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View Full Version : Tremblar the Behemoth removed?


EQVo
05-10-2005, 07:55 PM
I appears that Tremblar the Behemoth in the Zek epic instance has been removed from game in the last patch. My question is, why was this not in the release notes? It's incredibly annoying to do this instance the proper way... it takes a lot of time, organization and not to mention, expensive equipment repair bills to do. So instead of people just wasting their time (and money) on doing this instance just to be aggrevated by NOT KNOWING what is going on, simply announce that it's temporarily removed. (like you did with Vox)

Spymast
05-11-2005, 08:01 AM
<DIV>Our guild has the same problem. After we done first 3 waves and npc said good luck to us. Then, we wait 15mins, no behemoth pop for us.</DIV> <DIV> </DIV> <DIV>The script seems bugged from lastest patch(10/5) or a random bug.</DIV>

IvIoritu
05-11-2005, 03:38 PM
<P>i solo'd it and they took it out of the game untill they fix it so i cant solo it anymore.</P> <P> </P> <P>Mord</P>

Tanit
05-11-2005, 06:07 PM
<span><blockquote><hr>EQVoid wrote:I appears that Tremblar the Behemoth in the Zek epic instance has been removed from game in the last patch. My question is, why was this not in the release notes? <hr></blockquote>Because its a bug? If it was intentional they would've closed the instance, like the one at CoD.</span><div></div>

EQVo
05-11-2005, 10:33 PM
<div></div><span><blockquote><hr>Tanith_ wrote:<span>Because its a bug? If it was intentional they would've closed the instance, like the one at CoD.</span><hr></blockquote> Woulda, coulda, shoulda....   But they didn't.  My guess is that </span> Tremblar the Behemoth was removed due to people exploiting his pathing and line of sight.  People would just go in and spend two hours kiting him to death.  I don't think it's a bug, I think it's intentional.... It's been bug reported and mentioned on the boards severeal times with no word at all from SoE.  So now we're stuck with another epic instance that does not work.  High end encoutners need to be kept at high availability.  Those are the long term customers that will continue to play the game, keep them interested and informed SOE! <div></div><p>Message Edited by EQVoid on <span class=date_text>05-11-2005</span> <span class=time_text>02:48 PM</span>

Sute
05-11-2005, 11:51 PM
<BR> <BLOCKQUOTE> <HR> EQVoid wrote:<BR> <SPAN><BR> <BLOCKQUOTE> <HR> Tanith_ wrote:<BR><SPAN>Because its a bug?<BR>If it was intentional they would've closed the instance, like the one at CoD.<BR></SPAN><BR> <HR> </BLOCKQUOTE><BR>Woulda, coulda, shoulda....   But they didn't.  My guess is that </SPAN>Tremblar the Behemoth was removed due to people exploiting his pathing and line of sight.  People would just go in and spend two hours kiting him to death.  <BR><BR>I don't think it's a bug, I think it's intentional.... It's been bug reported and mentioned on the boards severeal times with no word at all from SoE.  So now we're stuck with another epic instance that does not work.  High end encoutners need to be kept at high availability.  Those are the long term customers that will continue to play the game, keep them interested and informed SOE!<BR><BR> <P>Message Edited by EQVoid on <SPAN class=date_text>05-11-2005</SPAN> <SPAN class=time_text>02:48 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Those are the long term customers? Everyone that i know that has left the game have been from 48-50 in lvl. Long term? Yes maybe, if they get EVERYTHING the way they want it. If not, they come here and whine and moan or just simply up and leave the game.</P> <P>Sorry, but that argument is not a great one.</P>

MadisonPark
05-12-2005, 07:18 AM
Tremblar is currently back in game.