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Pyrokinet
03-15-2005, 10:48 AM
<DIV>First, let me say that the module, thus far, looks awesome.  With rock/earth explosions and particle effects, and water reflections, the zones look pretty solid.  Narrow walkways with pathing mobs promise difficult fights.  Aside from some minor pathing issues (such as group mobs comming, with only 1 being visible and the others being under the world, which has plagued the game engine for some time anyway), I'd say its ready for release (of course, with no loot itemization and few working quests, it still has some work, but these are being added, so I'll leave it be).  The content, based on how the mobs hit, and the group we had mentored with Saavedra, seems to be online with similar mobs in EL and Zek, as well as having enough mobs for steady pulls and low risk for death with an experienced group.  I say experienced because I think some of the "less" skilled players might have an issue dealing with the adds, but I believe its still conquerable.</DIV> <DIV> </DIV> <DIV>Allow me now to get to the meat and potatoes of the module: the final zone and the final boss.  I'd like to personally congratulate you for eliminating the "let's invis and get pass all the junk mobs" tactic.  Having the blockades (and the little pink boxes!  Good game, Hepl!  Even if we couldn't see them), and the wave of attacking hell hounds was a great touch.  While no one enjoys killing hundreds of mobs, it is sometimes a necessary thing to advance (we all remember VT).  However, I think so of the groupx3 and groupx4 could use a little less hp and a slight increase in damage output (simply to speed things up and to make things a little more challenging), but other than that, its pretty good all around.</DIV> <DIV> </DIV> <DIV>And as for Mister T`Haen...your little trick of spawning an endless number of clones of yourself over and over again will do you no good.  The Legion is comming for you and your head, and your little dog, too.</DIV> <DIV> </DIV> <DIV>Because the lore hasn't been put in yet, I can only guess from what the boss said that a certain unkillable mob from EQLive will be making a token cameo appearance in the lore of the module.  I'm eagerly looking forward to collecting more books to add to my extensive library.  Which brings me to my final point:  can we please make all the books in the game that aren't clicky items in the world be dropped on the corpses instead of comming from chests?  I NEED MORE BOOKS!</DIV> <DIV> </DIV> <DIV>Thanks for a wonderful experience.  We'll get back to work on it tomorrow.</DIV>

Spellbounders
03-15-2005, 07:25 PM
1) Erudite pet wisp that messes up mentoring. Hepl said it was reported right after we found out the wisp level wouldn't mentor down as well.2) Before the force field, we somehow got the group behind it aggro when we were killing the room and after the trap. Social radius looked messed up and I think the forcefield even went down at that point.