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View Full Version : Testing feedback 3-22-2005


waswas-f
03-22-2005, 11:36 PM
I play a necro on the test server (befallen). We have asked for fixes to be made for the last few months for casting timers, and bugs. I see you have updated the live code to "fix" all of these issues we have brought up. Thanks. Here is some feedback about these changes, it affects necros and other classes as well I am sure:Pets. They now poof on a click of the pet spell. Thanks! I have 9 spell hotbars that I use -- if I click on it by mistake my pet poofs. Would not be that bad except for that the pet recast timer now starts when the pet poofs, so I have to wait 30 seconds from the time it visits null to recast even though I cast the pet spell 2 hours earlier (the timer should have refreshed off 1:59:30 ago). So I need to be more careful about clicking on the pet spell by mistake. Ok what about when my pet runs off into a wall and decided to take a week long vacation at zoneloc 0,0,0? 30 sec recast. Or with this awesomely debugged new patch if i happen to do /pet back off the pet goes invulnerable and is not controllable (btw this is probably being exploited on servers as I write this as mobs continue to swing at the invauln pet). Sorry mr. enchanter I cant stop my pet from attacking something that he should not be now -- not even by mashing pet back off 3000 times.Pet Buffs. Gah, we were complaining about the mana usage issue (they suck necros dry of power cause all effects the pets get use huge amounts of power on the necro as they go off -- even if the pets not in combat). So, your buff timer fix hits these too, we have to wait to cast these buffs every time we do -- they cant be updated on the pets without the recast timer going off. Mind you that the issue still exists where the buffs will get necros down to 0 pow quickly in groups and the second that happens the pet buffs drop. Almost every other buff we have same crap.I am begging you, from a person that likes this game and wants to see it better to actually take some time and think abut and test these fixes before they go live.For instance a "good" way to fix the timers would have been to umm fix them:* Make the reuse timer start counting from the time the spell is cast.* Make buffs (and uhh anything) be able to overwrite itself without toggling the buff off.* Add special cases that actually fix the issue you are trying to fix, If there is a spell that you only want to be castable once (on one target at a time) make the cast object check to make sure it is not actively on any target _except_ the one you are casting it on -- and if it is being cast on the same target that already has the spell effecting it the by all means let the dang thing cast and refresh.I am really really starting to get tired of poorly thought out quick fixes to issues. Stop upgrading my bugs.Think, Design, Produce, Test, Fix, Push. Chant it at each other until you are blue in the face.Signing off from test server Befallen,-Waswas<p>Message Edited by waswas-fng on <span class=date_text>03-22-2005</span> <span class=time_text>10:37 AM</span>

HyTeKOblivi
03-23-2005, 12:52 AM
<BR> <BLOCKQUOTE> <HR> waswas-fng wrote:<BR><BR>Think, Design, Produce, Test, Fix, Push. Chant it at each other until you are blue in the face.<BR> <P><BR>  <HR> </BLOCKQUOTE><BR> <DIV>Forgot an extra test.</DIV> <DIV> </DIV> <DIV>Think, Design, Produce, Test, Fix, TEST, Push</DIV> <DIV> </DIV> <DIV>Because you know that after the first test, when they fix it they usually enter in the wrong number and lower your stats, or hit the delete key and get rid of a spell or something :smileyindifferent:</DIV> <DIV> </DIV> <DIV>But I like your phrase. Stop Upgrading my Bugs.</DIV>

snake_ne
03-23-2005, 08:02 AM
<P>Well said</P> <P>Stop these horrible nerf to bards and summoners. Pet buff power drain already beat summoners to dead why stop me ward myself and my pet together?</P> <P>Do something meaningful, constructive way to fix but not nerf to fix. Think about it.</P> <P> </P> <P> </P> <P>I nerf, that I AM</P>

Jadenrose of Darkst
03-24-2005, 10:36 AM
<DIV>Ever since I first received the spell for a pet, my timer has always refreshed when I dismissed my pet.   I know this because I always recast when I would level.  So as far as the timer having been changed, I don't think it has.</DIV>

waswas-f
03-24-2005, 11:52 AM
<blockquote><hr>Jadenrose of Darkstar wrote: <DIV>Ever since I first received the spell for a pet, my timer has always refreshed when I dismissed my pet.   I know this because I always recast when I would level.  So as far as the timer having been changed, I don't think it has.</DIV><hr></blockquote>The old behavior was if you already had a pet it would just start casting a new one -- you would notice the cast and move to interupt and the pet would still be there. Also it allowed you to cast a new pet with no wait whe the pet decided to run off or disappear on you -- with no 30 sec delay. 30 secs does not sound like much but in groups it matters -- i feel like a dolt having the group wait 30 secs all the time for buffs/pet recasts and also having to ask them to zone so my hp buffs actually take effect.