View Full Version : Call of Qeynos / Call of the Overlord
Goldenblade
04-03-2005, 12:16 AM
<DIV>The "call" spells return you to your starting district, regardless on whether or not you still live there. Something I would like to see implemented is a way to change your "bind point" to your house. This way, you dont have to run to the otherside of Qeynos or Freeport to get to your apartment.</DIV> <DIV> </DIV> <DIV>(if this isnt where I should post this, move it to where it belongs =p )</DIV>
DementedGerbil
04-03-2005, 05:01 PM
this was addressed in one of those "talk to the devs" or w/e, they said they had no plans in the future but it was a possibility, as far as i know the only way to change ur bindis to use an illusion, im from beggars court, but i use my guise to take me to longshadow when i wanna craft
Jackkal
04-04-2005, 02:40 AM
Umm, didnt you think of that before moving? I did and chose my new appartment accordingly. It aint tha big a deal, just 2 more zones after using Call. In fact, I would prefer things to stay the same as both my tradeskil zones are in my starting district and thats usually the first place I head to after being out. I've found they give the best prices on selling goods and the armor repair NPC is right there also. If you moved 'cause its the cheapest 2+ room inn then I think you moved for the wrong reasons. Move to a better location or dont move at all unless you can live with the "inconvienence". <div></div>
<BR> <BLOCKQUOTE> <HR> Jackkal wrote:<BR>Umm, didnt you think of that before moving?<BR><BR>I did and chose my new appartment accordingly. It aint tha big a deal, just 2 more zones after using Call. In fact, I would prefer things to stay the same as both my tradeskil zones are in my starting district and thats usually the first place I head to after being out. I've found they give the best prices on selling goods and the armor repair NPC is right there also.<BR><BR>If you moved 'cause its the cheapest 2+ room inn then I think you moved for the wrong reasons. Move to a better location or dont move at all unless you can live with the "inconvienence".<BR> <BR> <HR> </BLOCKQUOTE><BR>And being able to choose the binding location would be bad for you how? I'm a DE living in WW but call to GS... makes ALOT of sense to me to be able to choose.
<BR> <BLOCKQUOTE> <HR> Goldenblade wrote:<BR> <DIV>The "call" spells return you to your starting district, regardless on whether or not you still live there. Something I would like to see implemented is a way to change your "bind point" to your house. This way, you dont have to run to the otherside of Qeynos or Freeport to get to your apartment.</DIV> <DIV> </DIV> <DIV>(if this isnt where I should post this, move it to where it belongs =p )</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>This keeps resurfacing every few weeks. The reason being it's a good idea!</DIV> <DIV> </DIV> <DIV>SOE take note, rebinding cannot be too tricky can it? Then we can move onto wanting something else :smileyhappy:</DIV>
Goldenblade
04-04-2005, 02:55 PM
Obviously if I posted the question, I do not read this 'crap' that often. Thank you for the info though
come on now are you serious? whats the big deal about running to the docks and clicking the city where you want to go, what does that take, 2 minutes at most? the call spell is based on your race, and for people that have houses in west/east/north freeport and qeynos they would have to add those locations in too, just a waste of time working on something like this IMO.
Jackkal
04-04-2005, 07:47 PM
<BR> <BLOCKQUOTE> <HR> Wurm wrote:<BR><BR> <BLOCKQUOTE> <HR> Jackkal wrote:<BR>Umm, didnt you think of that before moving?<BR><BR>I did and chose my new appartment accordingly. It aint tha big a deal, just 2 more zones after using Call. In fact, I would prefer things to stay the same as both my tradeskil zones are in my starting district and thats usually the first place I head to after being out. I've found they give the best prices on selling goods and the armor repair NPC is right there also.<BR><BR>If you moved 'cause its the cheapest 2+ room inn then I think you moved for the wrong reasons. Move to a better location or dont move at all unless you can live with the "inconvienence".<BR> <BR> <HR> </BLOCKQUOTE><BR>And being able to choose the binding location would be bad for you how? I'm a DE living in WW but call to GS... makes ALOT of sense to me to be able to choose. <BR> <HR> </BLOCKQUOTE><BR> <DIV>It would be bad for me because:</DIV> <DIV> </DIV> <DIV>There are many, many other things that needs fixing before something as trivial as changing binding locations gets looked at.</DIV> <DIV> </DIV> <DIV>Nobody forced you to move.</DIV> <DIV>Nobody forced you to betray.</DIV> <DIV> </DIV> <DIV>Whats so hard about clicking a bell or spending and additional minute to run thru a couple zones?</DIV>
<BR> <BLOCKQUOTE> <HR> Jackkal wrote:<BR> <BR> <BLOCKQUOTE> <HR> Wurm wrote:<BR><BR> <BLOCKQUOTE> <HR> Jackkal wrote:<BR>Umm, didnt you think of that before moving?<BR><BR>I did and chose my new appartment accordingly. It aint tha big a deal, just 2 more zones after using Call. In fact, I would prefer things to stay the same as both my tradeskil zones are in my starting district and thats usually the first place I head to after being out. I've found they give the best prices on selling goods and the armor repair NPC is right there also.<BR><BR>If you moved 'cause its the cheapest 2+ room inn then I think you moved for the wrong reasons. Move to a better location or dont move at all unless you can live with the "inconvienence".<BR> <BR> <HR> </BLOCKQUOTE><BR>And being able to choose the binding location would be bad for you how? I'm a DE living in WW but call to GS... makes ALOT of sense to me to be able to choose. <BR> <HR> </BLOCKQUOTE><BR> <DIV>It would be bad for me because:</DIV> <DIV> </DIV> <DIV>There are many, many other things that needs fixing before something as trivial as changing binding locations gets looked at.</DIV> <DIV> </DIV> <DIV>Nobody forced you to move.</DIV> <DIV>Nobody forced you to betray.</DIV> <DIV> </DIV> <DIV>Whats so hard about clicking a bell or spending and additional minute to run thru a couple zones?</DIV><BR> <HR> </BLOCKQUOTE><BR>Yet they waste time nerfing err fixing trival things left and right.. and this is something that is EASY to add and would benefit ALOT of people but it should be put on the back burner? Sorry I do not agree with you. You only don't care about this because YOU are not i<STRONG><FONT size=2>nconvenienced by it.</FONT></STRONG>
CherobylJ
04-04-2005, 11:25 PM
They should just add a binding stone/pole in each district where houses are. Clicking on it would set your bind to that spot. The character file data would need an extra data element added called something like"bind_loc" rather than drive off of race (a short sighted work around could be to add these bind locations to the race table...yuch). This would not a technically insignificant change...but one that would add alot of utility to the player base.
Naughtesn
04-04-2005, 11:30 PM
<P>I agree with that a change to bind point would be nice. After all, moving to nicer digs means you have accomplished something in this game environment: acquired wealth, status and levels. The punishment for these accomplishments is moving to a zone up to 2-3 zones away from your bind point, inconvenient banking, and an unnecessary timesink.</P> <P>But I also agree that there are other things much more pressing that need to be fixed before new things added.</P> <P>So both can be done!!! Fix stuff <U>and</U> change our bind point, in that order!!!</P>
Jackkal
04-05-2005, 12:33 AM
<div></div>So whats the inconvienence of having the Call take you to your starting District? There is a Banker, Broker, Mender, Mail, NPC shops for selling, everything you need is there. If you decided to move, well thats your problem if its now an inconvienience. So why should bug fixes take a back burner to impliment something that only a few really want? Sheesh, my District is Big Bend. when I decided to move to a bigger place I looked at all the options before deciding on West Freeport. It takes me less than a minute to go from Big Bend to my Inn in WFP and have to zone twice. Big Deal. Even if I chose one of the other Inns it would involve either 1 more zoning or even easier to get to via bell. If its such an inconvienience to you, maybe you should look at other options and move again to a better location. The City Propers dont have all the convieniences that the Districts do. I chose WFP because there is a bank there. EFP has the BM Broker. havent found a mender in any of the propers but havent looked hard 'casue there is one easily accessable at my District. Moving to a bigger Inn does not mean more convienience with that the city has to offer. its just a status thing is all. Later this would be a nice feature to add but right now, the majority of the players still have the basic Inn Room. I would prefer the Devs spend their time takeing care of game problems rather than impliment a feature that the small minority wants. <div></div><p>Message Edited by Jackkal on <span class=date_text>04-04-2005</span> <span class=time_text>01:40 PM</span>
Goldenblade
04-05-2005, 01:12 AM
<DIV>My problem isnt so much the inconvience, it is the simple fact that I am gating to a district that I normally dont mess with. I plan on moving into a 2 or 3 bedroom apartment when I am able to keep a steady income. Those apartments are found in the 'city' areas, not districts.</DIV>
Uumuuanu
04-05-2005, 02:02 AM
<BR> <BLOCKQUOTE> <HR> CherobylJoe wrote:<BR>They should just add a binding stone/pole in each district where houses are. Clicking on it would set your bind to that spot. The character file data would need an extra data element added called something like"bind_loc" rather than drive off of race (a short sighted work around could be to add these bind locations to the race table...yuch). This would not a technically insignificant change...but one that would add alot of utility to the player base. <BR> <HR> </BLOCKQUOTE> <P><BR>Now that they have added post offices to nearly every population zone on test, this should also give you the option to bind. For those that dont say its a big deal, be an Iksar and live in WFP. Beam home to the back of Scale Yard, run out to the dock, zone to EFP, run all the way up the hill, zone to WFP, run all the way up and around to the inn, zone again into your room. It is not a trivial trip. Matter of fact its so annoying I am going to be moving out of WFP after having lived there since only days after I started playing.</P> <P> </P> <P>The only downside to this is that most people would bind in some place like EFP which is convient for every location. It would become alot like the POK did in EQ with nearly everyone trying to hang out there. I think that is the thing they are trying to avoid currently.</P>
Yodaya
04-05-2005, 08:15 AM
I would love this idea. The only reason for me to not buy a 2-bedroom house now is the hassle of walking from my bind location to that place.
FrostP
04-05-2005, 02:47 PM
<P>I think this is a great idea, I can't think why people are knocking it except they are ignorant or other players load times. There really is no reason to argue against a suggestion that does NOTHING wrong to anybody other then to be awkward for the sake of feeling important and cause trouble.</P> <P>Not everyone runs a fast computer and can switch zones in a few seconds, not everyone has a fast internet connection. I am blessed with both however I can see how it would help those people immensly and of course it will no doubt save me having to zone as often too. I own a suite in Qeynos Harbour and consistently have to zone to willow wood then use the dock bell, I chose the harbour because its the only zone which has almost as much facility in it as the noob zones. There is no way I could ever be willing to pay for a home in North Qeynos or South Qeynos the facilities in the zone and the travel time to get there is just a waste of money.</P> <P>Amazing how they made the cheapest rent zones so easy then start charging you more money to move further away from facilities. If you live in north qeynos thats and call home thats a 5minute walk not including zoning to get into North Qeynos followed by a 5minute walk to find a dock bell or crafting door! Its too late now but it would have been smarter to make the noob zones less convenient maybe no bank, no mender, only cheapskate sell back npc's and access to lower tier crafting equipment only. Then put all the better stuff in the main city THEN it would be worth spending the money on a better home to be nearer to all the facilities. Hell there are some noob housing that has a bank and crafting door in the same room nevermind same zone!</P>
Kala T
04-05-2005, 03:28 PM
The big deal is I pay huge rent to live in a 3 bedroom house with no bank and cant get back to the zone where I live....so when I want to sell I have to go back to the bank 1 zone over, and then get about 800lbs of chests....then I walk slower than spit running from a baby's mouth....about 3 sprints later I end up back home....to sell...oh wait..now a guildie needs me to go adventuring....10 minutes..depending on server speed....to get back to the bank..discard my boxes..and get dressed for war....Im not asking for a bank in zone...(though it would be nice) call to the overlord would be very helpful for us higher rent and tax paying citizens...you'd think we'd be treated special or something for trying to better ourselves....instead of being penalized....
imready2go
04-05-2005, 09:46 PM
<DIV>How about this: since you get the CoQ/CoO after doing the Citizenship quest in your hometown, you do a new "citizenship" quest for the district into which you move (only after relinquishing the old residence and actually purchasing a new one) if you wish to get a new CoQ/CoO spell. The new quest would re-set your home district and any Call spell done after that point would take you to your new home. Maybe these citizenship quests could scale up in difficulty - either by your level or even by the number of times you change your home district!</DIV>
thisMoriMo
04-05-2005, 10:51 PM
If your home town is Beggar's Court in Freeport, you will NOT be by the mariner's bell when you recall in. You have to run across what for many systems is a hugely LAGGY zone (anyone happen to know why?) to get to the bell. There are a couple other started zones like this, but few as laggy. I would love the option to set my home point to any bell in town, OR any inn. (Some players don't use inn rooms much and would not be pleased if they suddenly got dumped by the inn instead of the convenient bell.) It shouldn't be an issue, really, but usually at the end of a long hunting trip, lag and memory leaks are hitting us badly and we want expedience in finishing up our town business. So yes, more options please! (But don't force me to go directly to my inn room instead of the bell if I don't want to!)
Miral
04-06-2005, 08:33 AM
<BR> <BLOCKQUOTE> <HR> tek2k5 wrote:<BR>come on now are you serious? whats the big deal about running to the docks and clicking the city where you want to go, what does that take, 2 minutes at most? the call spell is based on your race, and for people that have houses in west/east/north freeport and qeynos they would have to add those locations in too, just a waste of time working on something like this IMO. <BR> <HR> </BLOCKQUOTE><BR>memory leak. theres still a memory leak in eq2 for many many players and every time you zone it gets a little bit worse.
Okay so I would love them to add this, is main reason I still live in the noob ghetto.However, if you dont relinquish your house then do the betrayal quest its perfectly possible to have a house in Qeynos but belong to Freeport... so if this is added where would you recall?I know... silly point - thought I'd mention it anyway <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Goldenblade
04-06-2005, 04:27 PM
After you Betray, your bind point is set to the docks outside in Antonica or Commonlands (i believe at least)
Miral
04-06-2005, 05:10 PM
actually you bind to one of the villages based on your race. Iksar in qeynos get bound to Greystone Yard. Why? I guess because they like sharing their home with barbarians.
Goldenblade
04-06-2005, 11:06 PM
<DIV>Ah. That explains why I was going to the docks. With one of my previous characters, I never actually finished the betrayal before I deleted him.</DIV>
<div></div><blockquote><hr>imready2go wrote:How about this: since you get the CoQ/CoO after doing the Citizenship quest in your hometown, you do a new "citizenship" quest for the district into which you move (only after relinquishing the old residence and actually purchasing a new one) if you wish to get a new CoQ/CoO spell. The new quest would re-set your home district and any Call spell done after that point would take you to your new home. Maybe these citizenship quests could scale up in difficulty - either by your level or even by the number of times you change your home district!<hr></blockquote>Thanks. That's the best suggestion I've read yet for removing what I agree is a significant and pointless source of frustration.<div></div>
Goldenblade
04-07-2005, 12:03 AM
<DIV>Trolls and Ogres should be able to bind in the halfling district. Why? A big surplus of tastey 'snacks'.</DIV> <DIV> </DIV> <DIV>A quest to give yourself residence in a specific district sounds good.</DIV>
Miral
04-07-2005, 06:17 AM
heh right because qeynos would let you eat other citizens =P you'd be kicked out of qeynos so fast you'd choke on that halfling meat
Debillus
04-07-2005, 06:58 AM
If you pay attention, you will see that the Call of Qeynos is actualy suffixed with a (Apprentice I) tag. CoO is not. I'm not gonna guess which one of the two is bugged, but just elaborate on the idea, that the call command "could" be upgraded. Apprentice I - Call to Zone of Origin (as is today) Apprentice II - Call to Zone of Origin (90% casting time of App I) Apprentice III - Call to Zone of Origin (80% casting time of App 1) Apprentice IV - Call to Zone of Origin (70% casting time of App 1) Adept I - Call to Zone of residence (60% casting time of App 1) Adept III - Call to Zone of residence (50% casting time of App 1) Master I - Call to Residence (50% casting time of App 1) Notice that the Master I version would actualy send you directly to your appartment (whereever it may be), where as the Adept line would place you in the default Gate-In location of the zone of your residence. The Apprentice line would be no different that the Call command we have today, only with improved casting time. /B <div></div>
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