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Anom
03-26-2005, 10:49 PM
<DIV> <DIV>This post is about the way SoE is going about with the way they have raids set up in this game. Recently they increased the levels and difficulties of most non-instanced raid mobs. Why? I have no clue, this was a pointless move IMO. Why make an encounter that doesnt even guarentee a master loot drop even MORE harder then it was and scare away even more ppl from hitting 50 and having fun raiding. Tonight my guild went after our routine Cursed kill in Ferrot.. well to our surprise, the cursed is now lvl 54 with a 1400+ AE knockback...and cna hit for near 4k now.. well the knockback was in there, but it never did 1400+ damage... I'm not complaining about JUST this mob, i'm just complaining that the fact that now my guilds regular farmage mob, is now twice as hard, and near pointless to farm for only a CHANCE at maybe 1 uber master loot. ONLY 1 Master loot, and the master chest doesnt even drop everytime,... so my point is why farm thsi mob, go trhough lal the trouble and strats. to kill thsi mob for a CHANCE at maybe a good master drop... This comes to another subject, instance raid loot, We farm Commonlands epic instance nightly, and out of a weeks worth of farming this guy every night... MAYBE 2 master chests drop.... that horrible to be wasting our time for a regular chest drop.. i'm not saying this game should be like EQ1 style raiding, but PLEASE PLEASE fix the way u do loot..... Becasue NO ONE wants to be spenind their time raiding with onyl 24 people (becasue SOE is [expletive ninja'd by Faarbot] and only allows us 24 ppl at a raid, so we have to kcik guildies form raid and tell em, maybe next raid) and come out with nothing to shwo for their time and efforts they put in this game.....</DIV> <DIV> </DIV> <DIV>this games getting VERY lazy with its high-end content and focusing a little to much on their casual players. Please Devs. i doubt any of u will read this, and im probably gonan get flamed for this post, but this post comes from the heart of ALOT of top end raiding guilds, please do something.. make this game fun to raid and play at lvl 50. PLEASE.. All we ask.. thank you. Have a Good Day.</DIV> <DIV>.................................................. ......</DIV> <DIV>Anomas grandwarrior of Zebuxoruk</DIV></DIV>

Speak
03-27-2005, 12:22 AM
Your joking I hope.  The point of high level encounters is the risk, and the "chance" to succeed. High end encounters should never be easy nor a guarantee win.  That's right if you can farm an encounter on a regular basis either your hunting easy encounters or the designers need to make encounter harder.   I would like to see Boss mobs learn....that is after two or three encounters they learn new tactics and become harder, or even change from encounter to encounter.

Evadne
03-27-2005, 12:28 AM
The word "Farm" pretty much answered the question for me. Why would they keep a mob easy if all you are doing is farming it for loot? <div></div>

Darok
03-27-2005, 01:59 AM
<DIV>/agree anomas, risk vrs reward is horrible atm</DIV>

Shortbea
03-27-2005, 02:46 AM
<DIV>The reason Anomas uses the term farm is because we kill the mobs day in and day out.  We have the strats down we know how to do it and we get in kill it and that is that.  We are killing these mobs for their master loot so we can gear up our guild.  There is no way we can take down other epic mobs i.e. Venekor and Vox without our whole guild being geared up with legendary items.  The AE's are just to strong and you have to be able to take hits.  </DIV>

Bur
03-27-2005, 11:42 AM
I agree on both points. The 24 people on a raid limit SUCKS.  Unless you can garuntee EVERYONE will ALWAYS be on you will have to turn people away eventually.  We either have 24 people or 34 but never 48.   Turning people away isn't fun for anyone. Master chests are immensely rare.  After everyone in the guild has their rares it's a 1/10 chance that any loot anyone needs... WHY?  Either add some decent non-master loot or make masters more common. <div></div>

Kimkim Team`Zeb
03-27-2005, 05:19 PM
<DIV>more or less chaging mobs is sonys way of buying time ot add more content... rather then add something chage it..And the majorty of people playing arent even at that level up play so there not effected at all..</DIV> <DIV> </DIV> <DIV>Farming is a major part of all online games.... you gear your guild to take on harder and bigger mobs.. already this is a challenge witht the amount of master drops that occur ingame, and with all the constant changes.. </DIV> <DIV> </DIV> <DIV>Yes you can get your guild to work really hard and finally drop a new enounter , but imagine after the numerous attempts and death "Debt for the non 50's" to your suprise a wooden chest, with only a few objects. There are some people that play for the kill and this is just a minor set back , but the majorty want the loots that follow. You cant keep 24 people , individuals who have gathered for a kill of epic mob to be satisfied off loot you can probly find better on a broaker and or some tier 5 rares.. that if your lucky take that 24 people out in the same amount of time and get 5x that amount of rares just harvesting feerrot.. </DIV> <DIV> </DIV> <DIV>Anyone that dosent understand this or is on here say other wise probly isnt raiding and dosent understand the grief that top guild leaders like myself have.. </DIV> <DIV> </DIV> <DIV>Make the game fun again for level 50 people , or you will loose your niche .. EQ1 we were your focus now you have turned your back on us. </DIV> <DIV> </DIV> <DIV>Bigol Blazinheals 45 fury/26carpenter</DIV> <DIV>kimkim Evilangel 50sk/47 provisoner</DIV><p>Message Edited by Kimkim Team`Zeb on <span class=date_text>03-27-2005</span> <span class=time_text>04:22 AM</span>

Ricassari
03-27-2005, 05:47 PM
Correct. In EQ1, the high end content-bypassers xpgrinders 24/7 raiding loot pharmers were SOEs prime focus. I am glad that this is different in EQ2. I hope this doesn't change. SOE should leave EQ1 for that type of gamers, and continue to make EQ2 a good game with content at all levels not just at high end. <div></div>

Bur
03-28-2005, 04:23 PM
I have no problem with content for all levels but all levels INCLUDES THE HIGH LEVELS.  There is nothing there for us.  The endgame of EQ2 is so f-cked it's not funny. <div></div>

Kimkim Team`Zeb
03-28-2005, 05:21 PM
<P><STRONG><FONT color=#0000ff size=7>im 50 i bang rocks </FONT></STRONG></P> <P><STRONG><FONT color=#0000ff size=7>and hunt bots in Feerrot yay endgame!</FONT></STRONG></P> <DIV>Bigol Blazinheals 45fury/25 carpenter</DIV> <DIV>kimkim Evilangel 50sk/47 Provisioner</DIV> <DIV>Proud Leader and nutcase of Core</DIV><p>Message Edited by Kimkim Team`Zeb on <span class=date_text>03-28-2005</span> <span class=time_text>04:22 AM</span>

Tanit
03-28-2005, 05:32 PM
<span><blockquote><hr>Anomas wrote:<div> <div>This post is about the way SoE is going about with the way they have raids set up in this game. Recently they increased the levels and difficulties of most non-instanced raid mobs. Why? I have no clue, this was a pointless move IMO. Why make an encounter that doesnt even guarentee a master loot drop even MORE harder then it was and scare away even more ppl from hitting 50 and having fun raiding. Tonight my guild went after our routine Cursed kill in Ferrot.. well to our surprise, the cursed is now lvl 54 with a 1400+ AE knockback...and cna hit for near 4k now.. well the knockback was in there, but it never did 1400+ damage... I'm not complaining about JUST this mob, i'm just complaining that the fact that now my guilds regular farmage mob, is now twice as hard, and near pointless to farm for only a CHANCE at maybe 1 uber master loot. ONLY 1 Master loot, and the master chest doesnt even drop everytime,... so my point is why farm thsi mob, go trhough lal the trouble and strats. to kill thsi mob for a CHANCE at maybe a good master drop... This comes to another subject, instance raid loot, We farm Commonlands epic instance nightly, and out of a weeks worth of farming this guy every night... MAYBE 2 master chests drop.... that horrible to be wasting our time for a regular chest drop.. i'm not saying this game should be like EQ1 style raiding, but PLEASE PLEASE fix the way u do loot..... Becasue NO ONE wants to be spenind their time raiding with onyl 24 people (becasue SOE is [expletive ninja'd by Faarbot] and only allows us 24 ppl at a raid, so we have to kcik guildies form raid and tell em, maybe next raid) and come out with nothing to shwo for their time and efforts they put in this game.....</div> </div><hr></blockquote>I love the change they made to cursed as it was way too easy before. He's still easy to kill, but it now requires a little concentration and doesnt make me fall asleep while fighting him anymore like it did before. Besides the fact that master chests drop a lot now, i raid for the challenge of fighting a difficult mob. Just because you suck and cant adapt doesnt mean NOONE likes it.</span><div></div>

dparker7
03-28-2005, 10:07 PM
Problem is, when they up the difficulty of the lower end raid mobs, guilds that weren't already farming those mobs now have a greater barrier of entry to get to the point where they can kill the first mobs in the chain.  This means a longer time before they can gear up and move to the next step, etc.  While this might entertain those that have blown through nearly everything already for a few days, they'll be complaining and bored again soon thereafter.  Dev's cannot make enough content for these people so I dont understand why they bother to constantly cater to them.

fiercele
03-28-2005, 11:19 PM
<div></div>Well, lets see my guild has killed everyraid mob, but dont misunderstand me,at first these raid mobs were very difficult to us and we died many times learning them and developing tactics to defeat them. Now that we have killed them many times they just keep getting easier to us, we can take down any raid with 2 groups Darathar with 13, and this is getting ridiculous, about a month and a half of raiding the same raid mobs and epic encounters, can i say BORING...especially when you take down 4 or 5 raid mobs a night and get one master that youve seen 6 other times. These raid mobs are trivial, and the loot sucks for the most part, lvl 53 54 mobs droping llvl 47 48 49 lvl equipment,...whaat? Having 1-2week spawn times on the raid mobs is [expletive ninja'd by Faarbot], we have to wait days inbetweeen raid mobs for them to spawn, and raid the stupid epic instances for crap just to keep us occupied, outfitting your guild is a joke with the amoiunt of loot, the raid mobs should be hard. They hard to do the first time but they but a few kills and its like clock work these encounters  should  drop 2-3 masters a chest we worked hard to be able to kill them we figured them out we deserve the approproate loot from them[expletive ninja'd by Faarbot] is a wooden chest doing in the loot table of a raid encounter anyway,..thats not right. The end game doesnt exist in eq2 i log on and  see whats going on nothing because everything is dead and we have nothing to do... what are we supposed to do now..this is everquest  not quest for abit and have nothing to do.  Stand arond looking at each other thinking about what instance you can go farm with a couple freinds, to get soome usless loot to sell on the broker for a few gold. Everquest is starting to get very very very boring  and alot of people are starting to leave, or getting really [expletive ninja'd by Faarbot]ing tired of this game, you need to get your [Removed for Content] in gear and start pumping out some [expletive ninja'd by Faarbot]ing TESTED content NOW! hire some people, brainstorm some new ideas beacuse your not going to keep people playing  the game in this state.  The recent attempt at new content was a failure in my opinion, new nek castle , what a waste of 2-4 hours, this place has so many bugs, mobs running through walls , Cant see target Cant see target [expletive ninja'd by Faarbot] TEST that [expletive ninja'd by Faarbot] you slackers. loot that you cant use, trivial final encounter, i killed everling in 8 seconds..pfft was that supposed to be hard or somthing. way to waste poeples time devs. The zek epic raid instance what a joke, all i can say is abandoned mines, dam straight abandoned,noones going in that lag fest eat your armor waste of time becouse of lack of testing and though put into an encounter, tanks losing all there armor and going through weapon after weapon., you shouldnt be allowed to put that [expletive ninja'd by Faarbot] in game without consequence, TEST you [expletive ninja'd by Faarbot] devs TEST it. Cove of decay epic angler , took that zone down couse you cant fix nothing couse you didnt TEST it in the first place and when you tried to fix it it was still broken, you could 5 man that waste of time encounter way to have some creativity and thought put  into it  You devs need to sit down and really think hard where your going with this game, couse its going down hill fast. another month or two when more poeple start to raid and are fighting over the dozen raid mobs in game youll here alot more crying for content. so listen to the poeple that got there first , [expletive ninja'd by Faarbot] is not going to work that way you have it setup this game isnt big enough for multiple high end guilds on the same server. If this is all you guys have ill be walking away soon. Oh and fix the [expletive ninja'd by Faarbot]ing writs so we dont have to kill grays all [expletive ninja'd by Faarbot]ing day for 100 guild pts a writ, make guild status avalible from other things, what were you thinking making 50s farm greys for guild status [expletive ninja'd by Faarbot]  <div></div><p>Message Edited by fierceleaf on <span class=date_text>03-28-2005</span> <span class=time_text>04:23 PM</span>

Anom
03-28-2005, 11:37 PM
To tanith_, Our Guild doesnt have a problem killing cursed version 2.0, Im mearly stating that other guild who r trying to farm or grow in numbers and get some loot, will have a much tuffer time to farm these mobs now. yea, im kinda mad they upped our farm mob, but im also happy they did becasue yes, it is alot more fun and i dont fall alseep tanking this d00d.

Damonious Ba
03-30-2005, 05:12 PM
Its been said already: in Eq1 the main focus was to provide high end content vs in Eq2 high end content seems to be left out and im wondering why they are limiting those masteritems that much. remembering raid times in eq1 we were never raiding mobs for 1 crappy wooden chest. but i guess its pointless anyway..

Zerofault
03-31-2005, 12:59 PM
<BR> <BLOCKQUOTE> <HR> Evadne wrote:<BR>The word "Farm" pretty much answered the question for me. Why would they keep a mob easy if all you are doing is farming it for loot?<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Simple reason is because you have to kill these mobs so many times to get a single loot that someone is going to use.</P> <P> </P> <P>Lodoz</P>

Damonious Ba
03-31-2005, 07:13 PM
another point is the fact that if 2+ raiding guilds are on one server, its always a race for those mobs since they dropt metal chest now everytime .. and due to the fact that there aint many of those out there, all with a 7 day+ timer. why cant they give each guild a chance to get those mobs when they got their raid force on, by simply allowing the encounter once every 7 days or something like that.thinking of guilds that cant pull up a raidforce every day .. theyll practically never get the chance for one of those mobs.

Zerofault
04-01-2005, 12:20 AM
<BR> <BLOCKQUOTE> <HR> Damonious Bane wrote:<BR>another point is the fact that if 2+ raiding guilds are on one server, its always a race for those mobs since they dropt metal chest now everytime .. and due to the fact that there aint many of those out there, all with a 7 day+ timer. <BR><BR>why cant they give each guild a chance to get those mobs when they got their raid force on, by simply allowing the encounter once every 7 days or something like that.<BR><BR>thinking of guilds that cant pull up a raidforce every day .. theyll practically never get the chance for one of those mobs.<BR> <HR> </BLOCKQUOTE> <P><BR>I totally disagree with this.  I don't care if theres 10 raiding guilds on the server.  Part of the fun of a mmorpg is the competition... hopefully friendly competition, but not always  :smileywink:  </P> <P>You get you instanced zones, so its not like your totally gimped... BTW, these epic encounters have some very [Removed for Content] metal chest drops.  As i've stated in earlier posts,  I would like to see some better thought out and VERY well tested raid content, something that takes a few hours with loot drops that are equal to the effort put into it.</P> <P> </P> <P>Lodoz</P>

Bup
04-01-2005, 12:52 AM
<i> Correct. In EQ1, the high end content-bypassers xpgrinders 24/7 raiding loot pharmers were SOEs prime focus. I am glad that this is different in EQ2. </i>It is going to be fun when you 'casual gamers' finally get there because then the whine will become "this is a game for casual games, why do we have to kill the Cursed 15 times just to get ONE master chest, that is too hard wahhh".  Of course, I will be here to tell you suck it up whiner, we told you months ago. <div></div>

Damonious Ba
04-01-2005, 04:08 AM
<blockquote><hr>Zerofault wrote:<BR> <BLOCKQUOTE> <HR> Damonious Bane wrote:<BR>another point is the fact that if 2+ raiding guilds are on one server, its always a race for those mobs since they dropt metal chest now everytime .. and due to the fact that there aint many of those out there, all with a 7 day+ timer. <BR><BR>why cant they give each guild a chance to get those mobs when they got their raid force on, by simply allowing the encounter once every 7 days or something like that.<BR><BR>thinking of guilds that cant pull up a raidforce every day .. theyll practically never get the chance for one of those mobs.<BR> <HR> </BLOCKQUOTE> <P><BR>I totally disagree with this. I don't care if theres 10 raiding guilds on the server. Part of the fun of a mmorpg is the competition... hopefully friendly competition, but not always :smileywink: </P> <P>You get you instanced zones, so its not like your totally gimped... BTW, these epic encounters have some very [Removed for Content] metal chest drops. As i've stated in earlier posts, I would like to see some better thought out and VERY well tested raid content, something that takes a few hours with loot drops that are equal to the effort put into it.</P> <P> </P> <P>Lodoz</P><hr></blockquote>Actually there are guilds that contain players who are working and there are guilds that contain ppl working to different times etc.. i agree about the competition part, but the point is that its not a fair competition. in a few months it will be where it was in eq1 coming up with weekly schedules for the raiding guilds. that just sucks honestly .. give every guild the chance if they are able to beat those guys at the time they want to.fair competition regarding respawn times aint there simply to the fact ppl who got the time to play the whole day and people who have a full-time job.

Zerofault
04-01-2005, 05:17 AM
<BR> <BLOCKQUOTE> <HR> Damonious Bane wrote:<BR><BR> <BLOCKQUOTE> <HR> Zerofault wrote:<BR> <BR> <BLOCKQUOTE> <HR> Damonious Bane wrote:<BR>another point is the fact that if 2+ raiding guilds are on one server, its always a race for those mobs since they dropt metal chest now everytime .. and due to the fact that there aint many of those out there, all with a 7 day+ timer.<BR><BR>why cant they give each guild a chance to get those mobs when they got their raid force on, by simply allowing the encounter once every 7 days or something like that.<BR><BR>thinking of guilds that cant pull up a raidforce every day .. theyll practically never get the chance for one of those mobs.<BR> <HR> </BLOCKQUOTE> <P><BR>I totally disagree with this. I don't care if theres 10 raiding guilds on the server. Part of the fun of a mmorpg is the competition... hopefully friendly competition, but not always :smileywink:</P> <P>You get you instanced zones, so its not like your totally gimped... BTW, these epic encounters have some very [Removed for Content] metal chest drops. As i've stated in earlier posts, I would like to see some better thought out and VERY well tested raid content, something that takes a few hours with loot drops that are equal to the effort put into it.</P> <P></P> <P>Lodoz</P><BR> <HR> </BLOCKQUOTE><BR><BR><BR>Actually there are guilds that contain players who are working and there are guilds that contain ppl working to different times etc..<BR><BR>i agree about the competition part, but the point is that its not a fair competition. in a few months it will be where it was in eq1 coming up with weekly schedules for the raiding guilds. that just sucks honestly .. give every guild the chance if they are able to beat those guys at the time they want to.<BR><BR>fair competition regarding respawn times aint there simply to the fact ppl who got the time to play the whole day and people who have a full-time job.<BR> <HR> </BLOCKQUOTE> <P><BR>The style of gameplay required by any and all MMORPG's is alot of playtime, the more time you can play the more time you have to get stuff done... if you just want a fast action, easy loot game play diablo2 or try mmofps's.  I know what you all want.  Its just not possible, no way, no how.  If you play at an odd time, sucks to be you.. there are servers designed for certain playtimes... </P> <P> </P> <P>Also these mobs don't respawn at a certain time.. they are random, so your point is null.</P> <P> </P> <P>Lodoz</P>

Damonious Ba
04-01-2005, 07:50 AM
your post and writing just shows your certain point of arrogance actually in my point of viewi got enough time to play, but many people i know go to work everyday from 8-18 oclock. and when they get home, those mobs are down again. and talking bout those easy epic instances, seriously .. nice instances, 1 / 3 are masterchests.they dont have fixed spawn times. well ever since i remember the curseds spawntime is 7 days. how bout stop thinking about your close-up and ego view of the game and start thinking about other people to help improve this game, because certainly this is the feedback forum.

Nitefl
04-01-2005, 01:59 PM
<DIV>Of course it's fair to all guilds. The mobs spawn and first one there takes it. That's FAIR.  </DIV> <DIV> </DIV> <DIV>Upping difficulty on raid mobs is good. However I do think there needs to be tiered raiding once they add more challenging raid mobs. Personally I think the instanced ones are very 'intro-raid' level. Once you take those you can advance to the other ones..</DIV> <DIV> </DIV> <DIV>But if your guild can't muster up the people on the right times to drop the spawned raid mobs, those are the competitive spawns. Competition = fun. If you don't want to compete, do the instances, but don't say it's not fair to your guild because you can't have certain people on at certain times. Not everyone can play as much as others and at certain times, but a guild that does should be rewarded more than a guild that does not.  That's like saying it's not fair for a lvl50 character to be stronger than a lvl40 character because he had more time. </DIV> <DIV> </DIV> <DIV>Guilds who are dedicated and devoted and work together/plan accordingly and can organize raids on the competitive spawns SHOULD be rewarded and SHOULD be given better things than a guild that cannot do this, for whatever reason. </DIV> <DIV> </DIV> <DIV>If I'm in a raid with 24 people, and you're off soloing, I should have a better chance of getting a master chest (I as in someone in my raid) than someone off soloing. It shoudln't matter if you're in school, have a baby, working 5 jobs, it doesn't matter. If someone's putting more time into it shouldn't they get more out of it?</DIV> <DIV> </DIV> <DIV><STRONG>Maybe the guy who files paper should get paid as much as a CEO.</STRONG></DIV>

Damonious Ba
04-01-2005, 05:44 PM
Well, of course id have to agree what you say. but i would draw a difference between a great amount of time and playing at slightly different times. i.e. 8-18 oclock and from 18-02 oclocki also agree that competition is fun. to a certain point at least.

Ibis
04-01-2005, 08:36 PM
<span><blockquote><hr>Kimkim Team`Zeb wrote:<div></div> <p><strong><font color="#0000ff" size="7">im 50 i bang rocks </font></strong></p> <p><strong><font color="#0000ff" size="7">and hunt bots in Feerrot yay endgame!</font></strong></p> <div>Bigol Blazinheals 45fury/25 carpenter</div> <div>kimkim Evilangel 50sk/47 Provisioner</div> <div>Proud Leader and nutcase of Core</div><p>Message Edited by Kimkim Team`Zeb on <span class="date_text">03-28-2005</span> <span class="time_text">04:22 AM</span></p><hr></blockquote> Excellent summary.  I concur.</span><div></div>