PDA

View Full Version : suggestions regarding respec and solo encounters


Keraphin
03-26-2005, 05:11 PM
<DIV>ok.. i think everyone will agree, now that there are solo mobs everywhere, isnt it annoying to have to kill 10 million solo mobs to get to your group encounters? my suggestion is that for groups of 4 or more the solo encounters should be grey (this would stop groups from deciding they want to farm the solos for loot too.. yes i've had it happen). </DIV> <DIV> </DIV> <DIV>my second suggestion is less important but i think it would be nice. wouldnt it be great if we could respec every month or so? this would stop people from respecing for particular situations but allow people to rechoose if they made a decision they werent happy with, or wasnt what they thought it was going to be. i really dont like permanent decisions.</DIV><p>Message Edited by Keraphin on <span class=date_text>03-26-2005</span> <span class=time_text>04:18 AM</span>

Xlap
03-26-2005, 09:48 PM
actually, in regards to the respec, i believe they said they werent going to give respecs BECAUSE they didnt want people changing their choices just because they werent happy with what they chose. they want people to learn to make the best from what they got.

KindredHeart
03-29-2005, 12:06 AM
<DIV>Currently everyone has the option to use /respec just once - and ONLY once for each of their characters.  Since that is the case I'm waiting until I reach level 50 to use my one and only shot at picking better options for myself.  Even with the descriptions given it is very difficult to know how your choice in your 20s will affect your play in your 50s.  I too wish they would offer more flexibility with the /respec command though.</DIV> <DIV> </DIV> <DIV>I don't understand the logic behind the decision to allow only one /respec per character EVER.  I totally understand making it something you can't do every five minutes so people can't change their settings for each encounter.  But I agree 12 times a year is definitely not asking too much and should not affect game play anymore than allowing anyone to /respec once.</DIV> <DIV> </DIV> <DIV>As for groups farming solo mobs for loot ... you do realize that chests do not drop from group mobs if your group has more than 3 people in it right?  "Solo" mobs are designed for individual, duo, and small group (3 or less) encounters only.  You may have seen full groups killing solo mobs, but they were probably doing so for a different purpose than farming loot.</DIV><p>Message Edited by KindredHeart on <span class=date_text>03-28-2005</span> <span class=time_text>01:09 PM</span>

fasht
03-29-2005, 06:59 AM
<div></div><span><blockquote><hr>KindredHeart wrote:<div></div> <div>Currently everyone has the option to use /respec just once - and ONLY once for each of their characters. </div><hr></blockquote>I'm not sure that's true I thought the /respec was ONLY for chars created before the date the respec was handed. If you create a newbie today, no /respec is available Easy to test if you have any free char slots, create a newbie and try to respec immedeatly. I'd hate to see someone read these threads and create a new char, expecting to get a /respec in several months time when they hit 50 and discovering they can't</span><div></div><p>Message Edited by fashtas on <span class=date_text>03-29-2005</span> <span class=time_text>12:03 PM</span>

Suraklin
03-29-2005, 05:09 PM
<BR> <BLOCKQUOTE> <HR> fashtas wrote:<BR> <SPAN><BR> <BLOCKQUOTE> <HR> KindredHeart wrote:<BR> <DIV>Currently everyone has the option to use /respec just once - and ONLY once for each of their characters. <BR></DIV> <HR> </BLOCKQUOTE>I'm not sure that's true<BR><BR>I thought the /respec was ONLY for chars created before the date the respec was handed. If you create a newbie today, no /respec is available<BR><BR>Easy to test if you have any free char slots, create a newbie and try to respec immedeatly. I'd hate to see someone read these threads and create a new char, expecting to get a /respec in several months time when they hit 50 and discovering they can't<BR></SPAN> <P>Message Edited by fashtas on <SPAN class=date_text>03-29-2005</SPAN> <SPAN class=time_text>12:03 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>Respec doesn't work on new characters. I made a new character last weekend 3-26-05 and picked wrong thing at level 10....tried /respec and it didn't do anything to let me repick. So, be extra careful when you pick something after level 10 cause it'll be a [expletive ninja'd by Faarbot] to have to reroll after that.</DIV>

Tomanak
03-29-2005, 09:36 PM
<BR> <BLOCKQUOTE> <HR> KindredHeart wrote:<BR> <DIV>I don't understand the logic behind the decision to allow only one /respec per character EVER.  I totally understand making it something you can't do every five minutes so people can't change their settings for each encounter.  But I agree 12 times a year is definitely not asking too much and should not affect game play anymore than allowing anyone to /respec once.</DIV> <DIV> </DIV> <P>Message Edited by KindredHeart on <SPAN class=date_text>03-28-2005</SPAN> <SPAN class=time_text>01:09 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>Maybe they want you to actually think about your decision and not just pick one in the knowledge that in 4 weeks I can just change it anyway. The decison to allow people to /respec was done initially to allow those who never got the appropriate trainings to pick them up and then when they changed the agility modifiers to allow those who made bad decisions based on old information a free shot at changing. This should not be a permanent option. Make a decision and stick with it.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Hmm its 4 weeks later Im no longer fighting Orcs, think I'll pick up a different mastery, its no biggie, I can just switch it to match the MoB Im fighting 4 weeks from now...and so on. Hey the MoBs Im fighting now disease more than the ones I was fighting 4 weeks ago, lets change the resist I picked. I needed cold resist then, but not anymore...not effect gameplay? I beg to differ. </DIV>

KindredHeart
03-30-2005, 02:44 AM
<P>Okay here's one simple example - can you honestly know at level 20 how much power or health you'll have at level 50?  Thus trying to decide if a percentage bonus to the amount of health you have vs. a bonus to the rate at which you regen health is very difficult if not impossible.  Sure you can read the description, but what you can't know or fully understand at the time you are making the decision is how that will affect your character and quality of play at higher levels with different abilities, spells, and equipment.  Not to mention all the countless changes bound to happen to the game between now and a year from now.</P> <P>If every month is too frequent for you - I'd even be happy with once a year.  Just give me the option to change it once I've gotten some more play time under my belt, gained some levels, and figured out what kind of player I'd like my character to be.</P> <P>P.S.  Thank you to the posters who confirmed newly created characters do not get this option - I have not recently created one and was unaware it did not apply to everyone - thanks again.</P> <P> </P>

Tomanak
03-31-2005, 08:09 PM
<BR> <BLOCKQUOTE> <HR> KindredHeart wrote:<BR> <P>Okay here's one simple example - can you honestly know at level 20 how much power or health you'll have at level 50?  Thus trying to decide if a percentage bonus to the amount of health you have vs. a bonus to the rate at which you regen health is very difficult if not impossible.  Sure you can read the description, but what you can't know or fully understand at the time you are making the decision is how that will affect your character and quality of play at higher levels with different abilities, spells, and equipment.  Not to mention all the countless changes bound to happen to the game between now and a year from now.</P> <P>If every month is too frequent for you - I'd even be happy with once a year.  Just give me the option to change it once I've gotten some more play time under my belt, gained some levels, and figured out what kind of player I'd like my character to be.</P> <P>P.S.  Thank you to the posters who confirmed newly created characters do not get this option - I have not recently created one and was unaware it did not apply to everyone - thanks again.</P> <P> </P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>While I do see your point, all Im saying is that there has to be some degree of consequence to ones decisions. They allow one to pick additional upgrades periodically throughout the characters life, this is where you consider your current stats and chose accordingly. Now I do agree that if the devs make a change in mechanics they should allow you to re chose as your decisions were based on information that is no longer valid. You get to 50 and you picked the wrong resist at lvl 20? Pick your items accordingly to balance it out. You should have picked agility way back when instead of strength and that 5 point difference is now hampering you? Change out an item to offset that loss. Sure you may have to take a hit in another stat, but thats all part of it.</DIV> <DIV> </DIV> <DIV>I simply dont see the inabilty to periodically repick your trainings and traits as a serious gimping of your character. Now I agree if you are a min/maxer this can be viewed as a problem, but otherwise its not game stopping.</DIV>

KindredHeart
04-01-2005, 12:28 AM
<DIV>You speak about the trait selections as though they are all stat based - they aren't.  Many of them involve Master [edit: Adept] 2 level spell choices.  That can definitely affect your play and the way in which you play your character.  Will you be the slower in a raid or the healer?  That kind of choice and decision about your play style I think is unrealistic to completely tie someone to over the span of their play.  I certainly understanding making it something you can't change on a whim based upon where you are hunting.  But I do strongly believe the option should be given to change your traits once you have experienced more of the game and found out which role you enjoy for your character.</DIV> <DIV> </DIV> <DIV>Give me the option every 10 levels if nothing else.</DIV><p>Message Edited by KindredHeart on <span class=date_text>03-31-2005</span> <span class=time_text>02:10 PM</span>

Sacha
04-01-2005, 12:35 AM
<BR> <BLOCKQUOTE> <HR> KindredHeart wrote:<BR> <DIV>You speak about the trait selections as though they are all stat based - they aren't.  Many of them involve Master 2 level spell choices.  <BR> <HR> </DIV></BLOCKQUOTE>I've only seen Apprentice 2 and Adept 2. Which are Master 2?<BR>

KindredHeart
04-01-2005, 01:01 AM
<P>I'm sorry perhaps it was Adept 2 - still something which can definitely affect your play...will have to recheck my trait based spells tonight when I get home to confirm.</P> <P>Either way point still remains - especially since the game is "balanced" at the App 2 level and the trait spells are ones you have access to by no other means.  Traits were added to the game to define your character and your play - at least that's what they told us - and in my opinion they definitely do that.  The problem is that I have no idea, nor can I, at level 20 who I want my character to be at level 50.  I can change my armor - I should be able to change my traits (not whenever I want, but at least as my understanding of the game and my character grows - I think every 10 levels would be a nice compromise).</P><p>Message Edited by KindredHeart on <span class=date_text>03-31-2005</span> <span class=time_text>02:12 PM</span>

Miral
04-01-2005, 05:44 AM
<BR> <BLOCKQUOTE> <HR> Keraphin wrote:<BR> <DIV>ok.. i think everyone will agree, now that there are solo mobs everywhere, isnt it annoying to have to kill 10 million solo mobs to get to your group encounters? my suggestion is that for groups of 4 or more the solo encounters should be grey (this would stop groups from deciding they want to farm the solos for loot too.. yes i've had it happen). </DIV> <DIV> </DIV> <DIV>my second suggestion is less important but i think it would be nice. wouldnt it be great if we could respec every month or so? this would stop people from respecing for particular situations but allow people to rechoose if they made a decision they werent happy with, or wasnt what they thought it was going to be. i really dont like permanent decisions.</DIV> <P>Message Edited by Keraphin on <SPAN class=date_text>03-26-2005</SPAN> <SPAN class=time_text>04:18 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>yeah solo should be grey to big groups.... at least yellow or lower solos... as for respec, I'd like to be able to respec every 10 levels or something... somehow I ended up respeccing from a bad spell to a worse spell... then the next choice I was given I was stuck with...