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View Full Version : Can't add enchancement to existing ebon armor....[Removed for Content]


benba
03-18-2005, 01:12 PM
<DIV>[expletive ninja'd by Faarbot], I'm really mad. Just spent 6 plats last week on Ebon....why didn't they warn me before I wasted my entire life saving?</DIV> <DIV> </DIV> <DIV>I figure I would be able to use Ebon for 3 months before expansion before something else better come along</DIV>

Napolle
03-18-2005, 02:08 PM
you can still use it its still good armor... <div></div>

Cagefighter
03-18-2005, 04:36 PM
<P>Bit like me spending 983 gold on a horse just 10 days before they cut the speed.. Bit like spending 6.5 plat on 3 room thinking that now I'd reached level 50 tailor if sales went down I could meet the rent by doing 23 gold tradeskill tasks...</P> <P>Thank god my ebon is all still in cluster form.</P> <P> </P>

Ibis
03-18-2005, 05:09 PM
at some point during pre-release they once claimed crafters would be able to work with your possessions without actually possessing them himself.  If that was made a reality this wouldn't be an issue.  I have moved beyond rare crafted armor myself, but I very much understand the plight of those who have not.  Good luck y'all. <div></div>

Homesli
03-18-2005, 05:38 PM
Things will always change in these games and some things will become of lesser value and some will raise in value. You can never guess what is going to change or when but if you did something once you can do it again although I know some people are mad about their heritage items and selling them off and then hearing they should hold on to them. Personally I would of held on to my heritage items anyways whether or not I was expecting something to change just because of the time and effort that goes into completing them <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

benba
03-18-2005, 08:08 PM
<P>I never expected my Pristine Ebon Vanguard to be the best forever. I assume in 3 months when the next expansion hits, regular looted and regular crafted items would be better.  </P> <P>But one week later?</P>

Alther
03-18-2005, 08:37 PM
Awww, poor baby.  Now move on. <div></div>

benba
03-18-2005, 08:40 PM
We'll never move on!

Syanis
03-18-2005, 09:34 PM
The games been out for a short time as is. Theres just starting to be a fair number of 40-50 characters... we expect what we get to have some lasting value for least a short period. But such heavy changes constantly to a MMORPG like EQ2 will only cause strife since it will come down to " do I wanna spend my cash or save because in 1 month or next week will be nerfed and/or obsolete)

ghosthamm
03-18-2005, 09:39 PM
<DIV>     Its not the same as spending plat on a horse, just to have its speed nerfed in a patch.  The reason is with the armor you got what you paid for and nothing has changed, they didnt nerf the armor, they didn't reduced anything about it. They just added something new to the game, your armor is no different / wont be any different. It is still awesome armor</DIV>

Damonious Ba
03-18-2005, 10:20 PM
such changes to the game, like adding new techniques to enchant armorbut you cant enchant already crafted armor is BSing the people that are playing since start, since they got their gear earlierpeople who are just about to start getting themselves ebon crafted armor, are favored by this .. so im wondering if this is intentional or soe is just not thinking who they're favoring with their patches.. would it be so hard to give already crafted armor the possibility ?

gooli
03-18-2005, 10:31 PM
<DIV>They can fix this easily and they should.  When this patch hits the servers all armour should be unattuned.  I myself spent countless hours mining and am rather upset that now my armour is sub par.  Ebon and cedar are not easy to come by.  Let us log in with unattuned armour so we can have it enchanted.  Give us the enchantments for free?  It really is a big deal that we have to do the armour TWICE because we chose to start playing at an earlier date.  </DIV>

Kizee
03-18-2005, 10:36 PM
<BR> <BLOCKQUOTE> <HR> goolian wrote:<BR> <DIV>They can fix this easily and they should.  When this patch hits the servers all armour should be unattuned.  I myself spent countless hours mining and am rather upset that now my armour is sub par.  Ebon and cedar are not easy to come by.  Let us log in with unattuned armour so we can have it enchanted.  Give us the enchantments for free?  It really is a big deal that we have to do the armour TWICE because we chose to start playing at an earlier date.  </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Did you even read the notes?</P> <P>Even if they unatune armor it won't do you any good. :smileyvery-happy:</P> <P>The enhancement is in the process of making the items...not an after the item is made enchancement.</P>

Baelzharon
03-18-2005, 10:43 PM
<span><blockquote><hr>goolian wrote:<div>They can fix this easily and they should.  When this patch hits the servers all armour should be unattuned.  I myself spent countless hours mining and am rather upset that now my armour is sub par.  Ebon and cedar are not easy to come by.  Let us log in with unattuned armour so we can have it enchanted.  Give us the enchantments for free?  It really is a big deal that we have to do the armour TWICE because we chose to start playing at an earlier date.  </div><hr></blockquote></span>How long are you willing to run around naked? It will take some time for crafters to get the books, people to harvest the new enchant raws, and finally alchemists to create the enchantments to find out what they do. This won't happen instantly, and I bet it will take a few days even weeks before it's common knowledge on which enchantments from which nodes yeild the best results for specific equipment slots.  I could understand maybe a /retune command so players can do it at will (once), but getting all the enchants for free and having all your equipment unattuned is a little much to ask for. You gotta figure that it's in SoE's best interest that you spend another 3-4 months getting enough plat to buy a new set Enchanted Ebon armor, so don't expect them to just hand you the content right up front so you can tell us all next week how boring the game is and now you're off to play (insert MMOG here). <div></div>

benba
03-18-2005, 10:56 PM
<P>You know what's funny? A lot of people in game don't even read the board and have no idea about this big patch.</P> <P>Those poor souls are now attuning their BP and Legs. Ouch!</P>

Magu
03-18-2005, 11:02 PM
A smart person would buy all the ebon they can get their hands on, cause in a few weeks the price is going to sky rocket. <div></div>

Lairdragna
03-18-2005, 11:49 PM
<DIV>This is beyond ridiculous.  I'm nowhere near being able to wear ebon, but I did manage to acquire enough feysteel to make armor for level 30.  My friend the armorer was free the otherweek with a slow spell, so I had him make the armor to throw in the bank.  I won't be able to wear it for 4 levels, but when I ding 30 it will be done.  Now this.  Had I known I would have waited to have it made.  At my play rate I won't be able to even equip it for at least a couple weeks... plenty of time to have had an enchanted suit made had their been some inkling this was coming.</DIV> <DIV> </DIV> <DIV>Please developers, I can see no reason that existing items should not be able to be enchanted... particularly unattuned items.  Perhaps make it an extra step that adds to the cost of the enchanting, but offer something for those that worked hard for what they have.</DIV>

Kizee
03-19-2005, 01:58 AM
<BR> <BLOCKQUOTE> <HR> Maguis wrote:<BR>A smart person would buy all the ebon they can get their hands on, cause in a few weeks the price is going to sky rocket.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>/shrug</P> <P>Ebon clusters/refinables already go for 3-5 plat on my server. Dunno how much more expensive it can get really.</P> <P> </P> <P>I don't see too many people redoing thier armor. Maybe the tanks and people that need to hold agro will.</P> <P>As a healer/caster/rogue....why would you want a DD proc on your armor? A mob turns and starts beating on you and the proc goes off...it's going to take the tank that much longer to taunt it off of you because of that added damage.</P> <p>Message Edited by Kizee on <span class=date_text>03-18-2005</span> <span class=time_text>01:00 PM</span>

Ibis
03-19-2005, 02:12 AM
kizee has a good point folks.  I'm an armorer (only 30) and I scribed the armor enchanting books I do own.  The procs are reactive procs entirely afaik.  So unless you're getting hit often, you won't notice a difference for medium/heavy.  I think its pretty weak.  Thus far DPS melee classes receive no benefit from most of the effects on visible armor simply b/c if everything is going well, they aren't being attacked.  Most passive effects are on jewelry and very light armor. <div></div>

Damanex
03-19-2005, 02:22 AM
<span><blockquote><hr>Kizee wrote: <blockquote> <hr> goolian wrote: <div>They can fix this easily and they should.  When this patch hits the servers all armour should be unattuned.  I myself spent countless hours mining and am rather upset that now my armour is sub par.  Ebon and cedar are not easy to come by.  Let us log in with unattuned armour so we can have it enchanted.  Give us the enchantments for free?  It really is a big deal that we have to do the armour TWICE because we chose to start playing at an earlier date.  </div> <hr> </blockquote> <p>Did you even read the notes?</p> <p>Even if they unatune armor it won't do you any good. :smileyvery-happy:</p> <p>The enhancement is in the process of making the items...not an after the item is made enchancement.</p> <hr></blockquote> Actually from reading the test notes -- the enchantment process is completely separate from creating the pristine component (which in this case would be an un-attuned piece of gear) </span>- Using these new recipes and new harvested items, Alchemists can create magical extracts that other crafters can use to <u>make new items</u> <b>or </b>enhance <u>existing</u> goods. <span> </span>- For weapons, armor, and shields, the quality level of the creation process determines the potency of the magical effect attached to the item. All quality levels of enchanted weapons, armor, and shields <u>retain the stats of the pristine item used to make them.</u> <span></span><div></div>

aeio
03-19-2005, 03:22 AM
<span><blockquote><hr>Damanexor wrote:<span><blockquote><hr>Kizee wrote: <blockquote> <hr> goolian wrote: <div>They can fix this easily and they should.  When this patch hits the servers all armour should be unattuned.  I myself spent countless hours mining and am rather upset that now my armour is sub par.  Ebon and cedar are not easy to come by.  Let us log in with unattuned armour so we can have it enchanted.  Give us the enchantments for free?  It really is a big deal that we have to do the armour TWICE because we chose to start playing at an earlier date.  </div> <hr> </blockquote> <p>Did you even read the notes?</p> <p>Even if they unatune armor it won't do you any good. :smileyvery-happy:</p> <p>The enhancement is in the process of making the items...not an after the item is made enchancement.</p> <hr></blockquote> Actually from reading the test notes -- the enchantment process is completely separate from creating the pristine component (which in this case would be an un-attuned piece of gear) </span>- Using these new recipes and new harvested items, Alchemists can create magical extracts that other crafters can use to <u>make new items</u> <b>or </b>enhance <u>existing</u> goods. <span> </span>- For weapons, armor, and shields, the quality level of the creation process determines the potency of the magical effect attached to the item. All quality levels of enchanted weapons, armor, and shields <u>retain the stats of the pristine item used to make them.</u> <span></span><div></div><hr></blockquote>According to Moorgard's statement in last night's Stratics chat, he specifically said these are brand new items, and there is no mechanism for enchanting already existing items.  These will all take the form of brand new items. </span><div></div>

Erronn
03-19-2005, 04:12 AM
<BR> <BLOCKQUOTE> <HR> aeiouy wrote:<BR><SPAN><BR>According to Moorgard's statement in last night's Stratics chat, he specifically said these are brand new items, and there is no mechanism for enchanting already existing items.  These will all take the form of brand new items.<BR><BR><BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P>Actually, according to another thread, Moorgard said this</P> <P>Quote:</P> <DIV>To be clear, these new recipes do not enchant every crafted weapon or piece of armor in the game; only certain ones. The pristine versions of certain weapons and armor can be combined with the magical extracts to make these new items.</DIV> <DIV> </DIV> <DIV>If an adventurer already owns the appropriate weapon or armor and hasn't attuned it, the items can be handed to the proper artisan to be used to make the new items.</DIV> <DIV> </DIV> <DIV>If an adventurer who owns one of the weapons or armor pieces that can be enchanted is of the appropriate artisan class, that person could use the magical extracts to create his or her own enchanted items whether the pieces are attuned or not. The recipe doesn't care whether the item is attuned, but if the item is attuned already it can't be traded to someone else.</DIV> <DIV> </DIV> <DIV>We don't plan to introduce an unattune function. My point in the chat last night was that these new recipes aren't about giving every adventurer an easy upgrade to their gear. The recipes are being added to give artisans more cool stuff to make.</DIV> <DIV> </DIV> <DIV>Think of these items as new gear that is being added to the game. Just because a new item was added that has an advantage over something you worked hard to get doesn't mean that your existing item is worthless just because it isn't the best anymore. Standard pristine armor will still have the same value to the wearer and provide exactly the same protection; it just happens that something new has come along.</DIV> <P>===========================<BR>Moorgard<BR>EverQuest II Community Guy</P> <P> </P> <P>Thus, existing "unattuned" pristine items CAN be enchanted! Woot!<BR></P>

benba
03-19-2005, 04:16 AM
<P>once again,</P> <P> </P> <P>"POOR PLANNING! Implement Attunement and 2 weeks later, announce attuned item can't be enchanted "</P> <P> </P> <P> </P>