View Full Version : Beserker spell Rage Master 1
NEO-MATR
05-02-2005, 03:21 PM
since i didnt saw any feedback in testing about the spell Rage for beserker, and since iv sent two times the bug report il post here maybe its taken under tought. There is no improvment from Rage Aprentice IV version to Rage master 1 Version, i noticed it after i bought and scribed the spell <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> so plz try fixing this asap <div></div>
NEO-MATR
05-05-2005, 03:03 PM
its nice to see that no feed back is done anywhere, made two bug reports posted here sent a cs ticket and still nothing was done gogogogo ppl buy masters they are good <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <div></div>
Kaknya
05-05-2005, 05:33 PM
<font size="4"><font face="Arial">Might have something to do with the lack of high level spells on the test server to even test.. I play every day, have 4 characters, and between all 4 of them, have maybe 6 adept 1 spells and thats it, everything else is mostly app1,app2 with a couple of app4's. I have just found the drop rate for rares to make spells soo low that i gave up making them myself a couple months ago.. I still harvest everything in sight, but ive only ever found 4 stones, 1 glowing flower, and 1copper between tier 1-3. Think they need to realy increase the drop rate on rare spell components so we can make these spells get them out the test and let people use them and actually test them.. </font></font><div></div>
Hazdrubel
05-05-2005, 09:21 PM
<img src="http://tinypic.com/4v1js8"><div></div>
JNewby
05-11-2005, 12:21 AM
<BR> <BLOCKQUOTE> <HR> Hazdrubel wrote:<BR><IMG src="http://tinypic.com/4v1js8"> <BR> <HR> </BLOCKQUOTE> <P><BR>your kidding right? I mean come on if it increases attack speed by 42% at app 1 you should be more then happy... my dirge haste spell at app 1 only </P> <P>increases atk speed by like 10% and master is 31% if it was 31% at app 1 I woudl be more then delighted... heh think you better think again b4 you post cause what will happen is they will make it so app 1 only increases haste by like 14%</P> <P> </P>
MillsFairchild
05-13-2005, 11:10 PM
<span><blockquote><hr>JNewby wrote: <blockquote><div></div>your kidding right? I mean come on if it increases attack speed by 42% at app 1 you should be more then happy... my dirge haste spell at app 1 only </blockquote> <p>increases atk speed by like 10% and master is 31% if it was 31% at app 1 I woudl be more then delighted... heh think you better think again b4 you post cause what will happen is they will make it so app 1 only increases haste by like 14%</p> <hr></blockquote>Illusionists get a 61% haste... so I don't think the devs would consider 42% to be too much. And the point remains that either the spell isn't meant to be upgradable (and needs to be fixed) or the upgrades are messed up (and need to be fixed). </span><div></div>
<P>JNewby,</P> <P>The haste from the skill last 10 seconds, recast timer is 90 seconds. Rage is almost totally useless as a skill. What they need to do is make it so Rage at app 1 is 10 seconds and then have the time it lasts increase so that at Master 1 it is something like 1 min. Then I would probably think about upgrading it and using, as it is.. it sets at app 1 on my crap skill bar with powers that might get used once in a blue moon.</P>
JNewby
05-16-2005, 11:06 PM
<BR> <BLOCKQUOTE> <HR> Rurgah wrote:<BR> <P>JNewby,</P> <P>The haste from the skill last 10 seconds, recast timer is 90 seconds. Rage is almost totally useless as a skill. What they need to do is make it so Rage at app 1 is 10 seconds and then have the time it lasts increase so that at Master 1 it is something like 1 min. Then I would probably think about upgrading it and using, as it is.. it sets at app 1 on my crap skill bar with powers that might get used once in a blue moon.</P><BR> <HR> </BLOCKQUOTE><BR>I agree 10 secs is not alot but being taht my 50 dirge can only give 18% daste at apt1 and he is only a buff bot I would like to see those types of classes get a upgrade b4 a class like zerk who is a great tank/great dps gets a buff upgrade.. I mean seems kinda seird that your class is so good you can out dps warlock out tnak anyhting save a guardian.. and thatis close... and you are prolly close if not bettter then bard buffs and yet more is needed?
<span><blockquote><hr>JNewby wrote: <blockquote> <hr> Rurgah wrote: <div></div> <p>JNewby,</p> <p>The haste from the skill last 10 seconds, recast timer is 90 seconds. Rage is almost totally useless as a skill. What they need to do is make it so Rage at app 1 is 10 seconds and then have the time it lasts increase so that at Master 1 it is something like 1 min. Then I would probably think about upgrading it and using, as it is.. it sets at app 1 on my crap skill bar with powers that might get used once in a blue moon.</p> <hr> </blockquote>I agree 10 secs is not alot but being taht my 50 dirge can only give 18% daste at apt1 and he is only a buff bot I would like to see those types of classes get a upgrade b4 a class like zerk who is a great tank/great dps gets a buff upgrade.. I mean seems kinda seird that your class is so good you can out dps warlock out tnak anyhting save a guardian.. and thatis close... and you are prolly close if not bettter then bard buffs and yet more is needed? <div></div><hr></blockquote> what do your dirge spells have to do with the fact that rage doesn't upgrade? I'm not trying to be an [expletive ninja'd by Faarbot], but it doesn't really have anything to do with the dirge spells or skillsets. If there is a problem with berserkers being out of place in the dps/tank list, this will be fixed in the Combat Changes update, there's no reason that rage can't be fixed also. I'm getting frustrated with the way one class points out a problem with a spell or skill, then another class says don't worry about it, you're too good anyway. The fact is that all classes have problems, and the balance changes need to be made after all the spells and skills are fixed. If that doesn't happen, then it will just cause more problems later when a skill is fixed, and then throws the balance off again. To close, if you feel dirge's have issues, then by all means post about the issues, and I (as a berserker) will fully support the fixing of those issues, even if it makes your class excel at something my class excels at also. In turn, I would hope that by offering my support of fixing the issues your class has, you may also offer support of fixing the issues my class has.</span><div></div>
NEO-MATR
05-17-2005, 03:15 PM
looks like the devs completely ignore bugs, live update 9a includes some zerker fixes but doesnt inclued RAGE spell, wonder if the devs can at least post a reply of some sort here........ <div></div>
CherobylJ
05-17-2005, 06:52 PM
<P>Neo</P> <P>Bugged this myself numerous times about 2-3 months ago...its clear they dont feel a need to react to this (perhaps because all classes have a similar issue and they dont want show favortism). Aonin had a list of all app 4 to adept3/master spells that dont upgrade on Bers board as well.</P> <P>Side comment: its always puzzling when a person that doesnt play a particular class walks into one of these threads and makes completely offbase comments w/o any context at all. Rage not only lasts a very short duration it doesnt effectively stack with our Berserk skill..this makes this a very very situational skill (basically you use it at the start of a fight and/or when not MT after activating Anarchy/Bloodrage). This issue has nothing to do with class balance and everything to do with broken spell upgrades, not a unique situation to Bers as all classes basically have a similar issue.</P>
Subtlekni
05-17-2005, 08:20 PM
I notice it is orange to you. As you gain levels (assuming you have/will) do you find that the haste improvement on the master goes up more/faster than the gains on the App IV? Assuming they go up?
Faoite
05-19-2005, 11:20 AM
<DIV>Wrote a post on this myself, which I gotten no responses to nor the bug report i put in game as well. I noticed this with my Swashy skills not changing any from app to master on a couple skills and a couple more skills there were only minor changes and i mean minor. Alot of these needs to be looked at because some of these Master I's thre are only a couple on each server, which you would think something that rare and that cost a couple arms and legs each would give a huge inprovemtn to the skill. Hope these are being looked at by the devs but with no response I fear they are not :smileysad: </DIV>
They are re-working the entire spell/skill system. Supposedly spells will no longer improve as you level and the only way they will improve is by scribing upgrades. I'd kick back and relax until that patch comes in. Most likely when it does, anyone with Masters scribe will be quite happy. <div></div>
Ehehe same for Adept III at lvl50....this spell is broken cause it is not upgradable <div></div>
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