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Omegafoxx
03-17-2005, 07:26 PM
<DIV> <DIV><BR><STRONG><FONT color=#ffcc00>*** Return to Nektropos ***</FONT></STRONG></DIV> <DIV> </DIV> <DIV>- Groups of high-level players can experience one of our most popular zones in a whole new way: Nektropos Castle!<BR>- Those who have defeated Maltus Everling will encounter an old elf outside of the Nektropos gates who is seeking their assistance. He knows a dark secret: that this cursed castle summoned forth the cursed souls that were once defeated within.<BR>- Be warned, this is a much more challenging place than most level 50 zones. The opponents will be tougher, but the rewards will be great.<BR>- Experience a linear storyline progression, defeat scripted encounters, hunt for keys to go deeper into the castle, and find lots of new high-end treasure.<BR>- Like the original Castle Nektropos, this version is intended for a single group. But be warned, the Return to Nektropos will test the mettle of even the most seasoned adventurers.</DIV> <DIV> </DIV> <DIV>----------------------------------------------</DIV> <DIV> </DIV> <DIV>Sounds nice, my question is, whats the level range on this new zone, this a high level raid zone or a grouping zone? </DIV></DIV>

aeio
03-17-2005, 07:31 PM
Since it is a level 50 raid zone designated as more difficult than most level 50 raid zones, I would guess the intended level range is at or very near level 50.

Kairo
03-17-2005, 08:12 PM
<BLOCKQUOTE>Omegafoxx wrote - Like the original Castle Nektropos, this version is intended for a single group. But be warned, the Return to Nektropos will test the mettle of even the most seasoned adventurers.</BLOCKQUOTE>This zone will be intended for a single group of lvl 50 players, or close to 50.

WAPCE
03-17-2005, 09:34 PM
<blockquote><hr>Kairoth wrote: <BLOCKQUOTE>Omegafoxx wrote - Like the original Castle Nektropos, this version is intended for a single group. But be warned, the Return to Nektropos will test the mettle of even the most seasoned adventurers.</BLOCKQUOTE>This zone will be intended for a single group of lvl 50 players, or close to 50.<hr></blockquote>There'll be no problem getting that one thoroughly tested and debugged on Test. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Jhek
03-17-2005, 11:23 PM
Good! Just let me know what you think and if anything is broken. I plan to be watching this forum for the next few days in hopes of getting all bugs fixed asap. Thanks!

Jezekie
03-17-2005, 11:35 PM
Is there even any lvl 50s on test? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Another question, will it have puzzles and secret stuff like the original nektropos is known for? Or just straight up fighting?

Sebastien
03-18-2005, 12:02 AM
It had better have puzzles and secrets, or it would disappoint those of us who fell in love with Nek Castle the first time around. =)

Ethi
03-18-2005, 01:46 AM
<DIV>are there 6 active lvl 50 players on test <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Jhek
03-18-2005, 04:17 AM
<DIV>Just FYI for those looking for the quest. You must have defeated Lord Everling within the last 24 hours to be able to get access to the quest... So you must finish the first Nektropos before gaining access to the second one.</DIV> <DIV> </DIV> <DIV>And sorry to dissapoint, but the zone is not loaded with any puzzles... It's basically a large encounter that you must fight through, completing event after event. The fun will come from the challenges and rewards that are thrown into the zone. Any feedback from you all would be much appreciated.</DIV>

Buckeye
03-18-2005, 04:42 AM
<DIV>I haven't been through the zone recently, but the last time I was the sword needed to access the basement only dropped in a chest (thus the Captain had to con green or higher to you). If the sword still is a chest drop only, please move it to the Captain's corpse so high levels can access the zone.</DIV>

Jhaan-Kre
03-18-2005, 04:46 AM
<BR> <BLOCKQUOTE> <HR> Buckeye wrote:<BR> <DIV>I haven't been through the zone recently, but the last time I was the sword needed to access the basement only dropped in a chest (thus the Captain had to con green or higher to you). If the sword still is a chest drop only, please move it to the Captain's corpse so high levels can access the zone.</DIV><BR> <HR> </BLOCKQUOTE><BR>Its been on the corpse for over a month now, maybe 2 months.  Before stilletos orders body dropped it was already on the cptns corpse.  Enjoy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Jgok
03-18-2005, 05:37 AM
<BR> <BLOCKQUOTE> <HR> Jhek wrote:<BR> <DIV>Just FYI for those looking for the quest. You must have defeated Lord Everling within the last 24 hours to be able to get access to the quest... So you must finish the first Nektropos before gaining access to the second one.</DIV> <DIV> </DIV> <DIV>And sorry to dissapoint, but the zone is not loaded with any puzzles... It's basically a large encounter that you must fight through, completing event after event. The fun will come from the challenges and rewards that are thrown into the zone. Any feedback from you all would be much appreciated.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>This seems a bit... odd... to me.</P> <P>I can think of only one mob in the regular Nektropos Castle instance that is not grey to a level 50 (the 45^^^ raid mob demon in one of the sisters' basements)... so why make the 50's folks blow through a bunch of grey mobs just to get access to another single-group zone full of mobs they can get experience from? It seems nothing more than a timesink to me. Now, I'm sure that a group of level 50's can blow through the first Nek Castle in under an hour, but the question remains... why?</P> <P>BTW... I am not a level 50... I'm only 34 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Mithru
03-18-2005, 05:43 AM
<blockquote><hr>Jgok wrote:<BR> <BLOCKQUOTE> <HR> Jhek wrote:<BR> <DIV>Just FYI for those looking for the quest. You must have defeated Lord Everling within the last 24 hours to be able to get access to the quest... So you must finish the first Nektropos before gaining access to the second one.</DIV> <DIV> </DIV> <DIV>And sorry to dissapoint, but the zone is not loaded with any puzzles... It's basically a large encounter that you must fight through, completing event after event. The fun will come from the challenges and rewards that are thrown into the zone. Any feedback from you all would be much appreciated.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>This seems a bit... odd... to me.</P> <P>I can think of only one mob in the regular Nektropos Castle instance that is not grey to a level 50 (the 45^^^ raid mob demon in one of the sisters' basements)... so why make the 50's folks blow through a bunch of grey mobs just to get access to another single-group zone full of mobs they can get experience from? It seems nothing more than a timesink to me. Now, I'm sure that a group of level 50's can blow through the first Nek Castle in under an hour, but the question remains... why?</P> <P>BTW... I am not a level 50... I'm only 34 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <hr></blockquote>It's apparently a progression of the Nektropous story, which sort of requires that you have reached a certain point in it. Many level 50's will have killed Everling anyway.

Jgok
03-18-2005, 05:54 AM
<BR> <BLOCKQUOTE> <HR> Mithrull wrote:<BR>It's apparently a progression of the Nektropous story, which sort of requires that you have reached a certain point in it. Many level 50's will have killed Everling anyway.<BR> <HR> </BLOCKQUOTE> <P>I get the progression idea, and I like the "continuing story" thing very much... but look more closely at what Jhek wrote...</P> <P><EM>You must have defeated Lord Everling <STRONG>within the last 24 hours</STRONG> to gain access to this quest</EM></P> <P>Which says to me that each time you want to get into the real zone, you'll have to spend an hour (at least) getting to and killing Everling, with only one non-grey mob in the way. Considering how much level 50's complain about having to kill grey mobs for one reason or another (and who can blame them, really...), I can't see as how this will be looked on favorably. I honestly have no idea how long it would take a level 50 to get through the zone... I've only done it twice myself, and I don't remember offhand if the keys and secret door access carried over into my second time. If they do carry over, it could be done very quickly, I guess.</P> <P>Maybe a level 50 could enlighten us on how fast you could speed-run Nektropos and kill Everling?</P> <P>Granted, I don't know how the story is going to go... it might be interesting enough to be worth killing the grey zone. Of course, for that matter, they could mentor a level 35 through and still get all the drops, so the grey mob argument is a moot point <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>

Jhek
03-18-2005, 06:12 AM
<DIV>You must kill Lord Everling in the first version of Nektropos Castle, you will then have 24 hours to get the quest. Once you complete the quest you will forever have access to the new version of the zone.</DIV> <DIV> </DIV> <DIV>Is anyone actually interested in testing this zone? Is there anyone high enough level to survive?</DIV>

Jgok
03-18-2005, 06:16 AM
<BR> <BLOCKQUOTE> <HR> Jhek wrote:<BR> <DIV>You must kill Lord Everling in the first version of Nektropos Castle, you will then have 24 hours to get the quest. Once you complete the quest you will forever have access to the new version of the zone.</DIV> <DIV> </DIV> <DIV>Is anyone actually interested in testing this zone? Is there anyone high enough level to survive?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>OK, that makes much more sense. Thanks for clarifying that, Jhek! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <DIV>Unfortunately, my test character is only level 15, so I'm nowhere near where I'd need to be for this. I haven't been on him in a while, but I'll be checking out the portions of this update that I can.</DIV>

Ramtaku
03-18-2005, 06:38 AM
<DIV>Isn't there a way to allow testers to reach level 50 immediately to test content?</DIV> <DIV> </DIV> <DIV>You could limit it by only allowing people that have level 50 characters on the normal servers to participate and require them to play the same class they have on the live servers - even duplicate their character and load it on test.</DIV> <DIV> </DIV> <DIV>I don't have any idea what would be involved in doing this, but it causes me a great deal of concern that content on the test server cannot be checked out by players (tested) because of level limitations.</DIV> <DIV> </DIV> <DIV>BTW: Awesome idea to make a cool zone like Nek Castle two tier.</DIV>

Bolr
03-18-2005, 06:38 AM
<blockquote><hr>Jhek wrote:<DIV><DIV>Is anyone actually interested in testing this zone? Is there anyone high enough level to survive?</DIV><hr></blockquote>Umm, why don't you tell us that? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I'm doubting it.

Thyri
03-18-2005, 07:05 AM
<DIV><BR> <BLOCKQUOTE> <HR> Jhek wrote:<BR> <DIV>And sorry to dissapoint, but the zone is not loaded with any puzzles... It's basically a large encounter that you must fight through, completing event after event. The fun will come from the challenges and rewards that are thrown into the zone. Any feedback from you all would be much appreciated.</DIV><BR> <HR> </BLOCKQUOTE><BR>Really bad <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV>When i readed return to Nektropos to lovely puzzles in the original nektropos where the first things that came to my mind, and thats why now almost all people say that Nektropos is the best designed zone in the game...</DIV> <DIV>Think of it its still not on live servers <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

Gaige
03-18-2005, 09:18 AM
<BR> <BLOCKQUOTE> <HR> Jhek wrote:<BR> <DIV>You must kill Lord Everling in the first version of Nektropos Castle, you will then have 24 hours to get the quest. Once you complete the quest you will forever have access to the new version of the zone.</DIV> <DIV> </DIV> <DIV>Is anyone actually interested in testing this zone? Is there anyone high enough level to survive?</DIV><BR> <HR> </BLOCKQUOTE> <P>I would've been but I decided to not transfer to test in fear of not having any other 50s to play with <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>I wish there was a way to copy my 50 over there, like some others have said.<BR></P>

Se
03-18-2005, 10:31 AM
<BR> <BLOCKQUOTE> <HR> Jhek wrote:<BR> <DIV>You must kill Lord Everling in the first version of Nektropos Castle, you will then have 24 hours to get the quest. Once you complete the quest you will forever have access to the new version of the zone.</DIV> <DIV> </DIV> <DIV>Is anyone actually interested in testing this zone? Is there anyone high enough level to survive?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Give my daily group a way to copy to test just to test out this zone and i'll spend the whole weekend there testing it for ya.</P> <P>Seriously though would be great for times like this when its unknown if there are enough players on test with the power to even try the zone let alone get far enough to test it, give us a way to testcopy for stuff like this. I didnt transfer to test because of my gulid and the fact that this early on i doubt there are many 50's even active on test.</P>

mochl
03-18-2005, 06:06 PM
<BR> <BLOCKQUOTE> <HR> Jhek wrote:<BR> <DIV>Just FYI for those looking for the quest. <STRONG><FONT color=#cc0000>You must have defeated Lord Everling within the last 24 hours</FONT></STRONG> to be able to get access to the quest... So you must finish the first Nektropos before gaining access to the second one.</DIV> <DIV> </DIV> <HR> </BLOCKQUOTE><BR> <DIV>All due respect, but is there anyway that you could run a check to see if a player has slapped Everling around in the past? I lovED Nek Castle when i first went through it. I likED Nek Castle the next few times. I tolerated Nek Castle when i had to go back in to complete Ghoulbane. I loathed running through it again to camp Billy for the mask. Didn't I have to go back in to Nek Castle for the Fishbone (can't really remember)? I (like many other players) have put in our time killing Everling. </DIV> <DIV> </DIV> <DIV>Of course if it is required that my core group of guildies go through Nek Castle once to get access to the new zone I know we will.... i'd just rather not have to go back and do it all over again. It is a very well designed zone. I love it because it's instanced, I love it because of the questing involved in getting through it. I love it because of the scripted encounters with Alexa (traitorous whench though she may be). I've just done it enough.</DIV>

dopefi
03-18-2005, 07:34 PM
<P>Yeah, having to have killed LE in the last 24 hours is kind of a downer for those who have done the zone to death on our way to 50 the first time. Racing through a grey zone is boring. </P> <P> </P> <P>Perhaps make it so anyone can get the quest, i mean what does it hurt if people who never killed LE get it, or lower level characters. Heck put a lvl 40 floor on getting the quest, but PLEASE dont make us go back thru nektrapos.</P>

Sau
03-18-2005, 08:01 PM
<DIV>If you are a level 50 group of 6 players, then it wouldn't take much more than 45min max to run through nek castle, of course it is still time, but not really that big a problem if you ask me. And then agian you could go with the new mentor system, so if you find someone who is level 35 you could all mentor for him and have some fun going to nek castle(yes you could only do it 5 at a time that way I know).</DIV>

SkySava
03-18-2005, 08:08 PM
<P>Jhek, </P> <P>   Call up a report on the number of level 50 character that actually reside on the test server. Of the 3 that there are, I'm betting that none of them are on at the same time. Just a heads up to why these zones go live full of bugs... the testing environment isn't rewarding enough to players. Giving two weeks advanced content (that is buggy) just plain isn't worth playing on a server that barely has enough people to find a pickup group let alone try to find a rare harvest for crafting. I wish I could test this zone for you Jhek, just not willing willing to give up the advantages of testing it when it comes live.</P>

zeeke
03-18-2005, 09:37 PM
<DIV>Hey let me copy my level 50 defiler over to test and Ill play it today all day if you wish. I am a huge fan of that zone and will gladly test it, as well as my whole guild.</DIV> <DIV> </DIV> <DIV>Just make us a copy over there <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>

Callidi
03-18-2005, 10:43 PM
<DIV> <DIV>Its kinda silly that I have to go kill everling again to get in the new version.  Why not just have it opened to those that have killed him in the past?  Otherwise I am going to waste a couple hours in a grey, trival zone with no loot just to get access to a new version of it.  Seems like a waste of time.</DIV></DIV>

Obl
03-19-2005, 01:49 AM
I would certainly not be looking forward to yet another trek through Nek castle once this goes live, just to get yet another quest. I've done that place enough. So has half my guild. Just  check completed quests for everling kills and be done with it... <div></div>

Dansida
03-19-2005, 03:07 AM
<DIV><BR> <BLOCKQUOTE> <HR> Jgok wrote:<BR><BR> <BLOCKQUOTE> <HR> Jhek wrote:<BR> <DIV>Just FYI for those looking for the quest. You must have defeated Lord Everling within the last 24 hours to be able to get access to the quest... So you must finish the first Nektropos before gaining access to the second one.</DIV> <DIV> </DIV> <DIV>And sorry to dissapoint, but the zone is not loaded with any puzzles... It's basically a large encounter that you must fight through, completing event after event. The fun will come from the challenges and rewards that are thrown into the zone. Any feedback from you all would be much appreciated.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>This seems a bit... odd... to me.</P> <P>I can think of only one mob in the regular Nektropos Castle instance that is not grey to a level 50 (the 45^^^ raid mob demon in one of the sisters' basements)... <STRONG>so why make the 50's folks blow through a bunch of grey mobs just to get access to another single-group zone full of mobs they can get experience from?</STRONG> It seems nothing more than a timesink to me. Now, I'm sure that a group of level 50's can blow through the first Nek Castle in under an hour, but the question remains... why?</P> <P>BTW... I am not a level 50... I'm only 34 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <BR> <HR> </BLOCKQUOTE><BR>The bolded text is what i am responding to.</DIV> <DIV>In effect every mob (including level 54^^^x4 mobs) are grey except that some can drop a chest for them. Once you reach level 50 you no longer accrue experience, only experience debt. So grey or red experience wise it makes no difference to a level 50.</DIV>

Ramtaku
03-19-2005, 03:49 AM
<DIV> <HR> </DIV>The bolded text is what i am responding to. <DIV>In effect every mob (including level 54^^^x4 mobs) are grey except that some can drop a chest for them. Once you reach level 50 you no longer accrue experience, only experience debt. So grey or red experience wise it makes no difference to a level 50.</DIV> <DIV> <HR> </DIV> <P> </P> <P>Good point, another reason I'm glad I've taken it slow.</P>

Jgok
03-19-2005, 04:20 AM
<BR> <BLOCKQUOTE> <HR> Dansidans wrote:<BR> <DIV>The bolded text is what i am responding to.</DIV> <DIV>In effect every mob (including level 54^^^x4 mobs) are grey <STRONG>except that some can drop a chest for them</STRONG>. Once you reach level 50 you no longer accrue experience, only experience debt. So grey or red experience wise it makes no difference to a level 50.<BR> <HR> </DIV></BLOCKQUOTE><BR> <DIV>And that bolded text would be my point... When fighting mobs that are technically "grey," but actually within appropriate level ranges, there is a chance of reward. When fighting mobs that are actually grey, there is no chance of reward beyond a typically worthless corpse drop. I may be wrong on this, but I see only 3 main points of doing anything past 50...</DIV> <DIV> </DIV> <DIV>1.) Gear Improvements</DIV> <DIV>2.) Quest Completion</DIV> <DIV>3.) Seeing cool new zones</DIV> <DIV> </DIV> <DIV>As I've said, I'm not even past 34 yet, so I may be wrong here <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Now, granted, you get quest completion, but at the cost of a drudge through an entire "actually grey" zone. This is, of course, a moot point for me... I would be more than willing to run through the grey zone once to get the quest completed and have permanent access to the high-end version. My concern was that it initially appeared as though one would have to do the "grey run" every time you wanted access to the "big zone," but a Jhek refuted that nicely. As it stands, I am satisfied with what I see here, and I can't wait to get to a level where I have a shot at the "big zone."</DIV>

thorvang
03-19-2005, 09:28 PM
nektropos, my love. new lvl50 content in nektropos, woohoo!! ^^

Dansida
03-19-2005, 10:16 PM
<BR> <BLOCKQUOTE> <HR> Jgok wrote:<BR><BR> <BLOCKQUOTE> <HR> Dansidans wrote:<BR> <DIV>The bolded text is what i am responding to.</DIV> <DIV>In effect every mob (including level 54^^^x4 mobs) are grey <STRONG>except that some can drop a chest for them</STRONG>. Once you reach level 50 you no longer accrue experience, only experience debt. So grey or red experience wise it makes no difference to a level 50.<BR> <HR> </DIV></BLOCKQUOTE><BR> <DIV><U>And that bolded text would be my point</U>... When fighting mobs that are technically "grey," but actually within appropriate level ranges, there is a chance of reward. When fighting mobs that are actually grey, there is no chance of reward beyond a typically worthless corpse drop. I may be wrong on this, but I see only 3 main points of doing anything past 50...</DIV> <DIV> </DIV> <DIV>1.) Gear Improvements</DIV> <DIV>2.) Quest Completion</DIV> <DIV>3.) Seeing cool new zones</DIV> <DIV> </DIV> <DIV>As I've said, I'm not even past 34 yet, so I may be wrong here <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Now, granted, you get quest completion, but at the cost of a drudge through an entire "actually grey" zone. This is, of course, a moot point for me... I would be more than willing to run through the grey zone once to get the quest completed and have permanent access to the high-end version. My concern was that it initially appeared as though one would have to do the "grey run" every time you wanted access to the "big zone," but a Jhek refuted that nicely. As it stands, I am satisfied with what I see here, and I can't wait to get to a level where I have a shot at the "big zone."</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>you also wrote :</P> <P>This seems a bit... odd... to me.</P> <P>I can think of only one mob in the regular Nektropos Castle instance that is not grey to a level 50 (the 45^^^ raid mob demon in one of the sisters' basements)... <STRONG>so why make the 50's folks blow through a bunch of grey mobs just to get access to another single-group zone full of mobs they can get <U>experience</U> from?</STRONG> It seems nothing more than a timesink to me. Now, I'm sure that a group of level 50's can blow through the first Nek Castle in under an hour, but the question remains... why?</P> <P>BTW... I am not a level 50... I'm only 34 <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" width=16 border=0></P> <P><BR> </P> <HR> <P><BR>I underlined it for you this time. Your point was that they would get no <U>Experience</U> from the greys. Also take this fact from the update notes.</P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** Return to Nektropos ***</FONT></STRONG><BR>- <STRONG>Be warned, this is a much more challenging place than most level 50 zones. The opponents will be tougher, but <U>the rewards will be great</U>.</STRONG></P> <P>This leads me to believe that a 45 min run of greys (if that) would be well worth it to get access to a non-raid zone with great rewards. But hey call me an optimist or whatever you like.<BR></P>

Bar
03-20-2005, 10:45 AM
Another great timesink idea from SoE... Killing greys for a few hours so we can get into the lvl50 instance... <div></div>

Eelyen
03-20-2005, 10:42 PM
<BR> <BLOCKQUOTE> <HR> Jhek wrote:<BR> <DIV>You must kill Lord Everling in the first version of Nektropos Castle, you will then have 24 hours to get the quest. Once you complete the quest you will forever have access to the new version of the zone.</DIV> <DIV> </DIV> <DIV>Is anyone actually interested in testing this zone? Is there anyone high enough level to survive?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>There is only 1 level 50 active player on Test at the moment, Badkore.  There are several low 40s now and alot in the upper 30s.  </P> <P>There is also 15-20 level 50 copies on test from another server that you can ask to test it.  They only play once in a while.</P> <p>Message Edited by Eelyen on <span class=date_text>03-20-2005</span> <span class=time_text>12:43 PM</span>

Oidan
03-21-2005, 09:28 AM
<P>There are a few problems with this. I have only seen one person so far state their dislike of the current Nek Castle zone. I literally know dozens of people who have a great distaste for this zone. The 2 main factors is because Billy and the horrible bugs. This has caused lots of people to never ever want to go back there including myself.</P> <P>Now you have this on test but no one can test it. What will happen when this goes live? I may or may not venture there in 4 and a half levels, who knows. The nighmares have not ceased yet but atleast I am eating solid food again. </P>

Eelyen
03-21-2005, 10:06 AM
<BR> <BLOCKQUOTE> <HR> Oidan wrote:<BR> <P>There are a few problems with this. I have only seen one person so far state their dislike of the current Nek Castle zone. I literally know dozens of people who have a great distaste for this zone. The 2 main factors is because Billy and the horrible bugs. This has caused lots of people to never ever want to go back there including myself.</P> <P>Now you have this on test but no one can test it. What will happen when this goes live? I may or may not venture there in 4 and a half levels, who knows. The nighmares have not ceased yet but atleast I am eating solid food again. </P><BR> <HR> </BLOCKQUOTE> <P><BR>I'd have to disagree with you.</P> <P>Nek castle seems fine to me.  I've gone through it a few times.  I haven't honestly encountered a bug really.  The worst thinga bout it is if you try to spawn Swine Lord after you have killed Lord Everling.  But he's not as hard to spawn if you are just starting the zone, usually.</P> <P>They do have people who can test it right now, if they choose to ask them.</P> <DIV>In the next 2-3 weeks, people should be hitting level 50 on test more often.  So people just have to hold their horses.</DIV><p>Message Edited by Eelyen on <span class=date_text>03-21-2005</span> <span class=time_text>12:08 AM</span>

psubull
03-21-2005, 06:59 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Gage-Mikel wrote:</P> <P>I would've been but I decided to not transfer to test in fear of not having any other 50s to play with <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>I wish there was a way to copy my 50 over there, like some others have said.<BR></P> <BR> <HR> </BLOCKQUOTE>I'm wishing the same thing, some way to copy the char without having to sacrifice my char on EF.  Perhaps if there were some other people willing to transfer their 50 to test, I bet we could post our way into a movelog so we could better test stuff for SOE.<BR>

Akacia
03-21-2005, 07:46 PM
<DIV>My biggest complaint in regards to this really is having to clear through Nekt castle again just to get this quest.......... Nekt castle was cool the first like 3-4 times entering it but the heritage quests needed to go in there being the Mask and the Earring and all the bugs involved mainly with the mask really left most gamers a bad taste in their mouths in regards to this zone.</DIV> <DIV> </DIV> <DIV>I can get to everling in about 10-15 minutes tops as I have run many through the earring quest, if there is a way to flag the people who have already done Everling that is much more logical way of progressing this quest, unfortunaly I don't see how many people are going to care to waste their time to plow through grey mobs to then have to finish another quest just to get access to another instance of Nekt castle.</DIV> <DIV> </DIV> <DIV>I may be wrong but being level 50 for 3+ months now the last thing I want to ever do is go through Nekt castle, only reason I ever do is for the heritage quests for my guild members and that is painful enough. At least now you can cheat your way to getting Billy in it's correct place with no timer but for example this weekend a level 35-40 group of my guildies were in the castle over 7 hours trying to finish up both heritages, they finally were at the spot where they had to kill Ollix or whatever his name is after they had done all the mask parts prior and needed everling for both the mask and earring they got to the room just before him and the doors bugged and they had to gate out and with the timer they could not just race back down.</DIV> <DIV> </DIV> <DIV>Personally Nekt castle the original instance is still to buggy, even that overfiend in there raid mob - what is the point of him being there? None, he drops no loot so no reason to kill it, just a waste of what could have been cool in that zone if there was a point to killing him for progression and such.</DIV> <DIV> </DIV> <DIV>I'm sorry but I see this as just another thing to try and keep level 50 players busy and attempt to keep them happy - failed way if you ask me as well. SOE has done this with many zones already, Trembling Lagoon and it's multiple instances when really the first instance of the lagoon would have been awesome if it wasn't mid 30 zone instance which made no sense when it was opened since you had to be level 37 to get access to Feerrott.</DIV> <DIV> </DIV> <DIV>I would prefer you work on bugs such as CT and 99% of the time when u pull a lizard it runs through the walls to get to you or fears people into the walls and you fall through the world, really how long have people be going into that zone now? Oh and how about the Heart of Fear quest once you have completed it and finished the instance in CT you can never go back there again to help out other guild members - why? Why can I not go back into that zone?!? So this also makes it that every group who wants to venture into the Heart of Fear quest has to ALL be on that step which is rediculous, hey guildie you want to come help me finish heart of fear quest in CT? Oh no sorry I finished it already and can no longer zone back in there even if you are on the part of zoning in and click the door it still says I can't zone in......</DIV> <DIV> </DIV> <DIV>So many other things need work then another instance of Nekt castle and raise the levels of the mobs so level 50 has something to do........ sure loot is all good and fine but really is this loot going to be worth 1 gold as well at a vendor since it likely will not be better then T5 crafted goods.........</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Akacia on <span class=date_text>03-21-2005</span> <span class=time_text>06:58 AM</span>

Ibis
03-21-2005, 08:15 PM
lord everling fears you through the walls like lightning on engagement.  not sure if thats been addressed yet.  imo fear needs to be removed from the game until changed. I'm just tired of the effect and the unintentional side effect of falling through the world <div></div>

Ibis
03-21-2005, 08:20 PM
<div></div>oh and lord everling's loot is all 51+ to equip.  dropped him a few times with some assistance and he dropped two pieces of equipment that were required 255 skill to wear.  the gear in this zone arent really upgrades for me. I'm not most 50s I guess, but the belts are inferior to fbss, the weapons are nothing to write home about, the armor is inferior to ebon crafted and fabled white plate.  I really don't have any reason to be here atm.  I'll probably continue clearing the place until the first metal chest drops to see what kind of metal I can get in there.  the copper keys dont drop very often and though there are a ton of little wooden chests, very few of them light up for the keys.  the result was always cash loot for us which was dull. I liked the zone, lots of mobs setup real linear. I would have liked a few more scripts similar to the adventure pack.  like say, clear the dogs in the courtyard and some big dog runs through (or a dog trainer) and shows up in the courtyard to womp on us.  the sisters are all fun fights. Near Maid Maltena (sp?) we found 2 zombines that were unattackable and un-kos.  said they were invulnerable and stuff.  /shrug.  this is following a death so we may have bugged them. <div></div><p>Message Edited by Ibishi on <span class=date_text>03-21-2005</span> <span class=time_text>10:23 AM</span>

Malachi
03-21-2005, 11:35 PM
You can get to Everling in 10-15 minutes, correct? Then what is the problem with everyone complaining about having to do the zone again ONE time to be able to have a NEW zone FOREVER? If 15 minutes is too much time for you to be bothered with then just don't do it and find something else to do, the zone isnt a birthright, its a new dungeon that is available to those who CHOOSE to do what it takes to get in, which IMO is a very simple request of killing the BOSS of the zone that comes before it. Multiple people in this thread who claim to be 50 are talking about how it takes a couple of hours, thats bs. Even when the zone is not greyed out you can get to Everling in less time than that, and with an all grey zone its literally a 15 minute deal. If you are 50 you dont get exp anyway so complaining really only boils down to loot. If you cant go without the chance at loot for 15 minutes with the chance to get HUGE REWARDS in a new zone, you dont deserve the new zone in the first place. Seriously, people kill mobs all the time that are later found out to be for quests, and they dont suddenly get credit for past kills, why should this be any different? <div></div>

Wizard_c
03-22-2005, 07:38 PM
<BR> <BLOCKQUOTE> <HR> Jhek wrote:<BR> <DIV> </DIV> <DIV>And sorry to dissapoint, but the zone is not loaded with any puzzles... It's basically a large encounter that you must fight through, completing event after event. The fun will come from the challenges and rewards that are thrown into the zone. Any feedback from you all would be much appreciated.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>[expletive ninja'd by Faarbot] to hear this <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV>So this is zone is like the last 3 "new" zones -- copy & paste --</DIV> <DIV>The Special thing and best ideas i have seen since the game started, and visited, was the nek castel with his thoughful quests.</DIV> <DIV> </DIV> <DIV>*thumbs down*</DIV>

Tebr
03-23-2005, 08:08 AM
Is the name of this access quest "Putting Maltena to Rest"?

maddawg138
03-23-2005, 04:07 PM
<BR> <BLOCKQUOTE> <HR> Tebren wrote:<BR> Is the name of this access quest "Putting Maltena to Rest"?<BR> <HR> </BLOCKQUOTE> <P><BR>yes it is</P> <P> </P> <P> </P> <P>but id like to say i loved the new zone.....very buggy....lots of chests disappeared (including a master chest) after killing a few of the named in there.....I was pleased with the loot that did dropped....very nice encounters.....but everling giving a lvl 51 minimum heavy armor BP? and it doesnt even compare to the ebon pieces.....sorry but thats still crap for a final boss...which i think was lvl 54 groupx2 mob. also mobs running through walls(no surprise in smalls dungeons) was a pain in the [expletive ninja'd by Faarbot].</P> <P> </P> <P>but it was very fun and had a blast in the zone. at lvl 49 gained about 30% going through entire zone.</P>

Ma
03-23-2005, 06:25 PM
<BR> <BLOCKQUOTE> <HR> Jhek wrote:<BR>Good! Just let me know what you think and if anything is broken. I plan to be watching this forum for the next few days in hopes of getting all bugs fixed asap. Thanks! <BR> <HR> </BLOCKQUOTE><BR>Theres one of the sisters rooms where you can walk up the stairs and "under" the big rock thats supposed to block anyone from passing, as soon as youre on the other side of the rock it blocks you from getting down again, so all there was to do fro our group was evaccing, thats pretty frecking annoying to say the least after spending several hours getting to that point!

grandul
03-23-2005, 10:37 PM
<DIV>Well in my opinion a good way to remedy this is to allow the copy of characters over from other servers WITHOUT losing those characters on that server. in this we would be able to test the stuff before it goes live. I realize that people unless they hardcore testers dont want to play on a server that is down for days at a time. could be wiped at any time etc. etc. so it keeps the player base very low with not really a way to test Raids. high end zones. and such. but give a way for us to copy over not move our characters and you will have the people testing stuff to make sure the bugs are gone before they go live. just my two cents. </DIV>

Oidan
03-24-2005, 12:00 PM
<P>So the new version is just as buggy as the old one? </P> <P>The loot is not comparable to T5 Rare?</P> <P>Fearing mobs is broken like everywhere else?</P> <P>You have to complete a 1 time run through of a castle in which many people have actually wasted RL days in to get access to the next tier Nek Castle?</P> <P>Chests are disappearing?</P> <P>Does anyone have anything good to say about this place?</P>