to the numerous changes they make in the game and hopefully they will realize that it would be the appropriate thing to do.</DIV> <DIV> </DIV> <DIV>I must agree with eakm. Get rid of this stupid, stupid, stupid respec system. </DIV> <DIV> </DIV> <DIV>Provide AA points for the skills that that character wants to obtain. EQ1 was great for that.</DIV> <DIV> </DIV> <DIV>This way if a person obtains a skill that really is not that beneficial they have the opportunity to gain the other skill. This is a great system of doing things and everyone is happy.</DIV> <DIV> </DIV> <DIV>Even if no fixes were made to anything and they offered us AA I would be find with just that.</DIV> <DIV> </DIV> <DIV>Using /respec is too confining and limiting. Why not let our character grow in every possible way. I would love to add various skills I was unable to due to the limitation of the /respec tool.</DIV> <DIV> </DIV> <DIV>Instead of respec let's ask for a /respec and AA points. Let's all get together on this for once and let the Devs know this will really make us feel better about things.</DIV> <DIV> </DIV> <DIV>Please no flames, please, if you want to flame me send me a private message just do not do it here. I am so tired of people I do not know attacking with no warning.</DIV> <DIV> </DIV> <DIV>Thanks everyone and let's try to get it together on this one.</DIV>
zalipolo
05-21-2005, 05:23 PM
<P>So far there has been 3 opportunities for you to select these training options. When you leveled, when they wiped them all and made you re-select, and when they allowed a /respec.</P> <P> </P> <P>How many extra chances to pick properly do you want. All over the Templar boards from the day that training options came out everyone was saying to grab the group cures for the endgame. If you didn't heed this advice or have the forsight yourself then too bad.</P>
Shortbea
05-21-2005, 06:05 PM
/shrug Why not let us /respec at 50? I mean we don't even get any traits at that level anyway.....
i agree with OP, Another respec, or a chance to quest a respec should be provided for. One of the first troubs on my server 40+ (grand total of 10 now i think) and noone really knew which training spells were the best; I took a stab, and it was wrong because it doesnt really give you stats. I was disappointed to learn that the 40 training options were more equal than better choices of skills at adept 1.. <div></div>
Dyeana
05-21-2005, 08:14 PM
<P>Personally, be happy they are letting you have one /respec. I could do without it and the AA points. </P> <P> </P> <P>Part of the lure of EQ2 was there was no one single mold for each class. Each is individual. This was done to allow selection of the skills and traits to your play style, Not what someone else thinks is best for your class to support them on this one situation or mob. </P> <P> </P> <P>I honestly don't care that I don't meet the absolute perfect mold for say a templar or gaurdian. I setup for my style and frequent play style. EQ2 tries it's best to keep from having the same set groups structure as EQ1 became. </P> <P> </P> <P>You want the holy trinity of cleric, warrior, shaman and screw all other classes, go back to EQ1. I left EQ1 because my class got nerfed and I had the usefullness to be there for buffs only. You're not ready for diversity and how to fully utilize it. EQ2 works best with all members working a mob to their strengths and sometimes weaknesses. </P>
<span><blockquote>zalipolo wrote:<div></div> <p>So far there has been 3 opportunities for you to select these training options. When you leveled, when they wiped them all and made you re-select, and when they allowed a /respec.</p> <p>How many extra chances to pick properly do you want. All over the Templar boards from the day that training options came out everyone was saying to grab the group cures for the endgame. If you didn't heed this advice or have the forsight yourself then too bad.</p><hr></blockquote>Those options only applied to characters created before certain dates. What about those that just bought the game not too long ago? Not everyone reads the message boards or can answer questions in-game about the abilities/skills. Make it cost enough or the quest hard enough and balance it with a timesink. -- maybe a small quest per option you want to change. E.g., to change the skill you got at level, say, 15, you do a level 15 quest.</span><div></div>
Ashlian
05-21-2005, 11:26 PM
<BR> <BLOCKQUOTE> <HR> zalipolo wrote:<BR> <P>So far there has been 3 opportunities for you to select these training options. When you leveled, when they wiped them all and made you re-select, and when they allowed a /respec.</P> <P>How many extra chances to pick properly do you want. All over the Templar boards from the day that training options came out everyone was saying to grab the group cures for the endgame. If you didn't heed this advice or have the forsight yourself then too bad.</P> <HR> </BLOCKQUOTE> <P>Since I have no trust in SOE, I saved my /respec. Let me repeat.....how does it affect you if someone is allowed to rechoose skills who clicked the wrong skill or had to choose without a lot of research because they leveled in the middle of finishing something and had to pick before they could get questions answered (I do have a friend who leveled right before we killed Chesguard.....yeah, I think she should have put that off to do a lot of research when they fixed it so you don't get quest credit until you choose). Even when I do the research, the posts on the forums here aren't always accurate because they CHANGE things without warning. I managed to pick a spell that's on the same reuse timer as another spell. It wasn't on that reuse timer when I chose it, they changed it to that reuse timer. Do you have ANY idea how dramatically things are going to change with the combat and spell revamp they're doing? Spells are not going to work the way they do now. Some stats won't work the way they do now. There will be new spell lines added.</P> <P>I don't really give a flying leap if everyone else picks something different from me, my gripe is when the fundamental usefulness of the skill is changed and we can't respond to that. It's not just templars who didn't choose cures, though I have some arguments with your point that there was sufficient information on the forums to choose properly when the first trainings came out. I know there wasn't for furies, and the fact that you can't advance quests until you pick these things rather forces you to choose within a small amount of time unless you want to sit there stuck.</P> <P>Oh wait....I know how it might affect you people who chose the "correct" skills.....you're more in demand than someone who chose something less useful. I play with friends, so that isn't in the equation for me. By the time I left EQ One, the holy trinity was not nearly so holy, and my druid could get nearly as many groups as my cleric, because she'd chosen her aa's wisely. I would welcome aa's in the game, and anyone who doesn't wish a cookie cutter approach should welcome anything that allows for greater freedom to mold your character as you wish. And I will reiterate....at the very least, when they make sweeping changes that invalidate the reasons you chose a trait, you SHOULD be able to change it.</P> <P>Ashlian Liadan, 32 Fury, 32 Tailor of Mistmoore</P>
SaiyanBlood
05-21-2005, 11:40 PM
<P>Personally, be happy they are letting you have one /respec. I could do without it and the AA points. </P> <P> </P> <P>Part of the lure of EQ2 was there was no one single mold for each class. Each is individual. This was done to allow selection of the skills and traits to your play style, Not what someone else thinks is best for your class to support them on this one situation or mob. </P> <P> </P> <P>I honestly don't care that I don't meet the absolute perfect mold for say a templar or gaurdian. I setup for my style and frequent play style. EQ2 tries it's best to keep from having the same set groups structure as EQ1 became. </P> <P> </P> <P>You want the holy trinity of cleric, warrior, shaman and screw all other classes, go back to EQ1. I left EQ1 because my class got nerfed and I had the usefullness to be there for buffs only. You're not ready for diversity and how to fully utilize it. EQ2 works best with all members working a mob to their strengths and sometimes weaknesses. </P> <DIV> <HR> </DIV> What about people who never got any chance to /respec... are you telling me to play this game well you also need to be a board junkie ? thats rediculas, the system for specifications is obviously flawed and they need to fix this with either an in game price on /respecs , Gm's being able to fix problems with miss specifications(as in my case with server crashing when selecting lvl 30 trait) , or a Quest to respec, either that or a whole new system like AA
Anlari
05-22-2005, 04:46 PM
<P>People keep saying "how does it affect you if...". The problem is people wait until it personaly affects them far too often to form an opinion. It affects the flavor of the game I have chosen to play. It creates what I perceive to be a problem in the game and cater to specific people and I don't feel the game should cater to any type of group specificly. It sets a precident I think is harmful to the overall game. That is how it affects me. I would rater not see tons of respecs. I am hoping some of the "necessary" upgrade abilities will be used to flesh out the new spell lines so that it avoids a necessary training option rather then one for flavor.</P> <P>It isn't that hard to read the descriptions and see what they do. If you choose something and use ot for 10 levels then complain that someone else has an ability that they only use at the end game and now you feel gimped, then tough. they didn't have the ability you had to reach the end like you did. Suck it up and move on.</P>
<span><blockquote><hr>Anlarius wrote: <p>It isn't that hard to read the descriptions and see what they do. </p> <div></div><hr></blockquote>I presume your class descriptions are different than mine. Almost every single one in the ShadowKnight line is extremely vague, as per my post above. "Increases hit point and power regeneration by 2" -- does that say ANYWHERE that it is a (a) skill that must be used rather than a proc-type effect, (b) only has a 3 minute duration and (c) has a 30 minute reuse timer? And I do agree with your point that most don't form opinions until it affects them. These don't really affect me since I am still fully capable in-game. I do think it is unfair, though. The "required" eng-game skills should be moved to class-learned abilities rather than chosen bonuses. The entire system does need a revamp, though. /respec or not, it is still unfair to new characters to have to guess from a set of extremely vague and useless descriptions.</span><div></div>
Anlari
05-23-2005, 12:44 AM
<BR> <BLOCKQUOTE> <HR> daego wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Anlarius wrote:<BR> <P>It isn't that hard to read the descriptions and see what they do.<BR></P> <HR> </BLOCKQUOTE>I presume your class descriptions are different than mine. Almost every single one in the ShadowKnight line is extremely vague, as per my post above. "Increases hit point and power regeneration by 2" -- does that say ANYWHERE that it is a (a) skill that must be used rather than a proc-type effect, (b) only has a 3 minute duration and (c) has a 30 minute reuse timer?<BR><BR>And I do agree with your point that most don't form opinions until it affects them. These don't really affect me since I am still fully capable in-game. I do think it is unfair, though. The "required" eng-game skills should be moved to class-learned abilities rather than chosen bonuses.<BR><BR>The entire system does need a revamp, though. /respec or not, it is still unfair to new characters to have to guess from a set of extremely vague and useless descriptions.<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR>Actualy I have a SK, and the skill says it is an ability that is activated that will temporarily "fill in the blank", not a permenent enhancement . If you read the entire thing, you will find you will get a little more information. Also, what your refering to is a racial ability, not a class training ability. The two are drasticly different as training tends to take a skill already possessed and tweaks it a little bit whereas the racial ones are pretty much fluff and some are activated and others are permenent. It isn't hard to tell the difference in the two.
When I read these boards, and particularly the one above i am reminded that there are 3 types of people here Those who chose wisely, but are aware of the system's flaws Those who chose wisely, and think that others shouldnt be given the same chance to be on the same level as them Those who did not choose wisely - either due to wording or not understanding the character traits. I play in a guild with many swedish/nordic players, and it's a major problem that SOE has provided small implications of what a skill will be like after you choose it. If you dont understand the language fully, and you cant look at the skill itself - how are you on any sort of even ground with someone who [Removed for Content] the forums which are in a language you dont comprehend. I saw a friends guildy miss his EBBC because the text saying when he should use berik was not clear to him.. I know it removes a small amount of the depth of the game when your choices are quite clear; but when it gets to the end game, and these skills are very important - it's quite sad to see that people who in an informed position wouldve chosen differently can't do so. Personally I think the entire system of training/traits is flawed and unbalanced. Especially that you have to pick said ability before you can recieve *any* other quest update. <div></div>
Anlari
05-23-2005, 04:59 PM
In reguards to the above post, I stand corrected. I had not thought about people who's first language is not English. I suppose it could be a bit confusing for those people, but these abilities still are not game breaking choices or anything.
<span><blockquote>Anlarius wrote:In reguards to the above post, I stand corrected. I had not thought about people who's first language is not English. I suppose it could be a bit confusing for those people, but these abilities still are not game breaking choices or anything. <div></div><hr></blockquote>Ready again... you missed a point that for end-game raiding, particularly for healers, there are game-breaking choices. I was poking around on a few raiding guild sites and they explicitly list those spells (group cure elemental, etc) as requirements for even joining their raid crew. (I'm not a healer)</span><div></div>
Lady Uaelr
05-23-2005, 05:39 PM
<DIV>I believe that if the game was not ever-changing and things were more consistent then one /respec would be appropriate. Also details on these skill options should be explained or posted more clearly by SOE and not by players.</DIV> <DIV> </DIV> <DIV>Some people have a hard time understanding the impact of certain choices and it is really not their fault.</DIV> <DIV> </DIV> <DIV>Due to the constant changes to spells and mobs, players should also have the opportunity to adapt and modify their character as best they see fit to meet the changing environment.</DIV><p>Message Edited by Lady Uaelrea on <span class=date_text>05-23-2005</span> <span class=time_text>06:40 AM</span>
MaxSambal
05-23-2005, 06:46 PM
<DIV>I also hope on a new /respec </DIV> <DIV> </DIV> <DIV>Im a lvl 50 templar and I didnt pick the groupcures <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </DIV> <DIV>Now we are raiding these spells are necesarry and without it seems almost impossible to go on. Why did you make the groupcures a training and not just a spell for templar ? </DIV> <DIV>At the time we picked the spell we didnt know what to do with it.</DIV> <DIV> </DIV> <DIV>Is it by any change possible to just give a char a new /respec by reaching lvl 50 ? or like someone said, make it a quest...I dont mind if its long one ...but just to have that option again :smileysad:</DIV> <DIV> </DIV> <DIV> </DIV>
SilentSam
05-23-2005, 07:27 PM
<P>To me, the whole idea of a /respec command seems really dumb. "I can instantly reset my stats using some command that is randomly bestowed by the mighty dev's from above!" .... kinda garbage in keeping with the themes in this game. BUT I too would love to see some form of permanent solution to this problem.</P> <P>They are training traits...so why not have a permanent NPC 'Trainer' in FP and Queynos that allows you to re-train whatever it is you have learned. Make him/her charge you so everyone isnt doing it all the time. This would solve the problem for people who need the respec but would still prevent people from respec'ing all the time just for the hell of it. </P> <P>A permanent solution needs to occur. Otherwise, if we get a /respec tomorrow then 2 months from now there's gonna be a new thread filled with people saying "we need a /respec ! I screwed up my picks!". </P> <P>At least an NPC Trainer would still keep the themes going in-game and provide a permanent solution. Plus SOE always likes to add new money-sinks...here's another chance for ya.</P>
bigmak20
05-23-2005, 08:03 PM
A "respec" should be like a betrayal quest. A long and tough quest you can take when you really really want/need to. When the group heal choices came along I didn't choose them thinking they come up again at a later time and I was playing mostly duo back then. CRUD.
I have no issues with it being a quest given by a trainer or some such that is long and dull. Hell, make it a timesink. Maybe a small timesink to change each skill. I'd gladly lick the streets of Freeport clean to get a /respec. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>
SaiyanBlood
05-23-2005, 11:53 PM
<DIV>Ok all i hear is blah blah blah by half the kids on this board who dont need another /respec , what about the players who were never given a chance to fix their mistakes, such as chars made after feb 18th... or what about people like me who when selecting a trait the server crashed and sony awarded you a spell you never used ... the Gms should have a way atleast to /respec a char, now either a quest or an NPC i can buy a /respec would be FINE , but its still not fair to all the people who didnt buy this game in the few few months or people who got into a different char a few months later ... so again let me state this for the Blind Devs who havent gotten around to my 800 million /feedbacks i have sent on this issue .... <FONT size=6>LET US /RESPEC AGAIN IN SOME SHAPE OR FORM. CHAR TRAITS ARE A PROBLEM THAT NEEDS TO BE FIXED.</FONT></DIV>
U made a decision live with it.
SaiyanBlood
05-24-2005, 01:24 AM
<DIV><BR> <BLOCKQUOTE> <HR> Irda wrote:<BR>U made a decision live with it. <BR> <HR> </BLOCKQUOTE><BR>Did you even read my post ? I did not get to make a decision and there is no way at this moment to correct my problem, the Servers Crashed while i was selecting my lvl 30 specification i am a dirge and this is when i got to pick my Run speed song... You think that is fair enough ? I should just live with that ?</DIV>
bigmak20
05-24-2005, 08:32 PM
I did not "make a decision". I was not a reader of these boards and there was not sufficient data for a decision. What I did was guess. I guessed wrong. I should not be permanently penalized for a wrong GUESS. If I was a guild member then; or a board reader then; I would have had data to make a decision. I am fully prepared to accept consequence for my action (bad guess) and do whatever lengthy boring or costly quest I have to in order to un-[Removed for Content] my toon.
Ashlian
05-24-2005, 09:27 PM
<BR> <BLOCKQUOTE> <HR> Anlarius wrote:<BR><BR> <BLOCKQUOTE> <HR> daego wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Anlarius wrote:<BR> <P>It isn't that hard to read the descriptions and see what they do.<BR></P> <HR> </BLOCKQUOTE>I presume your class descriptions are different than mine. Almost every single one in the ShadowKnight line is extremely vague, as per my post above. "Increases hit point and power regeneration by 2" -- does that say ANYWHERE that it is a (a) skill that must be used rather than a proc-type effect, (b) only has a 3 minute duration and (c) has a 30 minute reuse timer?<BR><BR>And I do agree with your point that most don't form opinions until it affects them. These don't really affect me since I am still fully capable in-game. I do think it is unfair, though. The "required" eng-game skills should be moved to class-learned abilities rather than chosen bonuses.<BR><BR>The entire system does need a revamp, though. /respec or not, it is still unfair to new characters to have to guess from a set of extremely vague and useless descriptions.<BR></SPAN> <BR> <HR> </BLOCKQUOTE>Actualy I have a SK, and the skill says it is an ability that is activated that will temporarily "fill in the blank", not a permenent enhancement . If you read the entire thing, you will find you will get a little more information. Also, what your refering to is a racial ability, not a class training ability. The two are drasticly different as training tends to take a skill already possessed and tweaks it a little bit whereas the racial ones are pretty much fluff and some are activated and others are permenent. It isn't hard to tell the difference in the two. <BR> <HR> </BLOCKQUOTE> <P>I still have an argument with you when you say that these descriptions aren't vague. If there were no requirement to choose these abilities before you're allowed to complete any quests, I would say, fine, ask around on the server, look on the boards, though I really don't think if I were roleplaying that that should be necessary. If I'm learning a skill from a trainer, any kind of trainer, in real life, I would have some kind of detailed description before I signed up. There should be the same kind of specificity ingame. Of course, in real life, I abandoned Spanish after three years and moved on......I can still say "Mis zapatos son rojos," though! Man, the Spanish I remember is useful.</P> <P>The descriptions are not that cut and dried.</P> <P>Ashlian Liadan, 32 Fury, 32 Tailor of Mistmoore<BR></P>
SaiyanBlood
05-26-2005, 09:29 AM
<DIV>Can we get a Dev To post their feelings on this ?? :smileyvery-happy:</DIV><p>Message Edited by SaiyanBlood on <span class=date_text>05-25-2005</span> <span class=time_text>10:30 PM</span>
no we will not. there is no longer any type of dev interaction whatsoever, unless they're talking about frogloks, how spending money on an ebay server is great or some lame confrence in vegas. just like the gm's, they can no longer discuss anything game related. why? because we don't pay for information and therefor not entitled to it. <div></div>
SaiyanBlood
05-27-2005, 11:10 AM
<BLOCKQUOTE><BR> <BLOCKQUOTE> <HR> jfood wrote:<BR>no we will not. there is no longer any type of dev interaction whatsoever, unless they're talking about frogloks, how spending money on an ebay server is great or some lame confrence in vegas.<BR><BR>just like the gm's, they can no longer discuss anything game related. why? because we don't pay for information and therefor not entitled to it.<BR> <BR> <HR> </BLOCKQUOTE><BR>That is a whole new issue on its own... lets keep the hope up on the one we are discussing. </BLOCKQUOTE><p>Message Edited by SaiyanBlood on <span class=date_text>05-27-2005</span> <span class=time_text>12:41 AM</span>
morderir
05-27-2005, 01:28 PM
<P>in fact , the biggest part of the problem , beside change in game which impact the training chosen, if that training are supposed to give a small edge and differentiation betwen the characters , and all option should give nearly same advantage if possible. </P> <P>now, we happen to have training option which are mandatory to take if you dont want a crippled character.... perhaps would it be better to move these training ability to normal spell /capacity ( example group cure...) and replace them by something else</P> <P> </P> <P>and allow a respec <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
sinis
05-28-2005, 02:28 AM
When I made my Shadowknight I did some thinking as to what abilities I should get. Later on guildies were talking about how you can Respec one time incase you get something you didn't like. So my plan was to get higher level and then I'd respec when I have some time to go through each ability and put some thought into it. My SK is now 38 and I haven't been able to respec. I'm hoping that sometime in the near future I will be able to respec. One of the abilities I got was a small proc (5dmg or so) that has a chance to interupt....no where on the discription did it say it was good for like 2 min every 30minutes.....had I known that in the first place I would've much rather got one of the other abilities. I thought I was getting a small proc that was a permanent effect/long duration buff, but instead I get a worthless spell that I haven't used in like 15 levels. I wouldn't have minded so much if the other choices to choose from where like a nuke or something else that I wouldnt' be using at 38, but the choices I believe were for faster power regen, more health and some others....I definately wouldn't chosen differently had I known more about what I was choosing.
SaiyanBlood
06-02-2005, 06:24 PM
<DIV>Would one of you Lazy Mo Fo Devs please comment on this issue. </DIV>
KindredHeart
06-14-2005, 07:46 PM
<DIV>The longer you play the more you loose the ability to personalize your character. Once your character is created, surname selected, and + options set you are permanently stuck as you are. Heck you can't even change your hairstyle (every woman's worst nightmare). That's simply not fun. Part of what makes EQ2 fun in the first place is the exploration you can do in the game. If it's fun for the game, why would the devs think it's not fun for the player's character as well. I see no reason a respect on an insanely L O N G timer couldn't be instituted. Heck, even if it was only every three months at least it would mean our character could continue to learn and evolve as their game experiences helped them mature.</DIV>
Deck-
06-14-2005, 10:13 PM
<P>I can totally see a /respec coming. Not just because of the combat changes, but also there's a problem( big surprise <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ) with Froglok racial traditions, one in particular that gives a Spell when you choose a "Permanent" skill increase. As an Assasin, my frog can't cast spells and the skill is not in my knowledge book. I'm not a big fan of the /respects-for-all idea, but the devs from WoW seemed to make it work, although it's a slightly different idea behind it. The ablity to change chosen skills at a cost seems a likley change that could work on the whole. The higher the skill, the higher the cost.</P> <P>I also have a Templar char and I am one those that chose my skills based off of what I would need at lvl 50, the info is there for people who have the time to look for it. But the devs/game mechanics should not punish the particular players who don't have the time to look up this info or the ability to understand the wording due to English being their second lang. There should be something that allows change.</P> <DIV>just my 2c</DIV>
Terabethia
06-23-2005, 06:19 PM
<P><FONT color=#3366ff><FONT size=3>Fear not everyone, a /respec is on it's way, per the latest announcment from EQ. If you check out the <SPAN class=news_title>June 2005 EverQuest II Producer’s Letter, they state the following...</SPAN></FONT></FONT></P><FONT color=#0033cc size=5><SPAN class=news_title> <P align=justify><FONT color=#ff0000><FONT size=2>"In addition, everyone will be getting the ability to respec all of their traits, traditions, and the like once this update does go live."</FONT> </FONT></P> <P align=justify><FONT color=#0066ff size=3>So, it looks like the issues will be resolved in the comming weeks. Unfortuntally that means that you will have to live with your previous choices for a little while longer, but at least you can rest easy knowing that your choices when you were lvl 20 won't affect your character for very long :0)</FONT></P> <P align=justify> </P></SPAN> <P><BR></P></FONT>
KindredHeart
06-23-2005, 06:30 PM
<P>Yes a respect after they make combat balance changes. Oh joy. Well what about the fact that the descriptions given at the time of choosing are extremely vague - not only that but you make choices along the way without the ability to know at all how those choices will fit your character later. It's absolutely silly. If I make choices in my real life, and later as I mature decide to make some changes to my personality or character traits I can do that - so if they are trying to make them set in cement for some kind of roleplaying purpose it's absolutely baseless.</P> <P>Okay so the upcoming /respec will solve the existing problems of many players now. But what about three months from now, or six...they still need to implement some manner in which players will have the ability to /respec at a time of their choosing. I'm okay with limiting the time frame between /respecs - if they want to make it so you can only /respec twice a year that's fine - but at least our character's would be able to mature and change over time just like everyone in the real world does. And as we are able to play our characters figure out what the very poorly described trait choices actually do and how we enjoy playing - then we can make informed comfortable choices....and oh my goodnees...actually ENJOY the character trait choices instead of absolutely dreading them.</P>
Feonyx
06-23-2005, 06:58 PM
<DIV>I agree the WoW system where you can respec at any level for a few golds (say 5GP) is a good one. Want to respec again? Fine... its now 10GP. Not happy and want to respec again? Go aheads, but its now 20GP. You get the idea.</DIV> <DIV> </DIV> <DIV>I personally think we should have more choices to customize our characters. For example Paladins could choose to be awesome against Undead, and mediocre against living targets. Or to be immune to Disease attacks, but weak against poison. You get the idea.</DIV> <DIV> </DIV> <DIV>WIth a paid respec if you choose the wrong path all you need to do is cough up a bit of money and choose a different one <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Feonyx</DIV>
bigmak20
06-23-2005, 07:37 PM
<div></div>These character choices need to be published so they can be researched in advance. Since they marketed to us as "specialty training" why the heck aren't we told what the choices will be PRIOR to having to choose them? Much like picking a course schedule at university. This "GUESS CLASS BREAKING SKILLS ON THE FLY IN THE FIELD" crap is STUPID. Publish this stuff to I can map my character's path in advance PLEASE! I'm having to cope with my gimped Templar until I finally get to respec and it's totally [Removed for Content] me off. If I had know those obscure referenced (ex: Plorsin's Elemental Salve) was a GROUP CURE I would have chosen it. Why not just say "GROUP CURE ELEMENTAL" and "GROUP CURE ARCANE" and "GROUP CURE NOXIOUS" etc -- screw this "Tonmerk's Mending Aura"..... etc. <b>Under the description give it the fancy ambiguous meaningless name but where we CHOOSE IT for the love of god tell us what it IS! </b>on edit: early on in my toon's career I choose a "training specialty" that had a name similar to "Tonmerk's Mending Aura" (which is actually group cure trauma) it turned out to be a 10 min health regen out of combat buff that had a HUGE recast timer (a few hours if a remember right) it was such a huge waste I AVOIDED any selection that sounded like it from there on out. It needs to be published so training can be planned as it should be.<p>Message Edited by bigmak2010 on <span class=date_text>06-23-2005</span> <span class=time_text>08:43 AM</span>
Kirotaan
06-23-2005, 07:44 PM
Umm doesn't every thing you select in the specilization screen have a description to the right of what it does? It does for me and I am a necro. Maybe you need to read before you go click happy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Relax though you will get a respec with combat change so don't worry you can have something totally new to complain about <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Ashlian
06-23-2005, 10:34 PM
<P></P> <HR> Kirotaan wrote:<BR>Umm doesn't every thing you select in the specilization screen have a description to the right of what it does? It does for me and I am a necro. Maybe you need to read before you go click happy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Relax though you will get a respec with combat change so don't worry you can have something totally new to complain about <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <HR> <P>The descriptions aren't always very thorough, depending on your class, and the forums aren't always up to date or completely accurate in their info, either. My brother, a ranger, was furious when he discovered that an ability labeled as a weapon proc lasted for a very brief time and has a huge recast timer. It's essentially useless. I don't believe recast timers are addressed in any of the descriptions, so unless you're a forum troll, you might not figure that out in advance.</P> <P>Even forum postings can be wrong. I chose a DD based on forum info that it stacked with a previous DD. Nope....it replaces it on the reuse timer, which makes it a lot less useful. I saved my respec just in case they didn't give us another one, but I don't see why we can't get a relatively painful, tedious quest to change them again in the future. Playstyle doesn't always remain the same, and the point is to have long term happy customers. If anything, allowing change will ensure that people who don't want to follow the crowd can choose more unique choices at different levels, with the option of changing them later if they find it necessary. I'm glad we at least get another one at the expansion.</P> <P>Ashlian Liadan, 40 Fury, 32 Tailor of Mistmoore<BR><BR></P>
Kirotaan
06-23-2005, 11:02 PM
Yeah I know they are not horribly accurate all the time. My Dark elf heritage was a dmg ward that (at lvl 31) still only blocks 81 pts of dmg....... Ok yeah it sucks but I know a respec is coming and I don't thinK ia m horribly gimped because of it though. Heh that heritage has saved my dark little butt plenty of times when it has come to a close call. All of my specilizations have a spell or skill that they relate to. Every single one has something like "Kamtur's shielding"(or whatever thats called) with description "Similar to spell shielding but with added bonus of xxxxx" Maybe I don't feel gimped because I made choices that worked with my class. Ohh and you can delay making those specilizations. You <b>do not </b>need to make them right away. i put in the options in google and come back with lots of information on them. Including this handy page <a href="http://www.eq2arcanum.com/static/RacialTraditions.php" target=_blank>here</a> that lists the race heritages. The other spcilizations for personal specs can be found <a href="http://www.eq2arcanum.com/static/TraitsTalents.php/" target=_blank>here</a>. For some reason the 30+ specs are not showing up on these pages however you can find them <a href="http://projekt-phoenix.com/portal.php?topic_id=209" target=_blank>here</a> with the details of what spell they are similar to. Is there anything else I need to find for you? <div></div>
KindredHeart
06-24-2005, 12:22 AM
Yes well have you ever dinged while grouping, had the plus come up, and not be in a situation where the group can sit around and wait while you decide? <DIV> </DIV> <DIV>Either way, what if you just clicked the wrong option by accident?</DIV> <DIV> </DIV> <DIV>What if you are a roleplayer and don't research things about the game in advance?</DIV> <DIV> </DIV> <DIV>The dev team has repeatedly said they want to make the game as adaptable to as many different play styles as possible. Well we are trying to provide one way in which they could do that.</DIV> <DIV> </DIV>
Kirotaan
06-24-2005, 01:02 AM
<div></div><span><blockquote><hr>KindredHeart wrote:<div></div>Yes well have you ever dinged while grouping, had the plus come up, and not be in a situation where the group can sit around and wait while you decide? <div><font color="#ffff33">Umm wait till after your battle/group and do it. As I said you don't need to do it now. Why worry if you think your going to mess it up?</font> </div> <div>Either way, what if you just clicked the wrong option by accident?</div> <div><font color="#ffff33">They have an "Are you sure?" dialog box to make sure for you people. What more do you want?</font> </div> <div>What if you are a roleplayer and don't research things about the game in advance?</div> <div><font color="#ffff33">Thats your own problem. I RP and I still at least check out my options in spells/specilizations/weapons/armor etc... Rping is not an excuse for not looking.</font> </div> <div>The dev team has repeatedly said they want to make the game as adaptable to as many different play styles as possible. Well we are trying to provide one way in which they could do that.</div> <div> <font color="#ffff00">We <b>are</b> getting a respec why are you still whining now? </font></div><hr></blockquote></span><div></div><p>Message Edited by Kirotaan on <span class=date_text>06-23-2005</span> <span class=time_text>03:04 PM</span>
dejahtho
06-24-2005, 03:04 AM
NO COST /respecs i'm all for. i don't want to spend one single copper to /respec, nor do i want to have to complete some mindless quest for it. picking a skill is like playing a guessing game. the descriptions aren't worth a [expletive ninja'd by Faarbot] and i'm not a psychic. it's SOE's 'problem' that they make the descriptions so ambiguous that a person doesn't know which will be most beneficial. it's not my fault, so i shouldn't be penalized with a timesink (quest) or a coin sink (NPCs you can pay). <div></div>
Armill
06-24-2005, 05:27 AM
<DIV>I just want to respec so I can go all strength instead of agility, when big agility nerf came in it hit hard and made my agility crud, but strength that will help me more in the long run I just want to respec for strength.</DIV>
WolfSha
06-24-2005, 04:18 PM
<P>I made my zerker the day after the last respec, so i've gone from 0-50 with no oppotunity to respec because i made my char 1 day late on feb 19th :smileymad:</P> <P>Looking back now at 50, some of the training choices i made weren't very good, so i'd really like to repec... just once.... , especally as it's often impossible to tell which ones will be useful in 30 levels time or whatever :smileysad:</P> <P>What about this idea (suits me, might not suit everyone, but here goes):</P> <P>What if you got a respec when you hit 50. When you've got to 50 you've got all your skills, you know which tainings are replaced by better skills by now and what personal traits etc will benifit you best for the longest.</P> <P> </P>
SaiyanBlood
06-24-2005, 04:32 PM
<DIV>Wolf i as a lvl 50 Dirge without Run song Due to servers Crashing while selecting Specification and getting a song i never use , I also wasent able to Respec cause i was made on Feb 19th , this goes for my 2 RL friends who are now also lvl 50 one a mystic without Group cures (sadface on that Aoe on Isle of Refuge) and a Guard, well who cares about them Stupid meat Shields. People who came into this game a Few months later then others shouldent get such a big [Removed for Content] just cause we didnt rush out Nov 6th pick the game up and start paying 16 dollars a month right away. Or is that just what we get as sub Par sony customers ? GIve us the Respec in an Emergency patch for all chars regardless of date created to get their /respec they deserve, i dont feel like waiting till the exspansion to get my 24 % Speed boost or Beable to Kill Darathar in a Small guild.</DIV>
Ashlian
06-24-2005, 10:03 PM
<BR> <BLOCKQUOTE> <HR> Kirotaan wrote:<BR>Yeah I know they are not horribly accurate all the time. My Dark elf heritage was a dmg ward that (at lvl 31) still only blocks 81 pts of dmg....... Ok yeah it sucks but I know a respec is coming and I don't thinK ia m horribly gimped because of it though. Heh that heritage has saved my dark little butt plenty of times when it has come to a close call. All of my specilizations have a spell or skill that they relate to. Every single one has something like "Kamtur's shielding"(or whatever thats called) with description "Similar to spell shielding but with added bonus of xxxxx" Maybe I don't feel gimped because I made choices that worked with my class. Ohh and you can delay making those specilizations. You <B>do not </B>need to make them right away. i put in the options in google and come back with lots of information on them. Including this handy page <A href="http://www.eq2arcanum.com/static/RacialTraditions.php" target=_blank>here</A> that lists the race heritages. The other spcilizations for personal specs can be found <A href="http://www.eq2arcanum.com/static/TraitsTalents.php/" target=_blank>here</A>. For some reason the 30+ specs are not showing up on these pages however you can find them <A href="http://projekt-phoenix.com/portal.php?topic_id=209" target=_blank>here</A> with the details of what spell they are similar to. Is there anything else I need to find for you?<BR> <BR> <HR> </BLOCKQUOTE> <P>Thanks for the information, I believe at THIS point in time I could find the same. On the other hand, when I chose some of my skills, some of those nice little links didn't exist. I don't think you got the point of my previous posts. I have nearly as high a post count as you, obviously, I too am someone who spends pretty ridiculous amounts of time on these boards. Very good for us, we have no life. I'm sitting here bored out of my mind at work posting on these forums, but, you know what? There are some people actually working who can't do this. So they have the choice of either spending precious time at home online researching a skill or actually playing the game. Which is how a friend of mine put it when I mentioned he needed to go check out something on the forums. </P> <P>I never said I was horribly gimped, but these little abilities should be the frosting on the cake, and if I like chocolate frosting, see something that looks like chocolate frosting, get it and it turns out to be hazelnut, I want to be able to go back and get my chocolate frosting. Now, in RL I might not be able to just exchange the frosting....after all, I opened it, even used some while I tasted it. I would have to BUY more frosting. Which is why it seems reasonable to buy, either through money or time, a chance to change traits in EQ. There is no RP reason why this shouldn't be done, and there shouldn't be a practical reason. I actually totally disagree with the idea that ANY of these skills should be necessary at any point in the game. The class abilities I've chosen have usually been the "upgrade to a one I've got" kind, but there are some that you don't get at ALL except as an ability. This increases their perceived value from "flavor" to "necessity." Perhaps necros don't have any "necessity" abilities. Perhaps all of yours are just "flavor." This is not the case with all classes. There's something very wrong with depending in the endgame on a trait you chose before your class specialization.</P> <P>We will have to agree to disagree, but your implication that I don't do my research is dead wrong. When you're depending on player generated research rather than game company generated research, it's not always there when you first need it. Sure, I could find plenty of research NOW about my traits. That helped me so much five months ago. Just like all those pictures of the heritage paintings posted now helped me IMMENSELY the first day the game was out and I clicked on the selection box and there was no way to close it until I chose something. </P> <P>Ashlian Liadan, 40 Fury, 32 Tailor of Mistmoore<BR></P>
Kirotaan
06-24-2005, 10:39 PM
<div></div>Yeah we will agree to disagree and thats fine by me <span>:smileyhappy:</span> THere are a couple necro "Nessicaries" (though I don't really agree they are nessicary) Like the Fallen Hero pet. He doesn't occur anywhere else in necromancer lines. He does a (disgusting believe me i parsed him) amount of damage and has a huge amout of hitpoints compaired to my other pets. I consider him icing (of the type you generally find on wedding cakes 1 inch thick). However my lemon icing (gross, runny, and sour rather than sweet) is my dmg ward for racial abilities. Since the skills that are upgrades (are upgrades to current spells) I find the information adequate that SOE provides. I think the racial ones should have more detail but that doesn't mean I didn't look at the other choices I had first (and chose the one that helped my play style). I didn't mean you specifically didn't do research but those links only took 2 seconds to look at and it has a life long (character wise or if your obsesed IRL wise) change to your char. Bottom line respec will be coming so read up now and be ready <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I know what i am goign to respec <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Ps I have postedf a lot you have posted a lot. I don't consider that experience in anything (plus some of mine is play stuff). Never judge someone by how many posts they have made or byt their star ranking. I like to base it off how much they read <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div><p>Message Edited by Kirotaan on <span class=date_text>06-24-2005</span> <span class=time_text>12:41 PM</span>
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