View Full Version : LU9 - Come on, FIX Rampage for Bezerkers...
Cozumel
05-12-2005, 07:34 PM
Our now grossly nerfed lvl 50 spell is STILL on a 1-hour re-use timer. Its simply NOT acceptable, and has been broken for months now. PLEASE fix it, it is after all, our "big" lvl 50 spell. <div></div>
Kizee
05-12-2005, 07:39 PM
<DIV>/shrug</DIV> <DIV> </DIV> <DIV>Assassinate is on a 1 hour timer to... seems balanced to me.</DIV>
caine71
05-12-2005, 07:48 PM
I second this, I would like a non-broken spell when I reach 50th level, please.
Cozumel
05-12-2005, 08:11 PM
<div></div><div>Actually, then if thats your lvl 50 "uber" spell, it shouldn't be on a 1hour timer either. I'm CERTAINLY not suggesting nerf anything... I'm saying give us some power at lvl 50 instead of a gimped 15 second buff that has a 1hour reuse timer. -- Coz/shrug</div><div> </div><div>Assassinate is on a 1 hour timer to... seems balanced to me.</div><div>Kizmit [Level 47 Woodelf Assassin / Level 50 Provisioner] Befallen Server</div><div></div>
Cyneric
05-12-2005, 08:32 PM
Seems most classes have a broken or useless lvl 50 spell.Paladins get Pious Aid, an upgrade to our lvl 36 heal. Which of course can't heal as much as an Adept 1 version of the lvl 36 spell, and cannot be upgraded at all making it useless.<div></div>
Red Sox Suck
05-12-2005, 08:53 PM
<DIV>Please SOE</DIV> <DIV> </DIV> <DIV>I concur. I am a LVL 30 as of now in my beserker life, I am looking foward to getting to LVL 50 but I will be extremely dissapointed if its for an ability that which will be useless. Now I can't say anything because I do not know from personal experiance, however from what I hear Rampage used to be wayyyy too powerful, so you nerfed it and I can understand that. However to the degree that you did and length of the timer is just purely unacceptable. Should it make sense that a LVL 46 ability "Stunning Roar" does more damage then our top LVL 50 spell "Rampage"? The Beserker community is not asking for the old rampage back when you hit it and everything around you died. We just want somehting reasonable. If you are going to leave it how it is, at least bring the timer down to what it used to be 1min50 seconds. Thank you</DIV> <DIV> </DIV> <DIV>Also some other LVL 50 spells that have gone bad is Unbridled Fury from which I hear deavtivates after 10 procs no matter what the timer. </DIV> <DIV> </DIV> <DIV>Also Fearsome Shout is supposed to have a chance to fear mobs, it does not. </DIV> <DIV> </DIV> <DIV>Please do what is right</DIV> <DIV> </DIV> <DIV>Noren</DIV> <DIV>Gnome Berserker</DIV> <DIV>AB Server </DIV>
FamilyManFir
05-12-2005, 09:39 PM
<b>IF</b> Rampage gets changed I'm betting that it gets changed in the Big Combat Revamp that they're working on.Cyneric, I'm almost certain that Pious Aid will be "fixed" in the Big Combat Revamp. One of the reasons it's broken now is that it was designed to improve with leveling, like all other Combat Arts and Spells ... except you can't level past 50 yet. Moorgard has already said that they're eliminating the "improves with leveling" aspect of CAs and Spells in the Big Combat Revamp so that problem should go away. Of course, it will probably introduce 5 new problems, but you take what you can get ...
Kannab
05-12-2005, 10:52 PM
Yes! Fix Rampage. I agree that at 1 hour recast its just not fun. I wouldnt mind seeing it at even 5, 10 or 15 mins. Even 20 is better than 60 minutes. It really is too long of a timer. I dont believe changing it would unbalance any class nor makes us more powerfull. it just lets us use it more frequently in between battles. I dont think caster AoE have 1 hour timers? or do they? i sure hope not. If not, Then why do we??? <DIV> </DIV>
Scarax
05-13-2005, 03:49 AM
Any level 50 spell for any type of class should be a [expletive ninja'd by Faarbot] good one. People have worked long and hard to get to that point and they deserve something that actually works and has use. Something that can only be used once an hour should be insanely powerful (which Rampage is not anymore), or should have the timer reduced. I am not yet level 50, but I have to say that if what I've heard is true. All the abilities we berserkers get at level 50 are a dissapointment. SOE, please look at Rampage, and while you're at it look at every classes level 50 spells. <div></div>
cr0wangel
05-13-2005, 07:32 AM
I am berserker level 46 for now and wish they will fix / change Rampage, 1 hour timer is a joke.
missionarymarr
05-13-2005, 10:47 AM
From what I understand the problem with Pious Aid is not so much the fact it is supposed to get more powerful as you level that is causing problems. As the fact that you cannot improve it past App 1 since there is no recipe in the game to do so and know adept 1's drop for it. Therefore it is broke.
RexTenebrarum
05-13-2005, 04:26 PM
<DIV> <P>Rampage isn't useless nor broken. I agree, the 1 hour timer is a bit long and maybe 30 minutes would be better, but don't put it on a 5, 10 or even 15 minute timer. </P> <P>I tend to RP a lot and really get into my character and I consider rampage the ultimate berserker state, when you get so pumped up from battle that you release all your anger and start hitting anything that moves :smileyvery-happy: .As an example: We did the ring event on top of the pyramid in CT where you summon that named noxious mass and I waited till we got the boss mob before triggering it. All mobs dead (including boss) before timer ran out.. People who saw it for the first time just didn't know what happened :smileysurprised: I wouldn't waste it on a casual encounter even if I had it availble every 5 minutes.. it would just trivialize our hard earned skill. </P> <P>And you can't compare the dmg of rampage with stunning roar or any other skill. Stunning roar does his dmg once, while rampage does a 36 sec continual dmg to all mobs in the vincinity. I'm sure there must be people who have parsed the dmg on this.</P> <P>But maybe when they raise the lvl cap to 60 they might lower the timer as this will become just another skill on the way to the next 'uber' skill we get at lvl60.</P> <P> </P> <P> </P></DIV>
Yes SOE, pleae fix this skill. Lvl49 meself right now and was really looking forward to get some nice skills at lvl50, but as it looks now i guess i wont be too happy about them<span>:smileysad:</span> <div></div>
FamilyManFir
05-13-2005, 09:19 PM
Rex, are you sure you're talking about the current Rampage? What you're describing sounds like the "old" Rampage. From all reports (I'm not level 50 yet) the current Rampage wouldn't even come close to this. When did you do this event at the top of the pyramid?
Cozumel
05-14-2005, 12:43 AM
<div></div>The nerfed rampage does as of a few patches ago: 110-160 dmg for each successful attack (ie. it procs when you lang a hit on the mob) Max Target 5 Duration (/cough) 30 seconds (in reality, its ~15 seconds) Reuse: 1 hour Okay, now..get this our lvl 46.5 AOE shout (Stunning Roar: 220-339 dmg + stun, max targets: 20 (I believe) reuse is (I believe) 8 seconds... (might be a few seconds longer, but I don't remember, but its certainly no where NEAR 1 hour!!!). In essence, our lvl 46.5 spell is FAR more powerful than our "UBER" Lvl-50, I worked so hard for to use in Raid, spell. Rampage is overpowered? For a lvl 50 spell? Its more like a low 40's spell than anything. Certainly nothing to look forward to. <div></div><p>Message Edited by Cozumel on <span class=date_text>05-13-2005</span> <span class=time_text>03:44 PM</span>
Cozumel
05-14-2005, 12:53 AM
Okay, now, lets give rampage the BENIFIT of the doubt on landing all attacks, for 30 seconds, duel wielding with 1.2 weapons: 30 seconds / (1.2/2 [ASSUMING each DW weapon can cause a proc, which it can't]) = 50 procs (HA, right..but work with me here) lets say each proc lands for MAX damage... 50 hits * 5 mobs * 160 = 40,000 damage / HOUR (remember..1 hour reuse) Now, lets take a look at our lvl 46 spell: 30 seconds / (1.2/2) = 50 procs.. (Of course, thats not probable..but watch the math) 50 * 5 * (using the BOTTOM of max dmg, 220) = 55,000 dmg -- ohh but wait, not per hour.. thats every..ohh..lets be pesismistic..and say >15< seconds...that means I can use it 240 times in 1 hour... 55,000 * 240 = 13,200,000 damage / HOUR. ... Side by side comparisons, assuming silly fast weapons and all hits landed, the bottom line remains that the lvl 46.5 spell is 330x (330,000%) times more powerful. Okay, now..lets look at... Mutilate (lvl 42 spell)... Does about 90 dmg + 120 + 160 + 180 dmg... reuse is about 12 seconds... SINGLE MOB. 90+120+160+180= 550 dmg / 12 seconds. 3600/12 = 300 times/HR I can use it.. or 550 * 300 = 165,000 damage/hour, or roughly 3x more powerful than our lvl 50 spell. ... Now TELL me Rampage doesn't need to be looked into! <div></div>
RexTenebrarum
05-14-2005, 02:49 PM
<DIV> <DIV>Cazumel,</DIV> <DIV> </DIV> <DIV>thank you for the math, but please tell me why you calculated the procs into stunning roar if you wanted to compare the pure dmg potential of each spell? Not saying you're wrong, but please explain.</DIV> <DIV> </DIV> <DIV>I'll do some testing tonight (in game, not on paper) and parse those result. For 1 fight i'll be using only rampage and for the other i'll try with only stunning roar. </DIV> <DIV> </DIV> <DIV>I should tell you however that I got Adept3 on rampage (max dmg around 220) and only Adept1 on stunning roar (doesn't justify an upgrade to adept3 because it doesn't effect raid/epic mobs). </DIV> <DIV> </DIV> <DIV>Also, I'm not using dual wield but Blood Fire or a imbued ebon longsword (depending on mood).. Haven't tried it with 2H/ dual wield yet.</DIV> <DIV> </DIV> <DIV>STR is mostly over 200 with buffs and modifiers from items.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>And i do tell you.. for me it doesn't need to be fixed :smileywink:. bring the reset timer down a bit YES.. up the dmg.. NO. but hey.. we are all entitled to our opinion. Zerkers are still a fun class to play with or without a "fixed" rampage..</DIV></DIV>
Ethelwo
05-15-2005, 07:52 AM
<P>Their going to add 10 more levels are all skills and spells 50 plus going to be on a 1 hour timer? and why such a short duration on Berserker buffs. I am playing everbuff not everquest. All group buffs for every class need to be put on a 30 minute timer. rebuffing the group over and over again aint playing. Hell in epic fights my group buffs are dead and gone long before a fight ends. If I recast I steal agro, not to mention the power drain just trying to kill the mob (s). Their needs to be balance in this game and buffs arn't even close. If mob x takes 30 minutes of hacking and bashing to whittle down with 4 groups then buffs should last at least that long.</P> <P>While you at it the [Removed for Content] bots have overun Feerrott on Oasis server. when the eye of thule is up they kill it to keep the access only zone to themselves. If you want anything that drops in that zone you have to buy it off a bot. This aint a game is a quick buck for bots. </P> <P>When I played earth and beyond they had special GM mobs that were like mega gods, These GM mobs went to all the bot spots and wiped out the bots, over and over again until the bots got the message. Do not camp this mob for more then x hours or were coming to waste you, and we will swing by this mob every day unanounced to waste you again if your still botting it. It worked and it worked well. Where are the super bot busting mobs in EQ2? The game sure does need some.</P>
Cozumel
05-16-2005, 07:26 PM
Whats the verdict rex? <div></div>
Has anyone taken into account that rampage poofs after a set amount of procs? Go into a 5 mob fight, hit rampage/stunning roar/wallop and poof no more procs...... Hell make this sorta like the upgrade to blood rage where it costs health to use BUT........ make sure the [expletive ninja'd by Faarbot] spell lasts THE WHOLE DURATION and BRING BACK ITS ORIGINAL 1.5 MIN REUSE TIMER before its first nerf since now its been correctly adjusted to a group wide only AE attack ..... But then again SoE wont fix it , hell they cant even fix our defense buffs yet ( like the fact that our stance is useless on raids since it gets overwriten or our other defense buff with a 3 min duration over writes the stance also etc ) so yeah ...... <div></div>
Renzai
05-16-2005, 09:13 PM
<DIV>It doesn't even come close to lasting the whole duration. Every time I use it, it poofs after 5 procs. So basically that's 900dmg to 5 mobs every 60 minutes....Good times.</DIV> <DIV> </DIV> <DIV>Fix this, along with the 2 other broken lvl 50 skills.</DIV>
JNewby
05-16-2005, 10:55 PM
<BR> <BLOCKQUOTE> <HR> Cozumel wrote:<BR>Our now grossly nerfed lvl 50 spell is STILL on a 1-hour re-use timer. Its simply NOT acceptable, and has been broken for months now.<BR><BR>PLEASE fix it, it is after all, our "big" lvl 50 spell.<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>at least you have auseful 50 spell in addtion zerk class is already way to powerful there is no need to unerf taht unless they make it as useless as most classes 50 spell</DIV> <DIV> </DIV> <DIV> </DIV>
<span><blockquote><hr>JNewby wrote:<div></div> <blockquote> <hr> Cozumel wrote:Our now grossly nerfed lvl 50 spell is STILL on a 1-hour re-use timer. Its simply NOT acceptable, and has been broken for months now.PLEASE fix it, it is after all, our "big" lvl 50 spell. <div></div> <hr> </blockquote> <div>at least you have auseful 50 spell in addtion zerk class is already way to powerful there is no need to unerf taht unless they make it as useless as most classes 50 spell</div> <div> </div> <div> </div><hr></blockquote> JNewby, I posted a reply to you in another thread about berserker issues, interesting to see you in this thread also. As I said in the other thread, why don't you support the fixing of all issues, instead of relying on broken skills for balance? I don't know why you dislike berserkers so much, but I don't think it helps anyone when one class is nerfed. The only thing that will come after the nerfing of one class, is the nerfing of more classes. Instead of nerfing, how about we get the skills and spells fixed, then work on the balance changes that are supposed to be coming. If your class (dirge, I believe) has broken skills and spells that keep you from being in the proper slot as far as class balance goes, then I support the fixing of those skills and spells. Why can't you do the same?</span><div></div>
<P>I'm probably going to get one-starred into oblivion, but I'm still curious...</P> <P>A Berserker is a tank, correct? If a Berserker is a tank, then why are they getting this kind of damage output? If the math I'm seeing in some of these posts is correct (old Rampage, new Rampage, the existing Stunning Roar), then aren't Beserkers dealing out damage levels that "exceed" many DPS and/or Mage classes? I'm not saying that some DPS or Mages don't come in higher, but a lot don't.</P> <P>I thought Beserkers were tanks, ergo, are specialists in "absorbing" damage, but not dealing it out. I'm not trying to rain on anyone's parade, but when a single class is capable of being an excellent tank "and" and excellent damage dealer, then why are there other classes? At that point, just make everyone either a Berserker or a healer, because that's all you need, right?</P>
Renzai
05-17-2005, 05:15 PM
I'm curious as to why it's being argued justifiable for us to have useless lvl 50 skill because other classes should have marginally better DPS.<p>Message Edited by Renzai on <span class=date_text>05-17-2005</span> <span class=time_text>06:16 AM</span>
Chanliang
05-17-2005, 05:32 PM
<span><blockquote><hr>Caelin wrote:<p>I'm probably going to get one-starred into oblivion, but I'm still curious...</p> <p>A Berserker is a tank, correct? If a Berserker is a tank, then why are they getting this kind of damage output? If the math I'm seeing in some of these posts is correct (old Rampage, new Rampage, the existing Stunning Roar), then aren't Beserkers dealing out damage levels that "exceed" many DPS and/or Mage classes? I'm not saying that some DPS or Mages don't come in higher, but a lot don't.</p> <p>I thought Beserkers were tanks, ergo, are specialists in "absorbing" damage, but not dealing it out. I'm not trying to rain on anyone's parade, but when a single class is capable of being an excellent tank "and" and excellent damage dealer, then why are there other classes? At that point, just make everyone either a Berserker or a healer, because that's all you need, right?</p> <div></div><hr></blockquote>Well tank in EQ2 doesn't exactly mean just meatshield between mobs and rest of the groups, most fighters have pretty good damage and some utilities. Berserkers specialition is aoe melee damage which is higher than any other class has. Personally I don't find problem in this but of course some scouts are mages might disagree.</span><div></div>
Rabbit24
05-21-2005, 06:15 AM
<div></div><div></div><div></div><p>I think a 45-60 second recast or a 20 second delay after it fades would be reasonable. We are supposed to be good at melee AOE. Without this skill we are next to useless at it. This was the main reason I was looking forward to 50 as a zerker, a real upgrade to blood-rage. Now I am 45 nearing 46 and the 50 skills in the sub-class are next to useless. I'm supposed to sit in a group and watch wizards do 3k damage with ice comet and not be annoyed that my level 50 AOE lasts for 15 seconds and has a 1hr recast? We are offensive AOE tanks, give us back some offensive. Class balancing is situational. Some classes do massive direct damage to a single target that is magic based but are not so good with group encounters or mobs with high magic resists, others do direct melee damage and have trouble with melee resistant mobs, others are good at AOE magic damage, others do use dots that are more mana efficient then direct damage in longer fights… The list goes on. Yes we would be doing a lot of melee damage to groups but that’s what we’re supposed to be able to do in that situation. Haven't we been nerfed enough already Sony?</p><p>Leeden 45 Berzerker</p><p>Antonia Bayle</p><p>“… And those that were seen dancing were thought to be insane by those who could not hear the music”</p><i></i><div></div><p>Message Edited by Rabbit24 on <span class="date_text">05-20-2005</span><span class="time_text">07:30 PM</span></p><p>Message Edited by Rabbit24 on <span class="date_text">05-20-2005</span> <span class="time_text">07:30 PM</span></p><p>Message Edited by Rabbit24 on <span class=date_text>05-20-2005</span> <span class=time_text>07:31 PM</span>
Caedus
05-21-2005, 06:35 AM
<DIV>Personally I think that the berserker as an offensively oriented tank should not have a gimped lvl 50 art which means that in raids, a berserker only has one shot at using this "high damage" art and if for some reason the attempt fails, this skill is useless for the subsequent attempts. I think that it should have a limited number of procs (like there currently is) but the reuse timer should be significantly lower at around 2 or 3 minutes... even 5 would be reasonable. Also arts such as Vehemence and Unbridled Fury need to be fixed so that the effects show and in the case of Unbridled fury, either the definition should be changed (which would make this art nearly useless) or actually make it work the way the definition says.</DIV>
Caedus
05-21-2005, 06:36 AM
<DIV>double post</DIV> <p>Message Edited by Caedus31 on <span class=date_text>05-20-2005</span> <span class=time_text>07:37 PM</span>
Grond
05-21-2005, 08:59 PM
<DIV>Guardian Sphere -</DIV> <DIV>129 Power</DIV> <DIV>3 Second Casting time</DIV> <DIV>5 Minute Recast time</DIV> <DIV>36 second duration</DIV> <DIV>52 % chance to take 100 % of damage that target would otherwise take.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>That is the level 50 Guardian special ability. If anyone can think of a worse ability that exists within the game I would like to know.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Grondax Ix'Thania of the Shard</DIV> <DIV><BR>Master of Genesis on Highkeep Server</DIV> <DIV> </DIV> <DIV>Level 50 Guardian / Level 50 Woodworker</DIV>
JNewby
05-22-2005, 10:26 PM
<BR> <BLOCKQUOTE> <HR> Cozumel wrote:<BR>Our now grossly nerfed lvl 50 spell is STILL on a 1-hour re-use timer. Its simply NOT acceptable, and has been broken for months now.<BR><BR>PLEASE fix it, it is after all, our "big" lvl 50 spell.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Man you are so in need of a flame.. alot of classes have 1 hour reuse timers in addition those calsses cant tank and do 500+ dps.. moreover alot of lvl 50 "big" spells suck so much that is they had no power cost or reuse timer they still would not be used</P>
<BR> <BLOCKQUOTE> <HR> Grondax wrote:<BR> <DIV>Guardian Sphere -</DIV> <DIV>129 Power</DIV> <DIV>3 Second Casting time</DIV> <DIV>5 Minute Recast time</DIV> <DIV>36 second duration</DIV> <DIV>52 % chance to take 100 % of damage that target would otherwise take.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>That is the level 50 Guardian special ability. If anyone can think of a worse ability that exists within the game I would like to know.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Grondax Ix'Thania of the Shard</DIV> <DIV><BR>Master of Genesis on Highkeep Server</DIV> <DIV> </DIV> <DIV>Level 50 Guardian / Level 50 Woodworker</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Thanks info.</DIV> <DIV>I think maybe you should find the thread where someone cares because this isnt the lvl 50 guardian skill thread.</DIV> <DIV> </DIV> <DIV>In all actuality something needs to be done about the skill. One hour is too long, decrease the damage all you want but the time needs to be low. I ding 50 and my only offensive skill that i receive can only be used three times a night?</DIV> <DIV> </DIV> <DIV>Toaf</DIV> <DIV> </DIV> <DIV>edited: added my thoughts instead of making a new post.</DIV><p>Message Edited by Worts on <span class=date_text>05-24-2005</span> <span class=time_text>05:54 PM</span>
Donners
05-29-2005, 07:42 PM
<DIV>Still not fixed... Look into this please!</DIV>
Rhaam
05-30-2005, 12:40 AM
<BR> <BLOCKQUOTE> <HR> JNewby wrote:<BR><BR> <BLOCKQUOTE> <HR> Cozumel wrote:<BR>Our now grossly nerfed lvl 50 spell is STILL on a 1-hour re-use timer. Its simply NOT acceptable, and has been broken for months now.<BR><BR>PLEASE fix it, it is after all, our "big" lvl 50 spell.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Man you are so in need of a flame.. alot of classes have 1 hour reuse timers in addition those calsses cant tank and do 500+ dps.. moreover alot of lvl 50 "big" spells suck so much that is they had no power cost or reuse timer they still would not be used</P> <BR> <HR> </BLOCKQUOTE>You can't be this stupid? No zerks are doing 500dps. Not even close. We can only break 250 if you setup the group to take advantage of proc DPS. The only reason fighters are pushing out scout level DPS is due to this proc issue (weapon delay is still used to calculate proc rate during CA's). IE get a big slow weapon, use a real fast combat art and the game gives you the same % chance to proc as if it was one swing of that big slow weapon. In a high mana regen group with lots of procs we can throw up some big numbers...but it sure as hell isn't because of our AE's or our melee DPS. And yes this spell is useless at level 50. Not even worth keeping on the hotbar since it poofs after 5 procs. 1kdmg AE on a 1 hour timer is pretty busted.<BR>
So you mean to tell me its ok to have a lvl 50 Ability that has less dps then a Group stun Ability we get at 32? Where is the logic in that? Bring back its 1.5 min reuse timer since its been fixed to group only encounter, keep it running for the full 35 sec ( instead of it poofing after it fires or 15 times ) For gods sake its suppose to be the upgrade to Blood Rage <div></div>
Rhaam
05-31-2005, 12:29 AM
Lol me and stryker got hit by the 1 star bandits.<3 you guysYa know if something we said is wrong you can post and let us know. 1 stars without any comment to back it up is pretty dumb.<p>Message Edited by Rhaaman on <span class=date_text>05-30-2005</span> <span class=time_text>01:30 PM</span>
cr0wangel
06-02-2005, 09:57 PM
Nothing about Rampage or berserkers in LU#10.......(not much in LU#10 by the way) but we are getting new fonts. -sigh-
Grond
06-03-2005, 03:10 AM
<BR> <BLOCKQUOTE> <HR> Worts wrote:<BR> <BR> <BLOCKQUOTE> <HR> Grondax wrote:<BR> <DIV>Guardian Sphere -</DIV> <DIV>129 Power</DIV> <DIV>3 Second Casting time</DIV> <DIV>5 Minute Recast time</DIV> <DIV>36 second duration</DIV> <DIV>52 % chance to take 100 % of damage that target would otherwise take.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>That is the level 50 Guardian special ability. If anyone can think of a worse ability that exists within the game I would like to know.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Thanks info.</DIV> <DIV>I think maybe you should find the thread where someone cares because this isnt the lvl 50 guardian skill thread.<BR></DIV> <HR> </BLOCKQUOTE>Boy this is the way to get people to see your side of the issue. My post was made to make a point. <DIV>It's that most if not all level 50 skills suck and should be looked at. It just happens that you guys got a broken ability that made up to 5 encounters trivial once an hour (if they be heroic or epic). If you can keep your mind open and try to address all issues instead of just being a selfish punk maybe more people besides zerkers will agree with you.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Grondax Ix'Thania of the Shard</DIV> <DIV> </DIV> <DIV>Master of Genesis on Highkeep Server</DIV> <DIV> </DIV> <DIV>Level 50 Guardian / Level 50 Woodworker</DIV>
Oldlore
06-03-2005, 04:58 AM
Alot of the healer lvl 50 spells are uber. I love my warden's lvl 50 Hierophantic Genesis. Wish I could say the same for ANY of the 3 berserker lvl 50 abilities. <div></div>
Rhaam
06-03-2005, 09:53 AM
<blockquote><p></p><hr><p>Grondax wrote:</p><p>Boy this is the way to get people to see your side of the issue. My post was made to make a point. </p><div>It's that most if not all level 50 skills suck and should be looked at. It just happens that you guys got a broken ability that made up to 5 encounters trivial once an hour (if they be heroic or epic). If you can keep your mind open and try to address all issues instead of just being a selfish punk maybe more people besides zerkers will agree with you.</div><div> </div><div> </div><div>Grondax Ix'Thania of the Shard</div><div> </div><div>Master of Genesis on Highkeep Server</div><div> </div><div>Level 50 Guardian / Level 50 Woodworker</div><hr></blockquote><p>I see what your saying and I agree, but I think the zerk in question was just trying to point out that because other classes lvl 50 spells are broken isn't a reason to ignore ours, or anyone elses for that matter. We should all be pushing to get these fixed to work, instead a lot of these threads turn into shouting matches "Oh yeah well mine is teh sux0rs more!"</p><p>The original ramp was on a 1.5 minute timer. The 1 hour timer was added to the prenerfed skill as a form of balancing since it was obviously quite overpowered in it's original state. Problem is now they lowered the damage back in line with the rest of our AE's yet left the timer. Thats all were after.And yes I agree the guardian spell could use some sprucing up as well. How I have no idea lol. Much harder than the fixing the ramp timer thats for sure.</p><div></div><p>Message Edited by Rhaaman on <span class=date_text>06-02-2005</span> <span class=time_text>10:55 PM</span>
Amise
06-03-2005, 03:11 PM
<div></div><span><blockquote><hr>cr0wangel wrote:Nothing about Rampage or berserkers in LU#10.......(not much in LU#10 by the way) but we are getting new fonts. -sigh- <hr></blockquote></span>The entire spell and combat system is currently undergoing a revamp. It's unlikely that any spells or CAs are going to be changed significantly in isolation of this. This is probably the reason why you're not seeing any changes to Rampage. Most if not all of the 50 damage skills should be upgraded since they pretty much all suck right now. <div></div><p>Message Edited by Amise on <span class=date_text>06-03-2005</span> <span class=time_text>04:11 AM</span>
Mortei
06-06-2005, 06:27 PM
I am a 50 berserker too, and I dont know what bugs with Rampage, 1 hour is nice, makes it more special and it kicks [expletive ninja'd by Faarbot] when you first use it. Of course you dont use this on normal mobs, but rather save it for special encounters and do incredible damage. That's better than having both damage and re-use time decreased. 10 mins re-use with the current damage is too much to ask, we already do enough damage.
<BR> <BLOCKQUOTE> <HR> Grondax wrote:<BR> <BR> <BLOCKQUOTE> <HR> Worts wrote:<BR> <BR> <BLOCKQUOTE> <HR> Grondax wrote:<BR> <DIV>Guardian Sphere -</DIV> <DIV>129 Power</DIV> <DIV>3 Second Casting time</DIV> <DIV>5 Minute Recast time</DIV> <DIV>36 second duration</DIV> <DIV>52 % chance to take 100 % of damage that target would otherwise take.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>That is the level 50 Guardian special ability. If anyone can think of a worse ability that exists within the game I would like to know.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Thanks info.</DIV> <DIV>I think maybe you should find the thread where someone cares because this isnt the lvl 50 guardian skill thread.<BR></DIV> <HR> </BLOCKQUOTE>Boy this is the way to get people to see your side of the issue. My post was made to make a point. <DIV>It's that most if not all level 50 skills suck and should be looked at. It just happens that you guys got a broken ability that made up to 5 encounters trivial once an hour (if they be heroic or epic). If you can keep your mind open and try to address all issues instead of just being a selfish punk maybe more people besides zerkers will agree with you.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P>I apologize if I offended you, but from my point of view you posted way off topic in some sort of an attempt to make everyone here think that since your ability sucks, they all should. You wont find me complaining that this skill no longer trivializes encounters, the only thing that sucks about this skill is its reuse timer. They fixed the dmg of it so that it does maybe a bub worth of dmg to a regular lvl 50 heroic encounter. Why should I only get to cast this 3 times an evening? Getting to 50 takes a long time, and now that I'm there, I get 1 hair of an upgrade to fury, and two broken skills.</P> <P> </P> <P>Toaf <BR></P>
Mithru
06-15-2005, 07:45 PM
<span><blockquote><hr>Grondax wrote:<div></div> <blockquote> <hr> Worts wrote: <div></div> <blockquote> <hr> Grondax wrote: <div>Guardian Sphere -</div> <div>129 Power</div> <div>3 Second Casting time</div> <div>5 Minute Recast time</div> <div>36 second duration</div> <div>52 % chance to take 100 % of damage that target would otherwise take.</div> <div> </div> <div> </div> <div>That is the level 50 Guardian special ability. If anyone can think of a worse ability that exists within the game I would like to know.</div> <hr> </blockquote> <div>Thanks info.</div> <div>I think maybe you should find the thread where someone cares because this isnt the lvl 50 guardian skill thread.</div> <hr> </blockquote>Boy this is the way to get people to see your side of the issue. My post was made to make a point. <div>It's that most if not all level 50 skills suck and should be looked at. It just happens that you guys got a broken ability that made up to 5 encounters trivial once an hour (if they be heroic or epic). If you can keep your mind open and try to address all issues instead of just being a selfish punk maybe more people besides zerkers will agree with you.</div> <div> </div> <div> </div> <div>Grondax Ix'Thania of the Shard</div> <div> </div> <div>Master of Genesis on Highkeep Server</div> <div> </div> <div>Level 50 Guardian / Level 50 Woodworker</div><hr></blockquote>Five encounters trivial? Let me know where this version of Rampage is because no one else seems to have been able to find it. </span><div></div>
5 encounters trivial eh ? with it poofing after 15 procs in a GROUP ENCOUNTER ONLY basis , also its a 1 hour recast time? [expletive ninja'd by Faarbot] crack are you smoking? All our proc based effects are broken atm ( poof after 15 procs ) except for bloodrage.... but hey they wont get fixed..... why should they? we are the fools who cant let this game go even thou they shaft us their employer..... ( i'll admit i cant, then again i have love for my guild and ive spent too much time building it up just to leave ) <div></div>
RexTenebrarum
06-23-2005, 05:58 PM
<BR> <BLOCKQUOTE> <HR> Cozumel wrote:<BR>Whats the verdict rex?<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I'm sorry for taking this long to come back with an answer (took almost a month away from the game), and it probably doesn't matter anymore, but you were right .. the dmg I did the next couple of times I tested it was awfull.. I don't know what caused the dmg I did earlier (maybe group layout, incredible luck,..) .. but it plain sucked now.. </P> <P> </P> <P> </P>
CherobylJ
06-23-2005, 06:22 PM
<P>There have been 3 modifications to Rampage (only 1 documented by SOE) over the last 6 months Rex. The output you remember was in the original state.</P> <P>To be blunt this skill really was poorly thought in its initial state (it did make encounters trivial) and now poorly thought in its latest fix (as Stryker pointed out its DPS is less than blue AEs 20 levels below it). </P> <P>It would be nice to have a level 50 skill working correctly but as others point out there are plenty of lvl 50 skills out there that are broken. What other classes are failing to understand is that this is a sensitive area to Bers in that it has been so WIDELY changed already by SOE. At this point I almost wish they would just devise a different lvl 50 skill as Rampage isnt even worth keeping on my tool bar.</P> <P> </P>
cr0wangel
06-23-2005, 06:47 PM
Guess what? In LU#11 we are getting new fonts... again.
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