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View Full Version : Hello - did you forget you have Carpenters in this game?!


Spaceweed
03-18-2005, 04:41 PM
<DIV><STRONG><FONT color=#ffcc00>*** New Harvested Items and Recipes ***</FONT></STRONG> <DIV> </DIV> <DIV>"- There are new types of uncommon harvested items to be found. They can be gathered from existing harvesting nodes and are identified as glowing, sparkling, glimmering, or luminous depending on their level range.<BR>- New recipe books are available for purchase at the camps of the Hand of Marr and Brethren of Night. Those wishing to buy the books will need to first earn favor with the merchants.<BR>- Using these new recipes and new harvested items, Alchemists can create magical extracts that other crafters can use to make new items or enhance existing goods.<BR>- Armorers and Tailors can combine the magical extract with certain pieces of pristine armor and make new types of enchanted armor. When the wearer is attacked, chest pieces have a chance to proc a heal-over-time spell and leggings have the chance to proc a damage spell.<BR>- Weaponsmiths and Woodworkers can combine the magical extract with certain types of pristine weapons and make new types of enchanted weapons. These weapons have the chance to proc a damage spell in combat.<BR>- Woodworkers can combine the magical extract with certain types of pristine shields and make new types of enchanted shields that have a chance to proc a damage spell during combat. They can also use the magical extract to infuse wands with an activated damage spell.<BR>- Tailors can use the magical extract to create hex dolls that cast a detrimental effect on an enemy. The dolls also provide a minor stat buff to the user.<BR>- Jewelers can combine the magical extract with certain types of pristine rings and make new types of enchanted rings that provide activated buffs to strength, agility, wisdom, intelligence, or stamina.<BR>- For weapons, armor, and shields, the quality level of the creation process determines the potency of the magical effect attached to the item. All quality levels of enchanted weapons, armor, and shields retain the stats of the pristine item used to make them."</DIV> <DIV> </DIV> <DIV>So where does the Carpenter enter into this equation?</DIV> <DIV> </DIV> <DIV>What about making it so we can craft furniture, that when thrown at the mob can proc an AOE carpet burn or similar?</DIV></DIV>

Shazzbott_Feldercarb
03-18-2005, 04:51 PM
<div></div>You know, there are already 2 other threads about this topic on the front page alone, including one that was replied to by Blackguard.<span><blockquote><hr>No artisan class is being ignored. We are looking at all of the artisan classes and tradeskills as a whole to make them more fun and useful.<div><font color="#999999">Ryan "Blackguard" Shwayder</font></div><hr></blockquote></span>Maybe next time you could take a few seconds to search for your topic, you would have found http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=9941 .ShazzHave a nice day.<div></div>

Spaceweed
03-18-2005, 05:09 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Shazzbott_Feldercarb wrote:<BR> You know, there are already 2 other threads about this topic on the front page alone, including one that was replied to by Blackguard.<BR><BR><SPAN><BR> <BLOCKQUOTE> <HR> No artisan class is being ignored. We are looking at all of the artisan classes and tradeskills as a whole to make them more fun and useful. <DIV><FONT color=#999999>Ryan "Blackguard" Shwayder</FONT></DIV> <HR> </BLOCKQUOTE><BR></SPAN>Maybe next time you could take a few seconds to search for your topic, you would have found http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=9941 .<BR><BR><BR><BR>Shazz<BR><BR>Have a nice day.<BR> <BR> <HR> </BLOCKQUOTE> <DIV><BR>Yep, I could have done I suppose.  Maybe I just wanted to make an inane post - much like yourself really :smileywink:</DIV> <DIV> </DIV> <DIV>Have a nice day...</DIV> <DIV> </DIV> <DIV> </DIV>

Big Da
03-18-2005, 05:39 PM
"We are currently planning a system wherein a comfortably furnished house will provide tangible benefits, such as enhanced regeneration of Vitality. We'll release more details on this system when it goes into testing. " <DIV> </DIV> <DIV><STRONG><FONT color=#fdf1be> <P><STRONG><SPAN><A href="http://eq2vault.ign.com/View.php?view=asksoe.Detail&category_select_id=38" target=_blank><SPAN>Steve "Moorgard" Danuser Ask SOE #32</SPAN></A></SPAN></STRONG></P></FONT></STRONG></DIV> <DIV><STRONG><FONT color=#fdf1be></FONT></STRONG> </DIV> <DIV>Seems like you will all have a lot of work some time quite soon!</DIV> <DIV> </DIV> <DIV>Clicky for ya!</DIV><p>Message Edited by Big Dave on <span class=date_text>03-18-2005</span> <span class=time_text>01:29 PM</span>

Homesli
03-18-2005, 05:43 PM
Another dev posted about it too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=54500#M54500" target=_blank>Chec k it out here</a>And just curiously where does that Moorgard question come from?

Homesli
03-18-2005, 05:45 PM
Oh just wanted to say I found it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Spaceweed
03-18-2005, 05:46 PM
<BR> <BLOCKQUOTE> <HR> Big Dave wrote:<BR>"We are currently planning a system wherein a comfortably furnished house will provide tangible benefits, such as enhanced regeneration of Vitality. We'll release more details on this system when it goes into testing. " <DIV> </DIV> <DIV><STRONG><FONT color=#fdf1be>Steve "Moorgard" Danuser Ask SOE #32</FONT></STRONG></DIV> <DIV><STRONG><FONT color=#fdf1be></FONT></STRONG> </DIV> <DIV>Seems like you will all have a lot of work some time quite soon!</DIV><BR> <HR> </BLOCKQUOTE><BR>Looks interesting, and will be very much welcomed :smileywink:

Spaceweed
03-18-2005, 05:50 PM
<BR> <BLOCKQUOTE> <HR> Homeslice wrote:<BR>Oh just wanted to say I found it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE><BR> <DIV>Cool piccy of your char btw <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

MaenaBowy
03-19-2005, 03:40 AM
<BLOCKQUOTE> <HR> Big Dave wrote:<BR> "We are currently planning a system wherein a comfortably furnished house will provide tangible benefits, such as enhanced regeneration of Vitality. We'll release more details on this system when it goes into testing. " <DIV> </DIV> <DIV><STRONG><FONT color=#fdf1be> <P><STRONG><SPAN><A href="http://eq2vault.ign.com/View.php?view=asksoe.Detail&category_select_id=38" target=_blank><SPAN>Steve "Moorgard" Danuser Ask SOE #32</SPAN></A></SPAN></STRONG></P></FONT></STRONG></DIV> <DIV><STRONG><FONT color=#fdf1be></FONT></STRONG> </DIV> <DIV>Seems like you will all have a lot of work some time quite soon!</DIV> <DIV> </DIV> <DIV>Clicky for ya!</DIV> <P>Message Edited by Big Dave on <SPAN class=date_text>03-18-2005</SPAN> <SPAN class=time_text>01:29 PM</SPAN><BR> <HR> </BLOCKQUOTE>Yeah, 'cause we all know how desparate all those lvl 50 artisan's or lvl 50 adventurers (you know, the guys with money) are to have their vitality regenerating as fast as possible.<BR> <DIV> </DIV> <DIV>Now granted, I'm not a carpenter, so really couldn't care less...  But do carpenters really see this as a boon?  Where the people most able to afford your goods, i.e. the higher level people, will get the least out of it, mainly because they have fewer levels left?  Theoretically SoE is against twinking... but that seems to be the only use for furniture?</DIV>

Velor
03-19-2005, 03:59 AM
<BR> <BLOCKQUOTE> <HR> MaenaBowyer wrote:<BR> <BLOCKQUOTE> <HR> Big Dave wrote:<BR> "We are currently planning a system wherein a comfortably furnished house will provide tangible benefits, such as enhanced regeneration of Vitality. We'll release more details on this system when it goes into testing. " <DIV> </DIV> <DIV><STRONG><FONT color=#fdf1be> <P><STRONG><SPAN><A href="http://eq2vault.ign.com/View.php?view=asksoe.Detail&category_select_id=38" target=_blank><SPAN>Steve "Moorgard" Danuser Ask SOE #32</SPAN></A></SPAN></STRONG></P></FONT></STRONG></DIV> <DIV><STRONG><FONT color=#fdf1be></FONT></STRONG> </DIV> <DIV>Seems like you will all have a lot of work some time quite soon!</DIV> <DIV> </DIV> <DIV>Clicky for ya!</DIV> <P>Message Edited by Big Dave on <SPAN class=date_text>03-18-2005</SPAN> <SPAN class=time_text>01:29 PM</SPAN><BR> <HR> </BLOCKQUOTE>Yeah, 'cause we all know how desparate all those lvl 50 artisan's or lvl 50 adventurers (you know, the guys with money) are to have their vitality regenerating as fast as possible.<BR> <DIV> </DIV> <DIV>Now granted, I'm not a carpenter, so really couldn't care less...  But do carpenters really see this as a boon?  Where the people most able to afford your goods, i.e. the higher level people, will get the least out of it, mainly because they have fewer levels left?  Theoretically SoE is against twinking... but that seems to be the only use for furniture?</DIV><BR> <HR> </BLOCKQUOTE> <P>Look at the bigger picture. The game doesn't end at level 50. Considering the long term plans they have for this game, it's still just beginning.</P> <P>As a level 50 adventurer I can tell you that even though I may not have need for Vitality now, I know I will need it again in the future. And when that next expansion comes out and ups the level to X, you can bet I'll have a house full of rare furniture stocked to maximize full use of that Vitality and other benefits too. Besides, there are PLENTY of players that are into the interior decoration thing that are not level 50. I've seen some that blow mine away. </P> <P>Yes, I know most can't see that far ahead but I think long-term thinking is waaaay better than the alternative. See EQ1 for that.</P>