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Felarry
03-09-2005, 07:25 PM
<DIV> <P>I figured I would take some time to post MY OPNION on things that are going on in EQ2 these days and I welcome anyone to add there comments on these issues as well.</P> <P> </P> <P>TESTING AND PATCHES:</P> <P> </P> <P>I feel that SOE is completely lacking in quality control when it comes to the testing and release of patches.<SPAN>   </SPAN>How is it possible that a patch can be released can cause so many problems.<SPAN>  </SPAN>The servers where down for most of the day Tuesday and when they did finally come back up there where zone crash after zone crash that were experienced by all. In addition to much aggravation I was left with over 5% of XP debt as a direct result of these crashes.<SPAN>  </SPAN>SOE has serious management and control issues when it comes to the testing and release of patch updates.</P> <P> </P> <P>DAILY SERVER DOWNTIME:</P> <P> </P> <P>I can completely understand the need for periodic downtime for maintenance, however I consider taking the servers down once a day for 1 or more hours is an unacceptable level of service being provided by SOE.<SPAN>  </SPAN>I personally like to play the game at night and I place my self in merchant mode before going to bed.<SPAN>  </SPAN>I wake up and check the status of my previous night’s sales and then head off to work with the intent to remain in merchant mode all day.<SPAN>  </SPAN>I leave for work at around 6AM ET and without fail, every day, the servers are down for about 1-2 hours after I leave my home.</P> <P> </P> <P>If SOE must take the servers down on a daily basis, then they need to provide a better way for a player to sell their items without having to be logged in and in there room.</P> <P> </P> <P>GAME CHANGES AND UPDATES:</P> <P> </P> <P>Change is good, but to much change in such a short period of time is annoying. Do not misunderstand; I look forward to the game evolving however I feel that SOE is making changes to the game at to fast a pace.<SPAN>  </SPAN>Not only that, but some of the changes (to XP gain and the loot tables, etc.) make it unfair to higher level players who have played long and hard to get to where they are in the game. SOE has complete disregard to changes in the game that off balance advancement in the game by providing easier XP, loot and other factors that higher level players where not privileged to experience.</P> <P> </P> <P>I look forward to new zone content, but as far as game play mechanics go, SOE has introduced to many new features in to short a period of time. In addition there are many problems with the game that should be addressed first.<SPAN>  </SPAN>Adding new mechanics and changing game play is only compounding these problems.</P> <P> </P> <P>MY BIGGEST GRIPES AT THE MOMENT:</P> <P> </P> <P>Guild roster management:<SPAN>  </SPAN>I am a guild leader and as such I want the ability to manage my guild roster.<SPAN>  </SPAN>I currently have several members with the rank of leader on my rosters that have not accessed the game on over 90 days. Most of these players are un-reachable and many have even cancelled there station accounts. The current game mechanics do not allow me as a leader to remove these players.<SPAN>  </SPAN>I have no way of pruning my roster.</P> <P> </P> <P>I have contacted customer support via, a /petition, email and telephone and have been completely unsuccessful in getting anyone from SOE to assist me in removing players who have not accessed the game in over 90 days from my guilds roster.</P> <P> </P> <P>I feel that this is an unacceptable level of customer support being provided by SOE.<SPAN>   </SPAN>Everquest II is a game, and as such it should be a fun experience.<SPAN>  </SPAN>Spending hours of time trying to track down inactive players, on the phone or in emails with SOE is not my idea of fun.</P> <P> </P> <P>My opinion, If SOE would devote a fraction of the time that they are currently devoting to enhancement and apply that to simple things like basic guild management and other problem solving many players would be very happy.</P> <P> </P> <P>This post is completely my opinion on matters in EQ2.<SPAN>  </SPAN>I am sure that many players have there own issues and opinions.<SPAN>  </SPAN>I do not expect everyone to feel the same way as I do.<SPAN>  </SPAN>I am just posting this as a way to vent some frustration and in hope the SOE may respond to this in some manor.<SPAN>  </SPAN>I am a long time player of Everquest and look forward to many more hours of enjoyable game play.<SPAN>  </SPAN>I can only hope that this will be the case. I am sure that I am not alone when I say that as of late I have been seriously considering other MMORP options.</P> <P> </P> <P>Regards!</P> <P>Felarry DeVir</P> <P>High Elf Templar of Mistmoore</P> <P> </P> <P> </P> <P> </P> <P> </P></DIV>

Ardenauk
03-09-2005, 07:56 PM
<DIV>I don't play on the test server, I am just one of those people who bought the game hoping to be enterained, and to a point I have been. I could not agree more about the, if I might say, self induced problems we see every day in the game. It seems that Sony would much prefer to expand the game than deal with the current problems. </DIV> <DIV> </DIV> <DIV>Yesterday (9th March) the servers went down at 12pm (European time) for what was supposed to be a 2 hour patch. They came up at 5.30pm for approx 15mins then down they went again. Tried the chat rooms to see if anyone in there could give a reason as to why this was happening, but nothing. Finally found a link on my servers forum, and guess what!!! it appears Sony had got it wrong once again! The server finally came back up at 10.30pm and whilst this may be OK to most American users you have to think how it works for the European users of which I am one. As it is the daily downtime eats into my playing time and when Americans are happily playing during their optimum playing time, it is very very late over here.</DIV> <DIV> </DIV> <DIV>And here we go again, another day (10th March) servers down at 12pm for another 2 hour whatever, it is now 3pm and no sign of them coming back up any time soon, the chat rooms are "moderated" so nobody is able to chat, and the moderator is unable to give any advice about  how soon the servers will be up.</DIV> <DIV> </DIV> <DIV>Are all on line games run like this? I have never played one before so have no idea, but surely this can't be right?</DIV> <DIV> </DIV> <DIV>Sorry about the rant,  I just needed to get it out of my system.</DIV>

deneen
03-09-2005, 08:57 PM
the harsh reality of things, in my eyes, anyway, is that SOE does NOT care about its customer base as it should. why? because they know they have their playerbase locked. a few of us could quit, and 10x more will start playin. since all this downtime and maintenance, has anyone seen one apology? maybe i haven't looked hard enough, but i've yet to see one. we, as customers and players, have to deal with this stuff on a daily basis, and not one apology? i'm sorry, the system message apology for inconvenience doesn't cut it. if they wouldn't rush and would just take their time on it and get it done right the first time, i doubt we'd have as many issues. but that would be too easy. that's just the way i see it. maybe i'm wrong. one day i'll get tired of all the BS SOE puts out and just give it up altogether.know what else i'd also LOVE to see while i'm still playin? more chat channels on the launchpad thingy, so that when crap like this happens, i can actually log into one of them to see what's goin on and such. but no, we only have THREE and yesterday, they were ALL full for an extended amount of time. crap, only one i ever can manage to log into anyway are the french or dutch servers. no gripes with that, but i'm neither and would really like to log into the general where the english servers *mostly* log into.maybe i'll eat all these words later on. we'll see

Nawglan_L
03-10-2005, 12:22 AM
I for one would like to see a patch consisting of nothing but bug fixes. Feel up to that challenge Sony?New stuff is all fine and good, but adding so much new stuff without fixing the multitude of bugs already posted, discussed, confirmed, reposted, rediscussed, etc. is a bit absurd.Do you really play this game at all?

Thormiel
03-10-2005, 12:34 AM
<blockquote><hr>Nawglan_LoV wrote:I for one would like to see a patch consisting of nothing but bug fixes. Feel up to that challenge Sony?New stuff is all fine and good, but adding so much new stuff without fixing the multitude of bugs already posted, discussed, confirmed, reposted, rediscussed, etc. is a bit absurd.Do you really play this game at all?<hr></blockquote>If companies like Microsoft, Oracle and SAP can release business software that still contain bugs for other businesses to use to maintain their inventory, sales/purchase orders, accounting, and still roll out new versions with new features, what makes you think a game has to be bugless before they can implement new features?

Aegori
03-10-2005, 12:43 AM
<BR> <BLOCKQUOTE> <HR> Nawglan_LoV wrote:<BR>I for one would like to see a patch consisting of nothing but bug fixes. Feel up to that challenge Sony?<BR><BR>New stuff is all fine and good, but adding so much new stuff without fixing the multitude of bugs already posted, discussed, confirmed, reposted, rediscussed, etc. is a bit absurd.<BR><BR>Do you really play this game at all?<BR> <HR> </BLOCKQUOTE><BR> <P>you make it sound 1000x easier than it really is. Not to mention, there are multiple teams working on the EQ2 project. The live team that fixes bugs and such is completely separate from the team that develops new content. Both can and should occur at the same time. While i agree that there are bugs that need attention, i'm sure they know about them and are working as efficiently as they can to get them all ironed out. Like i said, tho... i really believe you're making the issues out to be a lot easier to fix than they actually are. </P> <P>-Aeg</P>

Nawglan_L
03-10-2005, 12:53 AM
<blockquote><hr>Aegorian wrote:<BR><BLOCKQUOTE><HR>Nawglan_LoV wrote:<BR>I for one would like to see a patch consisting of nothing but bug fixes. Feel up to that challenge Sony?<BR><BR>New stuff is all fine and good, but adding so much new stuff without fixing the multitude of bugs already posted, discussed, confirmed, reposted, rediscussed, etc. is a bit absurd.<BR><BR>Do you really play this game at all?<BR><HR></BLOCKQUOTE><BR><P>you make it sound 1000x easier than it really is. Not to mention, there are multiple teams working on the EQ2 project. The live team that fixes bugs and such is completely separate from the team that develops new content. Both can and should occur at the same time. While i agree that there are bugs that need attention, i'm sure they know about them and are working as efficiently as they can to get them all ironed out. Like i said, tho... i really believe you're making the issues out to be a lot easier to fix than they actually are. </P><P>-Aeg</P><hr></blockquote>Pretty bold assumption on your part about my abilities to grasp the magnitude of what I was saying. I am fully aware that they do this in "teams". What seems to be lacking is communication between those teams. I have worked for a very large programming firm. I know what it's like to stare at over a million lines of code every day. And with the stuff being fixed one patch, and then broken by another patch, I'd have to say that they don't use code versioning, and if they do, they aren't very smart about it.So, bite my head off if you want, stick up for sony if you want. It doesn't change anything, and my challenge still stands.

Aegori
03-10-2005, 02:41 AM
<BR> <BLOCKQUOTE> <HR> Nawglan_LoV wrote:<BR><BR> <BLOCKQUOTE> <HR> Aegorian wrote:<BR><BR> <BLOCKQUOTE> <HR> Nawglan_LoV wrote:<BR>I for one would like to see a patch consisting of nothing but bug fixes. Feel up to that challenge Sony?<BR><BR>New stuff is all fine and good, but adding so much new stuff without fixing the multitude of bugs already posted, discussed, confirmed, reposted, rediscussed, etc. is a bit absurd.<BR><BR>Do you really play this game at all?<BR> <HR> </BLOCKQUOTE><BR> <P>you make it sound 1000x easier than it really is. Not to mention, there are multiple teams working on the EQ2 project. The live team that fixes bugs and such is completely separate from the team that develops new content. Both can and should occur at the same time. While i agree that there are bugs that need attention, i'm sure they know about them and are working as efficiently as they can to get them all ironed out. Like i said, tho... i really believe you're making the issues out to be a lot easier to fix than they actually are. </P> <P>-Aeg</P><BR> <HR> </BLOCKQUOTE><BR>Pretty bold assumption on your part about my abilities to grasp the magnitude of what I was saying. I am fully aware that they do this in "teams". What seems to be lacking is communication between those teams. I have worked for a very large programming firm. I know what it's like to stare at over a million lines of code every day. And with the stuff being fixed one patch, and then broken by another patch, I'd have to say that they don't use code versioning, and if they do, they aren't very smart about it.<BR><BR>So, bite my head off if you want, stick up for sony if you want. It doesn't change anything, and my challenge still stands.<BR> <HR> </BLOCKQUOTE><BR> <DIV>heh... i code mortgage software for my company... does that mean i know the first thing about coding an MMO? heck no! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I understand everything you're saying and your abilities may even well outshine mine, but regardless... I can safely say for myself and most likely 98% of programmers out there that we have NOT worked on a system anywhere near as complex as an MMO. To make assumptions regarding coding procedures and ease of changes within a system like this is borderline nonsense. </DIV> <DIV> </DIV> <DIV>Like i said before, tho, i do understand your frustration with the bugs. I would love it if they could just dedicate a patch to making everything work, but i just don't see it as feasible given what i believe to be the complexity of the system. Some fixes may be that simple in that it may just be a faulty fat-fingered value or a decimal place being off in the database, but there are many changes that people are asking for that may require a bit more than just adjusting a few numbers. It may have to change the underlying mechanics of the game. If you thought the patch that brought down the servers for a day was bad, i can only imagine what a patch chock full of mechanics changes will result in. It's really just a differing opinion tho... and i can honestly say i wish it was easy as you believe it to be. Overall, EQ2 is a great game IMHO, and i'm willing to wait it out.</DIV> <DIV> </DIV> <DIV>-Aeg</DIV>

Nawglan_L
03-10-2005, 09:57 AM
Ya, i'm willing to wait it out myself. And yes, speaking from experience, balancing a MMO that incorporates several classes, races, abilities, monsters, etc. is a pain. But common... I'm talking about the simple interface issues that seem to work, then they break, then they work again, but only for a single day. It's very frustrating.

Proudfoot
03-10-2005, 10:18 AM
<blockquote><hr>Felarry wrote:<DIV></div><DIV><P>Change is good, but to much change in such a short period of time is annoying. Do not misunderstand; I look forward to the game evolving however I feel that SOE is making changes to the game at to fast a pace.<SPAN> </span>Not only that, but some of the changes (to XP gain and the loot tables, etc.) make it unfair to higher level players who have played long and hard to get to where they are in the game. SOE has complete disregard to changes in the game that off balance advancement in the game by providing easier XP, loot and other factors that higher level players where not privileged to experience.</div><hr></blockquote>I've seen this stated numerous times now, and would really like an answer as to why those players who bought the game on day 1 are any "better" than someone who didn't buy the game on day 1?Answer?You do realize that the game itself will be cheaper to purchase in 12months than what you paid for it. Right? The exact same box will be cheaper. Does that mean SOE should never reduce the price because you bought it for $50, everyone has to buy it for $50!?They aren't cheaping the exp curve and making high-end players feel gimped, they're adding in a mechanism for <b>more</b> players to reach high-end gaming.They run a business, they want profit over pretty much everything else. The guys/gals (devs) who post on the boards and work on the game are not under the provision of "lets make this game fun!". Honestly they aren't. They have a big-wig board of suits who <i>want to see a bigger profit margin</i>. Why else would SOE be so aggressively targeting WoW's market share?

Felarry
03-10-2005, 06:05 PM
<BR> <BLOCKQUOTE> <HR> Proudfoot wrote:<BR>They run a business, they want profit over pretty much everything else. The guys/gals (devs) who post on the boards and work on the game are not under the provision of "lets make this game fun!". Honestly they aren't. They have a big-wig board of suits who <I>want to see a bigger profit margin</I>. Why else would SOE be so aggressively targeting WoW's market share?<BR> <HR> </BLOCKQUOTE>I agree with this 100%.   But, don't you think that keeping your subscribers satisfied with a product would be a good start to keeping those margins?  I have seen many people cancel there station accounts as a direct result of SOE's direction and support of the game.<BR> <BLOCKQUOTE> <P> <HR> <P></P> <P>Proudfoot wrote:<BR>I've seen this stated numerous times now, and would really like an answer as to why those players who bought the game on day 1 are any "better" than someone who didn't buy the game on day 1?</P> <HR> <P> In what part of my message did you read that anyone is 'better' then anyone else?  If that is how you understood my post then my appoligies.<BR></P> <P> </P> <P><BR> </P></BLOCKQUOTE>

Thormiel
03-10-2005, 06:33 PM
<blockquote><hr>Felarry wrote:I agree with this 100%.   But, don't you think that keeping your subscribers satisfied with a product would be a good start to keeping those margins?  <hr></blockquote>If their business measure is the margin, and if trying to keep some customers means more costs which would eat into that margin, then they would rather have the higher margin and eat the loss of some accounts instead.I have worked for two large and well known consulting companies, and in both companies once you are assigned to a project you become a cost component to that project. Now, there's two basic ways to price a project, time & material where the client would pay as he goes according the amount of work done, or fixed price where the client pays only the agreed upon total price no matter how much work needs to be done.So, if it's a fixed price and the project manager manage to complete the project within the budgeted number of mandays or under, the margin of the project stays intact and he's a hero, but if he needs more mandays to complete the project it will reduce the margin. The more mandays he exceeds, the less the margin of project becomes until it might even go negative and he gets audited by project quality assurance. Now, keep in mind that as a project manager his performance is very much evaluated based on this margin and usually he has an assigned company wide target margin that he needs to reach.So, if you are a project manager, are you ready to sacrifice your margin and try to convince your superiors that the sacrifice might help in the long run which means more than a year usually, where as people's performance evaluation is probably done twice a year?

Ethelwo
03-10-2005, 07:59 PM
<DIV>Let me see, You Hightail it to L50 to do the upper level ubber game and now feel left out because changes are being made to game play and you can no longer participate in this new content. Go figure.</DIV> <DIV> </DIV> <DIV>It is a trivial loot code game and has been since release. If you raced to the end game and now can not participate in all the new content, tuff scat. You play at your own pace, not the pace of the game. If you feel left out and dissatified now, wait another year. Maybe you should disband your ubber guild and quit the game. I only say this because thats what all you power players say to casual players when they complain. Besides try some mentoring it may allow you to participate in some of this new content.</DIV> <DIV> </DIV> <DIV>Why don't you design a game where all the content is for the highest level players and no changes are made to overall game play. hey, you can even add an extra level that only you and your guild can achieve and put all the real content there.</DIV> <DIV> </DIV> <DIV>I can understand how you feel, and I even understand why you feel the way you do.  It just all sounds so selfish. Look at the brite side. If you role a new alt, then the alt can have a completely different game play experience then you had with your current character.</DIV> <DIV> </DIV> <DIV>As far as customer service goes, it all depends on your expectations. I have none, so when none is given, I get what I expect. This comes from experience with SOE and other MMORPG developers. Customer service adds to expense. The companies are profit driven not expense driven.</DIV> <DIV> </DIV> <DIV>It has been stated that EQ2 developers are also players. What in your wildest dreams made you expect that they would create a game for your personal satisfaction. Their more concerned with their personal satisfaction. Plus SOE developers have the profit boot in there rectums. They would prefer to attract new players then to satisfy the ones they already have. The MMORPG game making business is far more competitive then it used to be.</DIV> <DIV> </DIV> <DIV>Flame off</DIV>

derf10
03-10-2005, 08:33 PM
Wow, I can't believe how deep this POST is going... The fact of the matter is, the "bug fix team" needs to say "Hey, New stuff team. Wait a couple weeks before you release that new content, we almost have most of the bugs fixed from the last patch." I don't see where this would be a problem? Or maybe have the team that works on the new content hand the patch over to the "fixing" team BEFORE they release it, and have them look over it / test it. And make sure that everything is ok with it. I don't understand what everybody is going crazy about with profit margins and consulting firms and such, REALLY it is not that complicated. Really I am sure an MMO is really hard to code for but these people do this EVERYDAY. And we are not even asking to fix bugs ASAP because I do realize that coding takes time. But at least fix said bugs before releasing such patches. I think the POST is going the completely wrong direction it was intended to go. * I am sure there will be some kind of consultant or programmer that will blow this POST out of proportion as well : *

Felarry
03-10-2005, 08:46 PM
Geeez - I have no idea how people make such assumptions oon some matters:<BR> <BLOCKQUOTE> <HR> Ethelwolf wrote:<BR> <DIV>Let me see, You Hightail it to L50 to do the upper level ubber game and now feel left out because changes are being made to game play and you can no longer participate in this new content. Go figure.</DIV></BLOCKQUOTE> <DIV>Where did you read that I am a level 50 player?   This has nothing to do with me specificly.  I am refering to ALL players of the game regardless of your level. (for your information I am level 31 with lots more of the game to look forward to).</DIV> <DIV> </DIV> <BLOCKQUOTE dir=ltr> <DIV>It is a trivial loot code game and has been since release. If you raced to the end game and now can not participate in all the new content, tuff scat. You play at your own pace, not the pace of the game. If you feel left out and dissatified now, wait another year. Maybe you should disband your ubber guild and quit the game. I only say this because thats what all you power players say to casual players when they complain. Besides try some mentoring it may allow you to participate in some of this new content.</DIV></BLOCKQUOTE> <DIV>Please let me know where you read that I 'raced to the end game'?   Where did I say we are an 'ubber guild'?   We are a small, level 5 guild.  Wanting to be able to manage my roster is being un-reasonable?   I will agree, that when the guild was formed I made a mistake to promote several of the members to leader rank.  I had my reasons, all of those promoted have been with this the guild since the ultima-online days.  I have played with these people for years.   If I had known at the time that I would not be able to remove or demote them I would have never promoted them in the 1st place.    So I have made a mistake, and I have asked SOE for help on the matter with no response.   As a result now my guild roster must show several people with the rank of leader who have not been in the game for over 90 days.  These people have moved on to another game and no longer have a station account.   So, what SOE is saying is that these inactinve players must remain on my roster forever?    I hope you are seeing my point!</DIV> <BLOCKQUOTE> <DIV> </DIV> <DIV>Why don't you design a game where all the content is for the highest level players and no changes are made to overall game play. hey, you can even add an extra level that only you and your guild can achieve and put all the real content there.</DIV></BLOCKQUOTE> <DIV>If you took the time to read my post, it does mention that I am in favor of change in the game.  My opnion,  at a slower pace and with much more quality control and testing before the changes go live.  </DIV> <BLOCKQUOTE> <DIV> </DIV> <DIV>I can understand how you feel, and I even understand why you feel the way you do.  It just all sounds so selfish. Look at the brite side. If you role a new alt, then the alt can have a completely different game play experience then you had with your current character.</DIV></BLOCKQUOTE> <DIV>I dont see my post as being selfish.  I have stuck with EQ since the early days of EQ1 beta, and now thru EQ2 beta and the live game.  If you dont post your problems, how will anyone ever know you have them?</DIV> <DIV> </DIV> <BLOCKQUOTE> <DIV>As far as customer service goes, it all depends on your expectations. I have none, so when none is given, I get what I expect. This comes from experience with SOE and other MMORPG developers. Customer service adds to expense. The companies are profit driven not expense driven.</DIV></BLOCKQUOTE> <DIV>I disagree somwhat on this.  You are a PAYING subscriber and as such you are entitled to a resonable level of customer support.</DIV> <DIV> </DIV> <BLOCKQUOTE> <DIV> </DIV> <DIV>It has been stated that EQ2 developers are also players. What in your wildest dreams made you expect that they would create a game for your personal satisfaction. Their more concerned with their personal satisfaction. Plus SOE developers have the profit boot in there rectums. They would prefer to attract new players then to satisfy the ones they already have. The MMORPG game making business is far more competitive then it used to be.</DIV></BLOCKQUOTE> <DIV>Again, where is it that you read that I had 'dreams with with wild expectations' ??   Also, where does it say I am looking for personal satisfaction?     I love the game, and i have no intention of going anyplace else.  All I am doing is trying to let SOE and others know my personal opinion on a few matters.</DIV> <DIV> </DIV> <DIV> </DIV> <BLOCKQUOTE> <DIV> </DIV> <DIV>Flame off</DIV><BR> <HR> </BLOCKQUOTE><BR>

Kettl
03-11-2005, 12:13 AM
<blockquote><hr>Felarry wrote:<DIV><P>Guild roster management: I am a guild leader and as such I want the ability to manage my guild roster. I currently have several members with the rank of leader on my rosters that have not accessed the game on over 90 days. Most of these players are un-reachable and many have even cancelled there station accounts. The current game mechanics do not allow me as a leader to remove these players. I have no way of pruning my roster.<P> </P></DIV><hr></blockquote>Good point, I'll fix this today. It may take a couple weeks to make it to you guys though.

Day
03-11-2005, 12:25 AM
<DIV>Same thing here, when we fairst started the guild we promopted half our members to Guild leader, just playing around before we realised that there was no way to demote them.</DIV> <DIV> </DIV> <DIV>Now it is causing problems.</DIV> <DIV> </DIV> <DIV> </DIV>

Koha
03-11-2005, 12:32 AM
<blockquote><hr>Kettler wrote:<blockquote><hr>Felarry wrote:<DIV><P>Guild roster management: I am a guild leader and as such I want the ability to manage my guild roster. I currently have several members with the rank of leader on my rosters that have not accessed the game on over 90 days. Most of these players are un-reachable and many have even cancelled there station accounts. The current game mechanics do not allow me as a leader to remove these players. I have no way of pruning my roster.<P> </P></DIV><hr></blockquote>Good point, I'll fix this today. It may take a couple weeks to make it to you guys though.<hr></blockquote>I bet he wants it fixed now though. It should be tested for 3 weeks and then released today. So please fix it at least a month ago. Thanks. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

thehunterhunt
03-11-2005, 12:49 AM
<DIV>Can we also get the ability to promote and demote without being in the same zone? I have and officer in my guild that disappeared and while I don't yet want to kick them from the guild, I would like to demote her from Officer to Member but can't currently do so unless she logs on.</DIV>

derf10
03-11-2005, 01:17 AM
YAY! Can we also get some dancing girls on the patch screen while the server's are under maintenance? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

xe-cu
03-11-2005, 01:24 AM
<blockquote><hr>Kettler wrote:<blockquote><hr>Felarry wrote:<DIV><P>Guild roster management: I am a guild leader and as such I want the ability to manage my guild roster. I currently have several members with the rank of leader on my rosters that have not accessed the game on over 90 days. Most of these players are un-reachable and many have even cancelled there station accounts. The current game mechanics do not allow me as a leader to remove these players. I have no way of pruning my roster.<P> </P></DIV><hr></blockquote>Good point, I'll fix this today. It may take a couple weeks to make it to you guys though.<hr></blockquote>Great news <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />this is much needed.<p>Message Edited by xe-cute on <span class=date_text>03-10-2005</span> <span class=time_text>12:27 PM</span>

ScottAdams
03-11-2005, 02:02 AM
<BR> <BLOCKQUOTE> <HR> thehunterhunted wrote:<BR> <DIV>Can we also get the ability to promote and demote without being in the same zone? I have and officer in my guild that disappeared and while I don't yet want to kick them from the guild, I would like to demote her from Officer to Member but can't currently do so unless she logs on.</DIV><BR> <HR> </BLOCKQUOTE><BR> Agreed this is sorely needed!

KerowynnKaotic
03-11-2005, 02:31 AM
<BR> <BLOCKQUOTE> <HR> Kettler wrote:<BR><BR> <BLOCKQUOTE> <HR> Felarry wrote:<BR> <DIV> <P>Guild roster management: I am a guild leader and as such I want the ability to manage my guild roster. I currently have several members with the rank of leader on my rosters that have not accessed the game on over 90 days. Most of these players are un-reachable and many have even cancelled there station accounts. The current game mechanics do not allow me as a leader to remove these players. I have no way of pruning my roster. <P></P></DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>Good point, I'll fix this today. It may take a couple weeks to make it to you guys though.<BR> <HR> </BLOCKQUOTE><BR> <P>Would it be at all possible to get a comment section for the guild roster .. like the one we have in EQ1 and we currently have in EQ2's Friend/Ignore lists ???</P> <P>It is soo fustrating to try and remember who is who's alt .. who came from EQ1 / EQ1 Same Server/guild/etc .. EQ1 Same Server different guild ... while this is a new game there are still people's feelings to take into consideration ... Some people who never played EQ1 are going to be confused and feel left out when us "old timers" start yakking .. and then there are the EQ1 competition guild remarks .. which sometimes don't go down to well depending on who's listening ... etc ... </P> <P> </P>

furydruid
03-11-2005, 03:04 AM
<DIV>I'll second the call for a comments section.  Seems like a minor change -- other then screen real estate -- for something that would really make a huge difference in guild management.</DIV> <DIV> </DIV> <DIV> </DIV>

Nasrom
03-11-2005, 03:04 AM
<DIV>If they make this change...being able to remove a leader, what's to stop someone maliciously removing all other guild leaders or something? Needs to be only if the account is cancelled in my opinion.</DIV>

Aegori
03-11-2005, 03:05 AM
<DIV>Would be very helpful to have that comments section (tho i dont know where it would go given that we have little to zero room left in the guild manager as is <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />). I third that suggestion!</DIV> <DIV> </DIV> <DIV>-Aeg</DIV>

Kettl
03-11-2005, 03:09 AM
<blockquote><hr>thehunterhunted wrote:<DIV>Can we also get the ability to promote and demote without being in the same zone? I have and officer in my guild that disappeared and while I don't yet want to kick them from the guild, I would like to demote her from Officer to Member but can't currently do so unless she logs on.</DIV><hr></blockquote>Done...

Aegori
03-11-2005, 03:12 AM
<BR> <BLOCKQUOTE> <HR> Kettler wrote:<BR><BR> <BLOCKQUOTE> <HR> thehunterhunted wrote:<BR> <DIV>Can we also get the ability to promote and demote without being in the same zone? I have and officer in my guild that disappeared and while I don't yet want to kick them from the guild, I would like to demote her from Officer to Member but can't currently do so unless she logs on.</DIV><BR> <HR> </BLOCKQUOTE>Done...<BR> <HR> </BLOCKQUOTE><BR> <DIV>shoot... [Removed for Content] is going on in this thread? Can.. umm... you make me level 50 and give me super guardian abilities.... and a pie! perhaps even a muffin!</DIV> <DIV> </DIV> <DIV>-Aeg</DIV>

FlintAH
03-11-2005, 03:16 AM
<BR> <BLOCKQUOTE> <HR> Kettler wrote:<BR><BR> <BLOCKQUOTE> <HR> thehunterhunted wrote:<BR> <DIV>Can we also get the ability to promote and demote without being in the same zone? I have and officer in my guild that disappeared and while I don't yet want to kick them from the guild, I would like to demote her from Officer to Member but can't currently do so unless she logs on.</DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>Done...<BR> <HR> </BLOCKQUOTE><BR> Does this include guild invites?

Oghi
03-11-2005, 03:16 AM
<DIV>Kettlar -- thanks.  These issues have cropped up in my guild, as well.  The changes will be very helpful <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

derf10
03-11-2005, 03:32 AM
Only the original leader can do it?

Kettl
03-11-2005, 03:41 AM
<blockquote><hr>derf1021 wrote:Only the original leader can do it?<hr></blockquote>No, guild promote/demote privlages are unchaged, the game will just allow you to promote / demote players that are offline (if your guild rank is high enough).

Blackguard
03-11-2005, 03:48 AM
<blockquote><hr>Aegorian wrote:<BLOCKQUOTE><HR>Kettler wrote:<BLOCKQUOTE><HR>thehunterhunted wrote:<DIV>Can we also get the ability to promote and demote without being in the same zone? I have and officer in my guild that disappeared and while I don't yet want to kick them from the guild, I would like to demote her from Officer to Member but can't currently do so unless she logs on.</DIV><HR></BLOCKQUOTE>Done...<HR></BLOCKQUOTE><DIV>shoot... [Removed for Content] is going on in this thread? Can.. umm... you make me level 50 and give me super guardian abilities.... and a pie! perhaps even a muffin!</DIV><DIV> </DIV><DIV>-Aeg</DIV><hr></blockquote>Done. Wait... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Sorvani
03-11-2005, 03:48 AM
Ok, try this scenario Kettler.My guild was formed by Player_A and his 5 friends. Ranks and such were passed out. Now 4 months later Player_A quits the game and makes Player_B and Player_C "Leaders" but doesn't drop his toons (both marked as leader) from the guild. Can either Player_B or Player_C remove him from the guild? or is there some special flag on a guild creators account?edit: blast i didn't get my "Me too" in before Black caught on. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><p>Message Edited by Sorvani on <span class=date_text>03-10-2005</span> <span class=time_text>02:49 PM</span>

Wargod1968
03-11-2005, 03:51 AM
<DIV>As it currently stands, Guild Leaders cannot affect in any way, shape or form, the status and rank of other Guild Leaders.</DIV> <DIV> </DIV> <DIV>Guild leaders should be able to demote/remove other guild leaders if they are not logged in for 90 days or more - it allows them to eventualy  remove old leaders, and yet allows a check against power grabs.</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Wargod1968 on <span class=date_text>03-10-2005</span> <span class=time_text>04:02 PM</span>

Pain Divine
03-11-2005, 03:57 AM
<DIV> <DIV><FONT face=Arial size=2><SPAN class=426585222-10032005>We need a complete re-vamp of Guild experience and leveling. The current system is extremely complicated. I can't even convince my current guild leader how it works there is so much conflicting information out there. As-is he has EVERYONE in the guild a patron and doesn't think City factions matter. We either need the system simplified, and/or a Complete AND detailed explanation that isn't 6 months old.</SPAN></FONT></DIV></DIV>

~Sta
03-11-2005, 03:59 AM
Id just like to say a few things in regards to the few posts. First of all a job well done for all you people at Sony. I read alot of grips from people and yes they do have a right to those grips but it seems alot of people just wont give much thought to the fact that MMOG's are relatively new to gaming and a game as large as this is very complex in planning and progamming. I for one dont have programming knowledge but common sense is enough to know the truth of it along with it being acknowledged by some of the posters on these boards as being a fact. I dont think anyone who hasnt worked on mmorg's of this nature can truly grasp the difficulties of its implementation. I for one fully understand that despite the test servers, stuff is just going to get missed when brought over to live, its just the nature of this type of game. Its going to take a long time for you people at sony to fully understand the consequences of the programming and how it relates to any new code that you put in. I fully appreciate the fact that correcting current bugs MUST go hand in hand with new changes in the game. After all this is a business and there is healthy competition out there so new content is going to draw new people and it must to survive. As many people have said... They pay a monthly fee so why are they denied from fully enjoying the game. Well think on this, did the first phones not have problems, did the first computers not have problems that made them lock up, did the first windows program not crash 5-10 times a day, of course not. It was new technology and as time went on they got better and better even with bugs that took years to iron out. This is new technology and just like the above it to will get better and better as they come to understand it.I guess all im saying is give the guys and gals at sony a pat on the shoulder with what they have done. So far I havnt seen anything in my characters that has denied me enjoyment of the game, although my highest char is 25. I always have something else i can do if something seems to be buggy. Heck if one of my chars where to develop a glitch that denied further exp advancement then I would just do tradeskills or quests or load up another char until it was resolved. I would not give a threat to cancel my account and go to WoW as I fully understand that WoW also will have these problems. So once again Guys and Gals at Sony well done and keep up the good work I know that im not alone in my appreciation of what you have done and will continue to do as I understand that the pay checks are nice but at least some of us do know that its more about the love of creating something as nice as this game and that despite the fact that everything doesnt always go as planned you are working hard to fix it and to make this one fantastic game that will not grow stale.Nesta, 24 Troubador Guk Server

Heattanu
03-11-2005, 04:01 AM
<DIV>While you are at it, can you make it so officiers don't have to be in the same zone to invite a new member. I just joined a guild and the officer was nice enough to find a replacement for his group in Feerott and come all the way back to Qeynos to invite me. Very nice of her, but it shouldn't be necessary since we had been exchanging tells for 30 minutes. I was a guild officer in EQ1 where it worked the same way - very intrusive on an officer's gameplay.</DIV> <DIV> </DIV> <DIV>Oh, wait....and I want to be a level 50 ^^^ dragon.</DIV>

Wargod1968
03-11-2005, 04:05 AM
<DIV>It would also be nice to have a 'notes' field that shows in the guild window so GLs and officers can make observations such as "alt of so-and-so" and "guild bank mule", etc.</DIV> <DIV> </DIV> <DIV>Also, please give officers the ability to change and edit the MOTD.</DIV> <DIV> </DIV> <DIV>Also, for those who purchased the players.com guild features (for .99), can we have the option to not only chat with our guild while offline, but also to change the MOTD while offline - I can read the thing, so an 'edit' feature would be good at the same time.</DIV> <DIV> </DIV> <DIV>Thank you.</DIV>

Jhaan-Kre
03-11-2005, 04:17 AM
<DIV>Also, please give officers the ability to change and edit the MOTD.</DIV> <DIV> </DIV> <DIV>They already can</DIV> <DIV> </DIV> <DIV>/guild motd BLEH</DIV>

Korpo
03-11-2005, 04:21 AM
<blockquote><hr>Pain Divine wrote:<DIV><DIV><FONT face=Arial size=2><SPAN class=426585222-10032005>We need a complete re-vamp of Guild experience and leveling. The current system is extremely complicated. I can't even convince my current guild leader how it works there is so much conflicting information out there. As-is he has EVERYONE in the guild a patron and doesn't think City factions matter. We either need the system simplified, and/or a Complete AND detailed explanation that isn't 6 months old.</SPAN></FONT></DIV></DIV><hr></blockquote>I THINK guild exp is as such:G = Guild exp gainedE = Exp for whatever you're doing, writs or HQ or whateverP = patrons in your guildIf P>12 then G = E/PIf P<12 or P=12 G = E/12So having everyone in your guild as a patron makes your guild level slower. For example, a HQ that gives 35,000 status and you have 12 people in your guild gives 2,916 guild exp. The same HQ in a guild with 30 patrons would only give 1,167.At least in my guild, we get irritated with people that haven't logged in within the last 14 days, and start kicking people after 30 days of no logins. No reason to really do that, but if they haven't been on for a whole month they're probably not coming back. Of course, if someone is going on vacation and lets someone know, they are exempt.Patrons that have 0 status are not looked kindly on, and will usually be removed as patrons within a week. Patrons with status that isn't moving are a bit sticky, because you lose the xp they gave the guild when they become un-patroned. Some patron with 200 status and hasn't moved up in the last two weeks is a slam dunk to kick, because they robbed the guild of that much just off one HQ by making us have 13 patrons instead of 12. Someone with 13k guild status (me!) isn't likely to get kicked for anything.

boo4y
03-11-2005, 04:38 AM
<DIV>public notes please!</DIV>

Trucegore_Vonbloodwor
03-11-2005, 05:11 AM
<DIV>More ranks... more room in the MOTD, The ability to edit the MOTD threw the eq2players site. </DIV>

Kryog
03-11-2005, 05:13 AM
<BR> <BLOCKQUOTE> <HR> Kettler wrote:<BR><BR> <BLOCKQUOTE> <HR> Felarry wrote:<BR> <DIV> <P>Guild roster management: I am a guild leader and as such I want the ability to manage my guild roster. I currently have several members with the rank of leader on my rosters that have not accessed the game on over 90 days. Most of these players are un-reachable and many have even cancelled there station accounts. The current game mechanics do not allow me as a leader to remove these players. I have no way of pruning my roster. <P></P></DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>Good point, I'll fix this today. It may take a couple weeks to make it to you guys though.<BR> <HR> </BLOCKQUOTE><BR> <P>THANK YOU!</P> <P>As the guild leader of my guild, and the the first person in the guild, I have this problem with another person who was promoted to co-leader as well.   He flaked out on me, left, and I haven't seen him since.   I haven't even been able to talk to him on the phone either.   I don't want him out, I just want him demoted to "member" status, which I can't do, he has to do himself.   Did I mention I have no clue if he's ever coming back, or even if his account is enabled?</P> <P> </P>

Sebastien
03-11-2005, 06:26 AM
LOL Kettler is on a roll today.. anybody have any other requests while the getting is good? =P

TinyTi
03-11-2005, 06:33 AM
<BR> <BLOCKQUOTE> <HR> Wargod1968 wrote:<BR> <DIV><U><STRONG>It would also be nice to have a 'notes' field that shows in the guild window so GLs and officers can make observations such as "alt of so-and-so" and "guild bank mule", etc.</STRONG></U></DIV> <DIV> </DIV> <DIV><U><STRONG>Also, please give officers the ability to change and edit the MOTD.</STRONG></U></DIV> <DIV> </DIV> <DIV>Also, for those who purchased the players.com guild features (for .99), can we have the option to not only chat with our guild while offline, but also to change the MOTD while offline - I can read the thing, so an 'edit' feature would be good at the same time.</DIV> <DIV> </DIV> <DIV>Thank you.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>VERY VERY IMPORTANT! A Long and Needed Change for Guilds. PLEASE lol. </DIV> <DIV> </DIV> <DIV>Edit button and Notes Section covers the MUCH needed changes to guild tools. </DIV><p>Message Edited by TinyTiki on <span class=date_text>03-10-2005</span> <span class=time_text>05:34 PM</span>

ginathepumpk
03-11-2005, 09:27 AM
<DIV>Officers can change the MOTD by typing /guild MOTD "whatevermessage". You just cant type it into the guild tool box.</DIV>

Xahnut
03-11-2005, 05:54 PM
<DIV>I'm probably coming in late on this thread, but one more issue. Can you guys/gals please take a look at the somewhat disproportionate difficulty in the city Writs handed out by Arcane Sciences in Freeport after 25th level? Specifically, the 25-29 and the 30-34. Almost every other faction has at least one soloable Writ selection per level section, except for this one.</DIV> <DIV> </DIV> <DIV>I started late in my quest to get the faction rewards open, having only done a handful of writs prior to 20th. I've gone so far as shutting off my xp in order to try and get "amiable" open before I move into the next tier of mission types, the ones I'm in now are hard enough. Which is something else I don't understand. Why are Arcane Sciences missions in Runnyeye while every other faction gets open-area EL missions? </DIV> <DIV> </DIV> <DIV>I don't mind having to repeat the same missions over 150 times to unlock one level of rewards. What I am asking for is the same degree of difficulty that other factions get in the choices they have, which affords them at least one soloable Writ. I am /extremely/ dependant on others to forward this personal goal and should not have to be, please give it some attention in the near future.</DIV> <DIV> </DIV> <DIV>Thanks. </DIV>

RorrakGu
03-11-2005, 06:21 PM
<blockquote> Pain Divine wrote: We need a complete re-vamp of Guild experience and leveling. The current system is extremely complicated. </blockquote> Its not that complicated really.There is a simple way to see that korpo53 explained it correctly.Ask your guild leader to follow the steps too. That way he can actually see for himself.1). Look at the guild Roster. Record your status. Call that Value X2). Earn some status.3). Look at the roster. Record your status. Call that value Y4). Look at the chat window to see how much personal status you just earned. Call that Value Z.5). Apply this formula. Z / (Y-X). Round the value.6). The answer is the number of patrons in guild. (Or 12 if you have fewer than 13 patrons)The system in itself is pretty simple.It does a few things that are good.It also adds a an interesting choice for guild leadership.

Boushar
03-11-2005, 06:52 PM
Needed:1. a guild hall - an instanced zone where members can go and leave messages/trophies/etc or hold meetings. This would have a link to ...2. guild "lockers" - 2 or 3 locker-style closets for the storage of guild items a. locker access is granted by leaders - by default no one has access but leaders b. lockers would be used to hold almost anything including sharable items like harvested resources, hand-me-downs, "guild" money, etcThese small things would go a long way toward improving the "guild" experience. I've seen them implemented in one other game so far to the great credit of the designers. It was a wonderful thing to have.

Khal
03-11-2005, 07:13 PM
<BR> <BLOCKQUOTE> <HR> Kettler wrote:<BR><BR> <BLOCKQUOTE> <HR> derf1021 wrote:<BR>Only the original leader can do it?<BR> <HR> </BLOCKQUOTE><BR><BR><BR>No, guild promote/demote privlages are unchaged, the game will just allow you to promote / demote players that are offline (if your guild rank is high enough).<BR> <HR> </BLOCKQUOTE> <P>Kettler, when we set up our guild we thought we'd make everyone a Leader (big mistake <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> since we were long time friends.   I was the original party leader that created the guild.   Now I have about 25 folk in my guild that haven't accessed in over 50 days.   I would like to be able to *demote* them to Officer or Member, but still keep them in the guild in case they return.   Already a half dozen *have* returned, but as the guild creator, I would like the ability to demote even a Leader down to officer.</P> <P> </P> <P>Thanks!<BR></P>

Breez_Bay
03-11-2005, 07:24 PM
<BR> <BLOCKQUOTE> <HR> Kyrogen wrote:<BR> <P>THANK YOU!</P> <P>As the guild leader of my guild, and the the first person in the guild, I have this problem with another person who was promoted to co-leader as well.   He flaked out on me, left, and I haven't seen him since.   I haven't even been able to talk to him on the phone either.   I don't want him out, I just want him demoted to "member" status, which I can't do, he has to do himself.   Did I mention I have no clue if he's ever coming back, or even if his account is enabled?</P> <P> </P> <P><BR> <HR> </P> <P>We have the issue of Leader not able to play much ATM so he wanted to promote another officer to leader.  They could never catch each other so he promoted me to Leader, then I promoted the correct person to leader.</P> <P>Unfortunately I cant demote myself and no other leader can demote me either.  As I have over 8k status leaveing and rejoining guild isn't an option.</P></BLOCKQUOTE><BR>

Martrae
03-11-2005, 07:42 PM
Can you add what craft people do and what level to the roster too? Like it's done on the web page? Pretty please?

ScottAdams
03-11-2005, 07:50 PM
<BR> <BLOCKQUOTE> <HR> Martrae wrote:<BR>Can you add what craft people do and what level to the roster too? Like it's done on the web page? Pretty please?<BR> <HR> </BLOCKQUOTE><BR> <DIV>Another excellent suggestion. That is sorely missing. Silly to have to alt-tab out just to see the guild roster.</FONT></DIV>

Claritin
03-11-2005, 09:13 PM
<BR> <BLOCKQUOTE> <HR> Nasrom wrote:<BR> <DIV>If they make this change...being able to remove a leader, what's to stop someone maliciously removing all other guild leaders or something? Needs to be only if the account is cancelled in my opinion.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>No... you don't understand.</P> <P>We have a "leader" that vanished on us nearly 60 days ago.</P> <P>We don't know where he is anymore... his buisness picked up... but he is low on funds (how is that possible)... and yet still manages to pay for his acct (huh... if it's because you can't pay for the bill... why is the acct active and you are not online?) so GM's have declined helping us.</P> <P>Here is a possibly scenerio... EBAY.</P> <P>What if that user EBAYS?  Hmm let me think... oh... they log in.. and I STILL can't kick them.... however they can systematically kick every member in my guild that is not flagged as leader.</P> <P>Yes Ebay is against the EULA... however... it won't be my fault when they ebay... I can not stop them.... and I don't want to be punished for something I can not stop.</P> <P>Yes after the ebay buyer destroys my guild I can start a new guild... however I can not restore the lost status points of the members that were kicked.</P> <P>This is a major fear within my guild... ebaying happens people... and the people that buy don't always show common curtesy.</P> <P>I know it's hard to program... but there should be an option that you can demote and promote without being in the same zone or logged in... and in the case of a leader all other leaders get a pop up window asking if that is OK... if majority rules... it is done.</P> <P>My guild was supossed to have 5 leaders & 0 officers.. it's a council... we are ALL EQUAL... 1 vanished... we replaced him.. now we have 6.... it's a matter of 5 votes for yes... and 1 vote for... oh wait... he will never log in... there will never be a vote by him... maybe by an ebayer one day... so basically it's 5 against 0... but SOE thinks 0 wins.</P> <P>The flaw is that SOE doesn't want to upset a customer by deguilding them... my question is... how [Removed for Content] off do they think my other 27 guild members are at SOE?  You are saving the frustration of 1 to [Removed for Content] off 27.</P> <P>Saying you should only have 1 leader and the rest officers is not good either... our old monarchy setup was ruled by 1 leader... he ebayed but thankfully logged in said "bye.. i quit EQ2" and then deguilded himself... in that case 1 guild leader would have forced us to disband and reform.</P> <P>This is a major issue... we have all kinds of guild-only content like writs, guild level, guild raids, guild purchable items... and yet the mechanics for removing inactive leadership are non-existant... yeah you can add people all day... but you can't demote an officer until they log in... and you can't do anything to a leader.</P> <P>Oh well I think I have made my point... you should be able to kick out people who still pay if the other leadership agrees via a pop-up window.</P>

SunT
03-11-2005, 09:25 PM
<DIV>Perhaps a solution to the 'Missing Leader' scenario could work with some sort of 'Decay."</DIV> <DIV> </DIV> <DIV>Leader hasn't logged in 30 days auto demote to Officer as long as # of leaders is > 1.</DIV> <DIV>Officer Hasn't logged in 30 days auto demote to Member.</DIV> <DIV> </DIV> <DIV>Then the system auto cleans itself of inactive players with the ability to screw up your guild.</DIV> <DIV> </DIV> <DIV>You DO NOT want to have any leader be able to ditch all other leaders.  You could very easilly lose your guild to Ebay or a hacker. </DIV> <DIV> </DIV>

Felarry
03-11-2005, 09:29 PM
<DIV>I'd just like to say to <SPAN class=title_big><SPAN><FONT size=2>Kettler....</FONT></SPAN></SPAN></DIV> <DIV><SPAN class=title_big><SPAN><FONT size=2></FONT></SPAN></SPAN> </DIV> <DIV><SPAN class=title_big><SPAN><FONT color=#ffffff>If you are for real in responding and making these changes, I am going to have a whole new outlook on EQ2, SOE and the development and support team!</FONT></SPAN></SPAN></DIV> <DIV><SPAN class=title_big><SPAN><FONT color=#ffffff></FONT></SPAN></SPAN> </DIV> <DIV><SPAN class=title_big><SPAN><FONT color=#ffffff>Many thanks in advance!</FONT></SPAN></SPAN></DIV> <DIV><SPAN class=title_big><SPAN><FONT color=#ffffff></FONT></SPAN></SPAN> </DIV> <DIV><SPAN class=title_big><SPAN><FONT color=#ffffff size=2></FONT></SPAN></SPAN> </DIV>

Boushar
03-11-2005, 09:39 PM
I'm amazed by the resistance to this kind of change. I had proposed a majority vote by officers/leaders a long time ago and was 1-starred, flamed, etc. Must've been all the guild leaders reading my post who wanted to stay in power. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Wargod1968
03-11-2005, 10:42 PM
<BR> <BLOCKQUOTE> <HR> Jhaan-Kreii wrote:<BR> <DIV>Also, please give officers the ability to change and edit the MOTD.</DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>They already can</FONT></DIV> <DIV> </DIV> <DIV>/guild motd BLEH</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Must have overlooked that /command, thank you.</DIV>

Wargod1968
03-11-2005, 10:45 PM
<BR> <BLOCKQUOTE> <HR> ginathepumpkin wrote:<BR> <DIV>Officers can change the MOTD by typing /guild MOTD "whatevermessage". <FONT color=#ff3399>You just cant type it into the guild tool </FONT>box.</DIV><BR> <HR> </BLOCKQUOTE><BR> Good to know, but while this is passably functional, it doesn't allow things like paragraphs or seperators between lines, which one can do in the Guild Window. No reason not to ask for officers to have the same functionality in this regard as GLs.

Rpgplay
03-12-2005, 02:14 AM
<DIV> <P><SPAN>This might have already been brought up.</SPAN></P> <P><SPAN></SPAN> </P> <P><SPAN>Why cant guild leaders even demote themselves if they got promoted by accident.</SPAN></P> <P><SPAN></SPAN> </P> <P><SPAN>Guild leaders should also be able to demote or remove other guild leaders if they quit the game or canceled their account.</SPAN></P></DIV>

TygerBlueEy
03-12-2005, 05:47 AM
<DIV>While your at that add custum rank titles and allow the leader to make guild sub channels, like we could do in SWG. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>

Bhagpuss
03-12-2005, 05:14 PM
<BR> <BLOCKQUOTE> <HR> Ardenauk wrote:<BR> <DIV>I don't play on the test server, I am just one of those people who bought the game hoping to be enterained, and to a point I have been. I could not agree more about the, if I might say, self induced problems we see every day in the game. It seems that Sony would much prefer to expand the game than deal with the current problems. </DIV> <DIV> </DIV> <DIV>Yesterday (9th March) the servers went down at 12pm (European time) for what was supposed to be a 2 hour patch. They came up at 5.30pm for approx 15mins then down they went again. Tried the chat rooms to see if anyone in there could give a reason as to why this was happening, but nothing. Finally found a link on my servers forum, and guess what!!! it appears Sony had got it wrong once again! The server finally came back up at 10.30pm and whilst this may be OK to most American users you have to think how it works for the European users of which I am one. As it is the daily downtime eats into my playing time and when Americans are happily playing during their optimum playing time, it is very very late over here.</DIV> <DIV> </DIV> <DIV>And here we go again, another day (10th March) servers down at 12pm for another 2 hour whatever, it is now 3pm and no sign of them coming back up any time soon, the chat rooms are "moderated" so nobody is able to chat, and the moderator is unable to give any advice about  how soon the servers will be up.</DIV> <DIV> </DIV> <DIV>Are all on line games run like this? I have never played one before so have no idea, but surely this can't be right?</DIV> <DIV> </DIV> <DIV>Sorry about the rant,  I just needed to get it out of my system.</DIV><BR> <HR> </BLOCKQUOTE> <P>Can I suggest that you make a character on Test for just such occasions as these?</P> <P>I'm also in the UK and I mainly play on Steamfont. However, I made a character on Test as soon as the server started and I play her for at least one or two sessions a week. </P> <P>This means that I have a character on Test that is a proper play character, which is developing in the same way, although somewhat more slowly, as my regular characters. When Steamfont is down for maintenance, or when there are issues like the ones after the recent patch, rather than fume in frustration, i can log onto Test and play a "real" character normally. I can contribute my bug reports and feedback (both of which I do on Live servers as well), while at the same time avoiding the worst of the downtime. </P> <P>On your question of whether all online games are like this, I would say that largely they are. They suffer downtime for all kinds of reasons and you really cannot count on having uninterrupted access. so it's really a good idea not to put all your eggs in one basket. I'd reccommend having characters that you are actually interested in playing on at least two Live servers and the Test server. (You get 4 extra slots on Test, remember.)</P> <P>It is quite possible that a particular Live server may have hardware issues that mean it is down for hours or even days. If that happens, having  a secondary character that you are genuinely interested in playing is a lifesaver in terms of reducing your bloodpressure.</P> <P><BR> </P>

Day
03-14-2005, 07:00 PM
<DIV>I am still looking for a way that a guild leader can demote himself, without leaving and re-entering the guild and loosing his Status point gain for the guild as a patron.</DIV>

Hooster
03-14-2005, 11:13 PM
<DIV>We have a guild with one leader, and 3 officers.  Our guild leader moved, and has not been heard from in over 110 days, either in game, or on our guild web site.  We are a level 21 guild, and we would like to promote the ranking officer to guild leader, which he truly is.  We would not like to loose all our experience.</DIV> <DIV> </DIV> <DIV>Requests to GMs get the standard reply that they cannot change a guild leader status.</DIV> <DIV> </DIV> <DIV>We were also looking into a merge with another guild, and wanted to change our name to something of a blend between the two guilds.  Again, we were told that the GMs were unable to change a guild name.  It seems a shame that one of our guilds has to forfiet all their experience to join another.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Improved guild management functions would be greatly appreciated.</DIV>

Hamzil
03-15-2005, 07:54 PM
<DIV>How about a LFG indicator in the /guild window?  just a   '!' next to someone's name.</DIV> <DIV> </DIV> <DIV>Better yet, how bout also a GUILD QUEST TAB.  Show all members of the guild with a common quest.</DIV> <DIV> </DIV> <DIV>How about in your quest journal window, allow a button to show what people online need that particular quest, then allow to send a message to them all</DIV> <DIV>in a broadcast (just once every 20 minutes or something).</DIV> <DIV> </DIV> <DIV>It would help getting people together for groups and quests.</DIV>

Felarry
03-22-2005, 08:27 PM
<DIV><SPAN> <P><FONT color=#ffffff>I started this post with my opinions and complaints on several issues.<SPAN>  </SPAN>I would like to close this topic by saying <U>THANK YOU</U> to <FONT color=#ff0033><STRONG>Kettler</STRONG> </FONT>for responding to my post and letting me know that there are people at SOE who are out there for their customers. I would also like to say a BIG thank you to <FONT color=#ff0000><STRONG>Kettler</STRONG> </FONT>for making and/or getting some of the changes that where discussed implemented in the March 21st patch.<SPAN>  </SPAN>As a result of this patch I am now able to effectivly manage my guild roster!<SPAN>   </SPAN>In addition, several other changes to guild management (out of zone/offline invites) have made things even better.</FONT></P> <P><FONT color=#ffffff></FONT> </P> <P><FONT color=#ffffff>I can only hope the SOE continues to respond to player (customer) requests/issues. I will say I was very surprised to see a coder actually post, and I was even more surprised to see the changes go live in such a short amount of time.</FONT></P> <P><FONT color=#ffffff></FONT> </P> <P><FONT color=#ffffff>I must say that I had spent hours of time on the phone with SOE support and countless emails with customer service supervisor <FONT color=#ff0000><STRONG>Joseph Paolinelli</STRONG></FONT>. Although Joseph was not able to help me directly, he placed the issue in the hands of the developers.</FONT></P> <P><FONT color=#ffffff></FONT> </P> <P><FONT color=#ffffff>I would just like thank Kettler and Joseph for all there help.<SPAN>  </SPAN>I only wish that the whole process was a bit more efficient and did not require hours of my time ( and aggravation) trying to get to the right person!</FONT></P> <P><FONT color=#ffffff></FONT> </P> <P><FONT color=#ffffff>Keep up the good work guys!</FONT></P> <P><FONT color=#ffffff></FONT> </P> <P><FONT color=#ffffff>Regards,</FONT></P> <P><FONT color=#ffffff>Felarry of Mistmoore</FONT></P> <P><FONT color=#ffffff></FONT> </P> <P><FONT color=#ffffff></FONT> </P> <P><FONT color=#ffffff></FONT> </P> <P><FONT color=#ffffff></FONT> </P> <P><FONT color=#ffffff></FONT> </P> <P><FONT color=#ffffff></FONT></SPAN></P></DIV><p>Message Edited by Felarry on <span class=date_text>03-22-2005</span> <span class=time_text>10:36 AM</span>

ScottAdams
03-22-2005, 08:33 PM
We can do out-of-zone and offline guild invites? For real???