View Full Version : Offline Selling and Houses - The good and the bad!
Namil
04-02-2005, 02:30 AM
<DIV>Woohoo offline selling is finaly here. But at what cost?</DIV> <DIV> </DIV> <DIV>SOE gave us the ability to share houses and have multiple merchants depending on the size of them. Many couples and friends share these houses/apartments. Many sellers wanted the ability to sell offline. But the current system makes the above house sharing an inconvienence or just plain annoying. (yes I know the work arounds to it) Why give us the ability to share houses and apartments to then go and make a great thing like offline selling turn it into an agravation.</DIV> <DIV> </DIV> <DIV>This has a second effect and ends up penalizing the buyers not the sellers by forcing the buyer to only be able to purchasey from the NPC broker. This will automatically charge the buyer %20 over the price of the item. Why make the buyer suffer for giving the sellers something they wanted.</DIV> <DIV> </DIV> <DIV><STRONG>Solutions</STRONG>: Here is a possible solution to both problems - Purchasable Merchants that charge a weekly upkeep. The more expensive the upkeep the more vendor slots that merchant will have. Allow all House/Apartment owners and whoever they set to Trustee the ability to access this vendor/merchant. This way you are still controlling the amount of storage slots in any given house/apartment. Make it so the owner can set the amount of slots a person can use and do not allow other characters to remove these items as to prevent No Trade items exchanging hands. Also allow the items placed on the vendor to not be sold if the character does not want to sell that item. </DIV> <DIV> </DIV> <DIV>1) Offline selling will now be of cost to the seller not the buyer. </DIV> <DIV>2) Continued limited storage in a house/apartment.</DIV> <DIV>3) Still a money sink for the weekly cost of the merchant/vendor.</DIV> <DIV>4) Owners and Trustees can still continue to share their Home/Apartments.</DIV> <DIV>5) Owners and Trustees can both sell offline.</DIV> <DIV> </DIV> <DIV>Just an idea!</DIV> <DIV> </DIV> <DIV>Namilla</DIV><p>Message Edited by Namilla on <span class=date_text>04-01-2005</span> <span class=time_text>04:47 PM</span>
lockhea
04-04-2005, 05:47 PM
<P>How about making your pet act as a merchant when you arn't around. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>I think it would be great to have my pig or dragon selling my stock. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P> </P> <P> </P>
Sorentio
04-04-2005, 05:57 PM
It's not the buyer who's suffering if you lower your own prices 20% instead when offline selling.
Namil
04-04-2005, 07:27 PM
<DIV>Yeah cause the seller really gives a crap what the buyer pays. Most sellers are going to set their price and forget it. The buyer is suffering for this offline selling period.</DIV>
Crystobel
04-04-2005, 09:39 PM
20% is not too much to charge. I buy stuff from the fence all the time at 40% markup. People will pay for what they want/need despite the cost. Ameva <div></div>
Malack
04-04-2005, 09:48 PM
Geez some people are never happy.
<div></div><div></div><span><blockquote><hr>Namilla wrote:<div></div><div> </div><div>This has a second effect and ends up penalizing the buyers not the sellers by forcing the buyer to only be able to purchasey from the NPC broker. This will automatically charge the buyer %20 over the price of the item. Why make the buyer suffer for giving the sellers something they wanted.</div><div><hr>Because some of us actually like to play the merchant game and keep our vendors stocked and regular check prices and play the game. Putting us in the position of having to compete with every lazy or electricity-challenged player in the game who looks at a merchant as nothing more than a piggy bank, would ruin a part of the game for those of us who enjoy merchant aspects of the game.</div><strong></strong><hr><div>1) Offline selling will now be of cost to the seller not the buyer.<hr>You can do that now.. Discount all your items by 20% when you list them and you will be taking care of the cost. For rare and unique items you can get by passing on the 20% for the buyer. For common items, you will never sell them if you don't discount to compete with those of us who choose to play a more active merchant role. So as it is now, you will have to pay for the cost if you want to sell anything. </div><div> </div></blockquote></span><div></div><p>Message Edited by aeiouy on <span class=date_text>04-04-2005</span> <span class=time_text>12:57 PM</span>
<span><blockquote><hr>Namilla wrote:<div>Yeah cause the seller really gives a crap what the buyer pays. Most sellers are going to set their price and forget it. The buyer is suffering for this offline selling period.</div><hr></blockquote> Not true at all... It will only be the case for very rare and uncommon items.. Everything else will have a price point set by the pc merchants in the game... Which means those using offline selling will have to match or go lower or not sell their wares. </span><div></div>
Gladesto
04-05-2005, 12:11 AM
What really gets me aout the current system we have now.Is the fact that, cant keep characters in game after a certain period int he am.So im forced to keep my pc up all night.Sell while im asleep.The thing drops me from game every morning.From there server cleaning.Why do the rest of us, have to suffer this way.Sure the fellah who doesnt like offline selling, probubly makes a killing when the servres come down.Since there the only ones who can boot there pc up after the server drops.Im all for this new system.I say wtg soe on it.Also get rid of attuned items.Its garbage.
<P>Dont Worry too much about the 20% broker fee.</P> <P> </P> <P>Offline selling will Drive Prices DOWN. Undercutters / Quick salers / Low priced Crafters will all be dropping prices some.</P> <P> </P> <P>I dont see a problem with the 20% on broker as i said above, just give it a week or 2 to settle in. You will no doubt still see the peeps selling Oranges at 5g ( [Removed for Content] ). but all in all prices will drop alot.</P>
Namil
04-05-2005, 04:58 PM
<DIV>Prices will never drop below what an NPC would buy the item for. If they do people are throwing away money. The offline selling forces everyone to pay an extra 20%. It is irrelevant if the seller chooses to discount his items the 20% or not, the price will never be below what an NPC vendor would buy it for nor will it ever be below cost of making the item for crafters. </DIV> <DIV> </DIV> <DIV>Prices are going to drop but they are going to drop down to just above cost or vendor sale prices. Item sells for 10g it will not be below 12g on the vendor. Item costs 90s to make it will never be below 1g 8s on the vendor. It wont happen, people normally do not throw money away and many people often run to the sellers homes to save their hard earned cash. </DIV> <DIV> </DIV> <DIV>Do not get me wrong im all for offline selling but I think it may be going in a bit too fast especially given they didnt want this in the first place. They are catering to the customer witch is great but the above is an honest concern to where the buyer is and will be paying for offline selling not the sellers who wanted this in the first place. </DIV> <DIV> </DIV> <DIV>1g may be nothing to some of you but for somone who doesnt make a ton of it OR have all my alts with 9p horses I can tell you I will run to somones house to save the money and this is all but being taken away!</DIV> <DIV> </DIV> <DIV> </DIV>
BlueKnightLPL
04-05-2005, 06:14 PM
<P>I think you'll find your concerns are misplaced. There will be MUCH more on-line selling from this, allowing you to chose the merchant you want to go to. I enjoy questing and adventuring - this will allow me to keep my 2 boxes in my room available to you while i am out. Same with those who enjoy crafting - they'll be making more things while still keeping their vault store open and available to visitors.</P> <P>It will also allow me to save wear and heat on my PC by allowing me to set up shop and turning my PC off overnight.</P> <P>We all have choices. I won't buy things from sellers due to price, location, convenience, etc. I buy things from the brokers as well - just not the very expensive things. The lowest price is not always the deciding factor.</P> <P> </P>
<div></div>I run a full time trader with 6 24 slot boxes, unless the item gets into several G, most buyers never come to my apartment (easy access in SC, fully furnished, ppl are amazed when the come in when they do). So the 20% broker fee in my view is mute. If you cohabit for RPG purposes you don't get vault access, go grab an apartment of your own (costs a whole 5S a week) and put your chests in the vault. No one forces anyone to pay the 20% ppl are often too lazy to make a run for the item unless there is a real savings. Some ppl will never be happy. <div></div><p>Message Edited by RStahl on <span class=date_text>04-05-2005</span> <span class=time_text>07:29 AM</span>
Namil
04-05-2005, 07:33 PM
<DIV>Have I sad anywhere im not for offline selling? No! I am all for offline selling, should have been in on day one. I just dont think they are implementing it in the best way. I am saying that it is removing my choice to save 20% on an item. You may not care if you save 1s or 1g but I do.</DIV> <DIV> </DIV> <DIV>As for getting a second house, the reason we share a house is because we like to. We should not have to go get a 5silver a week apartment just to sell offline. Also as i stated in my OP I know the work arounds I just dont agree with them. Why give us the ability to share apartments then take it away in the next patch for offline selling.</DIV>
dparker7
04-05-2005, 07:44 PM
My problem with the change is the drastic nature. The devs had discussed first going to a system of online selling the stuff in the house vault. I feel this would have been the best way to transition to fulltime offline selling after a month or two. SOE has already made drastic changes to the economy and this along with removing rares from several heritages will create havoc on the economies of all the servers.
Dolf Goodchee
04-05-2005, 10:32 PM
<BR> <BLOCKQUOTE> <HR> dparker713 wrote:<BR>My problem with the change is the drastic nature. The devs had discussed first going to a system of online selling the stuff in the house vault. I feel this would have been the best way to transition to fulltime offline selling after a month or two. SOE has already made drastic changes to the economy and this along with removing rares from several heritages will create havoc on the economies of all the servers. <BR> <HR> </BLOCKQUOTE> <P><BR>Bingo.</P> <P>You and a few others can also see the debacle this is going to cause. I'll make the prediction that SOE will have to tone down / limit what this offline selling patch will do, with another fix-it patch, within a week to a week and a half. And that fix will limit the # of items sold out of the vault.</P>
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