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View Full Version : According to latest test server update notes, no mention of summoner pet fix


Kron
03-31-2005, 08:20 PM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=38#M38" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=38#M38</A></DIV> <DIV> </DIV> <DIV>No mention of summoner pet fix.  Seems they keep working on everything else BUT this.</DIV> <DIV> </DIV> <DIV>And according to the latest live update...</DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=100" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=100</A></DIV> <DIV>...Jasper and Opal rings are more important than fixing a major problem that's been going on a week now.</DIV> <DIV> </DIV> <DIV>Thanks, Sony.  Nice to know where us summoners are are your "to do" list...dead last it seems.</DIV>

Aegori
03-31-2005, 08:23 PM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=39456#M39456" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=39456#M39456</A></DIV> <DIV> </DIV> <DIV> </DIV>

Kron
03-31-2005, 08:26 PM
<DIV>Yeah, I know, I saw that posting, too.  And they replied what, almost a WEEK after the problem was first noted?</DIV> <DIV> </DIV> <DIV>Sorry, they can "look into it" all they want.  Until it's in the update notes and FIXED, dev responses are meaningless.</DIV> <DIV> </DIV> <DIV>EDIT: Update notes for Mar 31 are now on the login screen.  T'Haen fixed, Swashbuckler combat arts modified, raid window optimized, and more voiceovers.</DIV> <DIV> </DIV> <DIV>Still no mention of summoner pets.</DIV><p>Message Edited by Kronor on <span class=date_text>03-31-2005</span> <span class=time_text>09:02 AM</span>

HanktheDwarf
03-31-2005, 11:23 PM
<P>Guess you don't understand how business works.  When you got a bunch of stuff to work on, you don't just assign everyone to work on one thing all together.  You split the tasks between everyone.  Could it just be that the fixes they just put in were a matter of changing a 1 to a 0?</P> <P>Hey, guess I just don't notice because my (SK) pet leaves me every fight.</P> <P>/shrug</P>

Miral
04-01-2005, 05:47 AM
Supposedly fixed in Test Update 6 today, but I don't have a summoner on test to try it.

LadyEternity
04-01-2005, 05:56 AM
<P>It appears to be fixed on Test now. I just tested with my level 13 Summoner. I will login my Necro later this evening and really give it a once over. The pet did however come right to me after combat, instead of the combat initiation point..and it did not go invulnerable.</P> <P>Blacksabath (Necromancer) - Test</P>

Blackguard
04-01-2005, 06:48 AM
Check out the Live Update #6 notes. The fix is listed there. <div></div>