View Full Version : A suggested solution regarding enchanting existing items
Lairdragna
03-19-2005, 12:09 AM
<DIV> <P>What I would like is a clear and concise answer from a Dev.</P> <P>If the process is a pristine item can be enchanted, will my UNATTUNED suit of pristine feysteel vanguard sitting in the bank be able to be enchanted prior to attunement? Reasonable enough question. If the armorer is adding an enchantment after the fact to a pristine item, and I have unattuned pristine items, will they be able to be enchanted even if only by the armorer who made the item?</P> <P>If not, WHY not?</P> <P>I would strongly suggest that some means to enchant existing items be found because I actually see a potential for a backlash here against crafters. If someone lays out 35p to have a suit of pristine ebon made and is penalized because he or she happened to get it a couple days earlier, I could see that person saying never again and sticking to quested and dropped items.</P> <P>In the very least, implement enchanting of unattuned pristine items.</P> <P>If possible, implement an NPC that can enchant existing items for a short window at a fairly high cost... say 2g per piece for tier 3, 5g per piece for tier 4, 10g per piece for tier 5. This wouldn't compromise existing crafters as they would still get all the work for the new gear, it would satisfy the existing players with gear and not require unattuning and reattuning and would serve as a money sink. Is it a perfect solution for anyone? No, is it balanced? I think so.</P></DIV>
As stated in the Developer chat last night, enchanted items are new items. Existing items, attuned or unattuned will not be enchantable. Enchanted items will be new recipe items to be made by crafters. <div></div>
Lairdragna
03-19-2005, 01:32 AM
<P>Well you see, this is a forum for FEEDBACK... which is what I am providing. The idea is a bad one if it does not take into account the hard work people have already put in. What I propose would not in any way hurt the long term viability of this change for crafters. They can still make these new recipees. What I propose recognizes the sacrafice people have made to obtain rare armor and weapons, in terms of time and cost, and allows them to get the same benefit but at a cost. As items are attuneable, this in no way hurts the market for crafters. I know people who spent nearly every coin they had to procure ebon armor, they should not have it devalued by this... and yes, it is devalued. Given a choice between an enchanted ebon breastplate and an ebon breastplate which would you choose. Unless you are prepared to HONESTLY say you'd prefer the non-enchanted variety you have just made my case for me. One is superior to the other, it is equally hard or expensive to get the rare... they both require finding a T5 armorer for the combine, but one will give significant advantages over the other.</P> <P>My solution also had an NPC placing the enchantment for a price, so it does not need to fall within the normal recipee parameters for the long-term plan for crafters. It is a temporary bridge to address a very real issue. If you can not see this as an issue I'm guessing it is because you don't have a ton of time and coin invested in rare gear. My solution is also a money sink. I don't care if they attach a quest for it... say the enchanter needs you to procure for him the following items to place the enchantment on the item.</P> <P>Once again, this is a FEEDBACK forum and this is my feedback, I understand if you don't agree... but why have a feedback forum if you are of the mindset that every decision should just be blindly accepted as if it can not be improved upon?</P>
Gaige
03-20-2005, 07:07 AM
Your existing unattuned armor can be enchanted, the bp and legs at least.
Damanex
03-20-2005, 01:12 PM
<span><blockquote><hr>Gage-Mikel wrote:Your existing unattuned armor can be enchanted, the bp and legs at least. <div></div><hr></blockquote> Are you sure about this? From what I've read it sounds like only the crafter can enchant an attuned item (that means it has to be attuned to the crafter) Are we going to be able to enchant un-attuned armor (So, for example, all the armor I have sitting on one of my selling mules -- will I still be able to enchant that) ?</span><div></div>
<DIV>Well you see, this is a forum for FEEDBACK... which is what I am providing. The idea is a bad one if it does not take into account the hard work people have already put in. </DIV> <DIV> </DIV> <DIV>------</DIV> <DIV> </DIV> <DIV>No the idea is not a bad one just because you say it is.</DIV> <DIV> </DIV> <DIV>Your not losing anything so stop your [expletive ninja'd by Faarbot]ing complaining. You sound like a child who has had there sweets taken away, only difference being you have actually not had anything taken away.</DIV> <P>Message Edited by Fleet on <SPAN class=date_text>03-20-2005</SPAN> <SPAN class=time_text>01:02 AM</SPAN></P><p>Message Edited by Fleet on <span class=date_text>03-20-2005</span> <span class=time_text>01:03 AM</span>
Gaige
03-20-2005, 02:03 PM
<BR> <BLOCKQUOTE> <HR> Damanexor wrote:<BR><SPAN>Are you sure about this?<BR><BR>From what I've read it sounds like only the crafter can enchant an attuned item (that means it has to be attuned to the crafter)<BR><BR>Are we going to be able to enchant un-attuned armor (So, for example, all the armor I have sitting on one of my selling mules -- will I still be able to enchant that) ?</SPAN><BR> <HR> </BLOCKQUOTE> <P>I'm quite sure.</P> <P></P> <HR> To be clear, these new recipes do not enchant every crafted weapon or piece of armor in the game; only certain ones. The pristine versions of certain weapons and armor can be combined with the magical extracts to make these new items. <DIV><FONT color=#ffff00 size=4>If an adventurer already owns the appropriate weapon or armor and hasn't attuned it, the items can be handed to the proper artisan to be used to make the new items.</FONT></DIV> <DIV> </DIV> <DIV>If an adventurer who owns one of the weapons or armor pieces that can be enchanted is of the appropriate artisan class, that person could use the magical extracts to create his or her own enchanted items whether the pieces are attuned or not. The recipe doesn't care whether the item is attuned, but if the item is attuned already it can't be traded to someone else.</DIV> <DIV> </DIV> <DIV>We don't plan to introduce an unattune function. My point in the chat last night was that these new recipes aren't about giving every adventurer an easy upgrade to their gear. The recipes are being added to give artisans more cool stuff to make.</DIV> <DIV> </DIV> <DIV>Think of these items as new gear that is being added to the game. Just because a new item was added that has an advantage over something you worked hard to get doesn't mean that your existing item is worthless just because it isn't the best anymore. Standard pristine armor will still have the same value to the wearer and provide exactly the same protection; it just happens that something new has come along.</DIV> <P>===========================<BR>Moorgard<BR>EverQuest II Community Guy</P> <HR> <P><BR> </P>
Cagefighter
03-20-2005, 05:23 PM
<P>Moor guard also said that there would be a full price buy back on mounts, and there wasn't. So we all just have to wait and see basiacally - don't worry, only 24 hours to go and we'll all know. </P> <P>I expect WoW is bringing a new temporaray server up as you read this, just to handle the bos sales they get for refugeee ebon armor wearers, and disgruntled provisioners unable to make mushroom soup of doom. Note I say temp.</P>
Napolle
03-20-2005, 05:37 PM
you all need to quit crying over a hp and damage proc on the armor.. its not gonna make a life altering change of how the game will work for you... its just a slight bonus so get over yourself...if you already haeva full set of ebon guess what? your doing betetr than 99% of the other people so get the [expletive ninja'd by Faarbot] over yiour conceded [expletive ninja'd by Faarbot] self <div></div>
Gaige
03-20-2005, 06:10 PM
<BR> <BLOCKQUOTE> <HR> Cagefighter wrote:<BR> <P>Moor guard also said that there would be a full price buy back on mounts, and there wasn't. So we all just have to wait and see basiacally - don't worry, only 24 hours to go and we'll all know. </P> <P>I expect WoW is bringing a new temporaray server up as you read this, just to handle the bos sales they get for refugeee ebon armor wearers, and disgruntled provisioners unable to make mushroom soup of doom. Note I say temp.</P> <BR> <HR> </BLOCKQUOTE> <P>Moorgard never said it was a full price refund, that was assumed. In fact he stated there would be some sort of "fee" that wouldn't be refunded, but wasn't specific.</P> <P>Doesn't matter, I play WoW too. Different games, different styles. Its not for everyone. Of course neither is EQ2.<BR></P>
Cagefighter
03-20-2005, 07:34 PM
<P>actually Gage he said this.</P> <P>..........................................</P> <DIV>There is no such vendor currently on the live servers because horses haven't been changed yet.</DIV> <DIV> </DIV> <DIV>You will indeed be able to get your cash back for your mount if you choose to do so. Stable hands will be added in the cities for exactly this purpose.</DIV> <P>===========================<BR>Moorgard<BR>EverQuest II Community Guy</P> <P>......................................</P> <P> </P> <P>Not a little back, some back, some portion back, but simply YOU WILL BE ABLE TO GET YOUR MONEY BACK.</P> <P>Which is why I said what I said.</P>
Gaige
03-21-2005, 12:44 AM
<BR> <BLOCKQUOTE> <HR> Cagefighter wrote:<BR> <P>actually Gage he said this.</P> <P>..........................................</P> <DIV>There is no such vendor currently on the live servers because horses haven't been changed yet.</DIV> <DIV> </DIV> <DIV>You will indeed be able to get your cash back for your mount if you choose to do so. Stable hands will be added in the cities for exactly this purpose.</DIV> <P>===========================<BR>Moorgard<BR>EverQuest II Community Guy</P> <P>......................................</P> <P> </P> <P>Not a little back, some back, some portion back, but simply YOU WILL BE ABLE TO GET YOUR MONEY BACK.</P> <P>Which is why I said what I said.</P><BR> <HR> </BLOCKQUOTE> <P>I know, but either further into that post or on another post that I don't have the time to find right now he did say it would be "less some stable fees" or something of the sort, but never gave a precise amount.</P> <P>I'll find it later.<BR></P> <p>Message Edited by Gage-Mikel on <span class=date_text>03-20-2005</span> <span class=time_text>11:44 AM</span>
Blackdog183
03-21-2005, 06:25 AM
<P>The new enchantemtns CAN be added to existing UNATUNED items by the class that makes the item</P> <P>You can enchant you own attuned items if you are the appropriate crafting class.</P>
Rijacki
03-21-2005, 07:20 AM
<span><blockquote><hr>Gage-Mikel wrote:<div></div> <blockquote> <hr> Cagefighter wrote: <div></div> <p>actually Gage he said this.</p> <p>..........................................</p> <div>There is no such vendor currently on the live servers because horses haven't been changed yet.</div> <div> </div> <div>You will indeed be able to get your cash back for your mount if you choose to do so. Stable hands will be added in the cities for exactly this purpose.</div> <p>===========================MoorgardEverQuest II Community Guy</p> <p>......................................</p> <p>Not a little back, some back, some portion back, but simply YOU WILL BE ABLE TO GET YOUR MONEY BACK.</p> <p>Which is why I said what I said.</p> <hr> </blockquote> <p>I know, but either further into that post or on another post that I don't have the time to find right now he did say it would be "less some stable fees" or something of the sort, but never gave a precise amount.</p> <p>I'll find it later.</p> <div></div><p>Message Edited by Gage-Mikel on <span class="date_text">03-20-2005</span> <span class="time_text">11:44 AM</span></p><hr></blockquote> The way it was phrased was something to the extent: the full purchase price minus market markup. The mount prices are higher for most because they do not have the appropriate guild level and/or faction to purchase the mount for closer to its actual price. Thus, if you sell back, you won't get back all you paid because you paid more due to your guild level.</span><div></div>
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