View Full Version : Usless tradeskill - Carpentry
Jobeson
05-02-2005, 05:50 AM
I recently took up carpentry. I figured logically carpentry was the trade skill that would make totums. Because every trade has something useful for those out on the field. Weapons, bows, armor, skills, potions, food, drink, ect. The one for carpentry of course had to be creating totums I thought, SOE wouldnt make a skill that solely made furniture the only useless thing in eq2. I should have researched this more. I found out carpentry is the most usless trade skills. The furniture created though looks nice is not important at all in EQ2. The only semi useful item that can be made is the giant boxes. These are useful but not something you would want on the field. I honestly believe carpentry should be the trade to make totums, and not woodworking. Woodworking can make weapons shields bows and imbue them. WoodWorking is a very nice tradeskill and one I would have chosen if I had known it made totums too. It does not need the ability to make totums to remain a great tradeskill. Having woodworkers make them gives them too much for tradeskill usefulness. I know woodworkers are gona hate me for this but comon you are making imbued items that sell uber well and some shields aswell. You dont really need totums too, You know this. I will continue to do my carpentry since I started and I will be able to sell the boxes but every tradeskill should have something useful for the field. Making weapons that people need and shields that people need and bows that people need is enough for a tradeskill. Furniture is not needed boxes are not needed. Carpentry needs something useful, if not totums then what? <div></div>
Kamotrack
05-02-2005, 06:05 AM
<DIV>Remember all the Ads with boats in them? Well they are going to have player-owned boats in the game sometime in the future (I think they wanted them for launch-this info was disclosed during pre-launch and beta postings by devs). My guess is that they are keeping this in mind and planning on giving carpenters boats to craft.</DIV>
BlackHa
05-02-2005, 10:55 AM
<P> I also heard mention of bringing in harvesting tools as well ^ ^.</P> <P>The concept seems tailormade for carpenters. Here is a model I have proposed.</P> <P> </P> <P>1) All harvesters should retain their ability to harvest (with the same success rate), within the current state of the game.</P> <P>2) Different levels of harvesting tools should be introduced. For this example I will use a hypothetical <FONT color=#ffffcc><STRONG>Ash Handled Forrester's Axe . </STRONG></FONT></P> <P>These tools would provide a bonus to existing harvesting skills.</P> <P>This tool would be attuneable for the same reasons most other items are. It would provide a bonus at a tier equivalent to the handle type (and lower). This tool would share the same quality levels as other crafted items (ie. crude, shaped, etc)</P> <P>3) There are several types of potential bonuses that come to mind.</P> <P>* Increase success rate of common harvests</P> <P>*Increase success rate of rare harvests</P> <P>*Increase success rate of both common and rare harvests</P> <P>*Random chance (uncommon event) that node "replenishes" for another 3 harvests</P> <P>* Random chance (uncommon event) that a node returns 2 or more common items from a single harvest</P> <P>* Random chance (extremely rare event) that a node returns an imbuing item (ie..sparkling stone) with a rare item (ie..steel cluster)</P> <P>The list could go on. Any combination or partial use of the above would work.</P> <P> </P> <P>In summary...Presto! Carpenters are producing items that are in as much demand as any other crafted item in the game. Heck..might as well throw in legendary tools while you are at it. No top notch crafter could do without it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </P> <P>Similar to a warrior requiring a skill range to use various weapons, the harvester would need a harvesting skill (ie. forresting) in a level range appropriate to the tool.</P> <P>It seems to fit so nicely with the current model of how items currently work in the game. For example, you would not be able to take full advantage of the tool until it "cons" white to you (although you could equip it at orange).</P> <P> </P> <P> </P> <P> </P> <P> </P>
majinvegeta52
05-02-2005, 01:21 PM
<P>Maybe its just me, but I find carpenters hardly useless. I like the fact that I can decorate my house with their items and it decreases the status on upkeep.. This alone makes me seek out high lvl carpenters ( but they are a rare breed it seems)</P> <P> </P> <P>My shammy carrys around 2 teak boxed.. YEa they are heavy, but what else am I going to do with my str.. im not burdened and I can harvest hunt for days. Carpenters are nothing like any other trade class yes.. They have their problems like any other class, but they in my opinion are far from worthless..</P> <P> </P>
<BR> <BLOCKQUOTE> <HR> Jobeson wrote:<BR> The one for carpentry of course had to be creating totums I thought, SOE wouldnt make a skill that solely made furniture the only useless thing in eq2. I should have researched this more. <BR><BR> <BR> <HR> </BLOCKQUOTE> <P>yes you should. i have a level 37 carpenter and i like that what i make is fun fluff. i can make furniture when i want to, and when i'm not in the mood to, guildies don't die or go through withdrawal. furniture isn't useless, it's very fun, it's just not required in the way that armor and food are, and to me that's a plus.</P> <P>totems are nifty and if you really want to make them, you can make a woodworker. re-doing the levels you've already done would probably be less frustrating for you that trying to level your carpenter 35+ when it gets really really slow. good luck <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></P>
Mortei
05-02-2005, 06:43 PM
Carpenters make bank boxes that sell well, and i've read in an interview that furniture will replenish vitality or some bonus at least, so they are aware of this problem. And saying that carpenters are the most useless class can be discussed hehe.
MaenaBowy
05-02-2005, 09:43 PM
<P>You wanted to be a carpenter for the totems? Just assuming they actually had 'em.... *snicker*</P> <P>ROFL....</P> <P>Sorry, can't stop laughing...</P> <P> </P> <P>There are STILL threads in the WW forum about how useless the stupid things are.... now admittedly, it appears a lot of the problems are being addressed, (duration being increased, no longer permanently dropping when combat starts, no more mysterious level requirements, more than 1 charge...), but seriously... picking any class for the TOTEMS???</P> <P>Are you SURE you aren't confusing them with the hex dolls? I've probably sold 5 totems to date. (all SoW ones) FURNITURE is more useful than most of the others.</P>
SavinDwa
05-02-2005, 10:39 PM
<P>I understand that you are probabkly viewing this from a single profession point of view ... but. I think you would be surprised to here that most woodworkers would be very very happy to exchange totems for boxes!!!</P> <P>I have four crafters: tailor, alchemist, jeweler and woodworker. The worst of these by far is the woodworker. The worst two professions are woodworker and weaponsmith. At the moment the best is provisioner, it used to be alchemist.</P> <P>Lets start by seeing who a wood worker's customers are. Up to level 29 [there is a slight change at level 31). Beofe the change to crafting independence workers got most of their money from making paper and quills for sages [spells and generic patterns]. But that is now dead. So that means a wood worker needs to rely on shields and bows. The wooden weapons are just not that useful compared to metal ones and/or drops. Casters could use them but they tend to spend money on spell upgrades and don't tank much anyway. So who uses bows? Rangers and berserkers/guardians for pulling. But the drops are good enough for pulling which leaves us with Rangers. 1 out of the 24 classes. bad news.. there are actaully some good ranger bow quests. Nix that .. the only bow I have ever made has been for guild mates. Shields? here life is a bit better. Tanks use shieilds. Well some of them do. Basically its guardians and berserkers that use shields .. maybe paladins if they are not into a big two handed sword. Did I mention ther eare some pretty common good shield drops?</P> <P>So the market for bows ia at best 1 per ranger/guardian and berserker every 10 levels.but realistically its more like 1 for every 20 characters 3 times in the game. So on a server of 10,000 the total market for bows over a 2-3 year period is about 1500 and I'm being very very nice.</P> <P>Now lets look at the market for boxes. Everyone wants boxes. Lets say each player has on average 4 characters -- that is 36 bank slots including the shared. lets say they upgrade these 3 times in the game. that is 108 boxes per account. Lets roudn that to 250,000 boxes per server over a 2 year period. There isn't a woodworker out there that would swap the ability to make boxes for all weapons bows and shields. Everyone is always running out of space. I currently have 7 characters all with 16 slot boxes. I will probably upgrade them to 20 slot soon -- all of them. The 16 slot boxes will either get sold or move to new characters to make even more room. Our guild carpenter is so overworked with making boxes that the real use of my wood worker is I make most of the sub components for them. </P> <P>Now at level 31 we get Spirit Totem of the Wolf .. this is a very bice item. It will regularly sell for 4-55 silver each and hence has good margins. But I would tarde it all for making boxes in a heartbeat </P>
Quijonsith
05-03-2005, 10:46 PM
<DIV>lol, I've seen SoW totems sell on Antonia Bayle for 2 to 10g.</DIV>
Jobeson
05-04-2005, 04:47 AM
<div></div><div></div>Im not saying I want to trade boxes for totums first off like someone got... not sure how you got to that point but umm... no... I just think we should have something thats in some sort of demand out of the city. The guy who proposed the Carpenters making stuff for foraging. sort of like weapons. This would be an uber idea. Or like i was saying totums. Just something to use out of the house. I know we are for making furniture primarly and the boxes go nicly in banks and selling items from the vault but I still would like to see something outside of the city to be made by us. Not changing the tradeskill to something different. Just a little more to help us out. The adding status points to items to be seen helps us some too. As would interactive furniture. All sorts of stuff that is being considered. <div></div><p>Message Edited by Jobeson on <span class="date_text">05-03-2005</span> <span class="time_text">05:48 PM</span></p><p>Message Edited by Jobeson on <span class=date_text>05-03-2005</span> <span class=time_text>05:50 PM</span>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.